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5098 clevermous 1
/*
2
 * The following constants come from Mesa
3
 */
4
#ifndef GL_H
5
#define GL_H
6
 
7
#define GL_VERSION_1_1 1
8
 
9
#ifdef __cplusplus
10
extern "C" {
11
#endif
12
 
13
enum {
14
	/* Boolean values */
15
	GL_FALSE			= 0,
16
	GL_TRUE				= 1,
17
 
18
	/* Data types */
19
	GL_BYTE				= 0x1400,
20
	GL_UNSIGNED_BYTE		= 0x1401,
21
	GL_SHORT			= 0x1402,
22
	GL_UNSIGNED_SHORT		= 0x1403,
23
	GL_INT				= 0x1404,
24
	GL_UNSIGNED_INT			= 0x1405,
25
	GL_FLOAT			= 0x1406,
26
	GL_DOUBLE			= 0x140A,
27
	GL_2_BYTES			= 0x1407,
28
	GL_3_BYTES			= 0x1408,
29
	GL_4_BYTES			= 0x1409,
30
 
31
	/* Primitives */
32
	GL_LINES			= 0x0001,
33
	GL_POINTS			= 0x0000,
34
	GL_LINE_STRIP			= 0x0003,
35
	GL_LINE_LOOP			= 0x0002,
36
	GL_TRIANGLES			= 0x0004,
37
	GL_TRIANGLE_STRIP		= 0x0005,
38
	GL_TRIANGLE_FAN			= 0x0006,
39
	GL_QUADS			= 0x0007,
40
	GL_QUAD_STRIP			= 0x0008,
41
	GL_POLYGON			= 0x0009,
42
	GL_EDGE_FLAG			= 0x0B43,
43
 
44
	/* Vertex Arrays */
45
	GL_VERTEX_ARRAY			= 0x8074,
46
	GL_NORMAL_ARRAY			= 0x8075,
47
	GL_COLOR_ARRAY			= 0x8076,
48
	GL_INDEX_ARRAY			= 0x8077,
49
	GL_TEXTURE_COORD_ARRAY		= 0x8078,
50
	GL_EDGE_FLAG_ARRAY		= 0x8079,
51
	GL_VERTEX_ARRAY_SIZE		= 0x807A,
52
	GL_VERTEX_ARRAY_TYPE		= 0x807B,
53
	GL_VERTEX_ARRAY_STRIDE		= 0x807C,
54
	GL_VERTEX_ARRAY_COUNT		= 0x807D,
55
	GL_NORMAL_ARRAY_TYPE		= 0x807E,
56
	GL_NORMAL_ARRAY_STRIDE		= 0x807F,
57
	GL_NORMAL_ARRAY_COUNT		= 0x8080,
58
	GL_COLOR_ARRAY_SIZE		= 0x8081,
59
	GL_COLOR_ARRAY_TYPE		= 0x8082,
60
	GL_COLOR_ARRAY_STRIDE		= 0x8083,
61
	GL_COLOR_ARRAY_COUNT		= 0x8084,
62
	GL_INDEX_ARRAY_TYPE		= 0x8085,
63
	GL_INDEX_ARRAY_STRIDE		= 0x8086,
64
	GL_INDEX_ARRAY_COUNT		= 0x8087,
65
	GL_TEXTURE_COORD_ARRAY_SIZE	= 0x8088,
66
	GL_TEXTURE_COORD_ARRAY_TYPE	= 0x8089,
67
	GL_TEXTURE_COORD_ARRAY_STRIDE	= 0x808A,
68
	GL_TEXTURE_COORD_ARRAY_COUNT	= 0x808B,
69
	GL_EDGE_FLAG_ARRAY_STRIDE	= 0x808C,
70
	GL_EDGE_FLAG_ARRAY_COUNT	= 0x808D,
71
	GL_VERTEX_ARRAY_POINTER		= 0x808E,
72
	GL_NORMAL_ARRAY_POINTER		= 0x808F,
73
	GL_COLOR_ARRAY_POINTER		= 0x8090,
74
	GL_INDEX_ARRAY_POINTER		= 0x8091,
75
	GL_TEXTURE_COORD_ARRAY_POINTER	= 0x8092,
76
	GL_EDGE_FLAG_ARRAY_POINTER	= 0x8093,
77
        GL_V2F				= 0x2A20,
78
	GL_V3F				= 0x2A21,
79
	GL_C4UB_V2F			= 0x2A22,
80
	GL_C4UB_V3F			= 0x2A23,
81
	GL_C3F_V3F			= 0x2A24,
82
	GL_N3F_V3F			= 0x2A25,
83
	GL_C4F_N3F_V3F			= 0x2A26,
84
	GL_T2F_V3F			= 0x2A27,
85
	GL_T4F_V4F			= 0x2A28,
86
	GL_T2F_C4UB_V3F			= 0x2A29,
87
	GL_T2F_C3F_V3F			= 0x2A2A,
88
	GL_T2F_N3F_V3F			= 0x2A2B,
89
	GL_T2F_C4F_N3F_V3F		= 0x2A2C,
90
	GL_T4F_C4F_N3F_V4F		= 0x2A2D,
91
 
92
	/* Matrix Mode */
93
	GL_MATRIX_MODE			= 0x0BA0,
94
	GL_MODELVIEW			= 0x1700,
95
	GL_PROJECTION			= 0x1701,
96
	GL_TEXTURE			= 0x1702,
97
 
98
	/* Points */
99
	GL_POINT_SMOOTH			= 0x0B10,
100
	GL_POINT_SIZE			= 0x0B11,
101
	GL_POINT_SIZE_GRANULARITY 	= 0x0B13,
102
	GL_POINT_SIZE_RANGE		= 0x0B12,
103
 
