Subversion Repositories Kolibri OS

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
4973 right-hear 1
/*
2
    SDL - Simple DirectMedia Layer
3
    Copyright (C) 1997-2004 Sam Lantinga
4
 
5
    This library is free software; you can redistribute it and/or
6
    modify it under the terms of the GNU Library General Public
7
    License as published by the Free Software Foundation; either
8
    version 2 of the License, or (at your option) any later version.
9
 
10
    This library is distributed in the hope that it will be useful,
11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13
    Library General Public License for more details.
14
 
15
    You should have received a copy of the GNU Library General Public
16
    License along with this library; if not, write to the Free
17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
 
19
    Sam Lantinga
20
    slouken@libsdl.org
21
*/
22
 
23
#ifdef SAVE_RCSID
24
static char rcsid =
25
 "@(#) $Id: SDL_events.h,v 1.9 2004/02/18 03:57:13 slouken Exp $";
26
#endif
27
 
28
/* Include file for SDL event handling */
29
 
30
#ifndef _SDL_events_h
31
#define _SDL_events_h
32
 
33
#include "SDL_types.h"
34
#include "SDL_active.h"
35
#include "SDL_keyboard.h"
36
#include "SDL_mouse.h"
37
#include "SDL_joystick.h"
38
#include "SDL_quit.h"
39
 
40
#include "begin_code.h"
41
/* Set up for C function definitions, even when using C++ */
42
#ifdef __cplusplus
43
extern "C" {
44
#endif
45
 
46
/* Event enumerations */
47
enum { SDL_NOEVENT = 0,			/* Unused (do not remove) */
48
       SDL_ACTIVEEVENT,			/* Application loses/gains visibility */
49
       SDL_KEYDOWN,			/* Keys pressed */
50
       SDL_KEYUP,			/* Keys released */
51
       SDL_MOUSEMOTION,			/* Mouse moved */
52
       SDL_MOUSEBUTTONDOWN,		/* Mouse button pressed */
53
       SDL_MOUSEBUTTONUP,		/* Mouse button released */
54
       SDL_JOYAXISMOTION,		/* Joystick axis motion */
55
       SDL_JOYBALLMOTION,		/* Joystick trackball motion */
56
       SDL_JOYHATMOTION,		/* Joystick hat position change */
57
       SDL_JOYBUTTONDOWN,		/* Joystick button pressed */
58
       SDL_JOYBUTTONUP,			/* Joystick button released */
59
       SDL_QUIT,			/* User-requested quit */
60
       SDL_SYSWMEVENT,			/* System specific event */
61
       SDL_EVENT_RESERVEDA,		/* Reserved for future use.. */
62
       SDL_EVENT_RESERVEDB,		/* Reserved for future use.. */
63
       SDL_VIDEORESIZE,			/* User resized video mode */
64
       SDL_VIDEOEXPOSE,			/* Screen needs to be redrawn */
65
       SDL_EVENT_RESERVED2,		/* Reserved for future use.. */
66
       SDL_EVENT_RESERVED3,		/* Reserved for future use.. */
67
       SDL_EVENT_RESERVED4,		/* Reserved for future use.. */
68
       SDL_EVENT_RESERVED5,		/* Reserved for future use.. */
69
       SDL_EVENT_RESERVED6,		/* Reserved for future use.. */
70
       SDL_EVENT_RESERVED7,		/* Reserved for future use.. */
71
       /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
72
       SDL_USEREVENT = 24,
73
       /* This last event is only for bounding internal arrays
74
	  It is the number of bits in the event mask datatype -- Uint32
75
        */
76
       SDL_NUMEVENTS = 32
77
};
78
 
79
/* Predefined event masks */
80
#define SDL_EVENTMASK(X)	(1<<(X))
81
enum {
82
	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
83
	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
84
	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
85
	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
86
	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
87
	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
88
	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
89
	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
90
	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
91
	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
92
	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
93
	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
94
	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
95
	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
96
	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
97
	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
98
	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
99
	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
100
	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
101
	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
102
	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
103
	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
104
	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
105
};
106
#define SDL_ALLEVENTS		0xFFFFFFFF
107
 
