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Rev Author Line No. Line
5229 raandoom 1
#include "game.h"
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#define KEY_RELEASED 0x80
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void main()
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{
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    enable_scancode();
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    game_init();
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    for(;;)
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    {
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        int ev = __menuet__wait_for_event();
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        switch (ev)
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        {
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        case 1 :    // EVENT_REDRAW:
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            game_redraw();
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            break;
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        case 2 :    // EVENT_KEY:
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        {
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            ev = __menuet__getkey() & 0xFF;
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            switch (ev)
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            {
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            case ((K_Up     & 0xFF) | KEY_RELEASED) :   // key Up released
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                game_move_up();
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                clear_key_buffer();
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                break;
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            case ((K_Down   & 0xFF) | KEY_RELEASED) :   // key Down released
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                game_move_down();
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                clear_key_buffer();
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                break;
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            case ((K_Left   & 0xFF) | KEY_RELEASED) :   // key Left released
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                game_move_left();
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                clear_key_buffer();
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                break;
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            case ((K_Right  & 0xFF) | KEY_RELEASED) :   // key Right released
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                game_move_right();
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                clear_key_buffer();
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                break;
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            }
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            break;
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        }
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        case 3 :    // EVENT_BUTTON
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            ev = __menuet__get_button_id();
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            switch (ev)
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            {
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            case NEW_GAME_BUTTON :
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                game_init();
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                break;
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            default : // close
5231 raandoom 50
                game_exit();
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                return;
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            }
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        }
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    }
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}