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5153 IgorA 1
include 'opengl_const.inc'
2
include 'zbuffer.inc'
3
include 'zmath.inc'
4
 
6017 IgorA 5
offs_X equ 0
6
offs_Y equ 4
7
offs_Z equ 8
8
offs_W equ 12
5153 IgorA 9
 
10
;enum { OP_ ## a , ... }
5175 IgorA 11
sum1 equ 0
5153 IgorA 12
macro ADD_OP a,b,c
13
{
5175 IgorA 14
	OP_#a equ sum1
15
	sum1 equ (sum1+1)
5153 IgorA 16
}
17
include 'opinfo.inc'
18
 
19
 
20
;initially # of allocated GLVertexes (will grow when necessary)
21
POLYGON_MAX_VERTEX equ 16
22
 
23
;Max # of specular light pow buffers
24
MAX_SPECULAR_BUFFERS equ 8
25
;# of entries in specular buffer
26
SPECULAR_BUFFER_SIZE equ 1024
27
;specular buffer granularity
28
SPECULAR_BUFFER_RESOLUTION equ 1024
29
 
30
 
31
MAX_MODELVIEW_STACK_DEPTH  equ 32
32
MAX_PROJECTION_STACK_DEPTH equ 8
33
MAX_TEXTURE_STACK_DEPTH    equ 8
6108 IgorA 34
MAX_NAME_STACK_DEPTH equ 64
35
MAX_TEXTURE_LEVELS   equ 11
36
MAX_LIGHTS equ 16
5153 IgorA 37
 
38
VERTEX_HASH_SIZE equ 1031
39
 
40
MAX_DISPLAY_LISTS equ 1024
41
OP_BUFFER_MAX_SIZE equ 512
42
 
43
TGL_OFFSET_FILL    equ 0x1
44
TGL_OFFSET_LINE    equ 0x2
45
TGL_OFFSET_POINT   equ 0x4
46
 
47
struct GLSpecBuf
48
	shininess_i dd ? ;int
49
	last_used dd ? ;int
50
	buf rd SPECULAR_BUFFER_SIZE+1 ;float[SPECULAR_BUFFER_SIZE+1]
51
	next dd ? ;struct GLSpecBuf*
52
ends
53
 
5256 IgorA 54
offs_spec_shininess_i equ 0
55
offs_spec_last_used equ 4
56
offs_spec_buf equ 8
57
offs_spec_next equ 8+4*(SPECULAR_BUFFER_SIZE+1)
58
 
5153 IgorA 59
struct GLLight
60
	ambient V4
61
	diffuse V4
62
	specular V4
63
	position V4
64
	spot_direction V3
65
	spot_exponent dd ? ;float
66
	spot_cutoff dd ? ;float
67
	attenuation rd 3 ;float[3]
68
	; precomputed values
69
	cos_spot_cutoff dd ? ;float
70
	norm_spot_direction V3
71
	norm_position V3
72
	; we use a linked list to know which are the enabled lights
73
	enabled dd ? ;int
74
	next dd ? ;struct GLLight*
75
	prev dd ? ;struct GLLight*
76
ends
77
 
78
offs_ligh_ambient equ 0 ;V4
79
offs_ligh_diffuse equ 16 ;V4
80
offs_ligh_specular equ 32 ;V4
81
offs_ligh_position equ 48 ;V4
82
offs_ligh_spot_direction equ 64 ;V3
83
offs_ligh_spot_exponent equ 76 ;dd ?
84
offs_ligh_spot_cutoff equ 80 ;dd ?
85
offs_ligh_attenuation equ 84 ;rd 3
86
offs_ligh_cos_spot_cutoff equ 96 ;dd ?
87
offs_ligh_norm_spot_direction equ 100 ;V3
88
offs_ligh_norm_position equ 112 ;V3
89
offs_ligh_enabled equ 124 ;dd ?
90
offs_ligh_next equ 128 ;dd ?
91
offs_ligh_prev equ 132 ;dd ?
92
 
