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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include 
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#include "st_context.h"
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#include "st_format.h"
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#include "st_texture.h"
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#include "st_cb_fbo.h"
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#include "main/enums.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "util/u_rect.h"
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#include "util/u_math.h"
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#define DBG if(0) printf
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/**
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 * Allocate a new pipe_resource object
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 * width0, height0, depth0 are the dimensions of the level 0 image
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 * (the highest resolution).  last_level indicates how many mipmap levels
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 * to allocate storage for.  For non-mipmapped textures, this will be zero.
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 */
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struct pipe_resource *
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st_texture_create(struct st_context *st,
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                  enum pipe_texture_target target,
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		  enum pipe_format format,
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		  GLuint last_level,
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		  GLuint width0,
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		  GLuint height0,
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		  GLuint depth0,
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                  GLuint bind )
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{
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   struct pipe_resource pt, *newtex;
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   struct pipe_screen *screen = st->pipe->screen;
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   assert(target < PIPE_MAX_TEXTURE_TYPES);
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   assert(width0 > 0);
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   assert(height0 > 0);
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   assert(depth0 > 0);
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   DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
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       _mesa_lookup_enum_by_nr(target),
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       _mesa_lookup_enum_by_nr(format), last_level);
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   assert(format);
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   assert(screen->is_format_supported(screen, format, target, 0,
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                                      PIPE_BIND_SAMPLER_VIEW, 0));
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   memset(&pt, 0, sizeof(pt));
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   pt.target = target;
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   pt.format = format;
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   pt.last_level = last_level;
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   pt.width0 = width0;
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   pt.height0 = height0;
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   pt.depth0 = depth0;
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   pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : 1);
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   pt.usage = PIPE_USAGE_DEFAULT;
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   pt.bind = bind;
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   pt.flags = 0;
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   newtex = screen->resource_create(screen, &pt);
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94
   assert(!newtex || pipe_is_referenced(&newtex->reference));
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   return newtex;
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}
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/**
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 * Check if a texture image can be pulled into a unified mipmap texture.
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 */
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GLboolean
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st_texture_match_image(const struct pipe_resource *pt,
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                       const struct gl_texture_image *image,
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                       GLuint face, GLuint level)
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{
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   /* Images with borders are never pulled into mipmap textures.
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    */
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   if (image->Border)
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      return GL_FALSE;
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   /* Check if this image's format matches the established texture's format.
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    */
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   if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
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      return GL_FALSE;
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   /* Test if this image's size matches what's expected in the
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    * established texture.
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    */
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   if (image->Width != u_minify(pt->width0, level) ||
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       image->Height != u_minify(pt->height0, level) ||
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       image->Depth != u_minify(pt->depth0, level))
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      return GL_FALSE;
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   return GL_TRUE;
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}
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/**
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 * Map a texture image and return the address for a particular 2D face/slice/
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 * layer.  The stImage indicates the cube face and mipmap level.  The slice
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 * of the 3D texture is passed in 'zoffset'.
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 * \param usage  one of the PIPE_TRANSFER_x values
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 * \param x, y, w, h  the region of interest of the 2D image.
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 * \return address of mapping or NULL if any error
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 */
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GLubyte *
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st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
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                     GLuint zoffset, enum pipe_transfer_usage usage,
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                     GLuint x, GLuint y, GLuint w, GLuint h)
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{
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   struct pipe_context *pipe = st->pipe;
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   struct pipe_resource *pt = stImage->pt;
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   DBG("%s \n", __FUNCTION__);
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   stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->level,
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                                         stImage->face + zoffset,
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                                         usage, x, y, w, h);
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152
   if (stImage->transfer)
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      return pipe_transfer_map(pipe, stImage->transfer);
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   else
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      return NULL;
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}
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void
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st_texture_image_unmap(struct st_context *st,
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                       struct st_texture_image *stImage)
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{
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   struct pipe_context *pipe = st->pipe;
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   DBG("%s\n", __FUNCTION__);
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   pipe_transfer_unmap(pipe, stImage->transfer);
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   pipe->transfer_destroy(pipe, stImage->transfer);
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}
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/**
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 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
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 *
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 * - memcpy by span to current destination
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 * - upload data as new buffer and blit
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 *
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 * Currently always memcpy.
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 */
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static void
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st_surface_data(struct pipe_context *pipe,
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		struct pipe_transfer *dst,
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		unsigned dstx, unsigned dsty,
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		const void *src, unsigned src_stride,
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		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
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{
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   void *map = pipe_transfer_map(pipe, dst);
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   assert(dst->resource);
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   util_copy_rect(map,
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                  dst->resource->format,
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                  dst->stride,
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                  dstx, dsty,
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                  width, height,
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                  src, src_stride,
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                  srcx, srcy);
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   pipe_transfer_unmap(pipe, dst);
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}
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/* Upload data for a particular image.
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 */
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void
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st_texture_image_data(struct st_context *st,
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                      struct pipe_resource *dst,
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                      GLuint face,
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                      GLuint level,
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                      void *src,
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                      GLuint src_row_stride, GLuint src_image_stride)
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{
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   struct pipe_context *pipe = st->pipe;
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   GLuint depth = u_minify(dst->depth0, level);
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   GLuint i;
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   const GLubyte *srcUB = src;
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   struct pipe_transfer *dst_transfer;
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220
   DBG("%s\n", __FUNCTION__);
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   for (i = 0; i < depth; i++) {
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      dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
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                                       PIPE_TRANSFER_WRITE, 0, 0,
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                                       u_minify(dst->width0, level),
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                                       u_minify(dst->height0, level));
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      st_surface_data(pipe, dst_transfer,
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		      0, 0,                             /* dstx, dsty */
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		      srcUB,
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		      src_row_stride,
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		      0, 0,                             /* source x, y */
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		      u_minify(dst->width0, level),
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                      u_minify(dst->height0, level));    /* width, height */
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      pipe->transfer_destroy(pipe, dst_transfer);
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      srcUB += src_image_stride;
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   }
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}
241
 
