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Rev | Author | Line No. | Line |
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5098 | clevermous | 1 | /** |
2 | * program : glutmech V1.1 |
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3 | * author : Simon Parkinson-Bates. |
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4 | * E-mail : sapb@yallara.cs.rmit.edu.au |
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5 | * Copyright Simon Parkinson-Bates. |
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6 | * "source if freely avaliable to anyone to copy as long as they |
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7 | * acknowledge me in their work." |
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8 | * |
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9 | * Funtional features |
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10 | * ------------------ |
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11 | * * online menu system avaliable by pressing left mouse button |
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12 | * * online cascading help system avaliable, providing information on |
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13 | * the several key strokes and what they do. |
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14 | * * animation sequence coded which makes the mech walk through an |
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15 | * environment. Shadows will soon be added to make it look |
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16 | * more realistic. |
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17 | * * menu control to view mech in wireframe or sold mode. |
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18 | * * various key strokes avaliable to control idependently the mechs |
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19 | * many joints. |
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20 | * * various key strokes avaliable to view mech and environment from |
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21 | * different angles |
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22 | * * various key strokes avaliable to alter positioning of the single |
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23 | * light source. |
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24 | * |
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25 | * |
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26 | * Program features |
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27 | * ---------------- |
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28 | * * uses double buffering |
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29 | * * uses display lists |
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30 | * * uses glut to manage windows, callbacks, and online menu. |
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31 | * * uses glpolygonfill() to maintain colors in wireframe and solid |
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32 | * mode. |
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33 | * |
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34 | **/ |
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35 | |||
36 | /* start of compilation conditions */ |
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37 | #define SPHERE |
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38 | #define COLOR |
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39 | #define LIGHT |
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40 | #define TORSO |
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41 | #define HIP |
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42 | #define SHOULDER |
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43 | #define UPPER_ARM |
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44 | #define LOWER_ARM |
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45 | #define ROCKET_POD |
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46 | #define UPPER_LEG |
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47 | #define LOWER_LEG |
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48 | #define NO_NORM |
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49 | #define ANIMATION |
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50 | #define DRAW_MECH |
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51 | #define DRAW_ENVIRO |
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52 | #define MOVE_LIGHT |
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53 | /* end of compilation conditions */ |
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54 | |||
55 | /* start various header files needed */ |
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56 | #include |
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57 | #include |
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58 | #include |
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59 | |||
60 | #define GLUT |
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61 | #define GLUT_KEY |
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62 | #define GLUT_SPEC |
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63 | #include |
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64 | #include |
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65 | #include "glu.h" |
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66 | #include "ui.h" |
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67 | |||
68 | /* end of header files */ |
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69 | |||
70 | /* start of display list definitions */ |
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71 | #define SOLID_MECH_TORSO 1 |
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72 | #define SOLID_MECH_HIP 2 |
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73 | #define SOLID_MECH_SHOULDER 3 |
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74 | #define SOLID_MECH_UPPER_ARM 4 |
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75 | #define SOLID_MECH_FOREARM 5 |
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76 | #define SOLID_MECH_UPPER_LEG 6 |
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77 | #define SOLID_MECH_FOOT 7 |
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78 | #define SOLID_MECH_ROCKET 8 |
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79 | #define SOLID_MECH_VULCAN 9 |
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80 | #define SOLID_ENVIRO 10 |
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81 | /* end of display list definitions */ |
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82 | |||
83 | /* start of motion rate variables */ |
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84 | #define ANKLE_RATE 3 |
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85 | #define HEEL_RATE 3 |
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86 | #define ROTATE_RATE 10 |
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87 | #define TILT_RATE 10 |
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88 | #define ELBOW_RATE 2 |
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89 | #define SHOULDER_RATE 5 |
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90 | #define LAT_RATE 5 |
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91 | #define CANNON_RATE 40 |
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92 | #define UPPER_LEG_RATE 3 |
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93 | #define UPPER_LEG_RATE_GROIN 10 |
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94 | #define LIGHT_TURN_RATE 10 |
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95 | #define VIEW_TURN_RATE 10 |
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96 | /* end of motion rate variables */ |
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97 | |||
98 | /* start of motion variables */ |
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99 | #ifndef PI |
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100 | #define PI 3.141592654 |
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101 | #endif |
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102 | |||
103 | char leg = 0; |
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104 | |||
105 | int shoulder1 = 0, shoulder2 = 0, shoulder3 = 0, shoulder4 = 0, lat1 = 20, lat2 = 20, |
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106 | elbow1 = 0, elbow2 = 0, pivot = 0, tilt = 10, ankle1 = 0, ankle2 = 0, heel1 = 0, |
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107 | heel2 = 0, hip11 = 0, hip12 = 10, hip21 = 0, hip22 = 10, fire = 0, solid_part = 0, |
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108 | anim = 0, turn = 0, turn1 = 0, lightturn = 0, lightturn1 = 0; |
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109 | |||
110 | float elevation = 0.0, distance = 0.0, frame = 3.0 |
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111 | /* foot1v[] = {} foot2v[] = {} */ ; |
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112 | |||
113 | /* end of motion variables */ |
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114 | |||
115 | /* start of material definitions */ |
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116 | #ifdef LIGHT |
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117 | GLfloat mat_specular[] = |
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118 | {0.628281, 0.555802, 0.366065, 1.0}; |