93
struct GLMaterial
94
	emission V4
95
	ambient  V4
96
	diffuse  V4
97
	specular V4
98
	shininess dd ? ;float
99
 
100
	; computed values
101
	shininess_i dd ? ;int
102
	do_specular dd ? ;int
103
ends
104
 
105
offs_mate_emission   equ 0 ;V4
106
offs_mate_ambient   equ 16 ;V4
107
offs_mate_diffuse   equ 32 ;V4
108
offs_mate_specular  equ 48 ;V4
109
offs_mate_shininess equ 64 ;dd
110
offs_mate_shininess_i equ 68 ;dd
111
offs_mate_do_specular equ 72 ;dd
112
 
113
struct GLViewport
114
	xmin dd ? ;int
115
	ymin dd ? ;int
116
	xsize dd ? ;int
117
	ysize dd ? ;int
118
	scale V3
119
	trans V3
120
	updated dd ? ;int
121
ends
122
 
123
offs_vpor_xmin   equ 0
124
offs_vpor_ymin   equ 4
125
offs_vpor_xsize  equ 8
126
offs_vpor_ysize equ 12
127
offs_vpor_scale equ 16
128
offs_vpor_trans equ 28
129
offs_vpor_updated equ 40
130
 
131
struct GLParamBuffer
132
	ops rd OP_BUFFER_MAX_SIZE ;GLParam[OP_BUFFER_MAX_SIZE]
133
	next dd ? ;struct GLParamBuffer*
134
ends
135
 
5171 IgorA 136
offs_gpbu_ops equ 0
137
offs_gpbu_next equ 4*OP_BUFFER_MAX_SIZE
138
 
5153 IgorA 139
struct GLList
140
	first_op_buffer dd ? ;GLParamBuffer*
5171 IgorA 141
	; TODO: extensions for an hash table or a better allocating scheme
5153 IgorA 142
ends
143
 
144
struct GLVertex
145
	edge_flag dd ? ;int
146
	normal V3
147
	coord V4
148
	tex_coord V4
149
	color V4
150
 
151
	; computed values
152
	ec V4 ; eye coordinates
153
	pc V4 ; coordinates in the normalized volume
154
	clip_code dd ? ;int ; clip code
155
	zp ZBufferPoint ; integer coordinates for the rasterization
156
ends
157
 
158
offs_vert_edge_flag  equ 0
159
offs_vert_normal     equ 4
160
offs_vert_coord     equ 16
161
offs_vert_tex_coord equ 32
162
offs_vert_color     equ 48
163
offs_vert_ec        equ 64
164
offs_vert_pc        equ 80
165
offs_vert_clip_code equ 96
166
offs_vert_zp       equ 100
167
 
168
struct GLImage
169
	pixmap dd ? ;void*
170
	xsize dd ? ;int
171
	ysize dd ? ;int
172
ends
173
 
174
offs_imag_pixmap equ 0
6108 IgorA 175
offs_imag_xsize equ 4
176
offs_imag_ysize equ 8
5153 IgorA 177
 
178
; textures
179
 
180
TEXTURE_HASH_TABLE_SIZE equ 256 ;должно быть кратное 2, в коде берется остаток от деления (через and быстрее чем div)
181
 
182
struct GLTexture
183
	images rb sizeof.GLImage * MAX_TEXTURE_LEVELS ;GLImage[MAX_TEXTURE_LEVELS]
184
	handle dd ? ;int
185
	next dd ? ;struct GLTexture*
186
	prev dd ? ;struct GLTexture*
187
ends
188
 
189
offs_text_images equ 0
190
offs_text_handle equ sizeof.GLImage*MAX_TEXTURE_LEVELS
191
offs_text_next equ 4+offs_text_handle
192
offs_text_prev equ 8+offs_text_handle
193
 
194
; shared state
195
 
196
struct GLSharedState
197
	lists dd ? ;GLList**
198
	texture_hash_table dd ? ;GLTexture**
199
ends
200
 
