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 * Mesa 3-D graphics library
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 * Version:  3.5
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 *
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 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 * Authors:
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 *    Keith Whitwell 
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 */
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{
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   i810ContextPtr imesa = I810_CONTEXT( ctx );
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   GLubyte *i810verts = (GLubyte *)imesa->verts;
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   GLuint shift = imesa->vertex_stride_shift;
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   i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
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   i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
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   dst->ui[4] = src->ui[4];
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   dst->ui[5] = src->ui[5];
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}
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{
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   i810ContextPtr imesa = I810_CONTEXT( ctx );
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   GLubyte *i810verts = (GLubyte *)imesa->verts;
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   GLuint shift = imesa->vertex_stride_shift;
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   i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
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   i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
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   dst->ui[4] = src->ui[4];
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}
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{
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   i810ContextPtr imesa = I810_CONTEXT( ctx );
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   GLubyte *i810verts = (GLubyte *)imesa->verts;
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   GLuint shift = imesa->vertex_stride_shift;
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   i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
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   i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
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   dst->ui[3] = src->ui[3];
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}
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