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Rev | Author | Line No. | Line |
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1901 | serge | 1 | /* |
2 | * This file is automatically generated from the Mesa internal type |
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3 | * definitions. Do not edit directly. |
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4 | */ |
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5 | |||
6 | #ifndef __ASM_TYPES_H__ |
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7 | #define __ASM_TYPES_H__ |
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8 | |||
9 | |||
10 | |||
11 | /* ============================================================= |
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12 | * Offsets for struct gl_context |
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13 | */ |
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14 | |||
15 | #define CTX_DRIVER_CTX 880 |
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16 | |||
1902 | serge | 17 | #define CTX_LIGHT_ENABLED 39612 |
18 | #define CTX_LIGHT_SHADE_MODEL 39616 |
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19 | #define CTX_LIGHT_COLOR_MAT_FACE 39624 |
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20 | #define CTX_LIGHT_COLOR_MAT_MODE 39628 |
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21 | #define CTX_LIGHT_COLOR_MAT_MASK 39632 |
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22 | #define CTX_LIGHT_COLOR_MAT_ENABLED 39636 |
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23 | #define CTX_LIGHT_ENABLED_LIST 39644 |
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24 | #define CTX_LIGHT_NEED_VERTS 44005 |
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25 | #define CTX_LIGHT_FLAGS 44008 |
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26 | #define CTX_LIGHT_BASE_COLOR 44012 |
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1901 | serge | 27 | |
28 | |||
29 | /* ============================================================= |
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30 | * Offsets for struct vertex_buffer |
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31 | */ |
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32 | |||
33 | #define VB_SIZE 0 |
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34 | #define VB_COUNT 4 |
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35 | |||
36 | #define VB_ELTS 8 |
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37 | #define VB_OBJ_PTR 60 |
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38 | #define VB_EYE_PTR 12 |
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39 | #define VB_CLIP_PTR 16 |
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40 | #define VB_PROJ_CLIP_PTR 20 |
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41 | #define VB_CLIP_OR_MASK 24 |
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42 | #define VB_CLIP_MASK 28 |
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43 | #define VB_NORMAL_PTR 68 |
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44 | #define VB_EDGE_FLAG 36 |
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45 | #define VB_TEX0_COORD_PTR 92 |
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46 | #define VB_TEX1_COORD_PTR 96 |
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47 | #define VB_TEX2_COORD_PTR 100 |
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48 | #define VB_TEX3_COORD_PTR 104 |
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49 | #define VB_INDEX_PTR 84 |
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50 | #define VB_COLOR_PTR 72 |
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51 | #define VB_SECONDARY_COLOR_PTR 76 |
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52 | #define VB_FOG_COORD_PTR 80 |
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53 | #define VB_PRIMITIVE 52 |
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54 | |||
55 | |||
56 | /* |
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57 | * Flags for struct vertex_buffer |
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58 | */ |
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59 | |||
60 | #define VERT_BIT_OBJ 0x1 |
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61 | #define VERT_BIT_NORM 0x4 |
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62 | #define VERT_BIT_RGBA 0x8 |
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63 | #define VERT_BIT_SPEC_RGB 0x10 |
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64 | #define VERT_BIT_FOG_COORD 0x20 |
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65 | #define VERT_BIT_TEX0 0x100 |
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66 | #define VERT_BIT_TEX1 0x200 |
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67 | #define VERT_BIT_TEX2 0x400 |
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68 | #define VERT_BIT_TEX3 0x800 |
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69 | |||
70 | |||
71 | /* ============================================================= |
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72 | * Offsets for GLvector4f |
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73 | */ |
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74 | |||
75 | #define V4F_DATA 0 |
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76 | #define V4F_START 4 |
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77 | #define V4F_COUNT 8 |
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78 | #define V4F_STRIDE 12 |
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79 | #define V4F_SIZE 16 |
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80 | #define V4F_FLAGS 20 |
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81 | |||
82 | /* |
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83 | * Flags for GLvector4f |
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84 | */ |
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85 | |||
86 | #define VEC_MALLOC 0x10 |
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87 | #define VEC_NOT_WRITEABLE 0x40 |
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88 | #define VEC_BAD_STRIDE 0x100 |
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89 | |||
90 | #define VEC_SIZE_1 0x1 |
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91 | #define VEC_SIZE_2 0x3 |
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92 | #define VEC_SIZE_3 0x7 |
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93 | #define VEC_SIZE_4 0xf |
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94 | |||
95 | |||
96 | /* ============================================================= |
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97 | * Offsets for GLmatrix |
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98 | */ |
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99 | |||
100 | #define MATRIX_DATA 0 |
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101 | #define MATRIX_INV 4 |
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102 | #define MATRIX_FLAGS 8 |
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103 | #define MATRIX_TYPE 12 |
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104 | |||
105 | |||
106 | /* ============================================================= |
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107 | * Offsets for struct gl_light |
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108 | */ |
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109 | |||
110 | #define LIGHT_NEXT 0 |
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111 | #define LIGHT_PREV 4 |
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112 | |||
113 | #define LIGHT_AMBIENT 8 |
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114 | #define LIGHT_DIFFUSE 24 |
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115 | #define LIGHT_SPECULAR 40 |
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116 | #define LIGHT_EYE_POSITION 56 |
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117 | #define LIGHT_SPOT_DIRECTION 72 |
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118 | #define LIGHT_SPOT_EXPONENT 88 |
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119 | #define LIGHT_SPOT_CUTOFF 92 |
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120 | #define LIGHT_COS_CUTOFF 100 |
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121 | #define LIGHT_CONST_ATTEN 104 |
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122 | #define LIGHT_LINEAR_ATTEN 108 |
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123 | #define LIGHT_QUADRATIC_ATTEN 112 |
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124 | #define LIGHT_ENABLED 116 |
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125 | |||
126 | #define LIGHT_FLAGS 120 |
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127 | |||
128 | #define LIGHT_POSITION 124 |
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129 | #define LIGHT_VP_INF_NORM 140 |
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130 | #define LIGHT_H_INF_NORM 152 |
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131 | #define LIGHT_NORM_DIRECTION 164 |
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132 | #define LIGHT_VP_INF_SPOT_ATTEN 180 |
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133 | |||
134 | #define LIGHT_SPOT_EXP_TABLE 184 |
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135 | #define LIGHT_MAT_AMBIENT 4280 |
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136 | #define LIGHT_MAT_DIFFUSE 4304 |
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137 | #define LIGHT_MAT_SPECULAR 4328 |
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138 | |||
139 | #define SIZEOF_GL_LIGHT 4360 |
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140 | |||
141 | /* |
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142 | * Flags for struct gl_light |
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143 | */ |
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144 | |||
145 | #define LIGHT_SPOT 0x1 |
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146 | #define LIGHT_LOCAL_VIEWER 0x2 |
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147 | #define LIGHT_POSITIONAL 0x4 |
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148 | |||
149 | #define LIGHT_NEED_VERTICES 0x6 |
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150 | |||
151 | |||
152 | /* ============================================================= |
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153 | * Offsets for struct gl_lightmodel |
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154 | */ |
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155 | |||
156 | #define LIGHT_MODEL_AMBIENT 0 |
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157 | #define LIGHT_MODEL_LOCAL_VIEWER 16 |
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158 | #define LIGHT_MODEL_TWO_SIDE 17 |
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159 | #define LIGHT_MODEL_COLOR_CONTROL 20 |
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160 | |||
161 | |||
162 | #endif /* __ASM_TYPES_H__ */ |