201
 
202
; display context
203
 
204
struct GLContext
205
	; Z buffer
206
	zb dd ? ;ZBuffer*
207
 
208
	; lights
209
	lights rb sizeof.GLLight * MAX_LIGHTS ;GLLight[MAX_LIGHTS]
210
	first_light dd ? ;GLLight*
211
	ambient_light_model V4
212
	local_light_model dd ? ;int
213
	lighting_enabled dd ? ;int
214
	light_model_two_side dd ? ;int
215
 
216
	; materials
217
	materials rb sizeof.GLMaterial * 2 ;GLMaterial[2]
218
	color_material_enabled dd ? ;int
219
	current_color_material_mode dd ? ;int
220
	current_color_material_type dd ? ;int
221
 
222
	; textures
223
	current_texture dd ? ;GLTexture*
224
	texture_2d_enabled dd ? ;int
225
 
226
	; shared state
227
	shared_state GLSharedState
228
 
229
	; current list
230
	current_op_buffer dd ? ;GLParamBuffer*
231
	current_op_buffer_index dd ? ;int
232
	exec_flag dd ? ;int
233
	compile_flag dd ? ;int
234
	print_flag dd ? ;int
235
 
236
	; matrix
237
 
238
	matrix_mode dd ? ;int режим активного вида матрицы (один из 3-х: GL_MODELVIEW, GL_PROJECTION, GL_TEXTURE)
239
	matrix_stack rd 3 ;*M4[3] указатель на начало массива матриц
240
	matrix_stack_ptr rd 3 ;*M4[3] указатель на активную матрицу из массива
241
	matrix_stack_depth_max rd 3 ;int[3] максимальное число матриц в массивах matrix_stack
242
 
243
	matrix_model_view_inv M4
244
	matrix_model_projection M4
245
	matrix_model_projection_updated dd ? ;int
246
	matrix_model_projection_no_w_transform dd ? ;int
247
	apply_texture_matrix dd ? ;int
248
 
249
	; viewport
250
	viewport GLViewport
251
 
252
	; current state
253
	polygon_mode_back dd ? ;int
254
	polygon_mode_front dd ? ;int
255
 
256
	current_front_face dd ? ;int
257
	current_shade_model dd ? ;int
258
	current_cull_face dd ? ;int
259
	cull_face_enabled dd ? ;int
260
	normalize_enabled dd ? ;int
261
	draw_triangle_front dd ? ;gl_draw_triangle_func
262
	draw_triangle_back  dd ? ;gl_draw_triangle_func
263
 
264
	; selection
265
	render_mode dd ? ;int
266
	select_buffer dd ? ;unsigned int*
267
	select_size dd ? ;int
268
	select_ptr dd ? ;unsigned int*
269
	select_hit dd ? ;unsigned int*
270
	select_overflow dd ? ;int
271
	select_hits dd ? ;int
272
 
273
	; names
274
	name_stack rd MAX_NAME_STACK_DEPTH ;unsigned int[MAX_NAME_STACK_DEPTH]
275
	name_stack_size dd ? ;int
276
 
277
	; clear
278
	clear_depth dd ? ;float
279
	clear_color V4
280
 
281
	; current vertex state
282
	current_color V4
283
	longcurrent_color rd 3 ;unsigned int[3] ;precomputed integer color
284
	current_normal V4
285
	current_tex_coord V4
286
	current_edge_flag dd ? ;int
287
 
288
	; glBegin / glEnd
289
	in_begin dd ? ;int
290
	begin_type dd ? ;int
291
	vertex_n dd ? ;int
292
	vertex_cnt dd ? ;int
293
	vertex_max dd ? ;int
294
	vertex dd ? ;GLVertex*
295
 