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119 | GLfloat mat_ambient[] = |
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120 | {0.24725, 0.1995, 0.0745, 1.0}; |
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121 | GLfloat mat_diffuse[] = |
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122 | {0.75164, 0.60648, 0.22648, 1.0}; |
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123 | GLfloat mat_shininess[] = |
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124 | {128.0 * 0.4}; |
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125 | |||
126 | GLfloat mat_specular2[] = |
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127 | {0.508273, 0.508273, 0.508373, 1.0}; |
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128 | GLfloat mat_ambient2[] = |
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129 | {0.19225, 0.19225, 0.19225, 1.0}; |
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130 | GLfloat mat_diffuse2[] = |
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131 | {0.50754, 0.50754, 0.50754, 1.0}; |
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132 | GLfloat mat_shininess2[] = |
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133 | {128.0 * 0.6}; |
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134 | |||
135 | GLfloat mat_specular3[] = |
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136 | {0.296648, 0.296648, 0.296648, 1.0}; |
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137 | GLfloat mat_ambient3[] = |
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138 | {0.25, 0.20725, 0.20725, 1.0}; |
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139 | GLfloat mat_diffuse3[] = |
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140 | {1, 0.829, 0.829, 1.0}; |
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141 | GLfloat mat_shininess3[] = |
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142 | {128.0 * 0.088}; |
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143 | |||
144 | GLfloat mat_specular4[] = |
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145 | {0.633, 0.727811, 0.633, 1.0}; |
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146 | GLfloat mat_ambient4[] = |
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147 | {0.0215, 0.1745, 0.0215, 1.0}; |
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148 | GLfloat mat_diffuse4[] = |
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149 | {0.07568, 0.61424, 0.07568, 1.0}; |
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150 | GLfloat mat_shininess4[] = |
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151 | {128 * 0.6}; |
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152 | |||
153 | GLfloat mat_specular5[] = |
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154 | {0.60, 0.60, 0.50, 1.0}; |
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155 | GLfloat mat_ambient5[] = |
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156 | {0.0, 0.0, 0.0, 1.0}; |
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157 | GLfloat mat_diffuse5[] = |
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158 | {0.5, 0.5, 0.0, 1.0}; |
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159 | GLfloat mat_shininess5[] = |
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160 | {128.0 * 0.25}; |
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161 | |||
162 | #endif |
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163 | /* end of material definitions */ |
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164 | |||
165 | /* start of the body motion functions */ |
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166 | void |
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167 | Heel1Add(void) |
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168 | { |
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169 | heel1 = (heel1 + HEEL_RATE) % 360; |
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170 | } |
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171 | |||
172 | void |
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173 | Heel1Subtract(void) |
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174 | { |
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175 | heel1 = (heel1 - HEEL_RATE) % 360; |
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176 | } |
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177 | |||
178 | void |
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179 | Heel2Add(void) |
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180 | { |
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181 | heel2 = (heel2 + HEEL_RATE) % 360; |
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182 | } |
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183 | |||
184 | void |
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185 | Heel2Subtract(void) |
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186 | { |
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187 | heel2 = (heel2 - HEEL_RATE) % 360; |
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188 | } |
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189 | |||
190 | void |
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191 | Ankle1Add(void) |
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192 | { |
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193 | ankle1 = (ankle1 + ANKLE_RATE) % 360; |
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194 | } |
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195 | |||
196 | void |
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197 | Ankle1Subtract(void) |
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198 | { |
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199 | ankle1 = (ankle1 - ANKLE_RATE) % 360; |
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200 | } |
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201 | |||
202 | void |
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203 | Ankle2Add(void) |
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204 | { |
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205 | ankle2 = (ankle2 + ANKLE_RATE) % 360; |
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206 | } |
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207 | |||
208 | void |
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209 | Ankle2Subtract(void) |
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210 | { |
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211 | ankle2 = (ankle2 - ANKLE_RATE) % 360; |
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212 | } |
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213 | |||
214 | void |
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215 | RotateAdd(void) |
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216 | { |
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217 | pivot = (pivot + ROTATE_RATE) % 360; |
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218 | } |
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219 | |||
220 | void |
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221 | RotateSubtract(void) |
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222 | { |
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223 | pivot = (pivot - ROTATE_RATE) % 360; |
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224 | } |
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225 | |||
226 | void |
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227 | MechTiltSubtract(void) |
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228 | { |
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229 | tilt = (tilt - TILT_RATE) % 360; |
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230 | } |
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231 | |||
232 | void |
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233 | MechTiltAdd(void) |
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234 | { |
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235 | tilt = (tilt + TILT_RATE) % 360; |
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236 | } |
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237 | |||
238 | void |
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239 | elbow1Add(void) |
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240 | { |
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241 | elbow1 = (elbow1 + ELBOW_RATE) % 360; |
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242 | } |
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243 | |||
244 | void |
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245 | elbow1Subtract(void) |
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246 | { |
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247 | elbow1 = (elbow1 - ELBOW_RATE) % 360; |
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248 | } |
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249 | |||
250 | void |
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251 | elbow2Add(void) |
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252 | { |
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253 | elbow2 = (elbow2 + ELBOW_RATE) % 360; |
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254 | } |
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255 | |||
256 | void |
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257 | elbow2Subtract(void) |
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258 | { |
