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298 | serge | 1 | // Emacs style mode select -*- C++ -*- |
2 | //----------------------------------------------------------------------------- |
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3 | // |
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4 | // $Id:$ |
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5 | // |
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6 | // Copyright (C) 1993-1996 by id Software, Inc. |
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7 | // |
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8 | // This source is available for distribution and/or modification |
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9 | // only under the terms of the DOOM Source Code License as |
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10 | // published by id Software. All rights reserved. |
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11 | // |
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12 | // The source is distributed in the hope that it will be useful, |
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13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License |
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15 | // for more details. |
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16 | // |
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17 | // DESCRIPTION: |
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18 | // Items: key cards, artifacts, weapon, ammunition. |
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19 | // |
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20 | //----------------------------------------------------------------------------- |
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21 | |||
22 | |||
23 | #ifndef __D_ITEMS__ |
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24 | #define __D_ITEMS__ |
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25 | |||
26 | #include "doomdef.h" |
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27 | |||
28 | #ifdef __GNUG__ |
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29 | #pragma interface |
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30 | #endif |
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31 | |||
32 | |||
33 | // Weapon info: sprite frames, ammunition use. |
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34 | typedef struct |
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35 | { |
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36 | ammotype_t ammo; |
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37 | int upstate; |
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38 | int downstate; |
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39 | int readystate; |
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40 | int atkstate; |
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41 | int flashstate; |
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42 | |||
43 | } weaponinfo_t; |
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44 | |||
45 | extern weaponinfo_t weaponinfo[NUMWEAPONS]; |
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46 | |||
47 | #endif |
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48 | //----------------------------------------------------------------------------- |
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49 | // |
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50 | // $Log:$ |
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51 | // |
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52 | //----------------------------------------------------------------------------- |