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Rev | Author | Line No. | Line |
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6108 | IgorA | 1 | ; |
2 | ; Макрос DRAW_LINE имеет параметр code, от которого зависит |
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3 | ; будет ли включен код или объявлены переменные. |
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4 | ; В версии на C++ параметра code нет, потому что там переменные |
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5 | ; можно ставить в любом месте функции, в asm версии такое не проходит. |
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6 | ; |
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5153 | IgorA | 7 | |
8 | INTERP_Z equ 1 |
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9 | |||
10 | macro DRAW_INIT |
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11 | { |
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12 | if TGL_FEATURE_RENDER_BITS eq 24 |
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13 | mov ecx,[p2] |
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14 | mov eax,[ecx+offs_zbup_r] |
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5208 | IgorA | 15 | mov [colorR],ah ;colorR=p2.r>>8 |
5153 | IgorA | 16 | mov eax,[ecx+offs_zbup_g] |
5208 | IgorA | 17 | mov [colorG],ah ;colorG=p2.g>>8 |
5153 | IgorA | 18 | mov eax,[ecx+offs_zbup_b] |
5208 | IgorA | 19 | mov [colorB],ah ;colorB=p2.b>>8 |
5187 | IgorA | 20 | ;else |
5153 | IgorA | 21 | ; color=RGB_TO_PIXEL(p2->r,p2->g,p2->b); |
22 | end if |
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23 | } |
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24 | |||
25 | macro PUT_PIXEL _a |
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26 | { |
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5175 | IgorA | 27 | local .end_0 |
28 | mov eax,[z] |
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29 | shr eax, ZB_POINT_Z_FRAC_BITS |
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30 | mov [zz],eax |
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31 | mov ebx,[pz] |
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32 | cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a]) |
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33 | jl .end_0 |
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34 | ;edi = pp |
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5187 | IgorA | 35 | mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение |
5153 | IgorA | 36 | if TGL_FEATURE_RENDER_BITS eq 24 |
6111 | IgorA | 37 | mov al,[colorR] |
38 | mov ah,[colorG] |
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39 | mov word[edi+3*_a],ax |
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40 | mov al,[colorB] |
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41 | mov byte[edi+3*_a +2],al |
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5187 | IgorA | 42 | ;else |
5153 | IgorA | 43 | ; pp[_a]=color; |
44 | end if |
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5175 | IgorA | 45 | .end_0: |
46 | mov eax,[dzdx] |
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47 | add [z],eax |
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5153 | IgorA | 48 | } |
49 | |||
50 | align 4 |
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51 | proc ZB_fillTriangleFlat, zb:dword, p0:dword, p1:dword, p2:dword |
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52 | locals |
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53 | if TGL_FEATURE_RENDER_BITS eq 24 |
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54 | colorR db ? |
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55 | colorG db ? |
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56 | colorB db ? ;unsigned char |
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57 | else |
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58 | color dd ? ;int |
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59 | end if |
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60 | include 'ztriangle.inc' |
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61 | |||
62 | ; |
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63 | ; Smooth filled triangle. |
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64 | ; The code below is very tricky :) |
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65 | ; |
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66 | |||
67 | INTERP_Z equ 1 |
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68 | INTERP_RGB equ 1 |
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69 | |||
70 | macro DRAW_INIT |
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71 | { |
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72 | } |
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73 | |||
74 | macro PUT_PIXEL _a |
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75 | { |
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5187 | IgorA | 76 | local .end_0 |
5175 | IgorA | 77 | mov eax,[z] |
78 | shr eax,ZB_POINT_Z_FRAC_BITS |
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79 | mov [zz],eax |
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5187 | IgorA | 80 | mov ebx,[pz] |
81 | cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a]) |
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82 | jl .end_0 |
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83 | ;edi = pp |
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84 | mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение |
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5153 | IgorA | 85 | if TGL_FEATURE_RENDER_BITS eq 24 |
6111 | IgorA | 86 | mov ebx,[or1] |
87 | mov eax,[og1] |