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259 | elbow2 = (elbow2 - ELBOW_RATE) % 360; |
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260 | } |
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261 | |||
262 | void |
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263 | shoulder1Add(void) |
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264 | { |
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265 | shoulder1 = (shoulder1 + SHOULDER_RATE) % 360; |
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266 | } |
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267 | |||
268 | void |
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269 | shoulder1Subtract(void) |
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270 | { |
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271 | shoulder1 = (shoulder1 - SHOULDER_RATE) % 360; |
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272 | } |
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273 | |||
274 | void |
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275 | shoulder2Add(void) |
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276 | { |
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277 | shoulder2 = (shoulder2 + SHOULDER_RATE) % 360; |
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278 | } |
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279 | |||
280 | void |
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281 | shoulder2Subtract(void) |
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282 | { |
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283 | shoulder2 = (shoulder2 - SHOULDER_RATE) % 360; |
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284 | } |
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285 | |||
286 | void |
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287 | shoulder3Add(void) |
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288 | { |
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289 | shoulder3 = (shoulder3 + SHOULDER_RATE) % 360; |
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290 | } |
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291 | |||
292 | void |
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293 | shoulder3Subtract(void) |
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294 | { |
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295 | shoulder3 = (shoulder3 - SHOULDER_RATE) % 360; |
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296 | } |
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297 | |||
298 | void |
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299 | shoulder4Add(void) |
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300 | { |
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301 | shoulder4 = (shoulder4 + SHOULDER_RATE) % 360; |
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302 | } |
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303 | |||
304 | void |
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305 | shoulder4Subtract(void) |
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306 | { |
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307 | shoulder4 = (shoulder4 - SHOULDER_RATE) % 360; |
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308 | } |
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309 | |||
310 | void |
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311 | lat1Raise(void) |
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312 | { |
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313 | lat1 = (lat1 + LAT_RATE) % 360; |
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314 | } |
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315 | |||
316 | void |
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317 | lat1Lower(void) |
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318 | { |
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319 | lat1 = (lat1 - LAT_RATE) % 360; |
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320 | } |
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321 | |||
322 | void |
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323 | lat2Raise(void) |
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324 | { |
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325 | lat2 = (lat2 + LAT_RATE) % 360; |
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326 | } |
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327 | |||
328 | void |
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329 | lat2Lower(void) |
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330 | { |
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331 | lat2 = (lat2 - LAT_RATE) % 360; |
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332 | } |
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333 | |||
334 | void |
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335 | FireCannon(void) |
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336 | { |
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337 | fire = (fire + CANNON_RATE) % 360; |
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338 | } |
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339 | |||
340 | void |
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341 | RaiseLeg1Forward(void) |
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342 | { |
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343 | hip11 = (hip11 + UPPER_LEG_RATE) % 360; |
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344 | } |
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345 | |||
346 | void |
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347 | LowerLeg1Backwards(void) |
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348 | { |
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349 | hip11 = (hip11 - UPPER_LEG_RATE) % 360; |
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350 | } |
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351 | |||
352 | void |
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353 | RaiseLeg1Outwards(void) |
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354 | { |
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355 | hip12 = (hip12 + UPPER_LEG_RATE_GROIN) % 360; |
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356 | } |
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357 | |||
358 | void |
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359 | LowerLeg1Inwards(void) |
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360 | { |
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361 | hip12 = (hip12 - UPPER_LEG_RATE_GROIN) % 360; |
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362 | } |
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363 | |||
364 | void |
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365 | RaiseLeg2Forward(void) |
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366 | { |
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367 | hip21 = (hip21 + UPPER_LEG_RATE) % 360; |
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368 | } |
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369 | |||
370 | void |
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371 | LowerLeg2Backwards(void) |
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372 | { |
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373 | hip21 = (hip21 - UPPER_LEG_RATE) % 360; |
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374 | } |
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375 | |||
376 | void |
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377 | RaiseLeg2Outwards(void) |
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378 | { |
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379 | hip22 = (hip22 + UPPER_LEG_RATE_GROIN) % 360; |
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380 | } |
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381 | |||
382 | void |
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383 | LowerLeg2Inwards(void) |
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384 | { |
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385 | hip22 = (hip22 - UPPER_LEG_RATE_GROIN) % 360; |
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386 | } |
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387 | |||
388 | /* end of body motion functions */ |
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389 | |||
390 | /* start of light source position functions */ |
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391 | void |
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392 | TurnRight(void) |
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393 | { |
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394 | turn = (turn - VIEW_TURN_RATE) % 360; |
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395 | } |
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396 | |||
397 | void |
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398 | TurnLeft(void) |
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399 | { |
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400 | turn = (turn + VIEW_TURN_RATE) % 360; |
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401 | } |
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402 | |||
403 | void |
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404 | TurnForwards(void) |
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405 | { |
