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1901 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * Copyright 2009 VMware, Inc. |
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5 | * All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the |
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9 | * "Software"), to deal in the Software without restriction, including |
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10 | * without limitation the rights to use, copy, modify, merge, publish, |
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11 | * distribute, sub license, and/or sell copies of the Software, and to |
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12 | * permit persons to whom the Software is furnished to do so, subject to |
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13 | * the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice (including the |
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16 | * next paragraph) shall be included in all copies or substantial portions |
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17 | * of the Software. |
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18 | * |
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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21 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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22 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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23 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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24 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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25 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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26 | * |
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27 | **************************************************************************/ |
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28 | |||
29 | #include "main/glheader.h" |
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30 | #include "main/context.h" |
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31 | #include "main/state.h" |
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32 | #include "main/api_validate.h" |
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33 | #include "main/varray.h" |
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34 | #include "main/bufferobj.h" |
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35 | #include "main/enums.h" |
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36 | #include "main/macros.h" |
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37 | |||
38 | #include "vbo_context.h" |
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39 | |||
40 | |||
41 | /** |
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42 | * Compute min and max elements by scanning the index buffer for |
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43 | * glDraw[Range]Elements() calls. |
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44 | * If primitive restart is enabled, we need to ignore restart |
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45 | * indexes when computing min/max. |
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46 | */ |
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47 | void |
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48 | vbo_get_minmax_index(struct gl_context *ctx, |
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49 | const struct _mesa_prim *prim, |
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50 | const struct _mesa_index_buffer *ib, |
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51 | GLuint *min_index, GLuint *max_index) |
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52 | { |
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53 | const GLboolean restart = ctx->Array.PrimitiveRestart; |
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54 | const GLuint restartIndex = ctx->Array.RestartIndex; |
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55 | const GLuint count = prim->count; |
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56 | const void *indices; |
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57 | GLuint i; |
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58 | |||
59 | if (_mesa_is_bufferobj(ib->obj)) { |
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60 | const GLvoid *map = |
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61 | ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, |
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62 | GL_READ_ONLY, ib->obj); |
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63 | indices = ADD_POINTERS(map, ib->ptr); |
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64 | } else { |
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65 | indices = ib->ptr; |
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66 | } |
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67 | |||
68 | switch (ib->type) { |
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69 | case GL_UNSIGNED_INT: { |
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70 | const GLuint *ui_indices = (const GLuint *)indices; |
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71 | GLuint max_ui = 0; |
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72 | GLuint min_ui = ~0U; |
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73 | if (restart) { |
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74 | for (i = 0; i < count; i++) { |
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75 | if (ui_indices[i] != restartIndex) { |
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76 | if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; |
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77 | if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; |
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78 | } |
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79 | } |
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80 | } |
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81 | else { |
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82 | for (i = 0; i < count; i++) { |
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83 | if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; |
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84 | if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; |
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85 | } |
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86 | } |
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87 | *min_index = min_ui; |
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88 | *max_index = max_ui; |
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89 | break; |
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90 | } |
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91 | case GL_UNSIGNED_SHORT: { |
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92 | const GLushort *us_indices = (const GLushort *)indices; |
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93 | GLuint max_us = 0; |
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94 | GLuint min_us = ~0U; |
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95 | if (restart) { |
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96 | for (i = 0; i < count; i++) { |
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97 | if (us_indices[i] != restartIndex) { |
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98 | if (us_indices[i] > max_us) max_us = us_indices[i]; |
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99 | if (us_indices[i] < min_us) min_us = us_indices[i]; |
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100 | } |
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101 | } |
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102 | } |
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103 | else { |
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104 | for (i = 0; i < count; i++) { |
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105 | if (us_indices[i] > max_us) max_us = us_indices[i]; |
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106 | if (us_indices[i] < min_us) min_us = us_indices[i]; |