104
	/* Lines */
105
	GL_LINE_SMOOTH			= 0x0B20,
106
	GL_LINE_STIPPLE			= 0x0B24,
107
	GL_LINE_STIPPLE_PATTERN		= 0x0B25,
108
	GL_LINE_STIPPLE_REPEAT		= 0x0B26,
109
	GL_LINE_WIDTH			= 0x0B21,
110
	GL_LINE_WIDTH_GRANULARITY	= 0x0B23,
111
	GL_LINE_WIDTH_RANGE		= 0x0B22,
112
 
113
	/* Polygons */
114
	GL_POINT			= 0x1B00,
115
	GL_LINE				= 0x1B01,
116
	GL_FILL				= 0x1B02,
117
	GL_CCW				= 0x0901,
118
	GL_CW				= 0x0900,
119
	GL_FRONT			= 0x0404,
120
	GL_BACK				= 0x0405,
121
	GL_CULL_FACE			= 0x0B44,
122
	GL_CULL_FACE_MODE		= 0x0B45,
123
	GL_POLYGON_SMOOTH		= 0x0B41,
124
	GL_POLYGON_STIPPLE		= 0x0B42,
125
	GL_FRONT_FACE			= 0x0B46,
126
	GL_POLYGON_MODE			= 0x0B40,
127
	GL_POLYGON_OFFSET_FACTOR	= 0x3038,
128
	GL_POLYGON_OFFSET_UNITS		= 0x2A00,
129
	GL_POLYGON_OFFSET_POINT		= 0x2A01,
130
	GL_POLYGON_OFFSET_LINE		= 0x2A02,
131
	GL_POLYGON_OFFSET_FILL		= 0x8037,
132
 
133
	/* Display Lists */
134
	GL_COMPILE			= 0x1300,
135
	GL_COMPILE_AND_EXECUTE		= 0x1301,
136
	GL_LIST_BASE			= 0x0B32,
137
	GL_LIST_INDEX			= 0x0B33,
138
	GL_LIST_MODE			= 0x0B30,
139
 
140
	/* Depth buffer */
141
	GL_NEVER			= 0x0200,
142
	GL_LESS				= 0x0201,
143
	GL_GEQUAL			= 0x0206,
144
	GL_LEQUAL			= 0x0203,
145
	GL_GREATER			= 0x0204,
146
	GL_NOTEQUAL			= 0x0205,
147
	GL_EQUAL			= 0x0202,
148
	GL_ALWAYS			= 0x0207,
149
	GL_DEPTH_TEST			= 0x0B71,
150
	GL_DEPTH_BITS			= 0x0D56,
151
	GL_DEPTH_CLEAR_VALUE		= 0x0B73,
152
	GL_DEPTH_FUNC			= 0x0B74,
153
	GL_DEPTH_RANGE			= 0x0B70,
154
	GL_DEPTH_WRITEMASK		= 0x0B72,
155
	GL_DEPTH_COMPONENT		= 0x1902,
156
 
157
	/* Lighting */
158
	GL_LIGHTING			= 0x0B50,
159
	GL_LIGHT0			= 0x4000,
160
	GL_LIGHT1			= 0x4001,
161
	GL_LIGHT2			= 0x4002,
162
	GL_LIGHT3			= 0x4003,
163
	GL_LIGHT4			= 0x4004,
164
	GL_LIGHT5			= 0x4005,
165
	GL_LIGHT6			= 0x4006,
166
	GL_LIGHT7			= 0x4007,
167
	GL_SPOT_EXPONENT		= 0x1205,
168
	GL_SPOT_CUTOFF			= 0x1206,
169
	GL_CONSTANT_ATTENUATION		= 0x1207,
170
	GL_LINEAR_ATTENUATION		= 0x1208,
171
	GL_QUADRATIC_ATTENUATION	= 0x1209,
172
	GL_AMBIENT			= 0x1200,
173
	GL_DIFFUSE			= 0x1201,
174
	GL_SPECULAR			= 0x1202,
175
	GL_SHININESS			= 0x1601,
176
	GL_EMISSION			= 0x1600,
177
	GL_POSITION			= 0x1203,
178
	GL_SPOT_DIRECTION		= 0x1204,
179
	GL_AMBIENT_AND_DIFFUSE		= 0x1602,
180
	GL_COLOR_INDEXES		= 0x1603,
181
	GL_LIGHT_MODEL_TWO_SIDE		= 0x0B52,
182
	GL_LIGHT_MODEL_LOCAL_VIEWER	= 0x0B51,
183
	GL_LIGHT_MODEL_AMBIENT		= 0x0B53,
184
	GL_FRONT_AND_BACK		= 0x0408,
185
	GL_SHADE_MODEL			= 0x0B54,
186
	GL_FLAT				= 0x1D00,
187
	GL_SMOOTH			= 0x1D01,
188
	GL_COLOR_MATERIAL		= 0x0B57,
189
	GL_COLOR_MATERIAL_FACE		= 0x0B55,
190
	GL_COLOR_MATERIAL_PARAMETER	= 0x0B56,
191
	GL_NORMALIZE			= 0x0BA1,
192
 
193
	/* User clipping planes */
194
	GL_CLIP_PLANE0			= 0x3000,
195
	GL_CLIP_PLANE1			= 0x3001,
196
	GL_CLIP_PLANE2			= 0x3002,
197
	GL_CLIP_PLANE3			= 0x3003,
198
	GL_CLIP_PLANE4			= 0x3004,
199
	GL_CLIP_PLANE5			= 0x3005,
200
 
