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Rev | Author | Line No. | Line |
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5098 | clevermous | 1 | #include "zgl.h" |
2 | #include |
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3 | /* glVertex */ |
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4 | |||
5 | void glVertex4f(float x,float y,float z,float w) |
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6 | { |
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7 | GLParam p[5]; |
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8 | |||
9 | p[0].op=OP_Vertex; |
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10 | p[1].f=x; |
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11 | p[2].f=y; |
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12 | p[3].f=z; |
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13 | p[4].f=w; |
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14 | |||
15 | gl_add_op(p); |
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16 | } |
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17 | |||
18 | void glVertex2f(float x,float y) |
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19 | { |
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20 | glVertex4f(x,y,0,1); |
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21 | } |
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22 | |||
23 | void glVertex3f(float x,float y,float z) |
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24 | { |
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25 | glVertex4f(x,y,z,1); |
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26 | } |
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27 | |||
28 | void glVertex3fv(float *v) |
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29 | { |
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30 | glVertex4f(v[0],v[1],v[2],1); |
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31 | } |
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32 | |||
33 | /* glNormal */ |
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34 | |||
35 | void glNormal3f(float x,float y,float z) |
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36 | { |
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37 | GLParam p[4]; |
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38 | |||
39 | p[0].op=OP_Normal; |
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40 | p[1].f=x; |
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41 | p[2].f=y; |
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42 | p[3].f=z; |
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43 | |||
44 | gl_add_op(p); |
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45 | } |
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46 | |||
47 | void glNormal3fv(float *v) |
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48 | { |
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49 | glNormal3f(v[0],v[1],v[2]); |
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50 | } |
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51 | |||
52 | /* glColor */ |
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53 | |||
54 | void glColor4f(float r,float g,float b,float a) |
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55 | { |
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56 | GLParam p[8]; |
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57 | |||
58 | p[0].op=OP_Color; |
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59 | p[1].f=b; |
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60 | p[2].f=g; |
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61 | p[3].f=r; |
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62 | p[4].f=a; |
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63 | /* direct convertion to integer to go faster if no shading */ |
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64 | RGBFtoRGBI(r,g,b,p[7].ui,p[6].ui,p[5].ui); |
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65 | gl_add_op(p); |
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66 | } |
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67 | |||
68 | void glColor4fv(float *v) |
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69 | { |
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70 | GLParam p[8]; |
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71 | |||
72 | p[0].op=OP_Color; |
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73 | p[1].f=v[2]; |
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74 | p[2].f=v[1]; |
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75 | p[3].f=v[0]; |
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76 | p[4].f=v[3]; |
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77 | /* direct convertion to integer to go faster if no shading */ |
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78 | p[5].ui = (unsigned int) (v[2] * (ZB_POINT_RED_MAX - ZB_POINT_RED_MIN) + |
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79 | ZB_POINT_RED_MIN); |
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80 | p[6].ui = (unsigned int) (v[1] * (ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN) + |
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81 | ZB_POINT_GREEN_MIN); |
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82 | p[7].ui = (unsigned int) (v[0] * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN) + |
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83 | ZB_POINT_BLUE_MIN); |
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84 | gl_add_op(p); |
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85 | } |
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86 | |||
87 | void glColor3f(float x,float y,float z) |
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88 | { |
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89 | glColor4f(x,y,z,1); |
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90 | } |
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91 | |||
92 | void glColor3fv(float *v) |
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93 | { |
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94 | glColor4f(v[0],v[1],v[2],1); |
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95 | } |
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96 | |||
97 | |||
98 | /* TexCoord */ |
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99 | |||
100 | void glTexCoord4f(float s,float t,float r,float q) |
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101 | { |
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102 | GLParam p[5]; |
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103 | |||
104 | p[0].op=OP_TexCoord; |
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105 | p[1].f=s; |
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106 | p[2].f=t; |
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107 | p[3].f=r; |
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108 | p[4].f=q; |
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109 | |||
110 | gl_add_op(p); |
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111 | } |
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112 | |||
113 | void glTexCoord2f(float s,float t) |
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114 | { |
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115 | glTexCoord4f(s,t,0,1); |
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116 | } |
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117 | |||
118 | void glTexCoord2fv(float *v) |