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88 | mov al,bh |
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89 | mov word[edi+3*_a],ax |
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5187 | IgorA | 90 | mov eax,[ob1] |
91 | mov byte[edi+3*_a +2],ah |
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92 | end if |
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6111 | IgorA | 93 | ;if TGL_FEATURE_RENDER_BITS eq 32 |
5153 | IgorA | 94 | ; pp[_a] = RGB_TO_PIXEL(or1, og1, ob1); |
6111 | IgorA | 95 | ;end if |
5187 | IgorA | 96 | .end_0: |
5175 | IgorA | 97 | mov eax,[dzdx] |
98 | add [z],eax |
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5187 | IgorA | 99 | mov eax,[dgdx] |
100 | add [og1],eax |
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101 | mov eax,[drdx] |
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102 | add [or1],eax |
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103 | mov eax,[dbdx] |
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104 | add [ob1],eax |
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5153 | IgorA | 105 | } |
106 | |||
5187 | IgorA | 107 | align 4 |
5153 | IgorA | 108 | proc ZB_fillTriangleSmooth, zb:dword, p0:dword, p1:dword, p2:dword |
109 | locals |
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110 | include 'ztriangle.inc' |
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111 | |||
112 | align 4 |
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113 | proc ZB_setTexture uses eax ebx, zb:dword, texture:dword |
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114 | mov eax,[zb] |
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115 | mov ebx,[texture] |
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116 | mov dword[eax+offs_zbuf_current_texture],ebx |
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117 | ret |
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118 | endp |
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119 | |||
120 | INTERP_Z equ 1 |
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121 | INTERP_ST equ 1 |
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122 | |||
123 | macro DRAW_INIT |
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124 | { |
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5187 | IgorA | 125 | mov eax,[zb] |
126 | mov eax,[eax+offs_zbuf_current_texture] |
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127 | mov [texture],eax |
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5153 | IgorA | 128 | } |
129 | |||
130 | macro PUT_PIXEL _a |
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131 | { |
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5187 | IgorA | 132 | local .end_0 |
133 | mov eax,[z] |
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134 | shr eax,ZB_POINT_Z_FRAC_BITS |
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135 | mov [zz],eax |
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136 | mov ebx,[pz] |
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137 | cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a]) |
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138 | jl .end_0 |
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5922 | IgorA | 139 | ;edi = pp |
140 | mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение |
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5153 | IgorA | 141 | if TGL_FEATURE_RENDER_BITS eq 24 |
6108 | IgorA | 142 | mov ebx,[t] |
143 | and ebx,0x3fc00000 |
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144 | or ebx,[s] |
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145 | shr ebx,14 |
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146 | imul ebx,3 |
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147 | add ebx,[texture] ;ptr = texture + (((t & 0x3fc00000) | s) >> 14) * 3 |
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148 | mov ax,word[ebx] |
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149 | mov word[edi+3*_a],ax ;pp[3 * _a]= ptr[0,1] |
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150 | mov al,byte[ebx+2] |
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151 | mov byte[edi+3*_a +2],al ;pp[3 * _a + 2]= ptr[2] |
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5153 | IgorA | 152 | else |
153 | ; pp[_a]=texture[((t & 0x3FC00000) | s) >> 14]; |
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154 | end if |
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5187 | IgorA | 155 | .end_0: |
5175 | IgorA | 156 | mov eax,[dzdx] |
157 | add [z],eax |
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158 | mov eax,[dsdx] |
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159 | add [s],eax |
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160 | mov eax,[dtdx] |
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161 | add [t],eax |
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5153 | IgorA | 162 | } |
163 | |||
164 | align 4 |
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165 | proc ZB_fillTriangleMapping, zb:dword, p0:dword, p1:dword, p2:dword |
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166 | locals |
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167 | texture dd ? ;PIXEL* |
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168 | include 'ztriangle.inc' |
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169 | |||
170 | ; |
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171 | ; Texture mapping with perspective correction. |
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172 | ; We use the gradient method to make less divisions. |
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173 | ; TODO: pipeline the division |