201
	/* Accumulation buffer */
202
	GL_ACCUM_RED_BITS		= 0x0D58,
203
	GL_ACCUM_GREEN_BITS		= 0x0D59,
204
	GL_ACCUM_BLUE_BITS		= 0x0D5A,
205
	GL_ACCUM_ALPHA_BITS		= 0x0D5B,
206
	GL_ACCUM_CLEAR_VALUE		= 0x0B80,
207
	GL_ACCUM			= 0x0100,
208
	GL_ADD				= 0x0104,
209
	GL_LOAD				= 0x0101,
210
	GL_MULT				= 0x0103,
211
	GL_RETURN			= 0x0102,
212
 
213
	/* Alpha testing */
214
	GL_ALPHA_TEST			= 0x0BC0,
215
	GL_ALPHA_TEST_REF		= 0x0BC2,
216
	GL_ALPHA_TEST_FUNC		= 0x0BC1,
217
 
218
	/* Blending */
219
	GL_BLEND			= 0x0BE2,
220
	GL_BLEND_SRC			= 0x0BE1,
221
	GL_BLEND_DST			= 0x0BE0,
222
	GL_ZERO				= 0,
223
	GL_ONE				= 1,
224
	GL_SRC_COLOR			= 0x0300,
225
	GL_ONE_MINUS_SRC_COLOR		= 0x0301,
226
	GL_DST_COLOR			= 0x0306,
227
	GL_ONE_MINUS_DST_COLOR		= 0x0307,
228
	GL_SRC_ALPHA			= 0x0302,
229
	GL_ONE_MINUS_SRC_ALPHA		= 0x0303,
230
	GL_DST_ALPHA			= 0x0304,
231
	GL_ONE_MINUS_DST_ALPHA		= 0x0305,
232
	GL_SRC_ALPHA_SATURATE		= 0x0308,
233
	GL_CONSTANT_COLOR		= 0x8001,
234
	GL_ONE_MINUS_CONSTANT_COLOR	= 0x8002,
235
	GL_CONSTANT_ALPHA		= 0x8003,
236
	GL_ONE_MINUS_CONSTANT_ALPHA	= 0x8004,
237
 
238
	/* Render Mode */
239
	GL_FEEDBACK			= 0x1C01,
240
	GL_RENDER			= 0x1C00,
241
	GL_SELECT			= 0x1C02,
242
 
243
	/* Feedback */
244
	GL_2D				= 0x0600,
245
	GL_3D				= 0x0601,
246
	GL_3D_COLOR			= 0x0602,
247
	GL_3D_COLOR_TEXTURE		= 0x0603,
248
	GL_4D_COLOR_TEXTURE		= 0x0604,
249
	GL_POINT_TOKEN			= 0x0701,
250
	GL_LINE_TOKEN			= 0x0702,
251
	GL_LINE_RESET_TOKEN		= 0x0707,
252
	GL_POLYGON_TOKEN		= 0x0703,
253
	GL_BITMAP_TOKEN			= 0x0704,
254
	GL_DRAW_PIXEL_TOKEN		= 0x0705,
255
	GL_COPY_PIXEL_TOKEN		= 0x0706,
256
	GL_PASS_THROUGH_TOKEN		= 0x0700,
257
 
258
	/* Fog */
259
	GL_FOG				= 0x0B60,
260
	GL_FOG_MODE			= 0x0B65,
261
	GL_FOG_DENSITY			= 0x0B62,
262
	GL_FOG_COLOR			= 0x0B66,
263
	GL_FOG_INDEX			= 0x0B61,
264
	GL_FOG_START			= 0x0B63,
265
	GL_FOG_END			= 0x0B64,
266
	GL_LINEAR			= 0x2601,
267
	GL_EXP				= 0x0800,
268
	GL_EXP2				= 0x0801,
269
 
270
	/* Logic Ops */
271
	GL_LOGIC_OP			= 0x0BF1,
272
	GL_LOGIC_OP_MODE		= 0x0BF0,
273
	GL_CLEAR			= 0x1500,
274
	GL_SET				= 0x150F,
275
	GL_COPY				= 0x1503,
276
	GL_COPY_INVERTED		= 0x150C,
277
	GL_NOOP				= 0x1505,
278
	GL_INVERT			= 0x150A,
279
	GL_AND				= 0x1501,
280
	GL_NAND				= 0x150E,
281
	GL_OR				= 0x1507,
282
	GL_NOR				= 0x1508,
283
	GL_XOR				= 0x1506,
284
	GL_EQUIV			= 0x1509,
285
	GL_AND_REVERSE			= 0x1502,
286
	GL_AND_INVERTED			= 0x1504,
287
	GL_OR_REVERSE			= 0x150B,
288
	GL_OR_INVERTED			= 0x150D,
289
 
290
	/* Stencil */
291
	GL_STENCIL_TEST			= 0x0B90,
292
	GL_STENCIL_WRITEMASK		= 0x0B98,
293
	GL_STENCIL_BITS			= 0x0D57,
294
	GL_STENCIL_FUNC			= 0x0B92,
295
	GL_STENCIL_VALUE_MASK		= 0x0B93,
296
	GL_STENCIL_REF			= 0x0B97,
297
	GL_STENCIL_FAIL			= 0x0B94,
298
	GL_STENCIL_PASS_DEPTH_PASS	= 0x0B96,
299
	GL_STENCIL_PASS_DEPTH_FAIL	= 0x0B95,
300
	GL_STENCIL_CLEAR_VALUE		= 0x0B91,
301
	GL_STENCIL_INDEX		= 0x1901,
302
	GL_KEEP				= 0x1E00,
303
	GL_REPLACE			= 0x1E01,
304
	GL_INCR				= 0x1E02,
305
	GL_DECR				= 0x1E03,
306
 