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119 | { |
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120 | glTexCoord4f(v[0],v[1],0,1); |
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121 | } |
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122 | |||
123 | void glEdgeFlag(int flag) |
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124 | { |
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125 | GLParam p[2]; |
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126 | |||
127 | p[0].op=OP_EdgeFlag; |
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128 | p[1].i=flag; |
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129 | |||
130 | gl_add_op(p); |
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131 | } |
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132 | |||
133 | /* misc */ |
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134 | |||
135 | void glShadeModel(int mode) |
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136 | { |
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137 | GLParam p[2]; |
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138 | |||
139 | assert(mode == GL_FLAT || mode == GL_SMOOTH); |
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140 | |||
141 | p[0].op=OP_ShadeModel; |
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142 | p[1].i=mode; |
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143 | |||
144 | gl_add_op(p); |
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145 | } |
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146 | |||
147 | void glCullFace(int mode) |
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148 | { |
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149 | GLParam p[2]; |
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150 | |||
151 | assert(mode == GL_BACK || |
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152 | mode == GL_FRONT || |
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153 | mode == GL_FRONT_AND_BACK); |
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154 | |||
155 | p[0].op=OP_CullFace; |
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156 | p[1].i=mode; |
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157 | |||
158 | gl_add_op(p); |
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159 | } |
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160 | |||
161 | void glFrontFace(int mode) |
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162 | { |
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163 | GLParam p[2]; |
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164 | |||
165 | assert(mode == GL_CCW || mode == GL_CW); |
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166 | |||
167 | mode = (mode != GL_CCW); |
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168 | |||
169 | p[0].op=OP_FrontFace; |
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170 | p[1].i=mode; |
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171 | |||
172 | gl_add_op(p); |
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173 | } |
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174 | |||
175 | void glPolygonMode(int face,int mode) |
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176 | { |
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177 | GLParam p[3]; |
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178 | |||
179 | assert(face == GL_BACK || |
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180 | face == GL_FRONT || |
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181 | face == GL_FRONT_AND_BACK); |
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182 | assert(mode == GL_POINT || mode == GL_LINE || mode==GL_FILL); |
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183 | |||
184 | p[0].op=OP_PolygonMode; |
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185 | p[1].i=face; |
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186 | p[2].i=mode; |
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187 | |||
188 | gl_add_op(p); |
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189 | } |
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190 | |||
191 | |||
192 | /* glEnable / glDisable */ |
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193 | |||
194 | void glEnable(int cap) |
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195 | { |
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196 | GLParam p[3]; |
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197 | |||
198 | p[0].op=OP_EnableDisable; |
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199 | p[1].i=cap; |
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200 | p[2].i=1; |
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201 | |||
202 | gl_add_op(p); |
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203 | } |
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204 | |||
205 | void glDisable(int cap) |
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206 | { |
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207 | GLParam p[3]; |
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208 | |||
209 | p[0].op=OP_EnableDisable; |
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210 | p[1].i=cap; |
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211 | p[2].i=0; |
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212 | |||
213 | gl_add_op(p); |
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214 | } |
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215 | |||
216 | /* glBegin / glEnd */ |
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217 | |||
218 | void glBegin(int mode) |
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219 | { |
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220 | GLParam p[2]; |
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221 | |||
222 | p[0].op=OP_Begin; |
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223 | p[1].i=mode; |
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224 | |||
225 | gl_add_op(p); |
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226 | } |
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227 | |||
228 | void glEnd(void) |
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229 | { |
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230 | GLParam p[1]; |
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231 | |||
232 | p[0].op=OP_End; |
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233 | |||
234 | gl_add_op(p); |
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235 | } |
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236 | |||
237 | /* matrix */ |
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238 | |||
239 | void glMatrixMode(int mode) |
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240 | { |
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241 | GLParam p[2]; |
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242 | |||
243 | p[0].op=OP_MatrixMode; |
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244 | p[1].i=mode; |
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245 | |||
246 | gl_add_op(p); |
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247 | } |
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248 | |||
249 | void glLoadMatrixf(const float *m) |
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250 | { |
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251 | GLParam p[17]; |
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252 | int i; |
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253 | |||
254 | p[0].op=OP_LoadMatrix; |