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107 | } |
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108 | } |
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109 | *min_index = min_us; |
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110 | *max_index = max_us; |
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111 | break; |
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112 | } |
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113 | case GL_UNSIGNED_BYTE: { |
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114 | const GLubyte *ub_indices = (const GLubyte *)indices; |
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115 | GLuint max_ub = 0; |
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116 | GLuint min_ub = ~0U; |
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117 | if (restart) { |
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118 | for (i = 0; i < count; i++) { |
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119 | if (ub_indices[i] != restartIndex) { |
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120 | if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; |
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121 | if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; |
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122 | } |
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123 | } |
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124 | } |
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125 | else { |
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126 | for (i = 0; i < count; i++) { |
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127 | if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; |
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128 | if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; |
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129 | } |
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130 | } |
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131 | *min_index = min_ub; |
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132 | *max_index = max_ub; |
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133 | break; |
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134 | } |
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135 | default: |
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136 | assert(0); |
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137 | break; |
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138 | } |
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139 | |||
140 | if (_mesa_is_bufferobj(ib->obj)) { |
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141 | ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj); |
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142 | } |
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143 | } |
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144 | |||
145 | |||
146 | /** |
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147 | * Check that element 'j' of the array has reasonable data. |
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148 | * Map VBO if needed. |
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149 | * For debugging purposes; not normally used. |
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150 | */ |
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151 | static void |
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152 | check_array_data(struct gl_context *ctx, struct gl_client_array *array, |
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153 | GLuint attrib, GLuint j) |
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154 | { |
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155 | if (array->Enabled) { |
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156 | const void *data = array->Ptr; |
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157 | if (_mesa_is_bufferobj(array->BufferObj)) { |
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158 | if (!array->BufferObj->Pointer) { |
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159 | /* need to map now */ |
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160 | array->BufferObj->Pointer = |
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161 | ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, |
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162 | GL_READ_ONLY, array->BufferObj); |
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163 | } |
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164 | data = ADD_POINTERS(data, array->BufferObj->Pointer); |
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165 | } |
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166 | switch (array->Type) { |
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167 | case GL_FLOAT: |
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168 | { |
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169 | GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); |
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170 | GLint k; |
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171 | for (k = 0; k < array->Size; k++) { |
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172 | if (IS_INF_OR_NAN(f[k]) || |
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173 | f[k] >= 1.0e20 || f[k] <= -1.0e10) { |
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174 | printf("Bad array data:\n"); |
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175 | printf(" Element[%u].%u = %f\n", j, k, f[k]); |
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176 | printf(" Array %u at %p\n", attrib, (void* ) array); |
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177 | printf(" Type 0x%x, Size %d, Stride %d\n", |
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178 | array->Type, array->Size, array->Stride); |
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179 | printf(" Address/offset %p in Buffer Object %u\n", |
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180 | array->Ptr, array->BufferObj->Name); |
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181 | f[k] = 1.0; /* XXX replace the bad value! */ |
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182 | } |
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183 | /*assert(!IS_INF_OR_NAN(f[k]));*/ |
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184 | } |
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185 | } |
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186 | break; |
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187 | default: |
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188 | ; |
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189 | } |
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190 | } |
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191 | } |
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192 | |||
193 | |||
194 | /** |
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195 | * Unmap the buffer object referenced by given array, if mapped. |
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196 | */ |
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197 | static void |
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198 | unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) |
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199 | { |
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200 | if (array->Enabled && |
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201 | _mesa_is_bufferobj(array->BufferObj) && |
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202 | _mesa_bufferobj_mapped(array->BufferObj)) { |
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203 | ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj); |
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204 | } |
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205 | } |
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206 | |||
207 | |||
208 | /** |
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209 | * Examine the array's data for NaNs, etc. |
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210 | * For debug purposes; not normally used. |
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211 | */ |
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212 | static void |
