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// Emacs style mode select   -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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//	Items: key cards, artifacts, weapon, ammunition.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_ITEMS__
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#define __D_ITEMS__
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#include "doomdef.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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// Weapon info: sprite frames, ammunition use.
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typedef struct
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{
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    ammotype_t	ammo;
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    int		upstate;
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    int		downstate;
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    int		readystate;
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    int		atkstate;
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    int		flashstate;
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} weaponinfo_t;
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extern  weaponinfo_t    weaponinfo[NUMWEAPONS];
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------