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174 | ; |
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175 | if 1 |
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176 | |||
177 | INTERP_Z equ 1 |
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178 | INTERP_STZ equ 1 |
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179 | |||
180 | NB_INTERP equ 8 |
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181 | |||
182 | macro DRAW_INIT |
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183 | { |
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5187 | IgorA | 184 | mov eax,[zb] |
185 | mov eax,[eax+offs_zbuf_current_texture] |
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186 | mov [texture],eax |
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6108 | IgorA | 187 | mov dword[esp-4],NB_INTERP |
188 | fild dword[esp-4] |
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5187 | IgorA | 189 | fild dword[dzdx] |
6108 | IgorA | 190 | fst dword[fdzdx] ;fdzdx = (float)dzdx |
191 | fmul st0,st1 |
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192 | fstp dword[fndzdx] ;fndzdx = NB_INTERP * fdzdx |
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193 | fld dword[fdzdx] |
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194 | fmul st0,st1 |
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195 | fstp dword[ndszdx] ;ndszdx = NB_INTERP * dszdx |
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196 | fmul dword[dtzdx] |
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197 | fstp dword[ndtzdx] ;ndtzdx = NB_INTERP * dtzdx |
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5153 | IgorA | 198 | } |
199 | |||
200 | macro PUT_PIXEL _a |
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201 | { |
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5187 | IgorA | 202 | local .end_0 |
203 | mov eax,[z] |
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204 | shr eax,ZB_POINT_Z_FRAC_BITS |
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205 | mov [zz],eax |
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206 | mov ebx,[pz] |
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207 | cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a]) |
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208 | jl .end_0 |
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5922 | IgorA | 209 | ;edi = pp |
210 | mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение |
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5153 | IgorA | 211 | if TGL_FEATURE_RENDER_BITS eq 24 |
6108 | IgorA | 212 | mov ebx,[t] |
213 | and ebx,0x3fc00000 |
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214 | mov eax,[s] |
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215 | and eax,0x003fc000 |
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216 | or ebx,eax |
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217 | shr ebx,14 |
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218 | imul ebx,3 |
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219 | add ebx,[texture] ;ptr = texture + (((t & 0x3fc00000) | (s & 0x003FC000)) >> 14) * 3 |
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220 | mov ax,word[ebx] |
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221 | mov word[edi+3*_a],ax ;pp[3 * _a]= ptr[0,1] |
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222 | mov al,byte[ebx+2] |
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223 | mov byte[edi+3*_a +2],al ;pp[3 * _a + 2]= ptr[2] |
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5153 | IgorA | 224 | else |
225 | ; pp[_a]=*(PIXEL *)((char *)texture+ |
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5187 | IgorA | 226 | ; (((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH))); |
5153 | IgorA | 227 | end if |
5187 | IgorA | 228 | .end_0: |
5175 | IgorA | 229 | mov eax,[dzdx] |
230 | add [z],eax |
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231 | mov eax,[dsdx] |
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232 | add [s],eax |
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233 | mov eax,[dtdx] |
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234 | add [t],eax |
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5153 | IgorA | 235 | } |
236 | |||
5175 | IgorA | 237 | DRAW_LINE_M equ 1 |
238 | |||
239 | macro DRAW_LINE code |
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240 | { |
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241 | if TGL_FEATURE_RENDER_BITS eq 24 |
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242 | if code eq 0 |
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243 | s dd ? ;uint |
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244 | t dd ? ;uint |
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245 | dsdx dd ? ;int |
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246 | dtdx dd ? ;int |
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247 | fz dd ? ;float |
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248 | zinv dd ? ;float |
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249 | end if |
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250 | if code eq 1 |
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6108 | IgorA | 251 | mov eax,[x2] |
252 | sar eax,16 |
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253 | sub eax,[x1] |
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6111 | IgorA | 254 | mov [n],eax ;n = (x2 >> 16) - x1 |
6108 | IgorA | 255 | fld1 |
256 | fild dword[z1] |
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257 | fst dword[fz] ;fz = (float)z1 |
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258 | ;fld1 |