242
 
243
/**
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 * For debug only: get/print center pixel in the src resource.
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 */
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static void
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print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
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{
249
   struct pipe_transfer *xfer;
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   struct pipe_box region;
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   ubyte *map;
252
 
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   region.x = src->width0 / 2;
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   region.y = src->height0 / 2;
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   region.z = 0;
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   region.width = 1;
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   region.height = 1;
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   region.depth = 1;
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   xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, ®ion);
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   map = pipe->transfer_map(pipe, xfer);
262
 
263
   printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
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   pipe->transfer_unmap(pipe, xfer);
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   pipe->transfer_destroy(pipe, xfer);
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}
268
 
269
 
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/**
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 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
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 * This is used to copy mipmap images from one texture buffer to another.
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 * This typically happens when our initial guess at the total texture size
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 * is incorrect (see the guess_and_alloc_texture() function).
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 */
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void
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st_texture_image_copy(struct pipe_context *pipe,
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                      struct pipe_resource *dst, GLuint dstLevel,
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                      struct pipe_resource *src, GLuint srcLevel,
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                      GLuint face)
281
{
282
   GLuint width = u_minify(dst->width0, dstLevel);
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   GLuint height = u_minify(dst->height0, dstLevel);
284
   GLuint depth = u_minify(dst->depth0, dstLevel);
285
   struct pipe_box src_box;
286
   GLuint i;
287
 
288
   assert(u_minify(src->width0, srcLevel) == width);
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   assert(u_minify(src->height0, srcLevel) == height);
290
   assert(u_minify(src->depth0, srcLevel) == depth);
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292
   src_box.x = 0;
293
   src_box.y = 0;
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   src_box.width = width;
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   src_box.height = height;
296
   src_box.depth = 1;
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   /* Loop over 3D image slices */
298
   /* could (and probably should) use "true" 3d box here -
299
      but drivers can't quite handle it yet */
300
   for (i = face; i < face + depth; i++) {
301
      src_box.z = i;
302
 
303
      if (0)  {
304
         print_center_pixel(pipe, src);
305
      }
306
 
307
      pipe->resource_copy_region(pipe,
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                                 dst,
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                                 dstLevel,
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                                 0, 0, i,/* destX, Y, Z */
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                                 src,
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                                 srcLevel,
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                                 &src_box);
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   }
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}
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