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213 | check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, |
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214 | const void *elements, GLint basevertex) |
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215 | { |
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216 | struct gl_array_object *arrayObj = ctx->Array.ArrayObj; |
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217 | const void *elemMap; |
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218 | GLint i, k; |
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219 | |||
220 | if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { |
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221 | elemMap = ctx->Driver.MapBuffer(ctx, |
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222 | GL_ELEMENT_ARRAY_BUFFER_ARB, |
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223 | GL_READ_ONLY, |
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224 | ctx->Array.ElementArrayBufferObj); |
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225 | elements = ADD_POINTERS(elements, elemMap); |
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226 | } |
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227 | |||
228 | for (i = 0; i < count; i++) { |
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229 | GLuint j; |
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230 | |||
231 | /* j = element[i] */ |
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232 | switch (elemType) { |
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233 | case GL_UNSIGNED_BYTE: |
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234 | j = ((const GLubyte *) elements)[i]; |
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235 | break; |
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236 | case GL_UNSIGNED_SHORT: |
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237 | j = ((const GLushort *) elements)[i]; |
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238 | break; |
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239 | case GL_UNSIGNED_INT: |
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240 | j = ((const GLuint *) elements)[i]; |
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241 | break; |
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242 | default: |
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243 | assert(0); |
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244 | } |
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245 | |||
246 | /* check element j of each enabled array */ |
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247 | check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); |
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248 | check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); |
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249 | check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); |
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250 | check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); |
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251 | for (k = 0; k < Elements(arrayObj->TexCoord); k++) { |
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252 | check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); |
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253 | } |
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254 | for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { |
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255 | check_array_data(ctx, &arrayObj->VertexAttrib[k], |
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256 | VERT_ATTRIB_GENERIC0 + k, j); |
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257 | } |
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258 | } |
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259 | |||
260 | if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { |
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261 | ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, |
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262 | ctx->Array.ElementArrayBufferObj); |
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263 | } |
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264 | |||
265 | unmap_array_buffer(ctx, &arrayObj->Vertex); |
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266 | unmap_array_buffer(ctx, &arrayObj->Normal); |
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267 | unmap_array_buffer(ctx, &arrayObj->Color); |
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268 | for (k = 0; k < Elements(arrayObj->TexCoord); k++) { |
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269 | unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); |
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270 | } |
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271 | for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { |
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272 | unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); |
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273 | } |
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274 | } |
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275 | |||
276 | |||
277 | /** |
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278 | * Check array data, looking for NaNs, etc. |
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279 | */ |
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280 | static void |
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281 | check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) |
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282 | { |
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283 | /* TO DO */ |
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284 | } |
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285 | |||
286 | |||
287 | /** |
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288 | * Print info/data for glDrawArrays(), for debugging. |
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289 | */ |
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290 | static void |
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291 | print_draw_arrays(struct gl_context *ctx, |
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292 | GLenum mode, GLint start, GLsizei count) |
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293 | { |
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294 | struct vbo_context *vbo = vbo_context(ctx); |
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295 | struct vbo_exec_context *exec = &vbo->exec; |
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296 | int i; |
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297 | |||
298 | printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", |
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299 | mode, start, count); |
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300 | |||
301 | for (i = 0; i < 32; i++) { |
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302 | GLuint bufName = exec->array.inputs[i]->BufferObj->Name; |
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303 | GLint stride = exec->array.inputs[i]->Stride; |
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304 | printf("attr %2d: size %d stride %d enabled %d " |
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305 | "ptr %p Bufobj %u\n", |
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306 | i, |
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307 | exec->array.inputs[i]->Size, |
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308 | stride, |
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309 | /*exec->array.inputs[i]->Enabled,*/ |
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310 | exec->array.legacy_array[i]->Enabled, |
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311 | exec->array.inputs[i]->Ptr, |
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312 | bufName); |
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313 | |||
314 | if (bufName) { |
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315 | struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName); |
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316 | GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, |
