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5229 | raandoom | 1 | #include "board.h" |
2 | |||
3 | rect base_cell = {0}; |
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4 | tile null_tile = {0}; |
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5 | |||
6 | |||
7 | struct { |
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8 | rect draw; // background rect |
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9 | rect cell_map[BOARD_MAP_SIZE]; // background cells array |
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10 | tile tile_map[BOARD_MAP_SIZE]; // tiles array |
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11 | __u16 empty_index[BOARD_MAP_SIZE];// empty cells indexes |
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12 | __u16 empty_count; // empty cells count |
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13 | __u32 score; |
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14 | } board = {0}; |
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15 | |||
16 | // Get tile index for row and column |
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17 | __u16 board_index(__u16 row, __u16 column) { |
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18 | return column + row * BOARD_COUNT; |
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19 | } |
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20 | |||
21 | // Get tile position (as point with eow and column) for index |
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22 | point board_position(__u16 index) { |
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23 | point p = { |
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24 | .x = index % BOARD_COUNT, |
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25 | .y = index / BOARD_COUNT |
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26 | }; |
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27 | return p; |
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28 | } |
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29 | |||
30 | // Calculate cell rect for row and column |
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31 | rect position2cell(point p) { |
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32 | rect c = {0}; |
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33 | c.width = base_cell.width; |
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34 | c.height = base_cell.height; |
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35 | c.x = board.draw.x + BOARD_SPACING + p.x * (c.width + BOARD_SPACING); |
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36 | c.y = board.draw.y + BOARD_SPACING + p.y * (c.height + BOARD_SPACING); |
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37 | return c; |
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38 | } |
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39 | |||
40 | // Update information about empty cells |
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41 | void board_update_empty_info(); |
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42 | |||
43 | // Represent tile array as pointers array |
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44 | void board_to_tempboard(tile* temp[]); |
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45 | |||
46 | // Fill tile array with tiles from pointers array |
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47 | void board_from_tempboard(tile* temp[], __u8 forward); |
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48 | |||
49 | // Move tile inside a pointer array |
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50 | void tempboard_move_tile(tile* temp[], __u16 from, __u16 to); |
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51 | |||
52 | // Merge tiles inside a pointer array |
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53 | void tempboard_merge_tile(tile* temp[], __u16 from, __u16 to); |
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54 | |||
55 | // Random number generator |
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56 | __u32 random_u32(__u32 max); |
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57 | |||
58 | void board_init(rect* r) |
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59 | { |
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60 | // seed for random number generator |
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61 | srand(__menuet__getsystemclock()); |
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62 | |||
63 | board.score = 0; |
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64 | board.draw = *r; |
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65 | |||
66 | __u16 cell_size = (r->width - BOARD_SPACING * (BOARD_COUNT + 1)) / BOARD_COUNT; |
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67 | base_cell.width = cell_size; |
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68 | base_cell.height = cell_size; |
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69 | |||
70 | null_tile.value = 0; |
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71 | null_tile.animate = false; |
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72 | null_tile.ani_step = ANIM_STEP; |
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73 | null_tile.merged = false; |
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74 | |||
75 | __u16 i = 0; |
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76 | for (i = 0; i < BOARD_MAP_SIZE; i++) |
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77 | { |
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78 | board.cell_map[i] = position2cell(board_position(i)); |
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79 | board.tile_map[i] = null_tile; |
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80 | } |
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81 | |||
82 | i = 0; |
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83 | for (i = 0; i < START_COUNT; i++) |
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84 | { |
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85 | board_add_random_tile(); |
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86 | } |
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87 | |||
88 | board_redraw(); |
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89 | } |
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90 | |||
91 | void board_redraw() |
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92 | { |
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93 | __u16 i = 0; |
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94 | __u8 animate = false; |
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95 | __u8 last_animate = false; |
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96 | do |
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97 | { |
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98 | vsync(); |
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99 | rect_draw(&board.draw,BOARD_BG_COLOR); |
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100 | |||
101 | for (i = 0; i < BOARD_MAP_SIZE; i++) |
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102 | { |
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103 | rect_draw(&board.cell_map[i],CELL_COLOR); |
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104 | } |
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105 | |||
106 | animate = false; |
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107 | last_animate = false; |
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108 | for (i = 0; i < BOARD_MAP_SIZE; i++) |
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109 | { |
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110 | tile* t = &board.tile_map[i]; |
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111 | last_animate = tile_draw(t); |
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112 | if (last_animate) |
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113 | { |
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114 | animate = last_animate; |
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115 | } |
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116 | } |
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117 | |||
118 | if (animate) |
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119 | { |
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120 | __menuet__delay100(ANIM_DELAY); |