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259 | fdivp |
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260 | fstp dword[zinv] ;zinv = 1.0 / fz |
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261 | mov edi,[x1] |
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262 | imul edi,PSZB |
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263 | add edi,[pp1] ;pp = (pp1 + x1 * PSZB) |
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6111 | IgorA | 264 | mov eax,[x1] |
265 | shl eax,1 |
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266 | add eax,[pz1] |
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6108 | IgorA | 267 | mov [pz],eax ;pz = pz1 + x1 |
268 | mov eax,[z1] |
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269 | mov [z],eax ;z = z1 |
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270 | mov eax,[sz1] |
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271 | mov [s_z],eax ;sz = sz1 |
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272 | mov eax,[tz1] |
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273 | mov [t_z],eax ;tz = tz1 |
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274 | align 4 |
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6111 | IgorA | 275 | .cycle_2: ;while (n>=(NB_INTERP-1)) |
276 | cmp dword[n],NB_INTERP-1 |
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6108 | IgorA | 277 | jl .cycle_2_end |
278 | fld dword[zinv] |
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279 | fld st0 |
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280 | fmul dword[s_z] ;ss = (sz * zinv) |
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281 | fist dword[s] ;s = (int) ss |
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282 | fmul dword[fdzdx] |
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283 | fchs |
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284 | fadd dword[dszdx] |
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285 | fmul dword[zinv] |
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286 | fistp dword[dsdx] ;dsdx = (int)( (dszdx - ss*fdzdx)*zinv ) |
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287 | fmul dword[t_z] ;tt = (tz * zinv) |
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288 | fist dword[t] ;t = (int) tt |
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289 | fmul dword[fdzdx] |
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290 | fchs |
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291 | fadd dword[dtzdx] |
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292 | fmul dword[zinv] |
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293 | fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv ) |
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294 | fld1 |
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295 | fld dword[fz] |
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296 | fadd dword[fndzdx] |
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297 | fst dword[fz] ;fz += fndzdx |
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298 | ;fld1 |
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299 | fdivp |
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300 | fstp dword[zinv] ;zinv = 1.0 / fz |
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301 | PUT_PIXEL 0 |
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302 | PUT_PIXEL 1 |
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303 | PUT_PIXEL 2 |
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304 | PUT_PIXEL 3 |
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305 | PUT_PIXEL 4 |
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306 | PUT_PIXEL 5 |
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307 | PUT_PIXEL 6 |
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308 | PUT_PIXEL 7 |
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309 | add dword[pz],2*NB_INTERP ;pz += NB_INTERP |
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310 | add edi,NB_INTERP*PSZB ;pp += NB_INTERP * PSZB |
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6111 | IgorA | 311 | sub dword[n],NB_INTERP ;n -= NB_INTERP |
6108 | IgorA | 312 | fld dword[ndszdx] |
313 | fadd dword[s_z] |
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6111 | IgorA | 314 | fstp dword[s_z] ;sz += ndszdx |
6108 | IgorA | 315 | fld dword[ndtzdx] |
316 | fadd dword[t_z] |
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317 | fstp dword[t_z] ;tz += ndtzdx |
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318 | jmp .cycle_2 |
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319 | .cycle_2_end: |
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320 | fld dword[zinv] |
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321 | fld st0 |
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322 | fmul dword[s_z] ;ss = (sz * zinv) |
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323 | fist dword[s] ;s = (int) ss |
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324 | fmul dword[fdzdx] |
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325 | fchs |
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326 | fadd dword[dszdx] |
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327 | fmul dword[zinv] |
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328 | fistp dword[dsdx] ;dsdx = (int)( (dszdx - ss*fdzdx)*zinv ) |
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329 | fmul dword[t_z] ;tt = (tz * zinv) |
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330 | fist dword[t] ;t = (int) tt |
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331 | fmul dword[fdzdx] |
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332 | fchs |