296
	; opengl 1.1 arrays
297
	vertex_array dd ? ;float*
298
	vertex_array_size dd ? ;int
299
	vertex_array_stride dd ? ;int
300
	normal_array dd ? ;float*
301
	normal_array_stride dd ? ;int
302
	color_array dd ? ;float*
303
	color_array_size dd ? ;int
304
	color_array_stride dd ? ;int
305
	texcoord_array dd ? ;float*
306
	texcoord_array_size dd ? ;int
307
	texcoord_array_stride dd ? ;int
308
	client_states dd ? ;int
309
 
310
	; opengl 1.1 polygon offset
311
	offset_factor dd ? ;float
312
	offset_units dd ? ;float
313
	offset_states dd ? ;int
314
 
315
	; specular buffer. could probably be shared between contexts,
316
	; but that wouldn't be 100% thread safe
317
	specbuf_first dd ? ;GLSpecBuf*
318
	specbuf_used_counter dd ? ;int
319
	specbuf_num_buffers dd ? ;int
320
 
321
	; opaque structure for user's use
322
	opaque dd ? ;void*
323
	; resize viewport function
324
	gl_resize_viewport dd ? ;(struct GLContext *c,int *xsize,int *ysize)
325
 
326
	; depth test
327
	depth_test dd ? ;int
328
ends
329
 
330
offs_cont_s0 equ (4 + sizeof.GLLight * MAX_LIGHTS)
331
offs_cont_s1 equ (32 + offs_cont_s0 + sizeof.GLMaterial * 2)
332
offs_cont_s2 equ (228 + offs_cont_s1 + sizeof.GLViewport)
333
offs_cont_s3 equ (64 + offs_cont_s2 + MAX_NAME_STACK_DEPTH * 4)
334
 