307
	/* Buffers, Pixel Drawing/Reading */
308
	GL_NONE				= 0,
309
	GL_LEFT				= 0x0406,
310
	GL_RIGHT			= 0x0407,
311
	/*GL_FRONT			= 0x0404, */
312
	/*GL_BACK			= 0x0405, */
313
	/*GL_FRONT_AND_BACK		= 0x0408, */
314
	GL_FRONT_LEFT			= 0x0400,
315
	GL_FRONT_RIGHT			= 0x0401,
316
	GL_BACK_LEFT			= 0x0402,
317
	GL_BACK_RIGHT			= 0x0403,
318
	GL_AUX0				= 0x0409,
319
	GL_AUX1				= 0x040A,
320
	GL_AUX2				= 0x040B,
321
	GL_AUX3				= 0x040C,
322
	GL_COLOR_INDEX			= 0x1900,
323
	GL_RED				= 0x1903,
324
	GL_GREEN			= 0x1904,
325
	GL_BLUE				= 0x1905,
326
	GL_ALPHA			= 0x1906,
327
	GL_LUMINANCE			= 0x1909,
328
	GL_LUMINANCE_ALPHA		= 0x190A,
329
	GL_ALPHA_BITS			= 0x0D55,
330
	GL_RED_BITS			= 0x0D52,
331
	GL_GREEN_BITS			= 0x0D53,
332
	GL_BLUE_BITS			= 0x0D54,
333
	GL_INDEX_BITS			= 0x0D51,
334
	GL_SUBPIXEL_BITS		= 0x0D50,
335
	GL_AUX_BUFFERS			= 0x0C00,
336
	GL_READ_BUFFER			= 0x0C02,
337
	GL_DRAW_BUFFER			= 0x0C01,
338
	GL_DOUBLEBUFFER			= 0x0C32,
339
	GL_STEREO			= 0x0C33,
340
	GL_BITMAP			= 0x1A00,
341
	GL_COLOR			= 0x1800,
342
	GL_DEPTH			= 0x1801,
343
	GL_STENCIL			= 0x1802,
344
	GL_DITHER			= 0x0BD0,
345
	GL_RGB				= 0x1907,
346
	GL_RGBA				= 0x1908,
347
 
348
	/* Implementation limits */
349
	GL_MAX_LIST_NESTING		= 0x0B31,
350
	GL_MAX_ATTRIB_STACK_DEPTH	= 0x0D35,
351
	GL_MAX_MODELVIEW_STACK_DEPTH	= 0x0D36,
352
	GL_MAX_NAME_STACK_DEPTH		= 0x0D37,
353
	GL_MAX_PROJECTION_STACK_DEPTH	= 0x0D38,
354
	GL_MAX_TEXTURE_STACK_DEPTH	= 0x0D39,
355
	GL_MAX_EVAL_ORDER		= 0x0D30,
356
	GL_MAX_LIGHTS			= 0x0D31,
357
	GL_MAX_CLIP_PLANES		= 0x0D32,
358
	GL_MAX_TEXTURE_SIZE		= 0x0D33,
359
	GL_MAX_PIXEL_MAP_TABLE		= 0x0D34,
360
	GL_MAX_VIEWPORT_DIMS		= 0x0D3A,
361
	GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
362
 
363
	/* Gets */
364
	GL_ATTRIB_STACK_DEPTH		= 0x0BB0,
365
	GL_COLOR_CLEAR_VALUE		= 0x0C22,
366
	GL_COLOR_WRITEMASK		= 0x0C23,
367
	GL_CURRENT_INDEX		= 0x0B01,
368
	GL_CURRENT_COLOR		= 0x0B00,
369
	GL_CURRENT_NORMAL		= 0x0B02,
370
	GL_CURRENT_RASTER_COLOR		= 0x0B04,
371
	GL_CURRENT_RASTER_DISTANCE	= 0x0B09,
372
	GL_CURRENT_RASTER_INDEX		= 0x0B05,
373
	GL_CURRENT_RASTER_POSITION	= 0x0B07,
374
	GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
375
	GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
376
	GL_CURRENT_TEXTURE_COORDS	= 0x0B03,
377
	GL_INDEX_CLEAR_VALUE		= 0x0C20,
378
	GL_INDEX_MODE			= 0x0C30,
379
	GL_INDEX_WRITEMASK		= 0x0C21,
380
	GL_MODELVIEW_MATRIX		= 0x0BA6,
381
	GL_MODELVIEW_STACK_DEPTH	= 0x0BA3,
382
	GL_NAME_STACK_DEPTH		= 0x0D70,
383
	GL_PROJECTION_MATRIX		= 0x0BA7,
384
	GL_PROJECTION_STACK_DEPTH	= 0x0BA4,
385
	GL_RENDER_MODE			= 0x0C40,
386
	GL_RGBA_MODE			= 0x0C31,
387
	GL_TEXTURE_MATRIX		= 0x0BA8,
388
	GL_TEXTURE_STACK_DEPTH		= 0x0BA5,
389
	GL_VIEWPORT			= 0x0BA2,
390
 