108
/* Application visibility event structure */
109
typedef struct {
110
	Uint8 type;	/* SDL_ACTIVEEVENT */
111
	Uint8 gain;	/* Whether given states were gained or lost (1/0) */
112
	Uint8 state;	/* A mask of the focus states */
113
} SDL_ActiveEvent;
114
 
115
/* Keyboard event structure */
116
typedef struct {
117
	Uint8 type;	/* SDL_KEYDOWN or SDL_KEYUP */
118
	Uint8 which;	/* The keyboard device index */
119
	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
120
	SDL_keysym keysym;
121
} SDL_KeyboardEvent;
122
 
123
/* Mouse motion event structure */
124
typedef struct {
125
	Uint8 type;	/* SDL_MOUSEMOTION */
126
	Uint8 which;	/* The mouse device index */
127
	Uint8 state;	/* The current button state */
128
	Uint16 x, y;	/* The X/Y coordinates of the mouse */
129
	Sint16 xrel;	/* The relative motion in the X direction */
130
	Sint16 yrel;	/* The relative motion in the Y direction */
131
} SDL_MouseMotionEvent;
132
 
133
/* Mouse button event structure */
134
typedef struct {
135
	Uint8 type;	/* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
136
	Uint8 which;	/* The mouse device index */
137
	Uint8 button;	/* The mouse button index */
138
	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
139
	Uint16 x, y;	/* The X/Y coordinates of the mouse at press time */
140
} SDL_MouseButtonEvent;
141
 
142
/* Joystick axis motion event structure */
143
typedef struct {
144
	Uint8 type;	/* SDL_JOYAXISMOTION */
145
	Uint8 which;	/* The joystick device index */
146
	Uint8 axis;	/* The joystick axis index */
147
	Sint16 value;	/* The axis value (range: -32768 to 32767) */
148
} SDL_JoyAxisEvent;
149
 
150
/* Joystick trackball motion event structure */
151
typedef struct {
152
	Uint8 type;	/* SDL_JOYBALLMOTION */
153
	Uint8 which;	/* The joystick device index */
154
	Uint8 ball;	/* The joystick trackball index */
155
	Sint16 xrel;	/* The relative motion in the X direction */
156
	Sint16 yrel;	/* The relative motion in the Y direction */
157
} SDL_JoyBallEvent;
158
 
159
/* Joystick hat position change event structure */
160
typedef struct {
161
	Uint8 type;	/* SDL_JOYHATMOTION */
162
	Uint8 which;	/* The joystick device index */
163
	Uint8 hat;	/* The joystick hat index */
164
	Uint8 value;	/* The hat position value:
165
			    SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
166
			    SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
167
			    SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
168
			   Note that zero means the POV is centered.
169
			*/
170
} SDL_JoyHatEvent;
171
 
172
/* Joystick button event structure */
173
typedef struct {
174
	Uint8 type;	/* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
175
	Uint8 which;	/* The joystick device index */
176
	Uint8 button;	/* The joystick button index */
177
	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
178
} SDL_JoyButtonEvent;
179
 
180
/* The "window resized" event
181
   When you get this event, you are responsible for setting a new video
182
   mode with the new width and height.
183
 */
184
typedef struct {
185
	Uint8 type;	/* SDL_VIDEORESIZE */
186
	int w;		/* New width */
187
	int h;		/* New height */
188
} SDL_ResizeEvent;
189
 
190
/* The "screen redraw" event */
191
typedef struct {
192
	Uint8 type;	/* SDL_VIDEOEXPOSE */
193
} SDL_ExposeEvent;
194
 
195
/* The "quit requested" event */
196
typedef struct {
197
	Uint8 type;	/* SDL_QUIT */
198
} SDL_QuitEvent;
199
 
200
/* A user-defined event type */
201
typedef struct {
202
	Uint8 type;	/* SDL_USEREVENT through SDL_NUMEVENTS-1 */
203
	int code;	/* User defined event code */
204
	void *data1;	/* User defined data pointer */
205
	void *data2;	/* User defined data pointer */
206
} SDL_UserEvent;
207
 
208
/* If you want to use this event, you should include SDL_syswm.h */
209
struct SDL_SysWMmsg;
210
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
211
typedef struct {
212
	Uint8 type;
213
	SDL_SysWMmsg *msg;
214
} SDL_SysWMEvent;
215
 
