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5098 clevermous 1
#include "zgl.h"
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/*#include */
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#include 
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#define VERTEX_ARRAY   0x0001
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#define COLOR_ARRAY    0x0002
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#define NORMAL_ARRAY   0x0004
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#define TEXCOORD_ARRAY 0x0008
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void
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glopArrayElement(GLContext *c, GLParam *param)
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{
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  int i;
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  int states = c->client_states;
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  int idx = param[1].i;
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  if (states & COLOR_ARRAY) {
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    GLParam p[5];
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    int size = c->color_array_size;
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    i = idx * (size + c->color_array_stride);
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    p[1].f = c->color_array[i];
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    p[2].f = c->color_array[i+1];
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    p[3].f = c->color_array[i+2];
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    p[4].f = size > 3 ? c->color_array[i+3] : 1.0f;
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    glopColor(c, p);
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  }
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  if (states & NORMAL_ARRAY) {
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    i = idx * (3 + c->normal_array_stride);
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    c->current_normal.X = c->normal_array[i];
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    c->current_normal.Y = c->normal_array[i+1];
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    c->current_normal.Z = c->normal_array[i+2];
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    c->current_normal.Z = 0.0f;
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  }
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  if (states & TEXCOORD_ARRAY) {
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    int size = c->texcoord_array_size;
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    i = idx * (size + c->texcoord_array_stride);
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    c->current_tex_coord.X = c->texcoord_array[i];
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    c->current_tex_coord.Y = c->texcoord_array[i+1];
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    c->current_tex_coord.Z = size > 2 ? c->texcoord_array[i+2] : 0.0f;
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    c->current_tex_coord.W = size > 3 ? c->texcoord_array[i+3] : 1.0f;
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  }
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  if (states & VERTEX_ARRAY) {
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    GLParam p[5];
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    int size = c->vertex_array_size;
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    i = idx * (size + c->vertex_array_stride);
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    p[1].f = c->vertex_array[i];
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    p[2].f = c->vertex_array[i+1];
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    p[3].f = size > 2 ? c->vertex_array[i+2] : 0.0f;
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    p[4].f = size > 3 ? c->vertex_array[i+3] : 1.0f;
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    glopVertex(c, p);
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  }
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}
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void
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glArrayElement(GLint i)
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{
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  GLParam p[2];
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  p[0].op = OP_ArrayElement;
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  p[1].i = i;
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  gl_add_op(p);
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}
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void
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glopEnableClientState(GLContext *c, GLParam *p)
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{
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  c->client_states |= p[1].i;
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}
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void
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glEnableClientState(GLenum array)
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{
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  GLParam p[2];
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  p[0].op = OP_EnableClientState;
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  switch(array) {
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  case GL_VERTEX_ARRAY:
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    p[1].i = VERTEX_ARRAY;
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    break;
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  case GL_NORMAL_ARRAY:
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    p[1].i = NORMAL_ARRAY;
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    break;
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  case GL_COLOR_ARRAY:
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    p[1].i = COLOR_ARRAY;
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    break;
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  case GL_TEXTURE_COORD_ARRAY:
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    p[1].i = TEXCOORD_ARRAY;
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    break;
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  default:
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    assert(0);
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    break;
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  }
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  gl_add_op(p);
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}
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void
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glopDisableClientState(GLContext *c, GLParam *p)
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{
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  c->client_states &= p[1].i;
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}
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void
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glDisableClientState(GLenum array)
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{
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  GLParam p[2];
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  p[0].op = OP_DisableClientState;
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  switch(array) {
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  case GL_VERTEX_ARRAY:
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    p[1].i = ~VERTEX_ARRAY;
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    break;
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  case GL_NORMAL_ARRAY:
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    p[1].i = ~NORMAL_ARRAY;
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    break;
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  case GL_COLOR_ARRAY:
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    p[1].i = ~COLOR_ARRAY;
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    break;
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  case GL_TEXTURE_COORD_ARRAY:
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    p[1].i = ~TEXCOORD_ARRAY;
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    break;
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  default:
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    assert(0);
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    break;
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  }
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  gl_add_op(p);
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}
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void
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glopVertexPointer(GLContext *c, GLParam *p)
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{
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  c->vertex_array_size = p[1].i;
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  c->vertex_array_stride = p[2].i;
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  c->vertex_array = p[3].p;
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}
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void
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glVertexPointer(GLint size, GLenum type, GLsizei stride,
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                const GLvoid *pointer)
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{
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  GLParam p[4];
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  assert(type == GL_FLOAT);
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  p[0].op = OP_VertexPointer;
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  p[1].i = size;
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  p[2].i = stride;
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  p[3].p = (void*)pointer;
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  gl_add_op(p);
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}
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void
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glopColorPointer(GLContext *c, GLParam *p)
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{
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  c->color_array_size = p[1].i;
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  c->color_array_stride = p[2].i;
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  c->color_array = p[3].p;
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}
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void
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glColorPointer(GLint size, GLenum type, GLsizei stride,
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               const GLvoid *pointer)
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{
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  GLParam p[4];
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  assert(type == GL_FLOAT);
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  p[0].op = OP_ColorPointer;
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  p[1].i = size;
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  p[2].i = stride;
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  p[3].p = (void*)pointer;
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  gl_add_op(p);
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}
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void
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glopNormalPointer(GLContext *c, GLParam *p)
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{
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  c->normal_array_stride = p[1].i;
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  c->normal_array = p[2].p;
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}
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void
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glNormalPointer(GLenum type, GLsizei stride,
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                const GLvoid *pointer)
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{
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  GLParam p[3];
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  assert(type == GL_FLOAT);
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  p[0].op = OP_NormalPointer;
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  p[1].i = stride;
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  p[2].p = (void*)pointer;
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}
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void
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glopTexCoordPointer(GLContext *c, GLParam *p)
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{
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  c->texcoord_array_size = p[1].i;
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  c->texcoord_array_stride = p[2].i;
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  c->texcoord_array = p[3].p;
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}
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void
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glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
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                  const GLvoid *pointer)
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{
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  GLParam p[4];
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  assert(type == GL_FLOAT);
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  p[0].op = OP_TexCoordPointer;
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  p[1].i = size;
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  p[2].i = stride;
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  p[3].p = (void*)pointer;
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}