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406 | turn1 = (turn1 - VIEW_TURN_RATE) % 360; |
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407 | } |
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408 | |||
409 | void |
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410 | TurnBackwards(void) |
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411 | { |
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412 | turn1 = (turn1 + VIEW_TURN_RATE) % 360; |
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413 | } |
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414 | |||
415 | void |
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416 | LightTurnRight(void) |
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417 | { |
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418 | lightturn = (lightturn + LIGHT_TURN_RATE) % 360; |
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419 | } |
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420 | |||
421 | void |
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422 | LightTurnLeft(void) |
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423 | { |
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424 | lightturn = (lightturn - LIGHT_TURN_RATE) % 360; |
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425 | } |
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426 | |||
427 | void |
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428 | LightForwards(void) |
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429 | { |
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430 | lightturn1 = (lightturn1 + LIGHT_TURN_RATE) % 360; |
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431 | } |
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432 | |||
433 | void |
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434 | LightBackwards(void) |
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435 | { |
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436 | lightturn1 = (lightturn1 - LIGHT_TURN_RATE) % 360; |
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437 | } |
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438 | |||
439 | /* end of light source position functions */ |
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440 | |||
441 | /* start of geometric shape functions */ |
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442 | void |
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443 | Box(float width, float height, float depth, char solid) |
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444 | { |
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445 | char i, j = 0; |
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446 | float x = width / 2.0, y = height / 2.0, z = depth / 2.0; |
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447 | |||
448 | for (i = 0; i < 4; i++) { |
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449 | glRotatef(90.0, 0.0, 0.0, 1.0); |
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450 | if (j) { |
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451 | if (!solid) |
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452 | glBegin(GL_LINE_LOOP); |
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453 | else |
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454 | glBegin(GL_QUADS); |
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455 | glNormal3f(-1.0, 0.0, 0.0); |
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456 | glVertex3f(-x, y, z); |
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457 | glVertex3f(-x, -y, z); |
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458 | glVertex3f(-x, -y, -z); |
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459 | glVertex3f(-x, y, -z); |
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460 | glEnd(); |
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461 | if (solid) { |
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462 | glBegin(GL_TRIANGLES); |
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463 | glNormal3f(0.0, 0.0, 1.0); |
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464 | glVertex3f(0.0, 0.0, z); |
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465 | glVertex3f(-x, y, z); |
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466 | glVertex3f(-x, -y, z); |
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467 | glNormal3f(0.0, 0.0, -1.0); |
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468 | glVertex3f(0.0, 0.0, -z); |
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469 | glVertex3f(-x, -y, -z); |
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470 | glVertex3f(-x, y, -z); |
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471 | glEnd(); |
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472 | } |
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473 | j = 0; |
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474 | } else { |
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475 | if (!solid) |
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476 | glBegin(GL_LINE_LOOP); |
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477 | else |
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478 | glBegin(GL_QUADS); |
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479 | glNormal3f(-1.0, 0.0, 0.0); |
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480 | glVertex3f(-y, x, z); |
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481 | glVertex3f(-y, -x, z); |
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482 | glVertex3f(-y, -x, -z); |
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483 | glVertex3f(-y, x, -z); |
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484 | glEnd(); |
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485 | if (solid) { |
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486 | glBegin(GL_TRIANGLES); |
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487 | glNormal3f(0.0, 0.0, 1.0); |
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488 | glVertex3f(0.0, 0.0, z); |
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489 | glVertex3f(-y, x, z); |
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490 | glVertex3f(-y, -x, z); |
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491 | glNormal3f(0.0, 0.0, -1.0); |
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492 | glVertex3f(0.0, 0.0, -z); |
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493 | glVertex3f(-y, -x, -z); |
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494 | glVertex3f(-y, x, -z); |
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495 | glEnd(); |
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496 | } |
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497 | j = 1; |
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498 | } |
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499 | } |
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500 | } |
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501 | |||
502 | void |
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503 | Octagon(float side, float height, char solid) |
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504 | { |
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505 | char j; |
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506 | float x = sin(0.785398163) * side, y = side / 2.0, z = height / 2.0, c; |
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507 | |||
508 | c = x + y; |
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509 | for (j = 0; j < 8; j++) { |
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510 | glTranslatef(-c, 0.0, 0.0); |
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511 | if (!solid) |
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512 | glBegin(GL_LINE_LOOP); |
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513 | else |
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514 | glBegin(GL_QUADS); |
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515 | glNormal3f(-1.0, 0.0, 0.0); |
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516 | glVertex3f(0.0, -y, z); |
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517 | glVertex3f(0.0, y, z); |
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518 | glVertex3f(0.0, y, -z); |
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519 | glVertex3f(0.0, -y, -z); |
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520 | glEnd(); |
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521 | glTranslatef(c, 0.0, 0.0); |
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522 | if (solid) { |
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523 | glBegin(GL_TRIANGLES); |
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524 | glNormal3f(0.0, 0.0, 1.0); |
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525 | glVertex3f(0.0, 0.0, z); |
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526 | glVertex3f(-c, -y, z); |
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527 | glVertex3f(-c, y, z); |
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528 | glNormal3f(0.0, 0.0, -1.0); |
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529 | glVertex3f(0.0, 0.0, -z); |
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530 | glVertex3f(-c, y, -z); |
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531 | glVertex3f(-c, -y, -z); |
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532 | glEnd(); |