335
offs_cont_zb	      equ 0 ;ZBuffer*
336
offs_cont_lights      equ 4 ;GLLight[MAX_LIGHTS]
337
offs_cont_first_light equ offs_cont_s0 ;GLLight*
338
offs_cont_ambient_light_model  equ 4+offs_cont_s0 ;V4
339
offs_cont_local_light_model    equ 20+offs_cont_s0 ;int
340
offs_cont_lighting_enabled     equ 24+offs_cont_s0 ;int
341
offs_cont_light_model_two_side	equ 28+offs_cont_s0 ;int
342
offs_cont_materials		 equ 32+offs_cont_s0 ;GLMaterial[2]
343
offs_cont_color_material_enabled  equ offs_cont_s1 ;int
344
offs_cont_current_color_material_mode equ 4+offs_cont_s1 ;int
345
offs_cont_current_color_material_type equ 8+offs_cont_s1 ;int
346
offs_cont_current_texture	  equ 12+offs_cont_s1 ;GLTexture*
347
offs_cont_texture_2d_enabled	  equ 16+offs_cont_s1 ;int
348
offs_cont_shared_state		  equ 20+offs_cont_s1 ;GLSharedState
349
offs_cont_current_op_buffer	  equ 28+offs_cont_s1 ;GLParamBuffer*
350
offs_cont_current_op_buffer_index equ 32+offs_cont_s1 ;int
351
offs_cont_exec_flag		  equ 36+offs_cont_s1 ;int
352
offs_cont_compile_flag		  equ 40+offs_cont_s1 ;int
353
offs_cont_print_flag		  equ 44+offs_cont_s1 ;int
354
offs_cont_matrix_mode		  equ 48+offs_cont_s1 ;int
355
offs_cont_matrix_stack		  equ 52+offs_cont_s1 ;*M4[3]
356
offs_cont_matrix_stack_ptr	  equ 64+offs_cont_s1 ;*M4[3]
357
offs_cont_matrix_stack_depth_max  equ 76+offs_cont_s1 ;int[3]
358
offs_cont_matrix_model_view_inv   equ 88+offs_cont_s1 ;M4
359
offs_cont_matrix_model_projection equ 152+offs_cont_s1 ;M4
360
offs_cont_matrix_model_projection_updated equ 216+offs_cont_s1 ;int
361
offs_cont_matrix_model_projection_no_w_transform equ 220+offs_cont_s1 ;int
362
offs_cont_apply_texture_matrix	  equ 224+offs_cont_s1 ;int
363
offs_cont_viewport		 equ 228+offs_cont_s1 ;GLViewport
364
offs_cont_polygon_mode_back	equ offs_cont_s2 ;int
365
offs_cont_polygon_mode_front   equ 4+offs_cont_s2 ;int
366
offs_cont_current_front_face   equ 8+offs_cont_s2 ;int
367
offs_cont_current_shade_model  equ 12+offs_cont_s2 ;int
368
offs_cont_current_cull_face    equ 16+offs_cont_s2 ;int
369
offs_cont_cull_face_enabled    equ 20+offs_cont_s2 ;int
370
offs_cont_normalize_enabled    equ 24+offs_cont_s2 ;int
371
offs_cont_draw_triangle_front  equ 28+offs_cont_s2 ;gl_draw_triangle_func
372
offs_cont_draw_triangle_back   equ 32+offs_cont_s2 ;gl_draw_triangle_func
373
offs_cont_render_mode	       equ 36+offs_cont_s2 ;int
374
offs_cont_select_buffer        equ 40+offs_cont_s2 ;unsigned int*
375
offs_cont_select_size	       equ 44+offs_cont_s2 ;int
376
offs_cont_select_ptr	       equ 48+offs_cont_s2 ;unsigned int*
377
offs_cont_select_hit	       equ 52+offs_cont_s2 ;unsigned int*
378
offs_cont_select_overflow      equ 56+offs_cont_s2 ;int
379
offs_cont_select_hits	       equ 60+offs_cont_s2 ;int
380
offs_cont_name_stack	       equ 64+offs_cont_s2 ;unsigned int[MAX_NAME_STACK_DEPTH]
381
offs_cont_name_stack_size     equ offs_cont_s3 ;int
382
offs_cont_clear_depth	     equ 4+offs_cont_s3 ;float
383
offs_cont_clear_color	    equ 8+offs_cont_s3 ;V4
384
offs_cont_current_color     equ 24+offs_cont_s3 ;V4
385
offs_cont_longcurrent_color equ 40+offs_cont_s3 ;unsigned int[3]
386
offs_cont_current_normal    equ 52+offs_cont_s3 ;V4
387
offs_cont_current_tex_coord equ 68+offs_cont_s3 ;V4
388
offs_cont_current_edge_flag equ 84+offs_cont_s3 ;int
389
offs_cont_in_begin	    equ 88+offs_cont_s3 ;int
390
offs_cont_begin_type	    equ 92+offs_cont_s3 ;int
391
offs_cont_vertex_n	    equ 96+offs_cont_s3 ;int
392
offs_cont_vertex_cnt	    equ 100+offs_cont_s3 ;int
393
offs_cont_vertex_max	    equ 104+offs_cont_s3 ;int
394
offs_cont_vertex	    equ 108+offs_cont_s3 ;GLVertex*
395
offs_cont_vertex_array	    equ 112+offs_cont_s3 ;float*
396
offs_cont_vertex_array_size  equ 116+offs_cont_s3 ;int
397
offs_cont_vertex_array_stride equ 120+offs_cont_s3 ;int
398
offs_cont_normal_array	      equ 124+offs_cont_s3 ;float*
399
offs_cont_normal_array_stride equ 128+offs_cont_s3 ;int
400
offs_cont_color_array	      equ 132+offs_cont_s3 ;float*
401
offs_cont_color_array_size    equ 136+offs_cont_s3 ;int
402
offs_cont_color_array_stride  equ 140+offs_cont_s3 ;int
403
offs_cont_texcoord_array      equ 144+offs_cont_s3 ;float*
404
offs_cont_texcoord_array_size  equ 148+offs_cont_s3 ;int
405
offs_cont_texcoord_array_stride equ 152+offs_cont_s3 ;int
406
offs_cont_client_states        equ 156+offs_cont_s3 ;int
407
offs_cont_offset_factor        equ 160+offs_cont_s3 ;float
408
offs_cont_offset_units	       equ 164+offs_cont_s3 ;float
409
offs_cont_offset_states        equ 168+offs_cont_s3 ;int
410
offs_cont_specbuf_first        equ 172+offs_cont_s3 ;GLSpecBuf*
411
offs_cont_specbuf_used_counter equ 176+offs_cont_s3 ;int
412
offs_cont_specbuf_num_buffers  equ 180+offs_cont_s3 ;int
413
offs_cont_opaque	           equ 184+offs_cont_s3 ;void*
414
offs_cont_gl_resize_viewport   equ 188+offs_cont_s3 ;(struct GLContext *c,int *xsize,int *ysize)
415
offs_cont_depth_test	       equ 192+offs_cont_s3 ;int
416
 
