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325 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // System specific interface stuff. |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __D_TICCMD__ |
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24 | #define __D_TICCMD__ |
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25 | |||
26 | #include "doomtype.h" |
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27 | |||
28 | #ifdef __GNUG__ |
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29 | #pragma interface |
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30 | #endif |
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31 | |||
32 | // The data sampled per tick (single player) |
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33 | // and transmitted to other peers (multiplayer). |
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34 | // Mainly movements/button commands per game tick, |
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35 | // plus a checksum for internal state consistency. |
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36 | typedef struct |
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37 | { |
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38 | signed char forwardmove; // *2048 for move |
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39 | signed char sidemove; // *2048 for move |
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40 | short angleturn; // <<16 for angle delta |
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41 | short consistancy; // checks for net game |
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42 | byte chatchar; |
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43 | byte buttons; |
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44 | } ticcmd_t; |
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45 | |||
46 | |||
47 | |||
48 | #endif |
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49 | //----------------------------------------------------------------------------- |
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50 | // |
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51 | // $Log:$ |
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52 | // |
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53 | //-----------------------------------------------------------------------------16><16> |