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533 | } |
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534 | glRotatef(45.0, 0.0, 0.0, 1.0); |
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535 | } |
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536 | } |
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537 | |||
538 | /* end of geometric shape functions */ |
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539 | #ifdef NORM |
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540 | void |
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541 | Normalize(float v[3]) |
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542 | { |
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543 | GLfloat d = sqrt(v[1] * v[1] + v[2] * v[2] + v[3] * v[3]); |
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544 | |||
545 | if (d == 0.0) { |
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546 | printf("zero length vector"); |
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547 | return; |
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548 | } |
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549 | v[1] /= d; |
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550 | v[2] /= d; |
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551 | v[3] /= d; |
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552 | } |
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553 | |||
554 | void |
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555 | NormXprod(float v1[3], float v2[3], float v[3], float out[3]) |
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556 | { |
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557 | GLint i, j; |
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558 | GLfloat length; |
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559 | |||
560 | out[0] = v1[1] * v2[2] - v1[2] * v2[1]; |
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561 | out[1] = v1[2] * v2[0] - v1[0] * v2[2]; |
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562 | out[2] = v1[0] * v2[1] - v1[1] * v2[0]; |
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563 | Normalize(out); |
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564 | } |
||
565 | |||
566 | #endif |
||
567 | |||
568 | void |
||
569 | SetMaterial(GLfloat spec[], GLfloat amb[], GLfloat diff[], GLfloat shin[]) |
||
570 | { |
||
571 | |||
572 | glMaterialfv(GL_FRONT, GL_SPECULAR, spec); |
||
573 | glMaterialfv(GL_FRONT, GL_SHININESS, shin); |
||
574 | glMaterialfv(GL_FRONT, GL_AMBIENT, amb); |
||
575 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); |
||
576 | } |
||
577 | |||
578 | void |
||
579 | MechTorso(char solid) |
||
580 | { |
||
581 | glNewList(SOLID_MECH_TORSO, GL_COMPILE); |
||
582 | #ifdef LIGHT |
||
583 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
584 | #endif |
||
585 | glColor3f(1.0, 1.0, 0.0); |
||
586 | Box(1.0, 1.0, 3.0, solid); |
||
587 | glTranslatef(0.75, 0.0, 0.0); |
||
588 | #ifdef LIGHT |
||
589 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
590 | #endif |
||
591 | glColor3f(0.5, 0.5, 0.5); |
||
592 | Box(0.5, 0.6, 2.0, solid); |
||
593 | glTranslatef(-1.5, 0.0, 0.0); |
||
594 | Box(0.5, 0.6, 2.0, solid); |
||
595 | glTranslatef(0.75, 0.0, 0.0); |
||
596 | glEndList(); |
||
597 | } |
||
598 | |||
599 | void |
||
600 | MechHip(char solid) |
||
601 | { |
||
602 | int i; |
||
603 | GLUquadricObj *hip[2]; |
||
604 | |||
605 | glNewList(SOLID_MECH_HIP, GL_COMPILE); |
||
606 | #ifdef LIGHT |
||
607 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
608 | #endif |
||
609 | glColor3f(1.0, 1.0, 0.0); |
||
610 | Octagon(0.7, 0.5, solid); |
||
611 | #ifdef SPHERE |
||
612 | for (i = 0; i < 2; i++) { |
||
613 | if (i) |
||
614 | glScalef(-1.0, 1.0, 1.0); |
||
615 | glTranslatef(1.0, 0.0, 0.0); |
||
616 | hip[i] = gluNewQuadric(); |
||
617 | #ifdef LIGHT |
||
618 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
619 | #endif |
||
620 | glColor3f(0.5, 0.5, 0.5); |
||
621 | if (!solid) |
||
622 | gluQuadricDrawStyle(hip[i], GLU_LINE); |
||
623 | gluSphere(hip[0], 0.2, 16, 16); |
||
624 | glTranslatef(-1.0, 0.0, 0.0); |
||
625 | } |
||
626 | glScalef(-1.0, 1.0, 1.0); |
||
627 | #endif |
||
628 | glEndList(); |
||
629 | } |
||
630 | |||
631 | void |
||
632 | Shoulder(char solid) |
||
633 | { |
||
634 | GLUquadricObj *deltoid = gluNewQuadric(); |
||
635 | |||
636 | glNewList(SOLID_MECH_SHOULDER, GL_COMPILE); |
||
637 | #ifdef LIGHT |
||
638 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
639 | #endif |
||
640 | glColor3f(1.0, 1.0, 0.0); |
||
641 | Box(1.0, 0.5, 0.5, solid); |
||
642 | glTranslatef(0.9, 0.0, 0.0); |
||
643 | #ifdef LIGHT |
||
644 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
645 | #endif |
||
646 | glColor3f(0.5, 0.5, 0.5); |
||
647 | #ifdef SPHERE |
||
648 | if (!solid) |
||
649 | gluQuadricDrawStyle(deltoid, GLU_LINE); |
||
650 | gluSphere(deltoid, 0.6, 16, 16); |
||
651 | #endif |
||
652 | glTranslatef(-0.9, 0.0, 0.0); |
||
653 | glEndList(); |
||
654 | } |
||
655 | |||
656 | void |
||
657 | UpperArm(char solid) |
||
658 | { |
||
659 | GLUquadricObj *upper = gluNewQuadric(); |
||
660 | GLUquadricObj *joint[2]; |
||
661 | GLUquadricObj *joint1[2]; |
||
662 | int i; |
||
663 | |||
664 | glNewList(SOLID_MECH_UPPER_ARM, GL_COMPILE); |
||
665 | #ifdef LIGHT |
||
666 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
667 | #endif |
||
668 | glColor3f(1.0, 1.0, 0.0); |
||
669 | Box(1.0, 2.0, 1.0, solid); |
||
670 | glTranslatef(0.0, -0.95, 0.0); |
||
671 | glRotatef(90.0, 1.0, 0.0, 0.0); |
||
672 | #ifdef LIGHT |
||
673 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
674 | #endif |
||
675 | glColor3f(0.5, 0.5, 0.5); |
||
676 | if (!solid) |
||
677 | gluQuadricDrawStyle(upper, GLU_LINE); |
||
678 | gluCylinder(upper, 0.4, 0.4, 1.5, 16, 10); |
||
679 | #ifdef LIGHT |
||
680 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
681 | #endif |
||
682 | glColor3f(1.0, 1.0, 0.0); |
||
683 | glRotatef(-90.0, 1.0, 0.0, 0.0); |
||
684 | glTranslatef(-0.4, -1.85, 0.0); |
||
685 | glRotatef(90.0, 0.0, 1.0, 0.0); |
||
686 | for (i = 0; i < 2; i++) { |
||
687 | joint[i] = gluNewQuadric(); |
||
688 | if (!solid) |
||
689 | gluQuadricDrawStyle(joint[i], GLU_LINE); |
||
690 | if (i) |
||
691 | gluCylinder(joint[i], 0.5, 0.5, 0.8, 16, 10); |
||
692 | else |
||
693 | gluCylinder(joint[i], 0.2, 0.2, 0.8, 16, 10); |
||
694 | } |
||
695 | for (i = 0; i < 2; i++) { |
||
696 | if (i) |
||
697 | glScalef(-1.0, 1.0, 1.0); |
||
698 | joint1[i] = gluNewQuadric(); |
||
699 | if (!solid) |
||
700 | gluQuadricDrawStyle(joint1[i], GLU_LINE); |
||
701 | if (i) |
||
702 | glTranslatef(0.0, 0.0, 0.8); |
||
703 | gluDisk(joint1[i], 0.2, 0.5, 16, 10); |
||
704 | if (i) |
||
705 | glTranslatef(0.0, 0.0, -0.8); |
||
706 | } |
||
707 | glScalef(-1.0, 1.0, 1.0); |
||
708 | glRotatef(-90.0, 0.0, 1.0, 0.0); |
||
709 | glTranslatef(0.4, 2.9, 0.0); |
||
710 | glEndList(); |
||
711 | } |
||
712 | |||
713 | void |
||
714 | VulcanGun(char solid) |
||
715 | { |
||
716 | int i; |
||
717 | GLUquadricObj *Barrel[5]; |
||
718 | GLUquadricObj *BarrelFace[5]; |
||
719 | GLUquadricObj *Barrel2[5]; |
||
720 | GLUquadricObj *Barrel3[5]; |
||
721 | GLUquadricObj *BarrelFace2[5]; |
||
722 | GLUquadricObj *Mount = gluNewQuadric(); |
||
723 | GLUquadricObj *Mount_face = gluNewQuadric(); |
||
724 | |||
725 | glNewList(SOLID_MECH_VULCAN, GL_COMPILE); |
||
726 | |||
727 | #ifdef LIGHT |
||
728 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
729 | #endif |
||
730 | glColor3f(0.5, 0.5, 0.5); |
||
731 | |||
732 | if (!solid) { |
||
733 | gluQuadricDrawStyle(Mount, GLU_LINE); |
||
734 | gluQuadricDrawStyle(Mount_face, GLU_LINE); |
||
735 | } |
||
736 | gluCylinder(Mount, 0.5, 0.5, 0.5, 16, 10); |
||
737 | glTranslatef(0.0, 0.0, 0.5); |
||
738 | gluDisk(Mount_face, 0.0, 0.5, 16, 10); |
||
739 | |||
740 | for (i = 0; i < 5; i++) { |
||
741 | Barrel[i] = gluNewQuadric(); |
||
742 | BarrelFace[i] = gluNewQuadric(); |
||
743 | BarrelFace2[i] = gluNewQuadric(); |
||
744 | Barrel2[i] = gluNewQuadric(); |
||
745 | Barrel3[i] = gluNewQuadric(); |
||
746 | glRotatef(72.0, 0.0, 0.0, 1.0); |
||
747 | glTranslatef(0.0, 0.3, 0.0); |
||
748 | if (!solid) { |
||
749 | gluQuadricDrawStyle(Barrel[i], GLU_LINE); |
||
750 | gluQuadricDrawStyle(BarrelFace[i], GLU_LINE); |
||
751 | gluQuadricDrawStyle(BarrelFace2[i], GLU_LINE); |
||
752 | gluQuadricDrawStyle(Barrel2[i], GLU_LINE); |
||
753 | gluQuadricDrawStyle(Barrel3[i], GLU_LINE); |
||
754 | } |
||
755 | gluCylinder(Barrel[i], 0.15, 0.15, 2.0, 16, 10); |
||
756 | gluCylinder(Barrel3[i], 0.06, 0.06, 2.0, 16, 10); |
||
757 | glTranslatef(0.0, 0.0, 2.0); |
||
758 | gluDisk(BarrelFace[i], 0.1, 0.15, 16, 10); |
||
759 | gluCylinder(Barrel2[i], 0.1, 0.1, 0.1, 16, 5); |
||
760 | glTranslatef(0.0, 0.0, 0.1); |
||
761 | gluDisk(BarrelFace2[i], 0.06, 0.1, 16, 5); |
||
762 | glTranslatef(0.0, -0.3, -2.1); |
||
763 | } |
||
764 | glEndList(); |
||
765 | } |
||
766 | |||
767 | void |
||
768 | ForeArm(char solid) |
||
769 | { |
||
770 | char i; |
||
771 | |||
772 | glNewList(SOLID_MECH_FOREARM, GL_COMPILE); |
||
773 | #ifdef LIGHT |
||
774 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
775 | #endif |
||
776 | glColor3f(1.0, 1.0, 0.0); |
||
777 | for (i = 0; i < 5; i++) { |
||
778 | glTranslatef(0.0, -0.1, -0.15); |
||
779 | Box(0.6, 0.8, 0.2, solid); |
||
780 | glTranslatef(0.0, 0.1, -0.15); |
||
781 | Box(0.4, 0.6, 0.1, solid); |
||
782 | } |
||
783 | glTranslatef(0.0, 0.0, 2.45); |
||
