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Rev | Author | Line No. | Line |
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5229 | raandoom | 1 | #ifndef GAME_H |
2 | #define GAME_H |
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3 | |||
4 | #include "defines.h" |
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5 | #include "board.h" |
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6 | |||
7 | static const char header[] = "2048"; |
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8 | static struct process_table_entry proc_info = {0}; |
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9 | |||
10 | #define NEW_GAME_BUTTON (0xFF) |
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11 | |||
12 | // Start a new game |
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13 | void game_init(); |
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14 | |||
5231 | raandoom | 15 | // Exit game |
16 | void game_exit(); |
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17 | |||
5229 | raandoom | 18 | // Redraw game content |
19 | void game_redraw(); |
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20 | |||
21 | // Move Up |
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22 | void game_move_up(); |
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23 | |||
24 | // Move Down |
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25 | void game_move_down(); |
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26 | |||
27 | // Move Left |
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28 | void game_move_left(); |
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29 | |||
30 | // Move Right |
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31 | void game_move_right(); |
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32 | |||
33 | #endif // GAME_H |