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317 | GL_READ_ONLY_ARB, buf); |
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318 | int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; |
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319 | float *f = (float *) (p + offset); |
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320 | int *k = (int *) f; |
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321 | int i; |
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322 | int n = (count * stride) / 4; |
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323 | if (n > 32) |
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324 | n = 32; |
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325 | printf(" Data at offset %d:\n", offset); |
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326 | for (i = 0; i < n; i++) { |
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327 | printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); |
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328 | } |
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329 | ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf); |
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330 | } |
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331 | } |
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332 | } |
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333 | |||
334 | |||
335 | /** |
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336 | * Bind the VBO executor to the current vertex array object prior |
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337 | * to drawing. |
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338 | * |
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339 | * Just translate the arrayobj into a sane layout. |
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340 | */ |
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341 | static void |
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342 | bind_array_obj(struct gl_context *ctx) |
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343 | { |
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344 | struct vbo_context *vbo = vbo_context(ctx); |
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345 | struct vbo_exec_context *exec = &vbo->exec; |
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346 | struct gl_array_object *arrayObj = ctx->Array.ArrayObj; |
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347 | GLuint i; |
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348 | |||
349 | /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array |
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350 | * rather than as individual named arrays. Then this function can |
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351 | * go away. |
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352 | */ |
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353 | exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; |
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354 | exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; |
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355 | exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; |
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356 | exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; |
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357 | exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; |
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358 | exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; |
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359 | exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; |
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360 | if (arrayObj->PointSize.Enabled) { |
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361 | /* this aliases COLOR_INDEX */ |
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362 | exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; |
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363 | } |
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364 | exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; |
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365 | |||
366 | for (i = 0; i < Elements(arrayObj->TexCoord); i++) |
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367 | exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; |
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368 | |||
369 | for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { |
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370 | assert(i < Elements(exec->array.generic_array)); |
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371 | exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; |
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372 | } |
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373 | |||
374 | exec->array.array_obj = arrayObj->Name; |
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375 | } |
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376 | |||
377 | |||
378 | /** |
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379 | * Set the vbo->exec->inputs[] pointers to point to the enabled |
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380 | * vertex arrays. This depends on the current vertex program/shader |
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381 | * being executed because of whether or not generic vertex arrays |
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382 | * alias the conventional vertex arrays. |
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383 | * For arrays that aren't enabled, we set the input[attrib] pointer |
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384 | * to point at a zero-stride current value "array". |
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385 | */ |
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386 | static void |
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387 | recalculate_input_bindings(struct gl_context *ctx) |
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388 | { |
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389 | struct vbo_context *vbo = vbo_context(ctx); |
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390 | struct vbo_exec_context *exec = &vbo->exec; |
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391 | const struct gl_client_array **inputs = &exec->array.inputs[0]; |
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392 | GLbitfield const_inputs = 0x0; |
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393 | GLuint i; |
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394 | |||
395 | exec->array.program_mode = get_program_mode(ctx); |
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396 | exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; |
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397 | |||
398 | switch (exec->array.program_mode) { |
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399 | case VP_NONE: |
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400 | /* When no vertex program is active (or the vertex program is generated |
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401 | * from fixed-function state). We put the material values into the |
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402 | * generic slots. This is the only situation where material values |
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403 | * are available as per-vertex attributes. |
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404 | */ |
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405 | for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { |
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406 | if (exec->array.legacy_array[i]->Enabled) |
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407 | inputs[i] = exec->array.legacy_array[i]; |
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408 | else { |
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409 | inputs[i] = &vbo->legacy_currval[i]; |
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410 | const_inputs |= 1 << i; |
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411 | } |
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412 | } |
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413 | |||