784 | Box(1.0, 1.0, 2.0, solid); |
||
785 | glTranslatef(0.0, 0.0, -1.0); |
||
786 | glEndList(); |
||
787 | } |
||
788 | |||
789 | void |
||
790 | UpperLeg(char solid) |
||
791 | { |
||
792 | int i; |
||
793 | GLUquadricObj *Hamstring = gluNewQuadric(); |
||
794 | GLUquadricObj *Knee = gluNewQuadric(); |
||
795 | GLUquadricObj *joint[2]; |
||
796 | |||
797 | glNewList(SOLID_MECH_UPPER_LEG, GL_COMPILE); |
||
798 | #ifdef LIGHT |
||
799 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
800 | #endif |
||
801 | glColor3f(1.0, 1.0, 0.0); |
||
802 | if (!solid) { |
||
803 | gluQuadricDrawStyle(Hamstring, GLU_LINE); |
||
804 | gluQuadricDrawStyle(Knee, GLU_LINE); |
||
805 | } |
||
806 | glTranslatef(0.0, -1.0, 0.0); |
||
807 | Box(0.4, 1.0, 0.7, solid); |
||
808 | glTranslatef(0.0, -0.65, 0.0); |
||
809 | for (i = 0; i < 5; i++) { |
||
810 | Box(1.2, 0.3, 1.2, solid); |
||
811 | glTranslatef(0.0, -0.2, 0.0); |
||
812 | Box(1.0, 0.1, 1.0, solid); |
||
813 | glTranslatef(0.0, -0.2, 0.0); |
||
814 | } |
||
815 | glTranslatef(0.0, -0.15, -0.4); |
||
816 | Box(2.0, 0.5, 2.0, solid); |
||
817 | glTranslatef(0.0, -0.3, -0.2); |
||
818 | glRotatef(90.0, 1.0, 0.0, 0.0); |
||
819 | #ifdef LIGHT |
||
820 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
821 | #endif |
||
822 | glColor3f(0.5, 0.5, 0.5); |
||
823 | gluCylinder(Hamstring, 0.6, 0.6, 3.0, 16, 10); |
||
824 | #ifdef LIGHT |
||
825 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
826 | #endif |
||
827 | glColor3f(1.0, 1.0, 0.0); |
||
828 | glRotatef(-90.0, 1.0, 0.0, 0.0); |
||
829 | glTranslatef(0.0, -1.5, 1.0); |
||
830 | Box(1.5, 3.0, 0.5, solid); |
||
831 | glTranslatef(0.0, -1.75, -0.8); |
||
832 | Box(2.0, 0.5, 2.0, solid); |
||
833 | glTranslatef(0.0, -0.9, -0.85); |
||
834 | #ifdef LIGHT |
||
835 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
836 | #endif |
||
837 | glColor3f(0.5, 0.5, 0.5); |
||
838 | gluCylinder(Knee, 0.8, 0.8, 1.8, 16, 10); |
||
839 | for (i = 0; i < 2; i++) { |
||
840 | if (i) |
||
841 | glScalef(-1.0, 1.0, 1.0); |
||
842 | joint[i] = gluNewQuadric(); |
||
843 | if (!solid) |
||
844 | gluQuadricDrawStyle(joint[i], GLU_LINE); |
||
845 | if (i) |
||
846 | glTranslatef(0.0, 0.0, 1.8); |
||
847 | gluDisk(joint[i], 0.0, 0.8, 16, 10); |
||
848 | if (i) |
||
849 | glTranslatef(0.0, 0.0, -1.8); |
||
850 | } |
||
851 | glScalef(-1.0, 1.0, 1.0); |
||
852 | glEndList(); |
||
853 | } |
||
854 | |||
855 | void |
||
856 | Foot(char solid) |
||
857 | { |
||
858 | |||
859 | glNewList(SOLID_MECH_FOOT, GL_COMPILE); |
||
860 | #ifdef LIGHT |
||
861 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
862 | #endif |
||
863 | glColor3f(0.5, 0.5, 0.5); |
||
864 | glRotatef(90.0, 1.0, 0.0, 0.0); |
||
865 | Octagon(1.5, 0.6, solid); |
||
866 | glRotatef(-90.0, 1.0, 0.0, 0.0); |
||
867 | glEndList(); |
||
868 | } |
||
869 | |||
870 | void |
||
871 | LowerLeg(char solid) |
||
872 | { |
||
873 | float k, l; |
||
874 | GLUquadricObj *ankle = gluNewQuadric(); |
||
875 | GLUquadricObj *ankle_face[2],*joints; |
||
876 | |||
877 | #ifdef LIGHT |
||
878 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
879 | #endif |
||
880 | glColor3f(1.0, 1.0, 0.0); |
||
881 | for (k = 0.0; k < 2.0; k++) { |
||
882 | for (l = 0.0; l < 2.0; l++) { |
||
883 | glPushMatrix(); |
||
884 | glTranslatef(k, 0.0, l); |
||
885 | #ifdef LIGHT |
||
886 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
887 | #endif |
||
888 | glColor3f(1.0, 1.0, 0.0); |
||
889 | Box(1.0, 0.5, 1.0, solid); |
||
890 | glTranslatef(0.0, -0.45, 0.0); |
||
891 | #ifdef LIGHT |
||
892 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
893 | #endif |
||
894 | glColor3f(0.5, 0.5, 0.5); |
||
895 | #ifdef SPHERE |
||
896 | joints = gluNewQuadric(); |
||
897 | if(!solid)gluQuadricDrawStyle(joints, GLU_LINE); |
||
898 | gluSphere(joints,0.2, 16, 16); |
||
899 | free(joints); |
||
900 | #endif |
||
901 | if (leg) |
||
902 | glRotatef((GLfloat) heel1, 1.0, 0.0, 0.0); |
||
903 | else |
||
904 | glRotatef((GLfloat) heel2, 1.0, 0.0, 0.0); |
||
905 | /* glTranslatef(0.0, -0.2, 0.0); */ |
||
906 | glTranslatef(0.0, -1.7, 0.0); |
||
907 | #ifdef LIGHT |
||
908 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
909 | #endif |
||
910 | glColor3f(1.0, 1.0, 0.0); |
||
911 | Box(0.25, 3.0, 0.25, solid); |
||
912 | glTranslatef(0.0, -1.7, 0.0); |
||
913 | #ifdef LIGHT |
||
914 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
915 | #endif |
||
916 | glColor3f(0.5, 0.5, 0.5); |
||
917 | #ifdef SPHERE |
||
918 | joints = gluNewQuadric(); |
||
919 | if(!solid)gluQuadricDrawStyle(joints, GLU_LINE); |
||
920 | gluSphere(joints, 0.2, 16, 16); |
||
921 | #endif |
||
922 | if (leg) |
||
923 | glRotatef((GLfloat) - heel1, 1.0, 0.0, 0.0); |
||
924 | else |
||
925 | glRotatef((GLfloat) - heel2, 1.0, 0.0, 0.0); |
||
926 | glTranslatef(0.0, -0.45, 0.0); |
||
927 | #ifdef LIGHT |
||
928 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
929 | #endif |
||
930 | glColor3f(1.0, 1.0, 0.0); |
||
931 | Box(1.0, 0.5, 1.0, solid); |
||
932 | if (!k && !l) { |
||
933 | int j; |
||
934 | |||
935 | glTranslatef(-0.4, -0.8, 0.5); |
||
936 | if (leg) |
||
937 | glRotatef((GLfloat) ankle1, 1.0, 0.0, 0.0); |
||
938 | else |
||
939 | glRotatef((GLfloat) ankle2, 1.0, 0.0, 0.0); |
||
940 | glRotatef(90.0, 0.0, 1.0, 0.0); |
||
941 | if (!solid) |
||
942 | gluQuadricDrawStyle(ankle, GLU_LINE); |
||
943 | gluCylinder(ankle, 0.8, 0.8, 1.8, 16, 10); |
||
944 | for (j = 0; j < 2; j++) { |
||
945 | ankle_face[j] = gluNewQuadric(); |
||
946 | if (!solid) |
||
947 | gluQuadricDrawStyle(ankle_face[j], GLU_LINE); |
||
948 | if (j) { |
||
949 | glScalef(-1.0, 1.0, 1.0); |
||
950 | glTranslatef(0.0, 0.0, 1.8); |
||
951 | } |
||
952 | gluDisk(ankle_face[j], 0.0, 0.8, 16, 10); |
||
953 | if (j) |
||
954 | glTranslatef(0.0, 0.0, -1.8); |
||
955 | } |
||
956 | glScalef(-1.0, 1.0, 1.0); |
||
957 | glRotatef(-90.0, 0.0, 1.0, 0.0); |
||
958 | glTranslatef(0.95, -0.8, 0.0); |
||
959 | glCallList(SOLID_MECH_FOOT); |
||
960 | } |
||
961 | glPopMatrix(); |
||
962 | } |
||
963 | } |
||
964 | } |
||
965 | |||
966 | void |
||
967 | RocketPod(char solid) |
||
968 | { |
||
969 | |||
970 | int i, j, k = 0; |
||
971 | GLUquadricObj *rocket[6]; |
||
972 | GLUquadricObj *rocket1[6]; |
||
973 | |||
974 | glNewList(SOLID_MECH_ROCKET, GL_COMPILE); |
||
975 | #ifdef LIGHT |
||
976 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
977 | #endif |
||
978 | glColor3f(0.5, 0.5, 0.5); |
||
979 | glScalef(0.4, 0.4, 0.4); |
||
980 | glRotatef(45.0, 0.0, 0.0, 1.0); |
||
981 | glTranslatef(1.0, 0.0, 0.0); |
||
982 | Box(2.0, 0.5, 3.0, solid); |
||
983 | glTranslatef(1.0, 0.0, 0.0); |
||
984 | glRotatef(45.0, 0.0, 0.0, 1.0); |
||
985 | glTranslatef(0.5, 0.0, 0.0); |
||
986 | Box(1.2, 0.5, 3.0, solid); |
||
987 | glTranslatef(2.1, 0.0, 0.0); |
||
988 | glRotatef(-90.0, 0.0, 0.0, 1.0); |
||
989 | #ifdef LIGHT |
||
990 | SetMaterial(mat_specular, mat_ambient, mat_diffuse, mat_shininess); |
||
991 | #endif |
||
992 | glColor3f(1.0, 1.0, 0.0); |
||
993 | Box(2.0, 3.0, 4.0, solid); |
||
994 | glTranslatef(-0.5, -1.0, 1.3); |
||
995 | for (i = 0; i < 2; i++) { |
||
996 | for (j = 0; j < 3; j++) { |
||
997 | rocket[k] = gluNewQuadric(); |
||
998 | rocket1[k] = gluNewQuadric(); |
||
999 | if (!solid) { |
||
1000 | gluQuadricDrawStyle(rocket[k], GLU_LINE); |
||
1001 | gluQuadricDrawStyle(rocket1[k], GLU_LINE); |
||
1002 | } |
||
1003 | glTranslatef(i, j, 0.6); |
||
1004 | #ifdef LIGHT |
||
1005 | SetMaterial(mat_specular3, mat_ambient3, mat_diffuse3, mat_shininess3); |
||
1006 | #endif |
||
1007 | glColor3f(1.0, 1.0, 1.0); |
||
1008 | gluCylinder(rocket[k], 0.4, 0.4, 0.3, 16, 10); |
||
1009 | glTranslatef(0.0, 0.0, 0.3); |
||
1010 | #ifdef LIGHT |
||
1011 | SetMaterial(mat_specular4, mat_ambient4, mat_diffuse4, mat_shininess4); |
||
1012 | #endif |
||
1013 | glColor3f(0.0, 1.0, 0.0); |
||
1014 | gluCylinder(rocket1[k], 0.4, 0.0, 0.5, 16, 10); |
||
1015 | k++; |
||
1016 | glTranslatef(-i, -j, -0.9); |
||
1017 | } |
||
1018 | } |
||
1019 | glEndList(); |
||
1020 | } |
||
1021 | |||
1022 | void |
||
1023 | Enviro(char solid) |
||
1024 | { |
||
1025 | |||
1026 | int i, j; |
||
1027 | |||
1028 | glNewList(SOLID_ENVIRO, GL_COMPILE); |
||
1029 | SetMaterial(mat_specular4, mat_ambient4, mat_diffuse4, mat_shininess4); |
||
1030 | glColor3f(0.0, 1.0, 0.0); |
||
1031 | Box(20.0, 0.5, 30.0, solid); |
||
1032 | |||
1033 | SetMaterial(mat_specular4, mat_ambient3, mat_diffuse2, mat_shininess); |
||
1034 | glColor3f(0.6, 0.6, 0.6); |
||
1035 | glTranslatef(0.0, 0.0, -10.0); |
||
1036 | for (j = 0; j < 6; j++) { |
||
1037 | for (i = 0; i < 2; i++) { |
||
1038 | if (i) |
||
1039 | glScalef(-1.0, 1.0, 1.0); |
||
1040 | glTranslatef(10.0, 4.0, 0.0); |
||
1041 | Box(4.0, 8.0, 2.0, solid); |
||
1042 | glTranslatef(0.0, -1.0, -3.0); |
||
1043 | Box(4.0, 6.0, 2.0, solid); |
||
1044 | glTranslatef(-10.0, -3.0, 3.0); |
||
1045 | } |
||
1046 | glScalef(-1.0, 1.0, 1.0); |
||
1047 | glTranslatef(0.0, 0.0, 5.0); |
||
1048 | } |
||
1049 | |||
1050 | glEndList(); |
||
1051 | } |
||
1052 | |||
1053 | void |
||
1054 | Toggle(void) |
||
1055 | { |
||
1056 | if (solid_part) |
||
1057 | solid_part = 0; |
||
1058 | else |
||
1059 | solid_part = 1; |
||
1060 | } |
||
1061 | |||
1062 | void |
||
1063 | disable(void) |
||
1064 | { |
||
1065 | glDisable(GL_LIGHTING); |
||
1066 | glDisable(GL_DEPTH_TEST); |
||
1067 | glDisable(GL_NORMALIZE); |
||
1068 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
||
1069 | } |
||
1070 | |||
1071 | void |
||