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121 | } |
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122 | } |
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123 | while (animate); |
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124 | } |
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125 | |||
126 | __u8 board_up() |
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127 | { |
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128 | __u8 moved = false; |
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129 | |||
130 | __u16 row = 0; |
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131 | __u16 column = 0; |
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132 | __u16 ind = 0; |
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133 | __u16 preind = 0; |
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134 | tile* indtile = 0; |
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135 | tile* pretile = 0; |
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136 | |||
137 | tile* temp_board[BOARD_MAP_SIZE] = {0}; |
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138 | board_to_tempboard(temp_board); |
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139 | |||
140 | for (column = 0; column < BOARD_COUNT; column++) |
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141 | { |
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142 | for (row = 0; row < BOARD_COUNT; row++) |
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143 | { |
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144 | if (row > 0) |
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145 | { |
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146 | ind = board_index(row,column); |
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147 | indtile = temp_board[ind]; |
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148 | if (indtile) |
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149 | { |
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150 | preind = board_index(row - 1,column); |
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151 | pretile = temp_board[preind]; |
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152 | if (!pretile) |
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153 | { |
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154 | moved = true; |
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155 | tempboard_move_tile(temp_board,ind,preind); |
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156 | row = 0; |
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157 | } |
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158 | else if (tile_mergeable(indtile,pretile)) |
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159 | { |
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160 | moved = true; |
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161 | board.score += indtile->value * 2; |
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162 | tempboard_merge_tile(temp_board,ind,preind); |
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163 | row = 0; |
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164 | } |
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165 | } |
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166 | } |
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167 | } |
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168 | } |
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169 | |||
170 | board_from_tempboard(temp_board,true); |
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171 | |||
172 | return moved; |
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173 | } |
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174 | |||
175 | __u8 board_down() |
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176 | { |
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177 | __u8 moved = false; |
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178 | |||
179 | __u16 row = 0; |
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180 | __u16 column = 0; |
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181 | __u16 ind = 0; |
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182 | __u16 preind = 0; |
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183 | tile* indtile = 0; |
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184 | tile* pretile = 0; |
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185 | |||
186 | tile* temp_board[BOARD_MAP_SIZE] = {0}; |
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187 | board_to_tempboard(temp_board); |
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188 | |||
189 | for (column = 0; column < BOARD_COUNT; column++) |
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190 | { |
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191 | row = BOARD_COUNT; |
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192 | while (row--) |
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193 | { |
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194 | if ((BOARD_COUNT - row) > 1) |
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195 | { |
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196 | ind = board_index(row,column); |
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197 | indtile = temp_board[ind]; |
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198 | if (indtile) |
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199 | { |
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200 | preind = board_index(row + 1,column); |
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201 | pretile = temp_board[preind]; |
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202 | if (!pretile) |
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203 | { |
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204 | moved = true; |
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205 | tempboard_move_tile(temp_board,ind,preind); |
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206 | row = BOARD_COUNT; |
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207 | } |
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208 | else if (tile_mergeable(indtile,pretile)) |
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209 | { |
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210 | moved = true; |
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211 | board.score += indtile->value * 2; |
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212 | tempboard_merge_tile(temp_board,ind,preind); |
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213 | row = BOARD_COUNT; |
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214 | } |
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215 | } |
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216 | } |
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217 | } |
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218 | } |
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219 | |||
220 | board_from_tempboard(temp_board,false); |
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221 | |||
222 | return moved; |
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223 | } |
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224 | |||
225 | __u8 board_left() |
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226 | { |
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227 | __u8 moved = false; |
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228 | |||
229 | __u16 row = 0; |
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230 | __u16 column = 0; |
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231 | __u16 ind = 0; |
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232 | __u16 preind = 0; |
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233 | tile* indtile = 0; |
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234 | tile* pretile = 0; |
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235 | |||
236 | tile* temp_board[BOARD_MAP_SIZE] = {0}; |
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237 | board_to_tempboard(temp_board); |
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238 | |||
239 | for (row = 0; row < BOARD_COUNT; row++) |
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240 | { |
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241 | for (column = 0; column < BOARD_COUNT; column++) |
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242 | { |