414 | for (i = 0; i < MAT_ATTRIB_MAX; i++) { |
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415 | inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; |
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416 | const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); |
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417 | } |
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418 | |||
419 | /* Could use just about anything, just to fill in the empty |
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420 | * slots: |
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421 | */ |
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422 | for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) { |
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423 | inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; |
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424 | const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); |
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425 | } |
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426 | break; |
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427 | |||
428 | case VP_NV: |
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429 | /* NV_vertex_program - attribute arrays alias and override |
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430 | * conventional, legacy arrays. No materials, and the generic |
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431 | * slots are vacant. |
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432 | */ |
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433 | for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { |
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434 | if (exec->array.generic_array[i]->Enabled) |
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435 | inputs[i] = exec->array.generic_array[i]; |
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436 | else if (exec->array.legacy_array[i]->Enabled) |
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437 | inputs[i] = exec->array.legacy_array[i]; |
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438 | else { |
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439 | inputs[i] = &vbo->legacy_currval[i]; |
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440 | const_inputs |= 1 << i; |
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441 | } |
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442 | } |
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443 | |||
444 | /* Could use just about anything, just to fill in the empty |
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445 | * slots: |
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446 | */ |
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447 | for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { |
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448 | inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; |
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449 | const_inputs |= 1 << i; |
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450 | } |
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451 | break; |
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452 | |||
453 | case VP_ARB: |
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454 | /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] |
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455 | * attribute array aliases and overrides the legacy position array. |
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456 | * |
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457 | * Otherwise, legacy attributes available in the legacy slots, |
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458 | * generic attributes in the generic slots and materials are not |
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459 | * available as per-vertex attributes. |
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460 | */ |
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461 | if (exec->array.generic_array[0]->Enabled) |
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462 | inputs[0] = exec->array.generic_array[0]; |
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463 | else if (exec->array.legacy_array[0]->Enabled) |
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464 | inputs[0] = exec->array.legacy_array[0]; |
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465 | else { |
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466 | inputs[0] = &vbo->legacy_currval[0]; |
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467 | const_inputs |= 1 << 0; |
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468 | } |
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469 | |||
470 | for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { |
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471 | if (exec->array.legacy_array[i]->Enabled) |
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472 | inputs[i] = exec->array.legacy_array[i]; |
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473 | else { |
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474 | inputs[i] = &vbo->legacy_currval[i]; |
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475 | const_inputs |= 1 << i; |
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476 | } |
||
477 | } |
||
478 | |||
479 | for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { |
||
480 | if (exec->array.generic_array[i]->Enabled) |
||
481 | inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; |
||
482 | else { |
||
483 | inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; |
||
484 | const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); |
||
485 | } |
||
486 | |||
487 | } |
||
488 | break; |
||
489 | } |
||
490 | |||
491 | _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); |
||
492 | } |
||
493 | |||
494 | |||
495 | /** |
||
496 | * Examine the enabled vertex arrays to set the exec->array.inputs[] values. |
||
497 | * These will point to the arrays to actually use for drawing. Some will |
||
498 | * be user-provided arrays, other will be zero-stride const-valued arrays. |
||
499 | * Note that this might set the _NEW_ARRAY dirty flag so state validation |
||
500 | * must be done after this call. |
||
501 | */ |
||
502 | static void |
||
503 | bind_arrays(struct gl_context *ctx) |
||
504 | { |
||
505 | bind_array_obj(ctx); |
||
506 | recalculate_input_bindings(ctx); |
||
507 | } |
||
508 | |||
509 | |||
510 | /** |
||
511 | * Helper function called by the other DrawArrays() functions below. |
||
512 | * This is where we handle primitive restart for drawing non-indexed |
||
513 | * arrays. If primitive restart is enabled, it typically means |
||
514 | * splitting one DrawArrays() into two. |
||
515 | */ |
||
516 | static void |
||
517 | vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, |
||
518 | GLsizei count, GLuint numInstances) |
||
519 | { |
||
520 | struct vbo_context *vbo = vbo_context(ctx); |
||
521 | struct vbo_exec_context *exec = &vbo->exec; |
||
522 | struct _mesa_prim prim[2]; |
||
523 | |||
524 | bind_arrays(ctx); |
||
525 | |||
526 | /* Again... because we may have changed the bitmask of per-vertex varying |
||
527 | * attributes. If we regenerate the fixed-function vertex program now |
||
528 | * we may be able to prune down the number of vertex attributes which we |
||
529 | * need in the shader. |
||
530 | */ |
||
531 | if (ctx->NewState) |
||
532 | _mesa_update_state(ctx); |
||
533 | |||
534 | prim[0].begin = 1; |
||
535 | prim[0].end = 1; |
||
536 | prim[0].weak = 0; |
||
537 | prim[0].pad = 0; |
||
538 | prim[0].mode = mode; |
||
539 | prim[0].start = 0; /* filled in below */ |
||
540 | prim[0].count = 0; /* filled in below */ |
||
541 | prim[0].indexed = 0; |
||
542 | prim[0].basevertex = 0; |
||
543 | prim[0].num_instances = numInstances; |
||
544 | |||
545 | /* Implement the primitive restart index */ |
||
546 | if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { |
||
547 | GLuint primCount = 0; |
||
548 | |||
549 | if (ctx->Array.RestartIndex == start) { |
||
550 | /* special case: RestartIndex at beginning */ |
||
551 | if (count > 1) { |
||
552 | prim[0].start = start + 1; |
||
553 | prim[0].count = count - 1; |
||
554 | primCount = 1; |
||
555 | } |
||
556 | } |
||