391
 
392
	/* Evaluators */
393
	GL_AUTO_NORMAL			= 0x0D80,
394
	GL_MAP1_COLOR_4			= 0x0D90,
395
	GL_MAP1_GRID_DOMAIN		= 0x0DD0,
396
	GL_MAP1_GRID_SEGMENTS		= 0x0DD1,
397
	GL_MAP1_INDEX			= 0x0D91,
398
	GL_MAP1_NORMAL			= 0x0D92,
399
	GL_MAP1_TEXTURE_COORD_1		= 0x0D93,
400
	GL_MAP1_TEXTURE_COORD_2		= 0x0D94,
401
	GL_MAP1_TEXTURE_COORD_3		= 0x0D95,
402
	GL_MAP1_TEXTURE_COORD_4		= 0x0D96,
403
	GL_MAP1_VERTEX_3		= 0x0D97,
404
	GL_MAP1_VERTEX_4		= 0x0D98,
405
	GL_MAP2_COLOR_4			= 0x0DB0,
406
	GL_MAP2_GRID_DOMAIN		= 0x0DD2,
407
	GL_MAP2_GRID_SEGMENTS		= 0x0DD3,
408
	GL_MAP2_INDEX			= 0x0DB1,
409
	GL_MAP2_NORMAL			= 0x0DB2,
410
	GL_MAP2_TEXTURE_COORD_1		= 0x0DB3,
411
	GL_MAP2_TEXTURE_COORD_2		= 0x0DB4,
412
	GL_MAP2_TEXTURE_COORD_3		= 0x0DB5,
413
	GL_MAP2_TEXTURE_COORD_4		= 0x0DB6,
414
	GL_MAP2_VERTEX_3		= 0x0DB7,
415
	GL_MAP2_VERTEX_4		= 0x0DB8,
416
	GL_COEFF			= 0x0A00,
417
	GL_DOMAIN			= 0x0A02,
418
	GL_ORDER			= 0x0A01,
419
 
420
	/* Hints */
421
	GL_FOG_HINT			= 0x0C54,
422
	GL_LINE_SMOOTH_HINT		= 0x0C52,
423
	GL_PERSPECTIVE_CORRECTION_HINT	= 0x0C50,
424
	GL_POINT_SMOOTH_HINT		= 0x0C51,
425
	GL_POLYGON_SMOOTH_HINT		= 0x0C53,
426
	GL_DONT_CARE			= 0x1100,
427
	GL_FASTEST			= 0x1101,
428
	GL_NICEST			= 0x1102,
429
 
430
	/* Scissor box */
431
	GL_SCISSOR_TEST			= 0x0C11,
432
	GL_SCISSOR_BOX			= 0x0C10,
433
 
434
	/* Pixel Mode / Transfer */
435
	GL_MAP_COLOR			= 0x0D10,
436
	GL_MAP_STENCIL			= 0x0D11,
437
	GL_INDEX_SHIFT			= 0x0D12,
438
	GL_INDEX_OFFSET			= 0x0D13,
439
	GL_RED_SCALE			= 0x0D14,
440
	GL_RED_BIAS			= 0x0D15,
441
	GL_GREEN_SCALE			= 0x0D18,
442
	GL_GREEN_BIAS			= 0x0D19,
443
	GL_BLUE_SCALE			= 0x0D1A,
444
	GL_BLUE_BIAS			= 0x0D1B,
445
	GL_ALPHA_SCALE			= 0x0D1C,
446
	GL_ALPHA_BIAS			= 0x0D1D,
447
	GL_DEPTH_SCALE			= 0x0D1E,
448
	GL_DEPTH_BIAS			= 0x0D1F,
449
	GL_PIXEL_MAP_S_TO_S_SIZE	= 0x0CB1,
450
	GL_PIXEL_MAP_I_TO_I_SIZE	= 0x0CB0,
451
	GL_PIXEL_MAP_I_TO_R_SIZE	= 0x0CB2,
452
	GL_PIXEL_MAP_I_TO_G_SIZE	= 0x0CB3,
453
	GL_PIXEL_MAP_I_TO_B_SIZE	= 0x0CB4,
454
	GL_PIXEL_MAP_I_TO_A_SIZE	= 0x0CB5,
455
	GL_PIXEL_MAP_R_TO_R_SIZE	= 0x0CB6,
456
	GL_PIXEL_MAP_G_TO_G_SIZE	= 0x0CB7,
457
	GL_PIXEL_MAP_B_TO_B_SIZE	= 0x0CB8,
458
	GL_PIXEL_MAP_A_TO_A_SIZE	= 0x0CB9,
459
	GL_PIXEL_MAP_S_TO_S		= 0x0C71,
460
	GL_PIXEL_MAP_I_TO_I		= 0x0C70,
461
	GL_PIXEL_MAP_I_TO_R		= 0x0C72,
462
	GL_PIXEL_MAP_I_TO_G		= 0x0C73,
463
	GL_PIXEL_MAP_I_TO_B		= 0x0C74,
464
	GL_PIXEL_MAP_I_TO_A		= 0x0C75,
465
	GL_PIXEL_MAP_R_TO_R		= 0x0C76,
466
	GL_PIXEL_MAP_G_TO_G		= 0x0C77,
467
	GL_PIXEL_MAP_B_TO_B		= 0x0C78,
468
	GL_PIXEL_MAP_A_TO_A		= 0x0C79,
469
	GL_PACK_ALIGNMENT		= 0x0D05,
470
	GL_PACK_LSB_FIRST		= 0x0D01,
471
	GL_PACK_ROW_LENGTH		= 0x0D02,
472
	GL_PACK_SKIP_PIXELS		= 0x0D04,
473
	GL_PACK_SKIP_ROWS		= 0x0D03,
474
	GL_PACK_SWAP_BYTES		= 0x0D00,
475
	GL_UNPACK_ALIGNMENT		= 0x0CF5,
476
	GL_UNPACK_LSB_FIRST		= 0x0CF1,
477
	GL_UNPACK_ROW_LENGTH		= 0x0CF2,
478
	GL_UNPACK_SKIP_PIXELS		= 0x0CF4,
479
	GL_UNPACK_SKIP_ROWS		= 0x0CF3,
480
	GL_UNPACK_SWAP_BYTES		= 0x0CF0,
481
	GL_ZOOM_X			= 0x0D16,
482
	GL_ZOOM_Y			= 0x0D17,
483
 