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255 | for(i=0;i<16;i++) p[i+1].f=m[i]; |
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256 | |||
257 | gl_add_op(p); |
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258 | } |
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259 | |||
260 | void glLoadIdentity(void) |
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261 | { |
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262 | GLParam p[1]; |
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263 | |||
264 | p[0].op=OP_LoadIdentity; |
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265 | |||
266 | gl_add_op(p); |
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267 | } |
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268 | |||
269 | void glMultMatrixf(const float *m) |
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270 | { |
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271 | GLParam p[17]; |
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272 | int i; |
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273 | |||
274 | p[0].op=OP_MultMatrix; |
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275 | for(i=0;i<16;i++) p[i+1].f=m[i]; |
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276 | |||
277 | gl_add_op(p); |
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278 | } |
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279 | |||
280 | void glPushMatrix(void) |
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281 | { |
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282 | GLParam p[1]; |
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283 | |||
284 | p[0].op=OP_PushMatrix; |
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285 | |||
286 | gl_add_op(p); |
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287 | } |
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288 | |||
289 | void glPopMatrix(void) |
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290 | { |
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291 | GLParam p[1]; |
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292 | |||
293 | p[0].op=OP_PopMatrix; |
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294 | |||
295 | gl_add_op(p); |
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296 | } |
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297 | |||
298 | void glRotatef(float angle,float x,float y,float z) |
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299 | { |
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300 | GLParam p[5]; |
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301 | |||
302 | p[0].op=OP_Rotate; |
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303 | p[1].f=angle; |
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304 | p[2].f=x; |
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305 | p[3].f=y; |
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306 | p[4].f=z; |
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307 | |||
308 | gl_add_op(p); |
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309 | } |
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310 | |||
311 | void glTranslatef(float x,float y,float z) |
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312 | { |
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313 | GLParam p[4]; |
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314 | |||
315 | p[0].op=OP_Translate; |
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316 | p[1].f=x; |
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317 | p[2].f=y; |
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318 | p[3].f=z; |
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319 | |||
320 | gl_add_op(p); |
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321 | } |
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322 | |||
323 | void glScalef(float x,float y,float z) |
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324 | { |
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325 | GLParam p[4]; |
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326 | |||
327 | p[0].op=OP_Scale; |
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328 | p[1].f=x; |
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329 | p[2].f=y; |
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330 | p[3].f=z; |
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331 | |||
332 | gl_add_op(p); |
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333 | } |
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334 | |||
335 | |||
336 | void glViewport(int x,int y,int width,int height) |
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337 | { |
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338 | GLParam p[5]; |
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339 | |||
340 | p[0].op=OP_Viewport; |
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341 | p[1].i=x; |
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342 | p[2].i=y; |
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343 | p[3].i=width; |
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344 | p[4].i=height; |
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345 | |||
346 | gl_add_op(p); |
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347 | } |
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348 | |||
349 | void glFrustum(double left,double right,double bottom,double top, |
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350 | double near,double farv) |
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351 | { |
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352 | GLParam p[7]; |
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353 | |||
354 | p[0].op=OP_Frustum; |
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355 | p[1].f=left; |
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356 | p[2].f=right; |
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357 | p[3].f=bottom; |
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358 | p[4].f=top; |
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359 | p[5].f=near; |
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360 | p[6].f=farv; |
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361 | |||
362 | gl_add_op(p); |
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363 | } |
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364 | |||
365 | /* lightening */ |
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366 | |||
367 | void glMaterialfv(int mode,int type,float *v) |
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368 | { |
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369 | GLParam p[7]; |
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370 | int i,n; |
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371 | |||
372 | assert(mode == GL_FRONT || mode == GL_BACK || mode==GL_FRONT_AND_BACK); |
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373 | |||
374 | p[0].op=OP_Material; |
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375 | p[1].i=mode; |
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376 | p[2].i=type; |
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377 | n=4; |
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378 | if (type == GL_SHININESS) n=1; |
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379 | |||
380 | p[3].f=v[2]; |
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381 | p[4].f=v[1]; |
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382 | p[5].f=v[0]; |
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383 | p[6].f=v[3]; |