557 | else if (ctx->Array.RestartIndex == start + count - 1) { |
||
558 | /* special case: RestartIndex at end */ |
||
559 | if (count > 1) { |
||
560 | prim[0].start = start; |
||
561 | prim[0].count = count - 1; |
||
562 | primCount = 1; |
||
563 | } |
||
564 | } |
||
565 | else { |
||
566 | /* general case: RestartIndex in middle, split into two prims */ |
||
567 | prim[0].start = start; |
||
568 | prim[0].count = ctx->Array.RestartIndex - start; |
||
569 | |||
570 | prim[1] = prim[0]; |
||
571 | prim[1].start = ctx->Array.RestartIndex + 1; |
||
572 | prim[1].count = count - prim[1].start; |
||
573 | |||
574 | primCount = 2; |
||
575 | } |
||
576 | |||
577 | if (primCount > 0) { |
||
578 | /* draw one or two prims */ |
||
579 | vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, |
||
580 | GL_TRUE, start, start + count - 1); |
||
581 | } |
||
582 | } |
||
583 | else { |
||
584 | /* no prim restart */ |
||
585 | prim[0].start = start; |
||
586 | prim[0].count = count; |
||
587 | |||
588 | vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, |
||
589 | GL_TRUE, start, start + count - 1); |
||
590 | } |
||
591 | } |
||
592 | |||
593 | |||
594 | |||
595 | /** |
||
596 | * Called from glDrawArrays when in immediate mode (not display list mode). |
||
597 | */ |
||
598 | static void GLAPIENTRY |
||
599 | vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) |
||
600 | { |
||
601 | GET_CURRENT_CONTEXT(ctx); |
||
602 | |||
603 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
604 | _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", |
||
605 | _mesa_lookup_enum_by_nr(mode), start, count); |
||
606 | |||
607 | if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) |
||
608 | return; |
||
609 | |||
610 | FLUSH_CURRENT( ctx, 0 ); |
||
611 | |||
612 | if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { |
||
613 | return; |
||
614 | } |
||
615 | |||
616 | if (0) |
||
617 | check_draw_arrays_data(ctx, start, count); |
||
618 | |||
619 | vbo_draw_arrays(ctx, mode, start, count, 1); |
||
620 | |||
621 | if (0) |
||
622 | print_draw_arrays(ctx, mode, start, count); |
||
623 | } |
||
624 | |||
625 | |||
626 | /** |
||
627 | * Called from glDrawArraysInstanced when in immediate mode (not |
||
628 | * display list mode). |
||
629 | */ |
||
630 | static void GLAPIENTRY |
||
631 | vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, |
||
632 | GLsizei primcount) |
||
633 | { |
||
634 | GET_CURRENT_CONTEXT(ctx); |
||
635 | |||
636 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
637 | _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", |
||
638 | _mesa_lookup_enum_by_nr(mode), start, count, primcount); |
||
639 | |||
640 | if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, primcount)) |
||
641 | return; |
||
642 | |||
643 | FLUSH_CURRENT( ctx, 0 ); |
||
644 | |||
645 | if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { |
||
646 | return; |
||
647 | } |
||
648 | |||
649 | if (0) |
||
650 | check_draw_arrays_data(ctx, start, count); |
||
651 | |||
652 | vbo_draw_arrays(ctx, mode, start, count, primcount); |
||
653 | |||
654 | if (0) |
||
655 | print_draw_arrays(ctx, mode, start, count); |
||
656 | } |
||
657 | |||
658 | |||
659 | /** |
||
660 | * Map GL_ELEMENT_ARRAY_BUFFER and print contents. |
||
661 | * For debugging. |
||
662 | */ |
||
663 | static void |
||
664 | dump_element_buffer(struct gl_context *ctx, GLenum type) |
||
665 | { |
||
666 | const GLvoid *map = ctx->Driver.MapBuffer(ctx, |
||
667 | GL_ELEMENT_ARRAY_BUFFER_ARB, |
||
668 | GL_READ_ONLY, |
||
669 | ctx->Array.ElementArrayBufferObj); |
||
670 | switch (type) { |
||
671 | case GL_UNSIGNED_BYTE: |
||
672 | { |
||
673 | const GLubyte *us = (const GLubyte *) map; |
||
674 | GLint i; |
||
675 | for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { |
||
676 | printf("%02x ", us[i]); |
||
677 | if (i % 32 == 31) |
||
678 | printf("\n"); |
||
679 | } |
||
680 | printf("\n"); |
||
681 | } |
||
682 | break; |
||
683 | case GL_UNSIGNED_SHORT: |
||
684 | { |
||
685 | const GLushort *us = (const GLushort *) map; |
||
686 | GLint i; |
||
687 | for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { |
||
688 | printf("%04x ", us[i]); |
||
689 | if (i % 16 == 15) |
||
690 | printf("\n"); |
||
691 | } |
||
692 | printf("\n"); |
||
693 | } |
||
694 | break; |
||
695 | case GL_UNSIGNED_INT: |
||
696 | { |
||
697 | const GLuint *us = (const GLuint *) map; |
||
698 | GLint i; |
||
699 | for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { |
||
700 | printf("%08x ", us[i]); |
||
701 | if (i % 8 == 7) |
||
702 | printf("\n"); |
||
703 | } |
||
704 | printf("\n"); |
||
705 | } |
||
706 | break; |
||
707 | default: |
||
708 | ; |
||
709 | } |
||
710 | |||
711 | ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, |
||
712 | ctx->Array.ElementArrayBufferObj); |
||
713 | } |
||
714 | |||
715 | |||
716 | /** |
||
717 | * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. |
||
718 | * Do the rendering for a glDrawElements or glDrawRangeElements call after |
||
719 | * we've validated buffer bounds, etc. |
||
720 | */ |
||
721 | static void |
||
722 | vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, |
||
723 | GLboolean index_bounds_valid, |
||
724 | GLuint start, GLuint end, |
||
725 | GLsizei count, GLenum type, |
||
726 | const GLvoid *indices, |
||
727 | GLint basevertex, GLint primcount) |
||
728 | { |
||
729 | struct vbo_context *vbo = vbo_context(ctx); |
||
730 | struct vbo_exec_context *exec = &vbo->exec; |
||
731 | struct _mesa_index_buffer ib; |
||
732 | struct _mesa_prim prim[1]; |
||
733 | |||
734 | FLUSH_CURRENT( ctx, 0 ); |
||
735 | |||
736 | if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { |
||
737 | return; |
||
738 | } |
||
739 | |||
740 | bind_arrays( ctx ); |
||
741 | |||
742 | /* check for dirty state again */ |
||
743 | if (ctx->NewState) |
||
744 | _mesa_update_state( ctx ); |
||
745 | |||
746 | ib.count = count; |
||
747 | ib.type = type; |
||
748 | ib.obj = ctx->Array.ElementArrayBufferObj; |
||
749 | ib.ptr = indices; |
||
750 | |||
751 | prim[0].begin = 1; |
||
752 | prim[0].end = 1; |
||
753 | prim[0].weak = 0; |
||
754 | prim[0].pad = 0; |
||
755 | prim[0].mode = mode; |
||
756 | prim[0].start = 0; |
||
757 | prim[0].count = count; |
||
758 | prim[0].indexed = 1; |
||
759 | prim[0].basevertex = basevertex; |
||
760 | prim[0].num_instances = primcount; |
||
761 | |||
762 | /* Need to give special consideration to rendering a range of |
||
763 | * indices starting somewhere above zero. Typically the |
||
764 | * application is issuing multiple DrawRangeElements() to draw |
||
765 | * successive primitives layed out linearly in the vertex arrays. |
||
766 | * Unless the vertex arrays are all in a VBO (or locked as with |
||
767 | * CVA), the OpenGL semantics imply that we need to re-read or |
||
768 | * re-upload the vertex data on each draw call. |
||
769 | * |
||
770 | * In the case of hardware tnl, we want to avoid starting the |
||
771 | * upload at zero, as it will mean every draw call uploads an |
||
772 | * increasing amount of not-used vertex data. Worse - in the |
||
773 | * software tnl module, all those vertices might be transformed and |
||
774 | * lit but never rendered. |
||
775 | * |
||
776 | * If we just upload or transform the vertices in start..end, |
||
777 | * however, the indices will be incorrect. |
||
778 | * |
||
779 | * At this level, we don't know exactly what the requirements of |
||
780 | * the backend are going to be, though it will likely boil down to |
||
781 | * either: |
||
782 | * |
||
783 | * 1) Do nothing, everything is in a VBO and is processed once |
||
784 | * only. |
||
785 | * |
||
786 | * 2) Adjust the indices and vertex arrays so that start becomes |
||
787 | * zero. |
||
788 | * |
||
789 | * Rather than doing anything here, I'll provide a helper function |
||
790 | * for the latter case elsewhere. |
||
791 | */ |
||
792 | |||
793 | vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, |
||
794 | index_bounds_valid, start, end ); |
||
795 | } |
||
796 | |||
797 | |||
798 | /** |
||
799 | * Called by glDrawRangeElementsBaseVertex() in immediate mode. |
||
800 | */ |
||
801 | static void GLAPIENTRY |
||
802 | vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, |
||
803 | GLuint start, GLuint end, |
||
804 | GLsizei count, GLenum type, |
||
805 | const GLvoid *indices, |
||
