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325 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // System specific interface stuff. |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __I_SYSTEM__ |
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24 | #define __I_SYSTEM__ |
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25 | |||
26 | #include "d_ticcmd.h" |
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27 | #include "d_event.h" |
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28 | |||
29 | #ifdef __GNUG__ |
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30 | #pragma interface |
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31 | #endif |
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32 | |||
33 | |||
34 | // Called by DoomMain. |
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35 | void I_Init (void); |
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36 | |||
37 | // Called by startup code |
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38 | // to get the ammount of memory to malloc |
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39 | // for the zone management. |
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40 | byte* I_ZoneBase (int *size); |
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41 | |||
42 | |||
43 | // Called by D_DoomLoop, |
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44 | // returns current time in tics. |
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45 | int I_GetTime (void); |
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46 | |||
47 | |||
48 | // |
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49 | // Called by D_DoomLoop, |
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50 | // called before processing any tics in a frame |
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51 | // (just after displaying a frame). |
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52 | // Time consuming syncronous operations |
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53 | // are performed here (joystick reading). |
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54 | // Can call D_PostEvent. |
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55 | // |
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56 | void I_StartFrame (void); |
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57 | |||
58 | |||
59 | // |
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60 | // Called by D_DoomLoop, |
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61 | // called before processing each tic in a frame. |
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62 | // Quick syncronous operations are performed here. |
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63 | // Can call D_PostEvent. |
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64 | void I_StartTic (void); |
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65 | |||
66 | // Asynchronous interrupt functions should maintain private queues |
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67 | // that are read by the synchronous functions |
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68 | // to be converted into events. |
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69 | |||
70 | // Either returns a null ticcmd, |
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71 | // or calls a loadable driver to build it. |
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72 | // This ticcmd will then be modified by the gameloop |
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73 | // for normal input. |
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74 | ticcmd_t* I_BaseTiccmd (void); |
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75 | |||
76 | |||
77 | // Called by M_Responder when quit is selected. |
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78 | // Clean exit, displays sell blurb. |
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79 | void I_Quit (void); |
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80 | |||
81 | |||
82 | // Allocates from low memory under dos, |
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83 | // just mallocs under unix |
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84 | byte* I_AllocLow (int length); |
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85 | |||
86 | void I_Tactile (int on, int off, int total); |
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87 | |||
88 | |||
89 | void I_Error (char *error, ...); |
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90 | |||
91 | |||
92 | #endif |
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93 | //----------------------------------------------------------------------------- |
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94 | // |
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95 | // $Log:$ |
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96 | // |
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97 | //----------------------------------------------------------------------------- |