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325 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __D_EVENT__ |
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24 | #define __D_EVENT__ |
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25 | |||
26 | |||
27 | #include "doomtype.h" |
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28 | |||
29 | |||
30 | // |
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31 | // Event handling. |
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32 | // |
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33 | |||
34 | // Input event types. |
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35 | typedef enum |
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36 | { |
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37 | ev_keydown, |
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38 | ev_keyup, |
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39 | ev_mouse, |
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40 | ev_joystick |
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41 | } evtype_t; |
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42 | |||
43 | // Event structure. |
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44 | typedef struct |
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45 | { |
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46 | evtype_t type; |
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47 | int data1; // keys / mouse/joystick buttons |
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48 | int data2; // mouse/joystick x move |
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49 | int data3; // mouse/joystick y move |
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50 | } event_t; |
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51 | |||
52 | |||
53 | typedef enum |
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54 | { |
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55 | ga_nothing, |
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56 | ga_loadlevel, |
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57 | ga_newgame, |
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58 | ga_loadgame, |
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59 | ga_savegame, |
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60 | ga_playdemo, |
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61 | ga_completed, |
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62 | ga_victory, |
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63 | ga_worlddone, |
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64 | ga_screenshot |
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65 | } gameaction_t; |
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66 | |||
67 | |||
68 | |||
69 | // |
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70 | // Button/action code definitions. |
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71 | // |
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72 | typedef enum |
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73 | { |
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74 | // Press "Fire". |
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75 | BT_ATTACK = 1, |
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76 | // Use button, to open doors, activate switches. |
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77 | BT_USE = 2, |
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78 | |||
79 | // Flag: game events, not really buttons. |
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80 | BT_SPECIAL = 128, |
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81 | BT_SPECIALMASK = 3, |
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82 | |||
83 | // Flag, weapon change pending. |
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84 | // If true, the next 3 bits hold weapon num. |
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85 | BT_CHANGE = 4, |
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86 | // The 3bit weapon mask and shift, convenience. |
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87 | BT_WEAPONMASK = (8+16+32), |
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88 | BT_WEAPONSHIFT = 3, |
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89 | |||
90 | // Pause the game. |
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91 | BTS_PAUSE = 1, |
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92 | // Save the game at each console. |
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93 | BTS_SAVEGAME = 2, |
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94 | |||
95 | // Savegame slot numbers |
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96 | // occupy the second byte of buttons. |
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97 | BTS_SAVEMASK = (4+8+16), |
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98 | BTS_SAVESHIFT = 2, |
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99 | |||
100 | } buttoncode_t; |
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101 | |||
102 | |||
103 | |||
104 | |||
105 | // |
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106 | // GLOBAL VARIABLES |
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107 | // |
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108 | #define MAXEVENTS 64 |
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109 | |||
110 | extern event_t events[MAXEVENTS]; |
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111 | extern int eventhead; |
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112 | extern int eventtail; |
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113 | |||
114 | extern gameaction_t gameaction; |
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115 | |||
116 | |||
117 | #endif |
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118 | //----------------------------------------------------------------------------- |
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119 | // |
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120 | // $Log:$ |
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121 | // |
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122 | //----------------------------------------------------------------------------- |