484
	/* Texture mapping */
485
	GL_TEXTURE_ENV			= 0x2300,
486
	GL_TEXTURE_ENV_MODE		= 0x2200,
487
	GL_TEXTURE_1D			= 0x0DE0,
488
	GL_TEXTURE_2D			= 0x0DE1,
489
	GL_TEXTURE_WRAP_S		= 0x2802,
490
	GL_TEXTURE_WRAP_T		= 0x2803,
491
	GL_TEXTURE_MAG_FILTER		= 0x2800,
492
	GL_TEXTURE_MIN_FILTER		= 0x2801,
493
	GL_TEXTURE_ENV_COLOR		= 0x2201,
494
	GL_TEXTURE_GEN_S		= 0x0C60,
495
	GL_TEXTURE_GEN_T		= 0x0C61,
496
	GL_TEXTURE_GEN_MODE		= 0x2500,
497
	GL_TEXTURE_BORDER_COLOR		= 0x1004,
498
	GL_TEXTURE_WIDTH		= 0x1000,
499
	GL_TEXTURE_HEIGHT		= 0x1001,
500
	GL_TEXTURE_BORDER		= 0x1005,
501
	GL_TEXTURE_COMPONENTS		= 0x1003,
502
	GL_NEAREST_MIPMAP_NEAREST	= 0x2700,
503
	GL_NEAREST_MIPMAP_LINEAR	= 0x2702,
504
	GL_LINEAR_MIPMAP_NEAREST	= 0x2701,
505
	GL_LINEAR_MIPMAP_LINEAR		= 0x2703,
506
	GL_OBJECT_LINEAR		= 0x2401,
507
	GL_OBJECT_PLANE			= 0x2501,
508
	GL_EYE_LINEAR			= 0x2400,
509
	GL_EYE_PLANE			= 0x2502,
510
	GL_SPHERE_MAP			= 0x2402,
511
	GL_DECAL			= 0x2101,
512
	GL_MODULATE			= 0x2100,
513
	GL_NEAREST			= 0x2600,
514
	GL_REPEAT			= 0x2901,
515
	GL_CLAMP			= 0x2900,
516
	GL_S				= 0x2000,
517
	GL_T				= 0x2001,
518
	GL_R				= 0x2002,
519
	GL_Q				= 0x2003,
520
	GL_TEXTURE_GEN_R		= 0x0C62,
521
	GL_TEXTURE_GEN_Q		= 0x0C63,
522
 
523
	GL_PROXY_TEXTURE_1D		= 0x8063,
524
	GL_PROXY_TEXTURE_2D		= 0x8064,
525
	GL_TEXTURE_PRIORITY		= 0x8066,
526
	GL_TEXTURE_RESIDENT		= 0x8067,
527
	GL_TEXTURE_1D_BINDING		= 0x8068,
528
	GL_TEXTURE_2D_BINDING		= 0x8069,
529
 
530
	/* Internal texture formats */
531
	GL_ALPHA4			= 0x803B,
532
	GL_ALPHA8			= 0x803C,
533
	GL_ALPHA12			= 0x803D,
534
	GL_ALPHA16			= 0x803E,
535
	GL_LUMINANCE4			= 0x803F,
536
	GL_LUMINANCE8			= 0x8040,
537
	GL_LUMINANCE12			= 0x8041,
538
	GL_LUMINANCE16			= 0x8042,
539
	GL_LUMINANCE4_ALPHA4		= 0x8043,
540
	GL_LUMINANCE6_ALPHA2		= 0x8044,
541
	GL_LUMINANCE8_ALPHA8		= 0x8045,
542
	GL_LUMINANCE12_ALPHA4		= 0x8046,
543
	GL_LUMINANCE12_ALPHA12		= 0x8047,
544
	GL_LUMINANCE16_ALPHA16		= 0x8048,
545
	GL_INTENSITY			= 0x8049,
546
	GL_INTENSITY4			= 0x804A,
547
	GL_INTENSITY8			= 0x804B,
548
	GL_INTENSITY12			= 0x804C,
549
	GL_INTENSITY16			= 0x804D,
550
	GL_R3_G3_B2			= 0x2A10,
551
	GL_RGB4				= 0x804F,
552
	GL_RGB5				= 0x8050,
553
	GL_RGB8				= 0x8051,
554
	GL_RGB10			= 0x8052,
555
	GL_RGB12			= 0x8053,
556
	GL_RGB16			= 0x8054,
557
	GL_RGBA2			= 0x8055,
558
	GL_RGBA4			= 0x8056,
559
	GL_RGB5_A1			= 0x8057,
560
	GL_RGBA8			= 0x8058,
561
	GL_RGB10_A2			= 0x8059,
562
	GL_RGBA12			= 0x805A,
563
	GL_RGBA16			= 0x805B,
564
 
565
	/* Utility */
566
	GL_VENDOR			= 0x1F00,
567
	GL_RENDERER			= 0x1F01,
568
	GL_VERSION			= 0x1F02,
569
	GL_EXTENSIONS			= 0x1F03,
570
 
571
	/* Errors */
572
	GL_INVALID_VALUE		= 0x0501,
573
	GL_INVALID_ENUM			= 0x0500,
574
	GL_INVALID_OPERATION		= 0x0502,
575
	GL_STACK_OVERFLOW		= 0x0503,
576
	GL_STACK_UNDERFLOW		= 0x0504,
577
	GL_OUT_OF_MEMORY		= 0x0505,
578
 
579
	/*
580
	 * 1.0 Extensions
581
	 */
582
        /* GL_EXT_blend_minmax and GL_EXT_blend_color */
583
	GL_CONSTANT_COLOR_EXT		= 0x8001,
584
	GL_ONE_MINUS_CONSTANT_COLOR_EXT	= 0x8002,
585
	GL_CONSTANT_ALPHA_EXT		= 0x8003,
586
	GL_ONE_MINUS_CONSTANT_ALPHA_EXT	= 0x8004,
587
	GL_BLEND_EQUATION_EXT		= 0x8009,
588
	GL_MIN_EXT			= 0x8007,
589
	GL_MAX_EXT			= 0x8008,
590
	GL_FUNC_ADD_EXT			= 0x8006,
591
	GL_FUNC_SUBTRACT_EXT		= 0x800A,
592
	GL_FUNC_REVERSE_SUBTRACT_EXT	= 0x800B,
593
	GL_BLEND_COLOR_EXT		= 0x8005,
594
 