216
/* General event structure */
217
typedef union {
218
	Uint8 type;
219
	SDL_ActiveEvent active;
220
	SDL_KeyboardEvent key;
221
	SDL_MouseMotionEvent motion;
222
	SDL_MouseButtonEvent button;
223
	SDL_JoyAxisEvent jaxis;
224
	SDL_JoyBallEvent jball;
225
	SDL_JoyHatEvent jhat;
226
	SDL_JoyButtonEvent jbutton;
227
	SDL_ResizeEvent resize;
228
	SDL_ExposeEvent expose;
229
	SDL_QuitEvent quit;
230
	SDL_UserEvent user;
231
	SDL_SysWMEvent syswm;
232
} SDL_Event;
233
 
234
 
235
/* Function prototypes */
236
 
237
/* Pumps the event loop, gathering events from the input devices.
238
   This function updates the event queue and internal input device state.
239
   This should only be run in the thread that sets the video mode.
240
*/
241
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
242
 
243
/* Checks the event queue for messages and optionally returns them.
244
   If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
245
   the back of the event queue.
246
   If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
247
   of the event queue, matching 'mask', will be returned and will not
248
   be removed from the queue.
249
   If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
250
   of the event queue, matching 'mask', will be returned and will be
251
   removed from the queue.
252
   This function returns the number of events actually stored, or -1
253
   if there was an error.  This function is thread-safe.
254
*/
255
typedef enum {
256
	SDL_ADDEVENT,
257
	SDL_PEEKEVENT,
258
	SDL_GETEVENT
259
} SDL_eventaction;
260
/* */
261
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
262
				SDL_eventaction action, Uint32 mask);
263
 
264
/* Polls for currently pending events, and returns 1 if there are any pending
265
   events, or 0 if there are none available.  If 'event' is not NULL, the next
266
   event is removed from the queue and stored in that area.
267
 */
268
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
269
 
270
/* Waits indefinitely for the next available event, returning 1, or 0 if there
271
   was an error while waiting for events.  If 'event' is not NULL, the next
272
   event is removed from the queue and stored in that area.
273
 */
274
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
275
 
276
/* Add an event to the event queue.
277
   This function returns 0 on success, or -1 if the event queue was full
278
   or there was some other error.
279
 */
280
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
281
 
282
/*
283
  This function sets up a filter to process all events before they
284
  change internal state and are posted to the internal event queue.
285
 
286
  The filter is protypted as:
287
*/
288
typedef int (*SDL_EventFilter)(const SDL_Event *event);
289
/*
290
  If the filter returns 1, then the event will be added to the internal queue.
291
  If it returns 0, then the event will be dropped from the queue, but the
292
  internal state will still be updated.  This allows selective filtering of
293
  dynamically arriving events.
294
 
295
  WARNING:  Be very careful of what you do in the event filter function, as
296
            it may run in a different thread!
297
 
298
  There is one caveat when dealing with the SDL_QUITEVENT event type.  The
299
  event filter is only called when the window manager desires to close the
300
  application window.  If the event filter returns 1, then the window will
301
  be closed, otherwise the window will remain open if possible.
302
  If the quit event is generated by an interrupt signal, it will bypass the
303
  internal queue and be delivered to the application at the next event poll.
304
*/
305
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
306
 
307
/*
308
  Return the current event filter - can be used to "chain" filters.
309
  If there is no event filter set, this function returns NULL.
310
*/
311
extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
312
 
313
/*
314
  This function allows you to set the state of processing certain events.
315
  If 'state' is set to SDL_IGNORE, that event will be automatically dropped
316
  from the event queue and will not event be filtered.
317
  If 'state' is set to SDL_ENABLE, that event will be processed normally.
318
  If 'state' is set to SDL_QUERY, SDL_EventState() will return the
319
  current processing state of the specified event.
320
*/
321
#define SDL_QUERY	-1
322
#define SDL_IGNORE	 0
323
#define SDL_DISABLE	 0
324
#define SDL_ENABLE	 1
325
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
326
 
327
 
328
/* Ends C function definitions when using C++ */
329
#ifdef __cplusplus
330
}
331
#endif
332
#include "close_code.h"
333
 
334
#endif /* _SDL_events_h */