417
align 16
418
gl_ctx dd ? ;extern GLContext*
419
 
420
align 16
421
proc gl_get_context
422
	mov eax,[gl_ctx]
423
	ret
424
endp
425
 
426
; this clip epsilon is needed to avoid some rounding errors after
427
; several clipping stages
428
 
429
CLIP_EPSILON dd 1.0e-5
430
 
431
align 4
432
proc gl_clipcode uses ebx, x:dword, y:dword, z:dword, w1:dword
433
	xor ebx,ebx
434
 
435
	fld1
436
	fadd dword[CLIP_EPSILON]
437
	fmul dword[w1]
438
 
439
	fcom dword[x]
440
	fstsw ax
441
	sahf
442
	ja @f
443
		or ebx,2
444
	@@:
445
	fcom dword[y]
446
	fstsw ax
447
	sahf
448
	ja @f
449
		or ebx,8
450
	@@:
451
	fcom dword[z]
452
	fstsw ax
453
	sahf
454
	ja @f
455
		or ebx,32
456
	@@:
457
 
458
	fchs
459
	fcom dword[x]
460
	fstsw ax
461
	sahf
462
	jbe @f
463
		or ebx,1
464
	@@:
465
	fcom dword[y]
466
	fstsw ax
467
	sahf
468
	jbe @f
469
		or ebx,4
470
	@@:
471
	fcom dword[z]
472
	fstsw ax
473
	sahf
474
	jbe @f
475
		or ebx,16
476
	@@:
477
 
5208 IgorA 478
	ffree st0
479
	fincstp
480
 
5153 IgorA 481
	mov eax,ebx
482
	ret
483
endp
484
 
485
;input:
486
; rf,gf,bf - значения float
487
; ri,gi,bi - адреса куда будут записаны rf,gf,bf преобразованые в int
488
align 4
489
proc RGBFtoRGBI uses eax, rf:dword,gf:dword,bf:dword, ri:dword,gi:dword,bi:dword
490
locals
491
	s dd ?
492
endl
493
	mov dword[s],(ZB_POINT_RED_MAX - ZB_POINT_RED_MIN)
494
	fild dword[s]
495
	fmul dword[rf]
496
	mov eax,[ri]
497
	fistp dword[eax]
498
	add dword[eax],ZB_POINT_RED_MIN
499
 
500
	mov dword[s],(ZB_POINT_GREEN_MAX - ZB_POINT_GREEN_MIN)
501
	fild dword[s]
502
	fmul dword[gf]
503
	mov eax,[gi]
504
	fistp dword[eax]
505
	add dword[eax],ZB_POINT_GREEN_MIN
506
 
507
	;bi = (unsigned int) (bf * (ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN) + ZB_POINT_BLUE_MIN);
508
	mov dword[s],(ZB_POINT_BLUE_MAX - ZB_POINT_BLUE_MIN)
509
	fild dword[s]
510
	fmul dword[bf]
511
	mov eax,[bi]
512
	fistp dword[eax]
513
	add dword[eax],ZB_POINT_BLUE_MIN
514
	ret
515
endp