595
	/* GL_EXT_polygon_offset */
596
        GL_POLYGON_OFFSET_EXT           = 0x8037,
597
        GL_POLYGON_OFFSET_FACTOR_EXT    = 0x8038,
598
        GL_POLYGON_OFFSET_BIAS_EXT      = 0x8039,
599
 
600
	/* GL_EXT_vertex_array */
601
	GL_VERTEX_ARRAY_EXT		= 0x8074,
602
	GL_NORMAL_ARRAY_EXT		= 0x8075,
603
	GL_COLOR_ARRAY_EXT		= 0x8076,
604
	GL_INDEX_ARRAY_EXT		= 0x8077,
605
	GL_TEXTURE_COORD_ARRAY_EXT	= 0x8078,
606
	GL_EDGE_FLAG_ARRAY_EXT		= 0x8079,
607
	GL_VERTEX_ARRAY_SIZE_EXT	= 0x807A,
608
	GL_VERTEX_ARRAY_TYPE_EXT	= 0x807B,
609
	GL_VERTEX_ARRAY_STRIDE_EXT	= 0x807C,
610
	GL_VERTEX_ARRAY_COUNT_EXT	= 0x807D,
611
	GL_NORMAL_ARRAY_TYPE_EXT	= 0x807E,
612
	GL_NORMAL_ARRAY_STRIDE_EXT	= 0x807F,
613
	GL_NORMAL_ARRAY_COUNT_EXT	= 0x8080,
614
	GL_COLOR_ARRAY_SIZE_EXT		= 0x8081,
615
	GL_COLOR_ARRAY_TYPE_EXT		= 0x8082,
616
	GL_COLOR_ARRAY_STRIDE_EXT	= 0x8083,
617
	GL_COLOR_ARRAY_COUNT_EXT	= 0x8084,
618
	GL_INDEX_ARRAY_TYPE_EXT		= 0x8085,
619
	GL_INDEX_ARRAY_STRIDE_EXT	= 0x8086,
620
	GL_INDEX_ARRAY_COUNT_EXT	= 0x8087,
621
	GL_TEXTURE_COORD_ARRAY_SIZE_EXT	= 0x8088,
622
	GL_TEXTURE_COORD_ARRAY_TYPE_EXT	= 0x8089,
623
	GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A,
624
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B,
625
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT	= 0x808C,
626
	GL_EDGE_FLAG_ARRAY_COUNT_EXT	= 0x808D,
627
	GL_VERTEX_ARRAY_POINTER_EXT	= 0x808E,
628
	GL_NORMAL_ARRAY_POINTER_EXT	= 0x808F,
629
	GL_COLOR_ARRAY_POINTER_EXT	= 0x8090,
630
	GL_INDEX_ARRAY_POINTER_EXT	= 0x8091,
631
	GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092,
632
	GL_EDGE_FLAG_ARRAY_POINTER_EXT	= 0x8093
633
 
634
};
635
 
636
enum {
637
	GL_CURRENT_BIT		= 0x00000001,
638
	GL_POINT_BIT		= 0x00000002,
639
	GL_LINE_BIT		= 0x00000004,
640
	GL_POLYGON_BIT		= 0x00000008,
641
	GL_POLYGON_STIPPLE_BIT	= 0x00000010,
642
	GL_PIXEL_MODE_BIT	= 0x00000020,
643
	GL_LIGHTING_BIT		= 0x00000040,
644
	GL_FOG_BIT		= 0x00000080,
645
	GL_DEPTH_BUFFER_BIT	= 0x00000100,
646
	GL_ACCUM_BUFFER_BIT	= 0x00000200,
647
	GL_STENCIL_BUFFER_BIT	= 0x00000400,
648
	GL_VIEWPORT_BIT		= 0x00000800,
649
	GL_TRANSFORM_BIT	= 0x00001000,
650
	GL_ENABLE_BIT		= 0x00002000,
651
	GL_COLOR_BUFFER_BIT	= 0x00004000,
652
	GL_HINT_BIT		= 0x00008000,
653
	GL_EVAL_BIT		= 0x00010000,
654
	GL_LIST_BIT		= 0x00020000,
655
	GL_TEXTURE_BIT		= 0x00040000,
656
	GL_SCISSOR_BIT		= 0x00080000,
657
	GL_ALL_ATTRIB_BITS	= 0x000fffff
658
};
659
 
660
/* some types */
661
 
662
typedef int		GLenum;
663
typedef void		GLvoid;
664
typedef unsigned char	GLboolean;
665
typedef signed char	GLbyte;		/* 1-byte signed */
666
typedef short		GLshort;	/* 2-byte signed */
667
typedef int		GLint;		/* 4-byte signed */
668
typedef unsigned char	GLubyte;	/* 1-byte unsigned */
669
typedef unsigned short	GLushort;	/* 2-byte unsigned */
670
typedef unsigned int	GLuint;		/* 4-byte unsigned */
671
typedef float		GLfloat;	/* single precision float */
672
typedef double		GLdouble;	/* double precision float */
673
typedef int GLsizei;
674
 
675
/* functions */
676
 
677
void glEnable(int code);
678
void glDisable(int code);
679
 
680
void glShadeModel(int mode);
681
void glCullFace(int mode);
682
void glPolygonMode(int face,int mode);
683
 
