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5098 clevermous 1
/* simple gl like driver for TinyGL and KolibriOS - porting iadn */
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#include 
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#include "kosgl.h"
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#include "zgl.h"
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typedef struct {
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    GLContext *gl_context;
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    int xsize,ysize;
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    int dx,dy;
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    int x,y;
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} TinyGLContext;
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KOSGLContext kosglCreateContext(KOSGLContext shareList, int flags)
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{
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  TinyGLContext *ctx;
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  if (shareList != NULL) {
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    gl_fatal_error("No sharing available in TinyGL");
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  }
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    ctx=gl_malloc(sizeof(TinyGLContext));
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  if (!ctx)
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      return NULL;
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  ctx->gl_context=NULL;
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  return (KOSGLContext) ctx;
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}
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void kosglDestroyContext( KOSGLContext ctx1 )
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{
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  TinyGLContext *ctx = (TinyGLContext *) ctx1;
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  if (ctx->gl_context != NULL) {
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    glClose();
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  }
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  gl_free(ctx);
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}
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/* resize the glx viewport : we try to use the xsize and ysize
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   given. We return the effective size which is guaranted to be smaller */
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static int gl_resize_viewport(GLContext *c,int *xsize_ptr,int *ysize_ptr)
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{
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  TinyGLContext *ctx;
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  int xsize,ysize;
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  ctx=(TinyGLContext *)c->opaque;
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  xsize=*xsize_ptr;
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  ysize=*ysize_ptr;
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  /* we ensure that xsize and ysize are multiples of 2 for the zbuffer.
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     TODO: find a better solution */
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  xsize&=~3;
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  ysize&=~3;
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  if (xsize == 0 || ysize == 0) return -1;
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  *xsize_ptr=xsize-1;
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  *ysize_ptr=ysize-1;
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  ctx->dx = xsize;
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  ctx->dy = ysize;
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  ctx->xsize=xsize;
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  ctx->ysize=ysize;
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  /* resize the Z buffer */
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  ZB_resize(c->zb,NULL,xsize,ysize);
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  return 0;
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}
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/* we assume here that drawable is a window */
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int kosglMakeCurrent( int win_x0, int win_y0,int win_x, int win_y, KOSGLContext ctx1)
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{
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  TinyGLContext *ctx = (TinyGLContext *) ctx1;
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  int mode;
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  ZBuffer *zb;
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  if (ctx->gl_context == NULL) {
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      /* create the TinyGL context */
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      ctx->x = win_x0;
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	  ctx->y = win_y0;
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	  ctx->dx = win_x;
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	  ctx->dy = win_y;
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      /* currently, we only support 16 bit rendering */
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      mode = ZB_MODE_RGB24;
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      zb=ZB_open(win_x,win_y,mode,0,NULL,NULL,NULL);
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      if (zb == NULL) {
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          fprintf(stderr, "Error while initializing Z buffer\n");
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          exit(1);
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      }
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      /* initialisation of the TinyGL interpreter */
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      glInit(zb);
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      ctx->gl_context=gl_get_context();
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      ctx->gl_context->opaque=(void *) ctx;
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      ctx->gl_context->gl_resize_viewport=gl_resize_viewport;
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      /* set the viewport : we force a call to gl_resize_viewport */
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      ctx->gl_context->viewport.xsize=-1;
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      ctx->gl_context->viewport.ysize=-1;
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      glViewport(0, 0, win_x, win_y);
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  }
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  return 1;
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}
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void kosglSwapBuffers( )
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{
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    GLContext *gl_context;
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    TinyGLContext *ctx;
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    /* retrieve the current TinyGLContext */
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    gl_context=gl_get_context();
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    ctx=(TinyGLContext *)gl_context->opaque;
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	__asm__ __volatile__("int $0x40"::"a"(7),
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                                      "b"((char *)gl_context->zb->pbuf),
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								      "c"((ctx->dx<<16)|ctx->dy),
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									  "d"((ctx->x<<16)|ctx->y));
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}