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243 | if (column > 0) |
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244 | { |
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245 | ind = board_index(row,column); |
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246 | indtile = temp_board[ind]; |
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247 | if (indtile) |
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248 | { |
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249 | preind = board_index(row,column - 1); |
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250 | pretile = temp_board[preind]; |
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251 | if (!pretile) |
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252 | { |
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253 | moved = true; |
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254 | tempboard_move_tile(temp_board,ind,preind); |
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255 | column = 0; |
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256 | } |
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257 | else if (tile_mergeable(indtile,pretile)) |
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258 | { |
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259 | moved = true; |
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260 | board.score += indtile->value * 2; |
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261 | tempboard_merge_tile(temp_board,ind,preind); |
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262 | column = 0; |
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263 | } |
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264 | } |
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265 | } |
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266 | } |
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267 | } |
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268 | |||
269 | board_from_tempboard(temp_board,true); |
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270 | |||
271 | return moved; |
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272 | } |
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273 | |||
274 | __u8 board_right() |
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275 | { |
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276 | __u8 moved = false; |
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277 | |||
278 | __u16 row = 0; |
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279 | __u16 column = 0; |
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280 | __u16 ind = 0; |
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281 | __u16 preind = 0; |
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282 | tile* indtile = 0; |
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283 | tile* pretile = 0; |
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284 | |||
285 | tile* temp_board[BOARD_MAP_SIZE] = {0}; |
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286 | board_to_tempboard(temp_board); |
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287 | |||
288 | for (row = 0; row < BOARD_COUNT; row++) |
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289 | { |
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290 | column = BOARD_COUNT; |
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291 | while (column--) |
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292 | { |
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293 | if ((BOARD_COUNT - column) > 1) |
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294 | { |
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295 | ind = board_index(row,column); |
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296 | indtile = temp_board[ind]; |
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297 | if (indtile) |
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298 | { |
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299 | preind = board_index(row,column + 1); |
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300 | pretile = temp_board[preind]; |
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301 | if (!pretile) |
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302 | { |
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303 | moved = true; |
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304 | tempboard_move_tile(temp_board,ind,preind); |
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305 | column = BOARD_COUNT; |
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306 | } |
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307 | else if (tile_mergeable(indtile,pretile)) |
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308 | { |
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309 | moved = true; |
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310 | board.score += indtile->value * 2; |
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311 | tempboard_merge_tile(temp_board,ind,preind); |
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312 | column = BOARD_COUNT; |
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313 | } |
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314 | } |
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315 | } |
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316 | } |
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317 | } |
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318 | |||
319 | board_from_tempboard(temp_board,false); |
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320 | |||
321 | return moved; |
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322 | } |
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323 | |||
324 | __u8 board_add_random_tile() |
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325 | { |
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326 | board_update_empty_info(); |
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327 | if (board.empty_count) |
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328 | { |
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329 | __u16 rnd_av = random_u32(board.empty_count); |
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330 | rnd_av = board.empty_index[rnd_av]; |
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331 | |||
332 | tile* av_tile = &board.tile_map[rnd_av]; |
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333 | av_tile->value = (random_u32(10) < 9) ? 2 : 4; |
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334 | |||
335 | av_tile->animate = true; |
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336 | av_tile->ani_step = 5; |
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337 | av_tile->transition = position2cell(board_position(rnd_av)); |
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338 | av_tile->cell.x = av_tile->transition.x + base_cell.width / 2; |
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339 | av_tile->cell.y = av_tile->transition.y + base_cell.height / 2; |
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340 | av_tile->cell.width = 0; |
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341 | av_tile->cell.height = 0; |
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342 | } |
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343 | return board.empty_count; |
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344 | } |
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345 | |||
346 | __u8 board_has_moves() |
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347 | { |
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348 | __u16 ind = 0; |
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349 | __u16 next = 0; |
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350 | __u16 step = 0; |
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351 | __u16 pos = 0; |
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352 | for (step = 0; step < BOARD_COUNT; step++) |
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353 | { |
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354 | for (pos = 0; pos < BOARD_COUNT; pos++) |
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355 | { |
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356 | // check horizontal |
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357 | ind = board_index(step,pos); |
