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325 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // |
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18 | // DESCRIPTION: |
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19 | // System interface, sound. |
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20 | // |
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21 | //----------------------------------------------------------------------------- |
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22 | |||
23 | #ifndef __I_SOUND__ |
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24 | #define __I_SOUND__ |
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25 | |||
26 | #include "doomdef.h" |
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27 | |||
28 | #include "doomstat.h" |
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29 | #include "sounds.h" |
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30 | |||
31 | |||
32 | |||
33 | // Init at program start... |
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34 | void I_InitSound(); |
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35 | |||
36 | // ... shut down and relase at program termination. |
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37 | void I_ShutdownSound(void); |
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38 | |||
39 | |||
40 | // |
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41 | // SFX I/O |
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42 | // |
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43 | |||
44 | // Initialize channels? |
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45 | void I_SetChannels(); |
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46 | |||
47 | // Get raw data lump index for sound descriptor. |
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48 | int I_GetSfxLumpNum (sfxinfo_t* sfxinfo ); |
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49 | |||
50 | |||
51 | // Starts a sound in a particular sound channel. |
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52 | int |
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53 | I_StartSound |
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54 | ( int id, |
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55 | int vol, |
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56 | int sep, |
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57 | int pitch, |
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58 | int priority ); |
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59 | |||
60 | |||
61 | // Stops a sound channel. |
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62 | void I_StopSound(int handle); |
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63 | |||
64 | // Called by S_*() functions |
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65 | // to see if a channel is still playing. |
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66 | // Returns 0 if no longer playing, 1 if playing. |
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67 | int I_SoundIsPlaying(int handle); |
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68 | |||
69 | // Updates the volume, separation, |
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70 | // and pitch of a sound channel. |
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71 | void |
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72 | I_UpdateSoundParams |
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73 | ( int handle, |
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74 | int vol, |
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75 | int sep, |
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76 | int pitch ); |
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77 | |||
78 | |||
79 | // |
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80 | // MUSIC I/O |
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81 | // |
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82 | void I_InitMusic(void); |
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83 | void I_ShutdownMusic(void); |
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84 | // Volume. |
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85 | void I_SetMusicVolume(int volume); |
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86 | // PAUSE game handling. |
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87 | void I_PauseSong(int handle); |
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88 | void I_ResumeSong(int handle); |
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89 | // Registers a song handle to song data. |
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90 | int I_RegisterSong(void *data); |
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91 | // Called by anything that wishes to start music. |
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92 | // plays a song, and when the song is done, |
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93 | // starts playing it again in an endless loop. |
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94 | // Horrible thing to do, considering. |
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95 | void |
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96 | I_PlaySong |
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97 | ( int handle, |
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98 | int looping ); |
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99 | // Stops a song over 3 seconds. |
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100 | void I_StopSong(int handle); |
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101 | // See above (register), then think backwards |
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102 | void I_UnRegisterSong(int handle); |
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103 | |||
104 | |||
105 | |||
106 | #endif |
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107 | //----------------------------------------------------------------------------- |
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108 | // |
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109 | // $Log:$ |
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110 | // |
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111 | //----------------------------------------------------------------------------- |