1072 | lighting(void) |
||
1073 | { |
||
1074 | |||
1075 | GLfloat position[] = |
||
1076 | {0.0, 0.0, 2.0, 1.0}; |
||
1077 | |||
1078 | #ifdef MOVE_LIGHT |
||
1079 | glRotatef((GLfloat) lightturn1, 1.0, 0.0, 0.0); |
||
1080 | glRotatef((GLfloat) lightturn, 0.0, 1.0, 0.0); |
||
1081 | glRotatef(0.0, 1.0, 0.0, 0.0); |
||
1082 | #endif |
||
1083 | glEnable(GL_LIGHTING); |
||
1084 | glEnable(GL_LIGHT0); |
||
1085 | glEnable(GL_NORMALIZE); |
||
1086 | /* glEnable(GL_FLAT); */ |
||
1087 | /* glDepthFunc(GL_LESS); */ |
||
1088 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
||
1089 | |||
1090 | glLightfv(GL_LIGHT0, GL_POSITION, position); |
||
1091 | glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 80.0); |
||
1092 | |||
1093 | glTranslatef(0.0, 0.0, 2.0); |
||
1094 | glDisable(GL_LIGHTING); |
||
1095 | Box(0.1, 0.1, 0.1, 0); |
||
1096 | glEnable(GL_LIGHTING); |
||
1097 | /* glEnable(GL_CULL_FACE); */ |
||
1098 | } |
||
1099 | |||
1100 | void |
||
1101 | DrawMech(void) |
||
1102 | { |
||
1103 | int i, j; |
||
1104 | |||
1105 | glScalef(0.5, 0.5, 0.5); |
||
1106 | glPushMatrix(); |
||
1107 | glTranslatef(0.0, -0.75, 0.0); |
||
1108 | glRotatef((GLfloat) tilt, 1.0, 0.0, 0.0); |
||
1109 | |||
1110 | glRotatef(90.0, 1.0, 0.0, 0.0); |
||
1111 | #ifdef HIP |
||
1112 | glCallList(SOLID_MECH_HIP); |
||
1113 | #endif |
||
1114 | glRotatef(-90.0, 1.0, 0.0, 0.0); |
||
1115 | |||
1116 | glTranslatef(0.0, 0.75, 0.0); |
||
1117 | glPushMatrix(); |
||
1118 | glRotatef((GLfloat) pivot, 0.0, 1.0, 0.0); |
||
1119 | glPushMatrix(); |
||
1120 | #ifdef TORSO |
||
1121 | glCallList(SOLID_MECH_TORSO); |
||
1122 | #endif |
||
1123 | glPopMatrix(); |
||
1124 | glPushMatrix(); |
||
1125 | glTranslatef(0.5, 0.5, 0.0); |
||
1126 | #ifdef ROCKET_POD |
||
1127 | glCallList(SOLID_MECH_ROCKET); |
||
1128 | #endif |
||
1129 | glPopMatrix(); |
||
1130 | for (i = 0; i < 2; i++) { |
||
1131 | glPushMatrix(); |
||
1132 | if (i) |
||
1133 | glScalef(-1.0, 1.0, 1.0); |
||
1134 | glTranslatef(1.5, 0.0, 0.0); |
||
1135 | #ifdef SHOULDER |
||
1136 | glCallList(SOLID_MECH_SHOULDER); |
||
1137 | #endif |
||
1138 | glTranslatef(0.9, 0.0, 0.0); |
||
1139 | if (i) { |
||
1140 | glRotatef((GLfloat) lat1, 0.0, 0.0, 1.0); |
||
1141 | glRotatef((GLfloat) shoulder1, 1.0, 0.0, 0.0); |
||
1142 | glRotatef((GLfloat) shoulder3, 0.0, 1.0, 0.0); |
||
1143 | } else { |
||
1144 | glRotatef((GLfloat) lat2, 0.0, 0.0, 1.0); |
||
1145 | glRotatef((GLfloat) shoulder2, 1.0, 0.0, 0.0); |
||
1146 | glRotatef((GLfloat) shoulder4, 0.0, 1.0, 0.0); |
||
1147 | } |
||
1148 | glTranslatef(0.0, -1.4, 0.0); |
||
1149 | #ifdef UPPER_ARM |
||
1150 | glCallList(SOLID_MECH_UPPER_ARM); |
||
1151 | #endif |
||
1152 | glTranslatef(0.0, -2.9, 0.0); |
||
1153 | if (i) |
||
1154 | glRotatef((GLfloat) elbow1, 1.0, 0.0, 0.0); |
||
1155 | else |
||
1156 | glRotatef((GLfloat) elbow2, 1.0, 0.0, 0.0); |
||
1157 | glTranslatef(0.0, -0.9, -0.2); |
||
1158 | #ifdef LOWER_ARM |
||
1159 | glCallList(SOLID_MECH_FOREARM); |
||
1160 | glPushMatrix(); |
||
1161 | glTranslatef(0.0, 0.0, 2.0); |
||
1162 | glRotatef((GLfloat) fire, 0.0, 0.0, 1.0); |
||
1163 | glCallList(SOLID_MECH_VULCAN); |
||
1164 | glPopMatrix(); |
||
1165 | #endif |
||
1166 | glPopMatrix(); |
||
1167 | } |
||
1168 | glPopMatrix(); |
||
1169 | |||
1170 | glPopMatrix(); |
||
1171 | |||
1172 | for (j = 0; j < 2; j++) { |
||
1173 | glPushMatrix(); |
||
1174 | if (j) { |
||
1175 | glScalef(-0.5, 0.5, 0.5); |
||
1176 | leg = 1; |
||
1177 | } else { |
||
1178 | glScalef(0.5, 0.5, 0.5); |
||
1179 | leg = 0; |
||
1180 | } |
||
1181 | glTranslatef(2.0, -1.5, 0.0); |
||
1182 | if (j) { |
||
1183 | glRotatef((GLfloat) hip11, 1.0, 0.0, 0.0); |
||
1184 | glRotatef((GLfloat) hip12, 0.0, 0.0, 1.0); |
||
1185 | } else { |
||
1186 | glRotatef((GLfloat) hip21, 1.0, 0.0, 0.0); |
||
1187 | glRotatef((GLfloat) hip22, 0.0, 0.0, 1.0); |
||
1188 | } |
||
1189 | glTranslatef(0.0, 0.3, 0.0); |
||
1190 | #ifdef UPPER_LEG |
||
1191 | glPushMatrix(); |
||
1192 | glCallList(SOLID_MECH_UPPER_LEG); |
||
1193 | glPopMatrix(); |
||
1194 | #endif |
||
1195 | glTranslatef(0.0, -8.3, -0.4); |
||
1196 | if (j) |
||
1197 | glRotatef((GLfloat) - hip12, 0.0, 0.0, 1.0); |
||
1198 | else |
||
1199 | glRotatef((GLfloat) - hip22, 0.0, 0.0, 1.0); |
||
1200 | glTranslatef(-0.5, -0.85, -0.5); |
||
1201 | #ifdef LOWER_LEG |
||
1202 | LowerLeg(1); |
||
1203 | #endif |
||
1204 | glPopMatrix(); |
||
1205 | } |
||
1206 | } |
||
1207 | |||
1208 | void |
||
1209 | display(void) |
||
1210 | { |
||
1211 | glClearColor(0.0, 0.0, 0.0, 0.0); |
||
1212 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
||
1213 | glEnable(GL_DEPTH_TEST); |
||
1214 | |||
1215 | glPushMatrix(); |
||
1216 | glRotatef((GLfloat) turn, 0.0, 1.0, 0.0); |
||
1217 | glRotatef((GLfloat) turn1, 1.0, 0.0, 0.0); |
||
1218 | #ifdef LIGHT |
||
1219 | if (solid_part) { |
||
1220 | glPushMatrix(); |
||
1221 | lighting(); |
||
1222 | glPopMatrix(); |
||
1223 | } else |
||
1224 | disable(); |
||
1225 | #endif |
||
1226 | #ifdef DRAW_MECH |
||
1227 | glPushMatrix(); |
||
1228 | glTranslatef(0.0, elevation, 0.0); |
||
1229 | DrawMech(); |
||
1230 | glPopMatrix(); |
||
1231 | #endif |
||
1232 | #ifdef DRAW_ENVIRO |
||
1233 | glPushMatrix(); |
||
1234 | if (distance >= 20.136) |
||
1235 | distance = 0.0; |
||
1236 | glTranslatef(0.0, -5.0, -distance); |
||
1237 | glCallList(SOLID_ENVIRO); |
||
1238 | glTranslatef(0.0, 0.0, 10.0); |
||
1239 | glCallList(SOLID_ENVIRO); |
||
1240 | glPopMatrix(); |
||
1241 | #endif |
||
1242 | glPopMatrix(); |
||
1243 | glFlush(); |
||
1244 | tkSwapBuffers(); |
||
1245 | } |
||
1246 | |||
1247 | void |
||
1248 | init(void) |
||
1249 | { |
||
1250 | char i = 1; |
||
1251 | |||
1252 | #ifdef LIGHT |
||
1253 | SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); |
||
1254 | #endif |
||
1255 | glEnable(GL_DEPTH_TEST); |
||
1256 | MechTorso(i); |
||
1257 | MechHip(i); |
||
1258 | Shoulder(i); |
||
1259 | RocketPod(i); |
||
1260 | UpperArm(i); |
||
1261 | ForeArm(i); |
||
1262 | UpperLeg(i); |
||
1263 | Foot(i); |
||
1264 | VulcanGun(i); |
||
1265 | Enviro(i); |
||
1266 | } |
||
1267 | |||
1268 | void |
||
1269 | reshape(int w, int h) |
||
1270 | { |
||
1271 | glViewport(0, 0, w, h); |
||
1272 | glMatrixMode(GL_PROJECTION); |
||
1273 | glLoadIdentity(); |
||
1274 | gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 1.0, 20.0); |
||
1275 | glMatrixMode(GL_MODELVIEW); |
||
1276 | glLoadIdentity(); |
||
1277 | glTranslatef(0.0, 1.2, -5.5); /* viewing transform */ |
||
1278 | } |
||
1279 | |||
1280 | #ifdef ANIMATION |
||
1281 | void |
||
1282 | animation_walk(void) |
||
1283 | { |
||
1284 | float angle; |
||
1285 | static int step; |
||
1286 | |||
1287 | if (step == 0 || step == 2) { |
||
1288 | /* for(frame=3.0; frame<=21.0; frame=frame+3.0){ */ |
||
1289 | if (frame >= 0.0 && frame <= 21.0) { |
||
1290 | if (frame == 0.0) |
||
1291 | frame = 3.0; |
||
1292 | angle = (180 / PI) * (acos(((cos((PI / 180) * frame) * 2.043) + 1.1625) / 3.2059)); |
||
1293 | if (frame > 0) { |
||
1294 | elevation = -(3.2055 - (cos((PI / 180) * angle) * 3.2055)); |
||
1295 | } else |
||
1296 | elevation = 0.0; |
||
1297 | if (step == 0) { |
||
1298 | hip11 = -(frame * 1.7); |
||
1299 | if (1.7 * frame > 15) |
||
1300 | heel1 = frame * 1.7; |
||
1301 | heel2 = 0; |
||
1302 | ankle1 = frame * 1.7; |
||
1303 | if (frame > 0) |
||
1304 | hip21 = angle; |
||
1305 | else |
||
1306 | hip21 = 0; |
||
1307 | ankle2 = -hip21; |
||
1308 | shoulder1 = frame * 1.5; |
||
1309 | shoulder2 = -frame * 1.5; |
||
1310 | elbow1 = frame; |
||
1311 | elbow2 = -frame; |
||
1312 | } else { |
||
1313 | hip21 = -(frame * 1.7); |
||
1314 | if (1.7 * frame > 15) |
||
1315 | heel2 = frame * 1.7; |
||
1316 | heel1 = 0; |
||
1317 | ankle2 = frame * 1.7; |
||
1318 | if (frame > 0) |
||
1319 | hip11 = angle; |
||
1320 | else |
||
1321 | hip11 = 0; |
||
1322 | ankle1 = -hip11; |
||
1323 | shoulder1 = -frame * 1.5; |
||
1324 | shoulder2 = frame * 1.5; |
||
1325 | elbow1 = -frame; |
||
1326 | elbow2 = frame; |
||
1327 | } |
||
1328 | if (frame == 21) |
||
1329 | step++; |
||
1330 | if (frame < 21) |
||
1331 | frame = frame + 3.0; |
||
1332 | } |
||
1333 | } |
||
1334 | if (step == 1 || step == 3) { |
||
1335 | /* for(x=21.0; x>=0.0; x=x-3.0){ */ |
||
1336 | if (frame <= 21.0 && frame >= 0.0) { |
||
1337 | angle = (180 / PI) * (acos(((cos((PI / 180) * frame) * 2.043) + 1.1625) / 3.2029)); |
||
1338 | if (frame > 0) |
||
1339 | elevation = -(3.2055 - (cos((PI / 180) * angle) * 3.2055)); |
||
1340 | else |
||
1341 | elevation = 0.0; |
||
1342 | if (step == 1) { |
||
1343 | elbow2 = hip11 = -frame; |
||
1344 | elbow1 = heel1 = frame; |
||
1345 | heel2 = 15; |
||
1346 | ankle1 = frame; |
||
1347 | if (frame > 0) |
||
1348 | hip21 = angle; |
||
1349 | else |
||
1350 | hip21 = 0; |
||
1351 | ankle2 = -hip21; |
||
1352 | shoulder1 = 1.5 * frame; |
||
1353 | shoulder2 = -frame * 1.5; |
||
1354 | } else { |
||
1355 | elbow1 = hip21 = -frame; |
||
1356 | elbow2 = heel2 = frame; |
||
1357 | heel1 = 15; |
||
1358 | ankle2 = frame; |
||
1359 | if (frame > 0) |
||
1360 | hip11 = angle; |
||
1361 | else |
||
1362 | hip11 = 0; |
||
1363 | ankle1 = -hip11; |
||
1364 | shoulder1 = -frame * 1.5; |
||
1365 | shoulder2 = frame * 1.5; |
||
1366 | } |
||
1367 | if (frame == 0.0) |
||
1368 | step++; |
||
1369 | if (frame > 0) |
||
1370 | frame = frame - 3.0; |
||
1371 | } |
||
1372 | } |
||
1373 | if (step == 4) |
||
1374 | step = 0; |
||
1375 | distance += 0.1678; |
||
1376 | } |
||
1377 | |||
1378 | void |
||