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333 | fadd dword[dtzdx] |
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334 | fmul dword[zinv] |
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335 | fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv ) |
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336 | align 4 |
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6111 | IgorA | 337 | .cycle_3: ;while (n>=0) |
338 | cmp dword[n],0 |
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6108 | IgorA | 339 | jl .cycle_3_end |
340 | PUT_PIXEL 0 |
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341 | add dword[pz],2 ;pz += 1 |
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342 | add edi,PSZB ;pp += PSZB |
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6111 | IgorA | 343 | dec dword[n] |
6108 | IgorA | 344 | jmp .cycle_3 |
345 | .cycle_3_end: |
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5175 | IgorA | 346 | end if |
347 | end if |
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348 | } |
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349 | |||
5153 | IgorA | 350 | align 4 |
351 | proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword |
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352 | locals |
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5175 | IgorA | 353 | texture dd ? ;PIXEL * |
354 | fdzdx dd ? ;float |
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5187 | IgorA | 355 | fndzdx dd ? ;float |
356 | ndszdx dd ? ;float |
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357 | ndtzdx dd ? ;float |
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5153 | IgorA | 358 | include 'ztriangle.inc' |
359 | |||
360 | end if |
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361 | |||
362 | if 0 |
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363 | |||
364 | ; slow but exact version (only there for reference, incorrect for 24 |
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365 | ; bits) |
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366 | |||
367 | INTERP_Z equ 1 |
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368 | INTERP_STZ equ 1 |
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369 | |||
370 | macro DRAW_INIT |
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371 | { |
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5187 | IgorA | 372 | mov eax,[zb] |
373 | mov eax,[eax+offs_zbuf_current_texture] |
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374 | mov [texture],eax |
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5153 | IgorA | 375 | } |
376 | |||
377 | macro PUT_PIXEL _a |
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378 | { |
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5187 | IgorA | 379 | local .end_0 |
5153 | IgorA | 380 | ; int s,t; |
5187 | IgorA | 381 | mov eax,[z] |
382 | shr eax,ZB_POINT_Z_FRAC_BITS |
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383 | mov [zz],eax |
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384 | mov ebx,[pz] |
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385 | cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a]) |
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386 | jl .end_0 |
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5922 | IgorA | 387 | ;edi = pp |
388 | mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение |
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5187 | IgorA | 389 | fild dword[z] |
390 | fld dword[s_z] |
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391 | fdiv st0,st1 |
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6111 | IgorA | 392 | fistp dword[esp-4] ;s = (int) (s_z / (float) z) |
393 | fld dword[t_z] |
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394 | fdiv st0,st1 |
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395 | fistp dword[esp-8] ;t = (int) (t_z / (float) z) |
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396 | mov eax,dword[esp-8] |
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397 | and eax,0x3FC00000 |
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398 | or eax,dword[esp-4] |
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399 | shr eax,12 ;14 |
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400 | add eax,[texture] |
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401 | mov eax,[eax] |
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402 | stosd ;pp[_a] = texture[((t & 0x3FC00000) | s) >> 14] |
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403 | sub edi,4 |
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5187 | IgorA | 404 | .end_0: |
5175 | IgorA | 405 | mov eax,[dzdx] |
406 | add [z],eax |
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5187 | IgorA | 407 | fld dword[dszdx] |
408 | fadd dword[s_z] |
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409 | fstp dword[s_z] |
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410 | fld dword,[dtzdx] |
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411 | fadd dword[t_z] |
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412 | fstp dword[t_z] |
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5153 | IgorA | 413 | } |
414 | |||
415 | align 4 |
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416 | proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword |
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417 | locals |
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418 | texture dd ? ;PIXEL* |
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419 | include 'ztriangle.inc' |
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420 | |||
421 | end if |