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358 | next = board_index(step,pos + 1); |
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359 | |||
360 | if (!board.tile_map[ind].value || |
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361 | (((pos + 1) < BOARD_COUNT) && |
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362 | (!board.tile_map[next].value || |
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363 | (board.tile_map[ind].value == board.tile_map[next].value) |
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364 | ) |
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365 | ) |
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366 | ) |
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367 | return true; |
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368 | |||
369 | // check vertical |
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370 | ind = board_index(pos,step); |
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371 | next = board_index(pos + 1,step); |
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372 | |||
373 | if (!board.tile_map[ind].value || |
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374 | (((pos + 1) < BOARD_COUNT) && |
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375 | (!board.tile_map[next].value || |
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376 | (board.tile_map[ind].value == board.tile_map[next].value) |
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377 | ) |
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378 | ) |
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379 | ) |
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380 | return true; |
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381 | } |
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382 | } |
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383 | return false; |
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384 | } |
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385 | |||
386 | __u32 board_score() |
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387 | { |
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388 | return board.score; |
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389 | } |
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390 | |||
391 | void board_update_empty_info() |
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392 | { |
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393 | board.empty_count = 0; |
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394 | |||
395 | __u16 i = 0; |
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396 | for (i = 0; i < BOARD_MAP_SIZE; i++) |
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397 | { |
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398 | if (!board.tile_map[i].value) |
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399 | { |
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400 | board.empty_index[board.empty_count] = i; |
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401 | board.empty_count++; |
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402 | } |
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403 | } |
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404 | } |
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405 | |||
406 | void board_to_tempboard(tile* temp[]) |
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407 | { |
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408 | __u16 ind = 0; |
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409 | for (ind = 0; ind < BOARD_MAP_SIZE; ind++) |
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410 | { |
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411 | tile* bt = &board.tile_map[ind]; |
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412 | if (bt->value) |
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413 | { |
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414 | temp[ind] = bt; |
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415 | } |
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416 | } |
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417 | } |
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418 | |||
419 | void board_from_tempboard(tile *temp[], __u8 forward) |
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420 | { |
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421 | __u16 ind = 0; |
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422 | if (forward) |
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423 | { |
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424 | for (ind = 0; ind < BOARD_MAP_SIZE; ind++) |
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425 | { |
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426 | tile* bt = &board.tile_map[ind]; |
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427 | tile* tt = temp[ind]; |
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428 | if (tt) |
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429 | { |
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430 | *bt = *tt; |
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431 | bt->transition = position2cell(board_position(ind)); |
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432 | } |
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433 | else |
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434 | { |
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435 | *bt = null_tile; |
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436 | } |
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437 | } |
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438 | } |
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439 | else |
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440 | { |
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441 | ind = BOARD_MAP_SIZE; |
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442 | while (ind--) |
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443 | { |
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444 | tile* bt = &board.tile_map[ind]; |
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445 | tile* tt = temp[ind]; |
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446 | if (tt) |
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447 | { |
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448 | *bt = *tt; |
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449 | bt->transition = position2cell(board_position(ind)); |
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450 | } |
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451 | else |
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452 | { |
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453 | *bt = null_tile; |
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454 | } |
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455 | } |
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456 | } |
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457 | } |
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458 | |||
459 | void tempboard_move_tile(tile* temp[], __u16 from, __u16 to) |
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460 | { |
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461 | temp[to] = temp[from]; |
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462 | temp[to]->animate = true; |
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463 | temp[from] = 0; |
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464 | } |
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465 | |||
466 | void tempboard_merge_tile(tile* temp[], __u16 from, __u16 to) |
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467 | { |
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468 | temp[from]->merged = true; |
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469 | temp[from]->merged_rect = temp[to]->cell; |
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470 | tempboard_move_tile(temp,from,to); |
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471 | } |
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472 | |||
473 | __u32 random_u32(__u32 max) |
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474 | { |
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475 | return ((rand() * 1.0) / RAND_MAX) * max; |
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476 | }>>>>>>>>>>>>>>>>>> |