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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // All the global variables that store the internal state. |
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19 | // Theoretically speaking, the internal state of the engine |
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20 | // should be found by looking at the variables collected |
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21 | // here, and every relevant module will have to include |
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22 | // this header file. |
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23 | // In practice, things are a bit messy. |
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24 | // |
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25 | //----------------------------------------------------------------------------- |
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26 | |||
27 | |||
28 | #ifndef __D_STATE__ |
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29 | #define __D_STATE__ |
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30 | |||
31 | // We need globally shared data structures, |
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32 | // for defining the global state variables. |
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33 | #include "doomdata.h" |
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34 | #include "d_net.h" |
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35 | |||
36 | // We need the playr data structure as well. |
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37 | #include "d_player.h" |
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38 | |||
39 | |||
40 | #ifdef __GNUG__ |
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41 | #pragma interface |
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42 | #endif |
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43 | |||
44 | |||
45 | |||
46 | // ------------------------ |
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47 | // Command line parameters. |
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48 | // |
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49 | extern boolean nomonsters; // checkparm of -nomonsters |
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50 | extern boolean respawnparm; // checkparm of -respawn |
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51 | extern boolean fastparm; // checkparm of -fast |
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52 | |||
53 | extern boolean devparm; // DEBUG: launched with -devparm |
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54 | |||
55 | |||
56 | |||
57 | // ----------------------------------------------------- |
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58 | // Game Mode - identify IWAD as shareware, retail etc. |
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59 | // |
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60 | extern GameMode_t gamemode; |
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61 | extern GameMission_t gamemission; |
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62 | |||
63 | // Set if homebrew PWAD stuff has been added. |
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64 | extern boolean modifiedgame; |
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65 | |||
66 | |||
67 | // ------------------------------------------- |
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68 | // Language. |
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69 | extern Language_t language; |
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70 | |||
71 | |||
72 | // ------------------------------------------- |
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73 | // Selected skill type, map etc. |
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74 | // |
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75 | |||
76 | // Defaults for menu, methinks. |
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77 | extern skill_t startskill; |
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78 | extern int startepisode; |
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79 | extern int startmap; |
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80 | |||
81 | extern boolean autostart; |
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82 | |||
83 | // Selected by user. |
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84 | extern skill_t gameskill; |
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85 | extern int gameepisode; |
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86 | extern int gamemap; |
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87 | |||
88 | // Nightmare mode flag, single player. |
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89 | extern boolean respawnmonsters; |
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90 | |||
91 | // Netgame? Only true if >1 player. |
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92 | extern boolean netgame; |
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93 | |||
94 | // Flag: true only if started as net deathmatch. |
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95 | // An enum might handle altdeath/cooperative better. |
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96 | extern boolean deathmatch; |
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97 | |||
98 | // ------------------------- |
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99 | // Internal parameters for sound rendering. |
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100 | // These have been taken from the DOS version, |
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101 | // but are not (yet) supported with Linux |
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102 | // (e.g. no sound volume adjustment with menu. |
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103 | |||
104 | // These are not used, but should be (menu). |
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105 | // From m_menu.c: |
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106 | // Sound FX volume has default, 0 - 15 |
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107 | // Music volume has default, 0 - 15 |
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108 | // These are multiplied by 8. |
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109 | extern int snd_SfxVolume; // maximum volume for sound |
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110 | extern int snd_MusicVolume; // maximum volume for music |
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111 | |||
112 | // Current music/sfx card - index useless |
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113 | // w/o a reference LUT in a sound module. |
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114 | // Ideally, this would use indices found |
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115 | // in: /usr/include/linux/soundcard.h |
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116 | extern int snd_MusicDevice; |
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117 | extern int snd_SfxDevice; |
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118 | // Config file? Same disclaimer as above. |
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119 | extern int snd_DesiredMusicDevice; |
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120 | extern int snd_DesiredSfxDevice; |
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121 | |||
122 | |||
123 | // ------------------------- |
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124 | // Status flags for refresh. |
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125 | // |
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126 | |||
127 | // Depending on view size - no status bar? |
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128 | // Note that there is no way to disable the |
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129 | // status bar explicitely. |
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130 | extern boolean statusbaractive; |
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131 | |||
132 | extern boolean automapactive; // In AutoMap mode? |
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133 | extern boolean menuactive; // Menu overlayed? |
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134 | extern boolean paused; // Game Pause? |
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135 | |||
136 | |||
137 | extern boolean viewactive; |
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138 | |||
139 | extern boolean nodrawers; |
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140 | extern boolean noblit; |
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141 | |||
142 | extern int viewwindowx; |
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143 | extern int viewwindowy; |
