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1901 serge 1
 
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 * Mesa 3-D graphics library
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 * Version:  6.5
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 *
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 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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 * - maximum number of vertices in buffer
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 * - maximum number of elements (maybe zero)
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 *
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 * The maximums may vary with opengl state (eg if a larger hardware
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 * vertex is required in this state, the maximum number of vertices
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 * may be smaller than in another state).
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 *
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 * We want buffer splitting to be a convenience function for the code
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 * actually drawing the primitives rather than a system-wide maximum,
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 * otherwise it is hard to avoid pessimism.
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 *
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 * For instance, if a driver has no hardware limits on vertex buffer
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 * dimensions, it would not ordinarily want to split vbos.  But if
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 * there is an unexpected fallback, eg memory manager fails to upload
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 * textures, it will want to pass the drawing commands onto swtnl,
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 * which does have limitations.  A convenience function allows swtnl
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 * to split the drawing and vbos internally without imposing its
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 * limitations on drivers which want to use it as a fallback path.
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 */
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "main/macros.h"
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#include "vbo.h"
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 * otherwise.
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 */
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GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
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{
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   switch (mode) {
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   case GL_POINTS:
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      *first = 1;
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      *incr = 1;
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      return GL_TRUE;
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   case GL_LINES:
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      *first = 2;
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      *incr = 2;
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      return GL_TRUE;
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   case GL_LINE_STRIP:
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      *first = 2;
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      *incr = 1;
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      return GL_TRUE;
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   case GL_TRIANGLES:
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      *first = 3;
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      *incr = 3;
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      return GL_TRUE;
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   case GL_TRIANGLE_STRIP:
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      *first = 3;
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      *incr = 1;
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      return GL_TRUE;
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   case GL_QUADS:
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      *first = 4;
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      *incr = 4;
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      return GL_TRUE;
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   case GL_QUAD_STRIP:
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      *first = 4;
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      *incr = 2;
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      return GL_TRUE;
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   default:
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      *first = 0;
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      *incr = 1;		/* so that count % incr works */
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      return GL_FALSE;
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   }
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}
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		      const struct gl_client_array *arrays[],
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		      const struct _mesa_prim *prim,
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		      GLuint nr_prims,
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		      const struct _mesa_index_buffer *ib,
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		      GLuint min_index,
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		      GLuint max_index,
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		      vbo_draw_func draw,
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		      const struct split_limits *limits )
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{
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   GLint max_basevertex = prim->basevertex;
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   GLuint i;
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      max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
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      if (limits->max_indices == 0) {
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	 /* Could traverse the indices, re-emitting vertices in turn.
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	  * But it's hard to see why this case would be needed - for
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	  * software tnl, it is better to convert to non-indexed
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	  * rendering after transformation is complete, as is done in
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	  * the t_dd_rendertmp.h templates.  Are there any devices
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	  * with hardware tnl that cannot do indexed rendering?
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	  *
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	  * For now, this path is disabled.
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	  */
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	 assert(0);
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      }
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      else if (max_index - min_index >= limits->max_verts) {
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	 /* The vertex buffers are too large for hardware (or the
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	  * swtnl module).  Traverse the indices, re-emitting vertices
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	  * in turn.  Use a vertex cache to preserve some of the
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	  * sharing from the original index list.
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	  */
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	 vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
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			draw, limits );
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      }
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      else if (ib->count > limits->max_indices) {
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	 /* The index buffer is too large for hardware.  Try to split
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	  * on whole-primitive boundaries, otherwise try to split the
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	  * individual primitives.
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	  */
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	 vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
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			   min_index, max_index, draw, limits );
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      }
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      else {
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	 /* Why were we called? */
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	 assert(0);
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      }
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   }
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   else {
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      if (max_index - min_index >= limits->max_verts) {
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	 /* The vertex buffer is too large for hardware (or the swtnl
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	  * module).  Try to split on whole-primitive boundaries,
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	  * otherwise try to split the individual primitives.
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	  */
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	 vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
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			   min_index, max_index, draw, limits );
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      }
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      else {
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	 /* Why were we called? */
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	 assert(0);
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      }
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   }
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}
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