806 | GLint basevertex) |
||
807 | { |
||
808 | static GLuint warnCount = 0; |
||
809 | GET_CURRENT_CONTEXT(ctx); |
||
810 | |||
811 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
812 | _mesa_debug(ctx, |
||
813 | "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", |
||
814 | _mesa_lookup_enum_by_nr(mode), start, end, count, |
||
815 | _mesa_lookup_enum_by_nr(type), indices, basevertex); |
||
816 | |||
817 | if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, |
||
818 | type, indices, basevertex )) |
||
819 | return; |
||
820 | |||
821 | /* NOTE: It's important that 'end' is a reasonable value. |
||
822 | * in _tnl_draw_prims(), we use end to determine how many vertices |
||
823 | * to transform. If it's too large, we can unnecessarily split prims |
||
824 | * or we can read/write out of memory in several different places! |
||
825 | */ |
||
826 | |||
827 | /* Catch/fix some potential user errors */ |
||
828 | if (type == GL_UNSIGNED_BYTE) { |
||
829 | start = MIN2(start, 0xff); |
||
830 | end = MIN2(end, 0xff); |
||
831 | } |
||
832 | else if (type == GL_UNSIGNED_SHORT) { |
||
833 | start = MIN2(start, 0xffff); |
||
834 | end = MIN2(end, 0xffff); |
||
835 | } |
||
836 | |||
837 | if (end >= ctx->Array.ArrayObj->_MaxElement) { |
||
838 | /* the max element is out of bounds of one or more enabled arrays */ |
||
839 | warnCount++; |
||
840 | |||
841 | if (warnCount < 10) { |
||
842 | _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " |
||
843 | "type 0x%x, indices=%p)\n" |
||
844 | "\tend is out of bounds (max=%u) " |
||
845 | "Element Buffer %u (size %d)\n" |
||
846 | "\tThis should probably be fixed in the application.", |
||
847 | start, end, count, type, indices, |
||
848 | ctx->Array.ArrayObj->_MaxElement - 1, |
||
849 | ctx->Array.ElementArrayBufferObj->Name, |
||
850 | (int) ctx->Array.ElementArrayBufferObj->Size); |
||
851 | } |
||
852 | |||
853 | if (0) |
||
854 | dump_element_buffer(ctx, type); |
||
855 | |||
856 | if (0) |
||
857 | _mesa_print_arrays(ctx); |
||
858 | |||
859 | #ifdef DEBUG |
||
860 | /* 'end' was out of bounds, but now let's check the actual array |
||
861 | * indexes to see if any of them are out of bounds. |
||
862 | */ |
||
863 | { |
||
864 | GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, |
||
865 | ctx->Array.ElementArrayBufferObj); |
||
866 | if (max >= ctx->Array.ArrayObj->_MaxElement) { |
||
867 | if (warnCount < 10) { |
||
868 | _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " |
||
869 | "count %d, type 0x%x, indices=%p)\n" |
||
870 | "\tindex=%u is out of bounds (max=%u) " |
||
871 | "Element Buffer %u (size %d)\n" |
||
872 | "\tSkipping the glDrawRangeElements() call", |
||
873 | start, end, count, type, indices, max, |
||
874 | ctx->Array.ArrayObj->_MaxElement - 1, |
||
875 | ctx->Array.ElementArrayBufferObj->Name, |
||
876 | (int) ctx->Array.ElementArrayBufferObj->Size); |
||
877 | } |
||
878 | } |
||
879 | /* XXX we could also find the min index and compare to 'start' |
||
880 | * to see if start is correct. But it's more likely to get the |
||
881 | * upper bound wrong. |
||
882 | */ |
||
883 | } |
||
884 | #endif |
||
885 | |||
886 | /* Set 'end' to the max possible legal value */ |
||
887 | assert(ctx->Array.ArrayObj->_MaxElement >= 1); |
||
888 | end = ctx->Array.ArrayObj->_MaxElement - 1; |
||
889 | } |
||
890 | else if (0) { |
||
891 | printf("glDraw[Range]Elements{,BaseVertex}" |
||
892 | "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " |
||
893 | "base %d\n", |
||
894 | start, end, type, count, |
||
895 | ctx->Array.ElementArrayBufferObj->Name, |
||
896 | basevertex); |
||
897 | } |
||
898 | |||
899 | #if 0 |
||
900 | check_draw_elements_data(ctx, count, type, indices); |
||
901 | #else |
||
902 | (void) check_draw_elements_data; |
||
903 | #endif |
||
904 | |||
905 | vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, |
||
906 | count, type, indices, basevertex, 1); |
||
907 | } |
||
908 | |||
909 | |||
910 | /** |
||
911 | * Called by glDrawRangeElements() in immediate mode. |
||
912 | */ |
||
913 | static void GLAPIENTRY |
||
914 | vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, |
||
915 | GLsizei count, GLenum type, const GLvoid *indices) |
||
916 | { |
||
917 | GET_CURRENT_CONTEXT(ctx); |
||
918 | |||
919 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
920 | _mesa_debug(ctx, |
||
921 | "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", |
||
922 | _mesa_lookup_enum_by_nr(mode), start, end, count, |
||
923 | _mesa_lookup_enum_by_nr(type), indices); |
||
924 | |||
925 | vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, |
||
926 | indices, 0); |
||
927 | } |
||
928 | |||
929 | |||
930 | /** |
||
931 | * Called by glDrawElements() in immediate mode. |
||
932 | */ |
||
933 | static void GLAPIENTRY |
||
934 | vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, |
||
935 | const GLvoid *indices) |
||
936 | { |
||
937 | GET_CURRENT_CONTEXT(ctx); |
||
938 | |||
939 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
940 | _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", |
||
941 | _mesa_lookup_enum_by_nr(mode), count, |
||
942 | _mesa_lookup_enum_by_nr(type), indices); |
||
943 | |||
944 | if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) |
||
945 | return; |
||
946 | |||
947 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
948 | count, type, indices, 0, 1); |
||
949 | } |
||
950 | |||
951 | |||
952 | /** |
||
953 | * Called by glDrawElementsBaseVertex() in immediate mode. |
||
954 | */ |
||
955 | static void GLAPIENTRY |
||
956 | vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, |
||
957 | const GLvoid *indices, GLint basevertex) |
||
958 | { |
||
959 | GET_CURRENT_CONTEXT(ctx); |
||
960 | |||
961 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
962 | _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", |
||
963 | _mesa_lookup_enum_by_nr(mode), count, |
||
964 | _mesa_lookup_enum_by_nr(type), indices, basevertex); |
||
965 | |||
966 | if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, |
||
967 | basevertex )) |
||
968 | return; |
||
969 | |||
970 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
971 | count, type, indices, basevertex, 1); |
||
972 | } |
||
973 | |||
974 | |||
975 | /** |
||
976 | * Called by glDrawElementsInstanced() in immediate mode. |
||
977 | */ |
||
978 | static void GLAPIENTRY |
||
979 | vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, |
||
980 | const GLvoid *indices, GLsizei primcount) |
||
981 | { |
||
982 | GET_CURRENT_CONTEXT(ctx); |
||
983 | |||
984 | if (MESA_VERBOSE & VERBOSE_DRAW) |
||
985 | _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", |
||
986 | _mesa_lookup_enum_by_nr(mode), count, |
||
987 | _mesa_lookup_enum_by_nr(type), indices, primcount); |
||
988 | |||
989 | if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, |
||
990 | primcount)) |
||
991 | return; |
||
992 | |||
993 | vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, |
||
994 | count, type, indices, 0, primcount); |
||
995 | } |
||
996 | |||
997 | |||
998 | /** |
||
999 | * Inner support for both _mesa_MultiDrawElements() and |
||
1000 | * _mesa_MultiDrawRangeElements(). |
||
1001 | * This does the actual rendering after we've checked array indexes, etc. |
||
1002 | */ |
||
1003 | static void |
||
1004 | vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, |
||
1005 | const GLsizei *count, GLenum type, |
||
1006 | const GLvoid **indices, GLsizei primcount, |
||
1007 | const GLint *basevertex) |
||
1008 | { |
||
1009 | struct vbo_context *vbo = vbo_context(ctx); |
||
1010 | struct vbo_exec_context *exec = &vbo->exec; |
||
1011 | struct _mesa_index_buffer ib; |
||
1012 | struct _mesa_prim *prim; |
||
1013 | unsigned int index_type_size = 0; |
||
1014 | uintptr_t min_index_ptr, max_index_ptr; |
||
1015 | GLboolean fallback = GL_FALSE; |
||
1016 | int i; |
||
1017 | |||
1018 | if (primcount == 0) |
||
1019 | return; |
||
1020 | |||
1021 | FLUSH_CURRENT( ctx, 0 ); |
||
1022 | |||
1023 | if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { |
||
1024 | return; |
||
1025 | } |
||
1026 | |||
1027 | prim = calloc(1, primcount * sizeof(*prim)); |
||
1028 | if (prim == NULL) { |
||
1029 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); |
||
1030 | return; |
||
1031 | } |
||
1032 | |||
1033 | /* Decide if we can do this all as one set of primitives sharing the |