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384 | |||
385 | for(i=n;i<4;i++) p[3+i].f=0; |
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386 | |||
387 | gl_add_op(p); |
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388 | } |
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389 | |||
390 | void glMaterialf(int mode,int type,float v) |
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391 | { |
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392 | GLParam p[7]; |
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393 | int i; |
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394 | |||
395 | p[0].op=OP_Material; |
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396 | p[1].i=mode; |
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397 | p[2].i=type; |
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398 | p[3].f=v; |
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399 | for(i=0;i<3;i++) p[4+i].f=0; |
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400 | |||
401 | gl_add_op(p); |
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402 | } |
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403 | |||
404 | void glColorMaterial(int mode,int type) |
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405 | { |
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406 | GLParam p[3]; |
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407 | |||
408 | p[0].op=OP_ColorMaterial; |
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409 | p[1].i=mode; |
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410 | p[2].i=type; |
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411 | |||
412 | gl_add_op(p); |
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413 | } |
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414 | |||
415 | void glLightfv(int light,int type,float *v) |
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416 | { |
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417 | GLParam p[7]; |
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418 | int i; |
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419 | |||
420 | p[0].op=OP_Light; |
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421 | p[1].i=light; |
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422 | p[2].i=type; |
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423 | /* TODO: 3 composants ? */ |
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424 | for(i=0;i<4;i++) p[3+i].f=v[i]; |
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425 | |||
426 | gl_add_op(p); |
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427 | } |
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428 | |||
429 | |||
430 | void glLightf(int light,int type,float v) |
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431 | { |
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432 | GLParam p[7]; |
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433 | int i; |
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434 | |||
435 | p[0].op=OP_Light; |
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436 | p[1].i=light; |
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437 | p[2].i=type; |
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438 | p[3].f=v; |
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439 | for(i=0;i<3;i++) p[4+i].f=0; |
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440 | |||
441 | gl_add_op(p); |
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442 | } |
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443 | |||
444 | void glLightModeli(int pname,int param) |
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445 | { |
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446 | GLParam p[6]; |
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447 | int i; |
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448 | |||
449 | p[0].op=OP_LightModel; |
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450 | p[1].i=pname; |
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451 | p[2].f=(float)param; |
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452 | for(i=0;i<4;i++) p[3+i].f=0; |
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453 | |||
454 | gl_add_op(p); |
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455 | } |
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456 | |||
457 | void glLightModelfv(int pname,float *param) |
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458 | { |
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459 | GLParam p[6]; |
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460 | int i; |
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461 | |||
462 | p[0].op=OP_LightModel; |
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463 | p[1].i=pname; |
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464 | for(i=0;i<4;i++) p[2+i].f=param[i]; |
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465 | |||
466 | gl_add_op(p); |
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467 | } |
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468 | |||
469 | /* clear */ |
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470 | |||
471 | void glClear(int mask) |
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472 | { |
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473 | GLParam p[2]; |
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474 | |||
475 | p[0].op=OP_Clear; |
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476 | p[1].i=mask; |
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477 | |||
478 | gl_add_op(p); |
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479 | } |
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480 | |||
481 | void glClearColor(float r,float g,float b,float a) |
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482 | { |
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483 | GLParam p[5]; |
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484 | |||
485 | p[0].op=OP_ClearColor; |
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486 | p[1].f=b; |
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487 | p[2].f=g; |
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488 | p[3].f=r; |
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489 | p[4].f=a; |
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490 | |||
491 | gl_add_op(p); |
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492 | } |
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493 | |||
494 | void glClearDepth(double depth) |
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495 | { |
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496 | GLParam p[2]; |
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497 | |||
498 | p[0].op=OP_ClearDepth; |
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499 | p[1].f=depth; |
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500 | |||
501 | gl_add_op(p); |
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502 | } |
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503 | |||
504 | |||
505 | /* textures */ |
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506 | |||
507 | void glTexImage2D( int target, int level, int components, |
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508 | int width, int height, int border, |
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509 | int format, int type, void *pixels) |
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510 | { |
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511 | GLParam p[10]; |