684
void glBegin(int type);
685
void glEnd(void);
686
 
687
#define PROTO_GL1(name)				\
688
void gl ## name ## 1f(float);	\
689
void gl ## name ## 1d(double);	\
690
void gl ## name ## 1fv(float *);		\
691
void gl ## name ## 1dv(double *);
692
 
693
#define PROTO_GL2(name)				\
694
void gl ## name ## 2f(float ,float);	\
695
void gl ## name ## 2d(double ,double);	\
696
void gl ## name ## 2fv(float *);		\
697
void gl ## name ## 2dv(double *);
698
 
699
#define PROTO_GL3(name)				\
700
void gl ## name ## 3f(float ,float ,float);	\
701
void gl ## name ## 3d(double ,double ,double);	\
702
void gl ## name ## 3fv(float *);		\
703
void gl ## name ## 3dv(double *);
704
 
705
#define PROTO_GL4(name)				\
706
void gl ## name ## 4f(float ,float ,float, float );	\
707
void gl ## name ## 4d(double ,double ,double, double );	\
708
void gl ## name ## 4fv(float *);		\
709
void gl ## name ## 4dv(double *);
710
 
711
PROTO_GL2(Vertex)
712
PROTO_GL3(Vertex)
713
PROTO_GL4(Vertex)
714
 
715
PROTO_GL3(Color)
716
PROTO_GL4(Color)
717
 
718
PROTO_GL3(Normal)
719
 
720
PROTO_GL1(TexCoord)
721
PROTO_GL2(TexCoord)
722
PROTO_GL3(TexCoord)
723
PROTO_GL4(TexCoord)
724
 
725
void glEdgeFlag(int flag);
726
 
727
/* matrix */
728
void glMatrixMode(int mode);
729
void glLoadMatrixf(const float *m);
730
void glLoadIdentity(void);
731
void glMultMatrixf(const float *m);
732
void glPushMatrix(void);
733
void glPopMatrix(void);
734
void glRotatef(float angle,float x,float y,float z);
735
void glTranslatef(float x,float y,float z);
736
void glScalef(float x,float y,float z);
737
 
738
void glViewport(int x,int y,int width,int height);
739
void glFrustum(double left,double right,double bottom,double top,
740
               double near_,double far_);
741
 
742
/* lists */
743
unsigned int glGenLists(int range);
744
int glIsList(unsigned int list);
745
void glNewList(unsigned int list,int mode);
746
void glEndList(void);
747
void glCallList(unsigned int list);
748
 
749
/* clear */
750
void glClear(int mask);
751
void glClearColor(float r,float g,float b,float a);
752
void glClearDepth(double depth);
753
 
754
/* selection */
755
int glRenderMode(int mode);
756
void glSelectBuffer(int size,unsigned int *buf);
757
 
758
void glInitNames(void);
759
void glPushName(unsigned int name);
760
void glPopName(void);
761
void glLoadName(unsigned int name);
762
 
763
/* textures */
764
void glGenTextures(int n, unsigned int *textures);
765
void glDeleteTextures(int n, const unsigned int *textures);
766
void glBindTexture(int target,int texture);
767
void glTexImage2D( int target, int level, int components,
768
		    int width, int height, int border,
769
                    int format, int type, void *pixels);
770
void glTexEnvi(int target,int pname,int param);
771
void glTexParameteri(int target,int pname,int param);
772
void glPixelStorei(int pname,int param);
773
 
774
/* lighting */
775
 
776
void glMaterialfv(int mode,int type,float *v);
777
void glMaterialf(int mode,int type,float v);
778
void glColorMaterial(int mode,int type);
779
 
780
void glLightfv(int light,int type,float *v);
781
void glLightf(int light,int type,float v);
782
void glLightModeli(int pname,int param);
783
void glLightModelfv(int pname,float *param);
784
 
785
/* misc */
786
 
787
void glFlush(void);
788
void glHint(int target,int mode);
789
void glGetIntegerv(int pname,int *params);
790
void glGetFloatv(int pname, float *v);
791
void glFrontFace(int mode);
792
 
793
/* opengl 1.2 arrays */
794
void glEnableClientState(GLenum array);
795
void glDisableClientState(GLenum array);
796
void glArrayElement(GLint i);
797
void glVertexPointer(GLint size, GLenum type, GLsizei stride,
798
                     const GLvoid *pointer);
799
void glColorPointer(GLint size, GLenum type, GLsizei stride,
800
                     const GLvoid *pointer);
801
void glNormalPointer(GLenum type, GLsizei stride,
802
                      const GLvoid *pointer);
803
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
804
                       const GLvoid *pointer);
805
 
806
/* opengl 1.2 polygon offset */
807
void glPolygonOffset(GLfloat factor, GLfloat units);
808
 
809
/* not implemented, just added to compile  */
810
  /*
811
inline void glPointSize(float) {}
812
inline void glLineWidth(float) {}
813
inline void glDeleteLists(int, int) {}
814
inline void glDepthFunc(int) {}
815
inline void glBlendFunc(int, int) {}
816
inline void glTexEnvf(int, int, int) {}
817
inline void glOrtho(float,float,float,float,float,float){}
818
inline void glVertex2i(int,int) {}
819
inline void glDepthMask(int) {}
820
inline void glFogi(int, int) {}
821
inline void glFogfv(int, const float*) {}
822
inline void glFogf(int, float) {}
823
inline void glRasterPos2f(float, float) {}
824
inline void glPolygonStipple(void*) {}
825
inline void glTexParameterf(int, int, int) {};
826
  */
827
/* non compatible functions */
828
 
829
void glDebug(int mode);
830
 
831
void glInit(void *zbuffer);
832
void glClose(void);
833
 
834
#ifdef __cplusplus
835
}
836
#endif
837
 
838
#endif