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1901 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | #include "main/context.h" |
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29 | #include "main/glheader.h" |
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30 | #include "main/enums.h" |
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31 | #include "main/imports.h" |
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32 | #include "main/mtypes.h" |
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33 | #include "main/dispatch.h" |
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34 | #include "glapi/glapi.h" |
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35 | |||
36 | #include "vbo_context.h" |
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37 | |||
38 | |||
39 | #if FEATURE_dlist |
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40 | |||
41 | |||
42 | typedef void (*attr_func)( struct gl_context *ctx, GLint target, const GLfloat * ); |
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43 | |||
44 | |||
45 | /* This file makes heavy use of the aliasing of NV vertex attributes |
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46 | * with the legacy attributes, and also with ARB and Material |
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47 | * attributes as currently implemented. |
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48 | */ |
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49 | static void VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
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50 | { |
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51 | CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); |
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52 | } |
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53 | |||
54 | static void VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
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55 | { |
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56 | CALL_VertexAttrib2fvNV(ctx->Exec, (target, v)); |
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57 | } |
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58 | |||
59 | static void VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
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60 | { |
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61 | CALL_VertexAttrib3fvNV(ctx->Exec, (target, v)); |
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62 | } |
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63 | |||
64 | static void VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v) |
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65 | { |
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66 | CALL_VertexAttrib4fvNV(ctx->Exec, (target, v)); |
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67 | } |
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68 | |||
69 | static attr_func vert_attrfunc[4] = { |
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70 | VertexAttrib1fvNV, |
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71 | VertexAttrib2fvNV, |
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72 | VertexAttrib3fvNV, |
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73 | VertexAttrib4fvNV |
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74 | }; |
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75 | |||
76 | struct loopback_attr { |
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77 | GLint target; |
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78 | GLint sz; |
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79 | attr_func func; |
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80 | }; |
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81 | |||
82 | /* Don't emit ends and begins on wrapped primitives. Don't replay |
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83 | * wrapped vertices. If we get here, it's probably because the |
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84 | * precalculated wrapping is wrong. |
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85 | */ |
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86 | static void loopback_prim( struct gl_context *ctx, |
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87 | const GLfloat *buffer, |
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88 | const struct _mesa_prim *prim, |
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89 | GLuint wrap_count, |
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90 | GLuint vertex_size, |
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91 | const struct loopback_attr *la, GLuint nr ) |
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92 | { |
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93 | GLint start = prim->start; |
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94 | GLint end = start + prim->count; |
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95 | const GLfloat *data; |
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96 | GLint j; |
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97 | GLuint k; |
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98 | |||
99 | if (0) |
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100 | printf("loopback prim %s(%s,%s) verts %d..%d\n", |
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101 | _mesa_lookup_prim_by_nr(prim->mode), |
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102 | prim->begin ? "begin" : "..", |
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103 | prim->end ? "end" : "..", |
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104 | start, |
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105 | end); |
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106 | |||
107 | if (prim->begin) { |
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108 | CALL_Begin(GET_DISPATCH(), ( prim->mode )); |
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109 | } |
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110 | else { |
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111 | assert(start == 0); |
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112 | start += wrap_count; |
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113 | } |
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114 | |||
115 | data = buffer + start * vertex_size; |
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116 | |||
117 | for (j = start ; j < end ; j++) { |
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118 | const GLfloat *tmp = data + la[0].sz; |
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119 | |||
120 | for (k = 1 ; k < nr ; k++) { |
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121 | la[k].func( ctx, la[k].target, tmp ); |
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122 | tmp += la[k].sz; |
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123 | } |
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124 | |||
125 | /* Fire the vertex |
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126 | */ |
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127 | la[0].func( ctx, VBO_ATTRIB_POS, data ); |
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128 | data = tmp; |
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129 | } |
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130 | |||
131 | if (prim->end) { |
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132 | CALL_End(GET_DISPATCH(), ()); |
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133 | } |
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134 | } |
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135 | |||
136 | /* Primitives generated by DrawArrays/DrawElements/Rectf may be |
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137 | * caught here. If there is no primitive in progress, execute them |
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138 | * normally, otherwise need to track and discard the generated |
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139 | * primitives. |
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140 | */ |
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141 | static void loopback_weak_prim( struct gl_context *ctx, |
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142 | const struct _mesa_prim *prim ) |
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143 | { |
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144 | /* Use the prim_weak flag to ensure that if this primitive |
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145 | * wraps, we don't mistake future vertex_lists for part of the |
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146 | * surrounding primitive. |
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147 | * |
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148 | * While this flag is set, we are simply disposing of data |
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149 | * generated by an operation now known to be a noop. |
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150 | */ |
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151 | if (prim->begin) |
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152 | ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK; |
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153 | if (prim->end) |
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154 | ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK; |
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155 | } |
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156 | |||
157 | |||
158 | void vbo_loopback_vertex_list( struct gl_context *ctx, |
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159 | const GLfloat *buffer, |
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160 | const GLubyte *attrsz, |
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161 | const struct _mesa_prim *prim, |
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162 | GLuint prim_count, |
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163 | GLuint wrap_count, |
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164 | GLuint vertex_size) |
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165 | { |
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166 | struct loopback_attr la[VBO_ATTRIB_MAX]; |
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167 | GLuint i, nr = 0; |
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168 | |||
169 | /* All Legacy, NV, ARB and Material attributes are routed through |
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170 | * the NV attributes entrypoints: |
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171 | */ |
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172 | for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { |
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173 | if (attrsz[i]) { |
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174 | la[nr].target = i; |
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175 | la[nr].sz = attrsz[i]; |
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176 | la[nr].func = vert_attrfunc[attrsz[i]-1]; |
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177 | nr++; |
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178 | } |
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179 | } |
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180 | |||
181 | for (i = 0 ; i < prim_count ; i++) { |
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182 | if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && |
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183 | (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) |
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184 | { |
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185 | loopback_weak_prim( ctx, &prim[i] ); |
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186 | } |
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187 | else |
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188 | { |
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189 | loopback_prim( ctx, buffer, &prim[i], wrap_count, vertex_size, la, nr ); |
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190 | } |
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191 | } |
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192 | } |
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193 | |||
194 | |||
195 | #endif /* FEATURE_dlist */>>>> |