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512 | |||
513 | p[0].op=OP_TexImage2D; |
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514 | p[1].i=target; |
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515 | p[2].i=level; |
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516 | p[3].i=components; |
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517 | p[4].i=width; |
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518 | p[5].i=height; |
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519 | p[6].i=border; |
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520 | p[7].i=format; |
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521 | p[8].i=type; |
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522 | p[9].p=pixels; |
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523 | |||
524 | gl_add_op(p); |
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525 | } |
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526 | |||
527 | |||
528 | void glBindTexture(int target,int texture) |
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529 | { |
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530 | GLParam p[3]; |
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531 | |||
532 | p[0].op=OP_BindTexture; |
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533 | p[1].i=target; |
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534 | p[2].i=texture; |
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535 | |||
536 | gl_add_op(p); |
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537 | } |
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538 | |||
539 | void glTexEnvi(int target,int pname,int param) |
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540 | { |
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541 | GLParam p[8]; |
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542 | |||
543 | p[0].op=OP_TexEnv; |
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544 | p[1].i=target; |
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545 | p[2].i=pname; |
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546 | p[3].i=param; |
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547 | p[4].f=0; |
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548 | p[5].f=0; |
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549 | p[6].f=0; |
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550 | p[7].f=0; |
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551 | |||
552 | gl_add_op(p); |
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553 | } |
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554 | |||
555 | void glTexParameteri(int target,int pname,int param) |
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556 | { |
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557 | GLParam p[8]; |
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558 | |||
559 | p[0].op=OP_TexParameter; |
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560 | p[1].i=target; |
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561 | p[2].i=pname; |
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562 | p[3].i=param; |
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563 | p[4].f=0; |
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564 | p[5].f=0; |
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565 | p[6].f=0; |
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566 | p[7].f=0; |
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567 | |||
568 | gl_add_op(p); |
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569 | } |
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570 | |||
571 | void glPixelStorei(int pname,int param) |
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572 | { |
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573 | GLParam p[3]; |
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574 | |||
575 | p[0].op=OP_PixelStore; |
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576 | p[1].i=pname; |
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577 | p[2].i=param; |
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578 | |||
579 | gl_add_op(p); |
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580 | } |
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581 | |||
582 | /* selection */ |
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583 | |||
584 | void glInitNames(void) |
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585 | { |
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586 | GLParam p[1]; |
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587 | |||
588 | p[0].op=OP_InitNames; |
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589 | |||
590 | gl_add_op(p); |
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591 | } |
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592 | |||
593 | void glPushName(unsigned int name) |
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594 | { |
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595 | GLParam p[2]; |
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596 | |||
597 | p[0].op=OP_PushName; |
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598 | p[1].i=name; |
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599 | |||
600 | gl_add_op(p); |
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601 | } |
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602 | |||
603 | void glPopName(void) |
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604 | { |
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605 | GLParam p[1]; |
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606 | |||
607 | p[0].op=OP_PopName; |
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608 | |||
609 | gl_add_op(p); |
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610 | } |
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611 | |||
612 | void glLoadName(unsigned int name) |
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613 | { |
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614 | GLParam p[2]; |
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615 | |||
616 | p[0].op=OP_LoadName; |
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617 | p[1].i=name; |
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618 | |||
619 | gl_add_op(p); |
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620 | } |
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621 | |||
622 | void |
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623 | glPolygonOffset(GLfloat factor, GLfloat units) |
||
624 | { |
||
625 | GLParam p[3]; |
||
626 | p[0].op = OP_PolygonOffset; |
||
627 | p[1].f = factor; |
||
628 | p[2].f = units; |
||
629 | } |
||
630 | |||
631 | /* Special Functions */ |
||
632 | |||
633 | void glCallList(unsigned int list) |
||
634 | { |
||
635 | GLParam p[2]; |
||
636 | |||
637 | p[0].op=OP_CallList; |
||
638 | p[1].i=list; |
||
639 | |||
640 | gl_add_op(p); |
||
641 | } |
||
642 | |||
643 | void glFlush(void) |
||
644 | { |
||
645 | /* nothing to do */ |
||
646 | } |
||
647 | |||
648 | void glHint(int target,int mode) |
||
649 | { |
||
650 | GLParam p[3]; |
||
651 | |||
652 | p[0].op=OP_Hint; |
||
653 | p[1].i=target; |
||
654 | p[2].i=mode; |
||
655 | |||
656 | gl_add_op(p); |
||
657 | } |
||
658 | |||
659 | /* Non standard functions */ |
||
660 | |||
661 | void glDebug(int mode) |
||
662 | { |
||
663 | GLContext *c=gl_get_context(); |
||
664 | c->print_flag=mode; |
||
665 | }4;i++)>4;i++)>3;i++)>4;i++)>3;i++)>4;i++)>16;i++)>16;i++)> |
||
666 |