||
1034 | * same index buffer, or if we have to reset the index pointer per |
||
1035 | * primitive. |
||
1036 | */ |
||
1037 | bind_arrays( ctx ); |
||
1038 | |||
1039 | /* check for dirty state again */ |
||
1040 | if (ctx->NewState) |
||
1041 | _mesa_update_state( ctx ); |
||
1042 | |||
1043 | switch (type) { |
||
1044 | case GL_UNSIGNED_INT: |
||
1045 | index_type_size = 4; |
||
1046 | break; |
||
1047 | case GL_UNSIGNED_SHORT: |
||
1048 | index_type_size = 2; |
||
1049 | break; |
||
1050 | case GL_UNSIGNED_BYTE: |
||
1051 | index_type_size = 1; |
||
1052 | break; |
||
1053 | default: |
||
1054 | assert(0); |
||
1055 | } |
||
1056 | |||
1057 | min_index_ptr = (uintptr_t)indices[0]; |
||
1058 | max_index_ptr = 0; |
||
1059 | for (i = 0; i < primcount; i++) { |
||
1060 | min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); |
||
1061 | max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + |
||
1062 | index_type_size * count[i]); |
||
1063 | } |
||
1064 | |||
1065 | /* Check if we can handle this thing as a bunch of index offsets from the |
||
1066 | * same index pointer. If we can't, then we have to fall back to doing |
||
1067 | * a draw_prims per primitive. |
||
1068 | * Check that the difference between each prim's indexes is a multiple of |
||
1069 | * the index/element size. |
||
1070 | */ |
||
1071 | if (index_type_size != 1) { |
||
1072 | for (i = 0; i < primcount; i++) { |
||
1073 | if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { |
||
1074 | fallback = GL_TRUE; |
||
1075 | break; |
||
1076 | } |
||
1077 | } |
||
1078 | } |
||
1079 | |||
1080 | /* If the index buffer isn't in a VBO, then treating the application's |
||
1081 | * subranges of the index buffer as one large index buffer may lead to |
||
1082 | * us reading unmapped memory. |
||
1083 | */ |
||
1084 | if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) |
||
1085 | fallback = GL_TRUE; |
||
1086 | |||
1087 | if (!fallback) { |
||
1088 | ib.count = (max_index_ptr - min_index_ptr) / index_type_size; |
||
1089 | ib.type = type; |
||
1090 | ib.obj = ctx->Array.ElementArrayBufferObj; |
||
1091 | ib.ptr = (void *)min_index_ptr; |
||
1092 | |||
1093 | for (i = 0; i < primcount; i++) { |
||
1094 | prim[i].begin = (i == 0); |
||
1095 | prim[i].end = (i == primcount - 1); |
||
1096 | prim[i].weak = 0; |
||
1097 | prim[i].pad = 0; |
||
1098 | prim[i].mode = mode; |
||
1099 | prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; |
||
1100 | prim[i].count = count[i]; |
||
1101 | prim[i].indexed = 1; |
||
1102 | prim[i].num_instances = 1; |
||
1103 | if (basevertex != NULL) |
||
1104 | prim[i].basevertex = basevertex[i]; |
||
1105 | else |
||
1106 | prim[i].basevertex = 0; |
||
1107 | } |
||
1108 | |||
1109 | vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, |
||
1110 | GL_FALSE, ~0, ~0); |
||
1111 | } else { |
||
1112 | /* render one prim at a time */ |
||
1113 | for (i = 0; i < primcount; i++) { |
||
1114 | ib.count = count[i]; |
||
1115 | ib.type = type; |
||
1116 | ib.obj = ctx->Array.ElementArrayBufferObj; |
||
1117 | ib.ptr = indices[i]; |
||
1118 | |||
1119 | prim[0].begin = 1; |
||
1120 | prim[0].end = 1; |
||
1121 | prim[0].weak = 0; |
||
1122 | prim[0].pad = 0; |
||
1123 | prim[0].mode = mode; |
||
1124 | prim[0].start = 0; |
||
1125 | prim[0].count = count[i]; |
||
1126 | prim[0].indexed = 1; |
||
1127 | prim[0].num_instances = 1; |
||
1128 | if (basevertex != NULL) |
||
1129 | prim[0].basevertex = basevertex[i]; |
||
1130 | else |
||
1131 | prim[0].basevertex = 0; |
||
1132 | |||
1133 | vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, |
||
1134 | GL_FALSE, ~0, ~0); |
||
1135 | } |
||
1136 | } |
||
1137 | |||
1138 | free(prim); |
||
1139 | } |
||
1140 | |||
1141 | |||
1142 | static void GLAPIENTRY |
||
1143 | vbo_exec_MultiDrawElements(GLenum mode, |
||
1144 | const GLsizei *count, GLenum type, |
||
1145 | const GLvoid **indices, |
||
1146 | GLsizei primcount) |
||
1147 | { |
||
1148 | GET_CURRENT_CONTEXT(ctx); |
||
1149 | GLint i; |
||
1150 | |||
1151 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
1152 | |||
1153 | for (i = 0; i < primcount; i++) { |
||
1154 | if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], |
||
1155 | 0)) |
||
1156 | return; |
||
1157 | } |
||
1158 | |||
1159 | vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, |
||
1160 | NULL); |
||
1161 | } |
||
1162 | |||
1163 | |||
1164 | static void GLAPIENTRY |
||
1165 | vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, |
||
1166 | const GLsizei *count, GLenum type, |
||
1167 | const GLvoid **indices, |
||
1168 | GLsizei primcount, |
||
1169 | const GLsizei *basevertex) |
||
1170 | { |
||
1171 | GET_CURRENT_CONTEXT(ctx); |
||
1172 | GLint i; |
||
1173 | |||
1174 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
1175 | |||
1176 | for (i = 0; i < primcount; i++) { |
||
1177 | if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], |
||
1178 | basevertex[i])) |
||
1179 | return; |
||
1180 | } |
||
1181 | |||
1182 | vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, |
||
1183 | basevertex); |
||
1184 | } |
||
1185 | |||
1186 | |||
1187 | /** |
||
1188 | * Plug in the immediate-mode vertex array drawing commands into the |
||
1189 | * givven vbo_exec_context object. |
||
1190 | */ |
||
1191 | void |
||
1192 | vbo_exec_array_init( struct vbo_exec_context *exec ) |
||
1193 | { |
||
1194 | exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; |
||
1195 | exec->vtxfmt.DrawElements = vbo_exec_DrawElements; |
||
1196 | exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; |
||
1197 | exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; |
||
1198 | exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; |
||
1199 | exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; |
||
1200 | exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; |
||
1201 | exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; |
||
1202 | exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; |
||
1203 | } |
||
1204 | |||
1205 | |||
1206 | void |
||
1207 | vbo_exec_array_destroy( struct vbo_exec_context *exec ) |
||
1208 | { |
||
1209 | /* nothing to do */ |
||
1210 | } |
||
1211 | |||
1212 | |||
1213 | |||
1214 | /** |
||
1215 | * The following functions are only used for OpenGL ES 1/2 support. |
||
1216 | * And some aren't even supported (yet) in ES 1/2. |
||
1217 | */ |
||
1218 | |||
1219 | |||
1220 | void GLAPIENTRY |
||
1221 | _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) |
||
1222 | { |
||
1223 | vbo_exec_DrawArrays(mode, first, count); |
||
1224 | } |
||
1225 | |||
1226 | |||
1227 | void GLAPIENTRY |
||
1228 | _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, |
||
1229 | const GLvoid *indices) |
||
1230 | { |
||
1231 | vbo_exec_DrawElements(mode, count, type, indices); |
||
1232 | } |
||
1233 | |||
1234 | |||
1235 | void GLAPIENTRY |
||
1236 | _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, |
||
1237 | const GLvoid *indices, GLint basevertex) |
||
1238 | { |
||
1239 | vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
||
1240 | } |
||
1241 | |||
1242 | |||
1243 | void GLAPIENTRY |
||
1244 | _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, |
||
1245 | GLenum type, const GLvoid *indices) |
||
1246 | { |
||
1247 | vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); |
||
1248 | } |
||
1249 | |||
1250 | |||
1251 | void GLAPIENTRY |
||
1252 | _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, |
||
1253 | GLsizei count, GLenum type, |
||
1254 | const GLvoid *indices, GLint basevertex) |
||
1255 | { |
||
1256 | vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, |
||
1257 | indices, basevertex); |
||
1258 | } |
||
1259 | |||
1260 | |||
1261 | void GLAPIENTRY |
||
1262 | _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, |
||
1263 | const GLvoid **indices, GLsizei primcount) |
||
1264 | { |
||
1265 | vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); |
||
1266 | } |
||
1267 | |||
1268 | |||
1269 | void GLAPIENTRY |
||
1270 | _mesa_MultiDrawElementsBaseVertex(GLenum mode, |
||
1271 | const GLsizei *count, GLenum type, |
||
1272 | const GLvoid **indices, GLsizei primcount, |
||
1273 | const GLint *basevertex) |
||
1274 | { |
||
1275 | vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, |
||
1276 | primcount, basevertex); |
||
1277 | }>>>>>>>>>>>>><>>><>=>><>><>>><>=>><>>><>>><>=>>>>>>>>>>>=>>>>>>>>>>>>>> |