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144 | extern int viewheight; |
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145 | extern int viewwidth; |
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146 | extern int scaledviewwidth; |
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147 | |||
148 | |||
149 | |||
150 | |||
151 | |||
152 | |||
153 | // This one is related to the 3-screen display mode. |
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154 | // ANG90 = left side, ANG270 = right |
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155 | extern int viewangleoffset; |
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156 | |||
157 | // Player taking events, and displaying. |
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158 | extern int consoleplayer; |
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159 | extern int displayplayer; |
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160 | |||
161 | |||
162 | // ------------------------------------- |
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163 | // Scores, rating. |
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164 | // Statistics on a given map, for intermission. |
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165 | // |
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166 | extern int totalkills; |
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167 | extern int totalitems; |
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168 | extern int totalsecret; |
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169 | |||
170 | // Timer, for scores. |
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171 | extern int levelstarttic; // gametic at level start |
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172 | extern int leveltime; // tics in game play for par |
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173 | |||
174 | |||
175 | |||
176 | // -------------------------------------- |
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177 | // DEMO playback/recording related stuff. |
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178 | // No demo, there is a human player in charge? |
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179 | // Disable save/end game? |
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180 | extern boolean usergame; |
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181 | |||
182 | //? |
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183 | extern boolean demoplayback; |
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184 | extern boolean demorecording; |
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185 | |||
186 | // Quit after playing a demo from cmdline. |
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187 | extern boolean singledemo; |
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188 | |||
189 | |||
190 | |||
191 | |||
192 | //? |
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193 | extern gamestate_t gamestate; |
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194 | |||
195 | |||
196 | |||
197 | |||
198 | |||
199 | |||
200 | //----------------------------- |
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201 | // Internal parameters, fixed. |
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202 | // These are set by the engine, and not changed |
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203 | // according to user inputs. Partly load from |
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204 | // WAD, partly set at startup time. |
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205 | |||
206 | |||
207 | |||
208 | extern int gametic; |
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209 | |||
210 | |||
211 | // Bookkeeping on players - state. |
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212 | extern player_t players[MAXPLAYERS]; |
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213 | |||
214 | // Alive? Disconnected? |
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215 | extern boolean playeringame[MAXPLAYERS]; |
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216 | |||
217 | |||
218 | // Player spawn spots for deathmatch. |
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219 | #define MAX_DM_STARTS 10 |
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220 | extern mapthing_t deathmatchstarts[MAX_DM_STARTS]; |
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221 | extern mapthing_t* deathmatch_p; |
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222 | |||
223 | // Player spawn spots. |
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224 | extern mapthing_t playerstarts[MAXPLAYERS]; |
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225 | |||
226 | // Intermission stats. |
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227 | // Parameters for world map / intermission. |
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228 | extern wbstartstruct_t wminfo; |
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229 | |||
230 | |||
231 | // LUT of ammunition limits for each kind. |
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232 | // This doubles with BackPack powerup item. |
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233 | extern int maxammo[NUMAMMO]; |
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234 | |||
235 | |||
236 | |||
237 | |||
238 | |||
239 | //----------------------------------------- |
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240 | // Internal parameters, used for engine. |
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241 | // |
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242 | |||
243 | // File handling stuff. |
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244 | extern char basedefault[1024]; |
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245 | extern FILE* debugfile; |
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246 | |||
247 | // if true, load all graphics at level load |
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248 | extern boolean precache; |
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249 | |||
250 | |||
251 | // wipegamestate can be set to -1 |
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252 | // to force a wipe on the next draw |
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253 | extern gamestate_t wipegamestate; |
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254 | |||
255 | extern int mouseSensitivity; |
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256 | //? |
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257 | // debug flag to cancel adaptiveness |
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258 | extern boolean singletics; |
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259 | |||
260 | extern int bodyqueslot; |
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261 | |||
262 | |||
263 | |||
264 | // Needed to store the number of the dummy sky flat. |
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265 | // Used for rendering, |
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266 | // as well as tracking projectiles etc. |
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267 | extern int skyflatnum; |
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268 | |||
269 | |||
270 | |||
271 | // Netgame stuff (buffers and pointers, i.e. indices). |
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272 | |||
273 | // This is ??? |
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274 | extern doomcom_t* doomcom; |
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275 | |||
276 | // This points inside doomcom. |
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277 | extern doomdata_t* netbuffer; |
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278 | |||
279 | |||
280 | extern ticcmd_t localcmds[BACKUPTICS]; |
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281 | extern int rndindex; |
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282 | |||
283 | extern int maketic; |
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284 | extern int nettics[MAXNETNODES]; |
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285 | |||
286 | extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS]; |
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287 | extern int ticdup; |
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288 | |||
289 | |||
290 | |||
291 | #endif |
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292 | //----------------------------------------------------------------------------- |
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293 | // |
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294 | // $Log:$ |
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295 | // |
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296 | //----------------------------------------------------------------------------- |