1379 | animation(void) |
||
1380 | { |
||
1381 | animation_walk(); |
||
1382 | } |
||
1383 | |||
1384 | #endif |
||
1385 | |||
1386 | GLenum key(int key, GLenum mask) |
||
1387 | { |
||
1388 | |||
1389 | int i = 0; |
||
1390 | |||
1391 | switch (key) { |
||
1392 | /* start arm control functions */ |
||
1393 | case 'q':{ |
||
1394 | shoulder2Subtract(); |
||
1395 | i++; |
||
1396 | } |
||
1397 | break; |
||
1398 | case 'a':{ |
||
1399 | shoulder2Add(); |
||
1400 | i++; |
||
1401 | } |
||
1402 | break; |
||
1403 | case 'w':{ |
||
1404 | shoulder1Subtract(); |
||
1405 | i++; |
||
1406 | } |
||
1407 | break; |
||
1408 | case 's':{ |
||
1409 | shoulder1Add(); |
||
1410 | i++; |
||
1411 | } |
||
1412 | break; |
||
1413 | case '2':{ |
||
1414 | shoulder3Add(); |
||
1415 | i++; |
||
1416 | } |
||
1417 | break; |
||
1418 | case '1':{ |
||
1419 | shoulder4Add(); |
||
1420 | i++; |
||
1421 | } |
||
1422 | break; |
||
1423 | case '4':{ |
||
1424 | shoulder3Subtract(); |
||
1425 | i++; |
||
1426 | } |
||
1427 | break; |
||
1428 | case '3':{ |
||
1429 | shoulder4Subtract(); |
||
1430 | i++; |
||
1431 | } |
||
1432 | break; |
||
1433 | |||
1434 | case 'z':{ |
||
1435 | lat2Raise(); |
||
1436 | i++; |
||
1437 | } |
||
1438 | break; |
||
1439 | case 'Z':{ |
||
1440 | lat2Lower(); |
||
1441 | i++; |
||
1442 | } |
||
1443 | break; |
||
1444 | case 'x':{ |
||
1445 | lat1Raise(); |
||
1446 | i++; |
||
1447 | } |
||
1448 | break; |
||
1449 | case 'X':{ |
||
1450 | lat1Lower(); |
||
1451 | i++; |
||
1452 | } |
||
1453 | break; |
||
1454 | |||
1455 | case 'A':{ |
||
1456 | elbow2Add(); |
||
1457 | i++; |
||
1458 | } |
||
1459 | break; |
||
1460 | case 'Q':{ |
||
1461 | elbow2Subtract(); |
||
1462 | i++; |
||
1463 | } |
||
1464 | break; |
||
1465 | case 'S':{ |
||
1466 | elbow1Add(); |
||
1467 | i++; |
||
1468 | } |
||
1469 | break; |
||
1470 | case 'W':{ |
||
1471 | elbow1Subtract(); |
||
1472 | i++; |
||
1473 | } |
||
1474 | break; |
||
1475 | /* end of arm control functions */ |
||
1476 | |||
1477 | /* start of torso control functions */ |
||
1478 | case 'd':{ |
||
1479 | RotateAdd(); |
||
1480 | i++; |
||
1481 | } |
||
1482 | break; |
||
1483 | case 'g':{ |
||
1484 | RotateSubtract(); |
||
1485 | i++; |
||
1486 | } |
||
1487 | break; |
||
1488 | case 'r':{ |
||
1489 | MechTiltAdd(); |
||
1490 | i++; |
||
1491 | } |
||
1492 | break; |
||
1493 | case 'f':{ |
||
1494 | MechTiltSubtract(); |
||
1495 | i++; |
||
1496 | } |
||
1497 | break; |
||
1498 | /* end of torso control functions */ |
||
1499 | |||
1500 | /* start of leg control functions */ |
||
1501 | case 'h':{ |
||
1502 | RaiseLeg2Forward(); |
||
1503 | i++; |
||
1504 | } |
||
1505 | break; |
||
1506 | case 'y':{ |
||
1507 | LowerLeg2Backwards(); |
||
1508 | i++; |
||
1509 | } |
||
1510 | break; |
||
1511 | case 'Y':{ |
||
1512 | RaiseLeg2Outwards(); |
||
1513 | i++; |
||
1514 | } |
||
1515 | break; |
||
1516 | case 'H':{ |
||
1517 | LowerLeg2Inwards(); |
||
1518 | i++; |
||
1519 | } |
||
1520 | break; |
||
1521 | |||
1522 | case 'j':{ |
||
1523 | RaiseLeg1Forward(); |
||
1524 | i++; |
||
1525 | } |
||
1526 | break; |
||
1527 | case 'u':{ |
||
1528 | LowerLeg1Backwards(); |
||
1529 | i++; |
||
1530 | } |
||
1531 | break; |
||
1532 | case 'U':{ |
||
1533 | RaiseLeg1Outwards(); |
||
1534 | i++; |
||
1535 | } |
||
1536 | break; |
||
1537 | case 'J':{ |
||
1538 | LowerLeg1Inwards(); |
||
1539 | i++; |
||
1540 | } |
||
1541 | break; |
||
1542 | |||
1543 | case 'N':{ |
||
1544 | Heel2Add(); |
||
1545 | i++; |
||
1546 | } |
||
1547 | break; |
||
1548 | case 'n':{ |
||
1549 | Heel2Subtract(); |
||
1550 | i++; |
||
1551 | } |
||
1552 | break; |
||
1553 | case 'M':{ |
||
1554 | Heel1Add(); |
||
1555 | i++; |
||
1556 | } |
||
1557 | break; |
||
1558 | case 'm':{ |
||
1559 | Heel1Subtract(); |
||
1560 | i++; |
||
1561 | } |
||
1562 | break; |
||
1563 | |||
1564 | case 'k':{ |
||
1565 | Ankle2Add(); |
||
1566 | i++; |
||
1567 | } |
||
1568 | break; |
||
1569 | case 'K':{ |
||
1570 | Ankle2Subtract(); |
||
1571 | i++; |
||
1572 | } |
||
1573 | break; |
||
1574 | case 'l':{ |
||
1575 | Ankle1Add(); |
||
1576 | i++; |
||
1577 | } |
||
1578 | break; |
||
1579 | case 'L':{ |
||
1580 | Ankle1Subtract(); |
||
1581 | i++; |
||
1582 | } |
||
1583 | break; |
||
1584 | /* end of leg control functions */ |
||
1585 | |||
1586 | /* start of light source position functions */ |
||
1587 | case 'p':{ |
||
1588 | LightTurnRight(); |
||
1589 | i++; |
||
1590 | } |
||
1591 | break; |
||
1592 | case 'i':{ |
||
1593 | LightTurnLeft(); |
||
1594 | i++; |
||
1595 | } |
||
1596 | break; |
||
1597 | case 'o':{ |
||
1598 | LightForwards(); |
||
1599 | i++; |
||
1600 | } |
||
1601 | break; |
||
1602 | case '9':{ |
||
1603 | LightBackwards(); |
||
1604 | i++; |
||
1605 | } |
||
1606 | break; |
||
1607 | /* end of light source position functions */ |
||
1608 | |||
1609 | /* start of misc functions */ |
||
1610 | case 't': |
||
1611 | Toggle(); |
||
1612 | break; |
||
1613 | |||
1614 | case KEY_LEFT: |
||
1615 | TurnLeft(); |
||
1616 | break; |
||
1617 | case KEY_RIGHT: |
||
1618 | TurnRight(); |
||
1619 | break; |
||
1620 | case KEY_UP: |
||
1621 | TurnBackwards(); |
||
1622 | break; |
||
1623 | case KEY_DOWN: |
||
1624 | TurnForwards(); |
||
1625 | break; |
||
1626 | |||
1627 | case ' ': |
||
1628 | FireCannon(); |
||
1629 | } |
||
1630 | return 0; |
||
1631 | } |
||
1632 | |||
1633 | void printHelp(void) |
||
1634 | { |
||
1635 | printf("at the shoulders:"); |
||
1636 | printf("forward : q,w"); |
||
1637 | printf("backwards : a,s"); |
||
1638 | printf("outwards : z,x"); |
||
1639 | printf("inwards : Z,X"); |
||
1640 | #if 0 |
||
1641 | glut_menu[6] = glutCreateMenu(null_select); |
||
1642 | printf("upwards : Q,W\n"); |
||
1643 | printf("downwards : A,S\n"); |
||
1644 | printf("outwards : 1,2\n"); |
||
1645 | printf("inwards : 3,4\n"); |
||
1646 | |||
1647 | glut_menu[1] = glutCreateMenu(null_select); |
||
1648 | printf(" : Page_up\n"); |
||
1649 | |||
1650 | glut_menu[8] = glutCreateMenu(null_select); |
||
1651 | printf("forward : y,u\n"); |
||
1652 | printf("backwards : h.j\n"); |
||
1653 | printf("outwards : Y,U\n"); |
||
1654 | printf("inwards : H,J\n"); |
||
1655 | |||
1656 | glut_menu[9] = glutCreateMenu(null_select); |
||
1657 | printf("forward : n,m\n"); |
||
1658 | printf("backwards : N,M\n"); |
||
1659 | |||
1660 | glut_menu[9] = glutCreateMenu(null_select); |
||
1661 | printf("forward : n,m\n"); |
||
1662 | printf("backwards : N,M\n"); |
||
1663 | |||
1664 | glut_menu[10] = glutCreateMenu(null_select); |
||
1665 | printf("toes up : K,L\n"); |
||
1666 | printf("toes down : k,l\n"); |
||
1667 | |||
1668 | glut_menu[11] = glutCreateMenu(null_select); |
||
1669 | printf("right : right arrow\n"); |
||
1670 | printf("left : left arrow\n"); |
||
1671 | printf("down : up arrow\n"); |
||
1672 | printf("up : down arrow\n"); |
||
1673 | |||
1674 | glut_menu[12] = glutCreateMenu(null_select); |
||
1675 | printf("right : p\n"); |
||
1676 | printf("left : i\n"); |
||
1677 | printf("up : 9\n"); |
||
1678 | printf("down : o\n"); |
||
1679 | |||
1680 | glut_menu[4] = glutCreateMenu(NULL); |
||
1681 | glutAddSubMenu("at the elbows?", glut_menu[6]); |
||
1682 | |||
1683 | glut_menu[7] = glutCreateMenu(NULL); |
||
1684 | glutAddSubMenu("at the hip? ", glut_menu[8]); |
||
1685 | glutAddSubMenu("at the knees?", glut_menu[9]); |
||
1686 | glutAddSubMenu("at the ankles? ", glut_menu[10]); |
||
1687 | |||
1688 | printf("turn left : d\n"); |
||
1689 | printf("turn right : g\n"); |
||
1690 | |||
1691 | glut_menu[3] = glutCreateMenu(null_select); |
||
1692 | printf("tilt backwards : f\n"); |
||
1693 | printf("tilt forwards : r\n"); |
||
1694 | |||
1695 | glut_menu[0] = glutCreateMenu(NULL); |
||
1696 | glutAddSubMenu("move the arms.. ", glut_menu[4]); |
||
1697 | glutAddSubMenu("fire the vulcan guns?", glut_menu[1]); |
||
1698 | glutAddSubMenu("move the legs.. ", glut_menu[7]); |
||
1699 | glutAddSubMenu("move the torso?", glut_menu[2]); |
||
1700 | glutAddSubMenu("move the hip?", glut_menu[3]); |
||
1701 | glutAddSubMenu("rotate the scene..", glut_menu[11]); |
||
1702 | #ifdef MOVE_LIGHT |
||
1703 | glutAddSubMenu("rotate the light source..", glut_menu[12]); |
||
1704 | #endif |
||
1705 | |||
1706 | glutCreateMenu(menu_select); |
||
1707 | #ifdef ANIMATION |
||
1708 | printf("Start Walk", 1); |
||
1709 | printf("Stop Walk", 2); |
||
1710 | #endif |
||
1711 | printf("Toggle Wireframe", 3); |
||
1712 | glutAddSubMenu("How do I ..", glut_menu[0]); |
||
1713 | printfy("Quit", 4); |
||
1714 | glutAttachMenu(GLUT_LEFT_BUTTON); |
||
1715 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
||
1716 | #endif |
||
1717 | } |
||
1718 | |||
1719 | void idle( void ) |
||
1720 | { |
||
1721 | /* animate the mech */ |
||
1722 | |||
1723 | animation(); |
||
1724 | |||
1725 | /* draw the Mech */ |
||
1726 | |||
1727 | display(); |
||
1728 | } |
||
1729 | |||
1730 | /* #define PROFILE */ |
||
1731 | |||
1732 | #ifdef PROFILE |
||
1733 | extern int count_triangles; |
||
1734 | #endif |
||
1735 | |||
1736 | // #define LINUX_TEST_FLOAT |
||
1737 | |||
1738 | #ifdef LINUX_TEST_FLOAT |
||
1739 | #include |
||
1740 | #endif |
||
1741 | |||
1742 | int |
||
1743 | main(int argc, char **argv) |
||
1744 | { |
||
1745 | #ifdef LINUX_TEST_FLOAT |
||
1746 | /* for debuging floating point errors under Linux */ |
||
1747 | __setfpucw ( 0x1372 ); |
||
1748 | #endif |
||
1749 | |||
1750 | Toggle(); |
||
1751 | |||
1752 | return ui_loop(argc, argv, "mech"); |
||
1753 | }=>>=>=21.0;>>>>>>>>>>>>>>>>>>> |