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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "main/imports.h"
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#include "main/image.h"
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#include "main/macros.h"
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#include "vbo/vbo.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_cb_bufferobjects.h"
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#include "st_draw.h"
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#include "st_program.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "draw/draw_private.h"
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#include "draw/draw_context.h"
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#if FEATURE_feedback || FEATURE_rastpos
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/**
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 * Set the (private) draw module's post-transformed vertex format when in
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 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
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 */
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static void
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set_feedback_vertex_format(struct gl_context *ctx)
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{
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#if 0
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   struct st_context *st = st_context(ctx);
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   struct vertex_info vinfo;
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   GLuint i;
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   memset(&vinfo, 0, sizeof(vinfo));
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   if (ctx->RenderMode == GL_SELECT) {
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      assert(ctx->RenderMode == GL_SELECT);
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      vinfo.num_attribs = 1;
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      vinfo.format[0] = FORMAT_4F;
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      vinfo.interp_mode[0] = INTERP_LINEAR;
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   }
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   else {
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      /* GL_FEEDBACK, or glRasterPos */
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      /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
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      vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
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      for (i = 0; i < vinfo.num_attribs; i++) {
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         vinfo.format[i] = FORMAT_4F;
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         vinfo.interp_mode[i] = INTERP_LINEAR;
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      }
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   }
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   draw_set_vertex_info(st->draw, &vinfo);
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#endif
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}
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/**
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 * Called by VBO to draw arrays when in selection or feedback mode and
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 * to implement glRasterPos.
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 * This is very much like the normal draw_vbo() function above.
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 * Look at code refactoring some day.
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 * Might move this into the failover module some day.
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 */
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void
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st_feedback_draw_vbo(struct gl_context *ctx,
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                     const struct gl_client_array **arrays,
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                     const struct _mesa_prim *prims,
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                     GLuint nr_prims,
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                     const struct _mesa_index_buffer *ib,
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		     GLboolean index_bounds_valid,
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                     GLuint min_index,
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                     GLuint max_index)
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{
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   struct st_context *st = st_context(ctx);
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   struct pipe_context *pipe = st->pipe;
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   struct draw_context *draw = st->draw;
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   const struct st_vertex_program *vp;
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   const struct pipe_shader_state *vs;
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   struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
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   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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   struct pipe_index_buffer ibuffer;
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   struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
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   struct pipe_transfer *ib_transfer = NULL;
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   struct pipe_transfer *cb_transfer;
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   GLuint attr, i;
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   ubyte *mapped_constants;
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   const void *mapped_indices = NULL;
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117
   assert(draw);
118
 
119
   st_validate_state(st);
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   if (!index_bounds_valid)
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      vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
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   /* must get these after state validation! */
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   vp = st->vp;
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   vs = &st->vp_varient->tgsi;
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   if (!st->vp_varient->draw_shader) {
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      st->vp_varient->draw_shader = draw_create_vertex_shader(draw, vs);
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   }
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   /*
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    * Set up the draw module's state.
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    *
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    * We'd like to do this less frequently, but the normal state-update
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    * code sends state updates to the pipe, not to our private draw module.
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    */
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   assert(draw);
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   draw_set_viewport_state(draw, &st->state.viewport);
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   draw_set_clip_state(draw, &st->state.clip);
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   draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
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   draw_bind_vertex_shader(draw, st->vp_varient->draw_shader);
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   set_feedback_vertex_format(ctx);
144
 
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   /* loop over TGSI shader inputs to determine vertex buffer
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    * and attribute info
147
    */
148
   for (attr = 0; attr < vp->num_inputs; attr++) {
149
      const GLuint mesaAttr = vp->index_to_input[attr];
150
      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
151
      void *map;
152
 
153
      if (bufobj && bufobj->Name) {
154
         /* Attribute data is in a VBO.
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          * Recall that for VBOs, the gl_client_array->Ptr field is
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          * really an offset from the start of the VBO, not a pointer.
157
          */
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         struct st_buffer_object *stobj = st_buffer_object(bufobj);
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         assert(stobj->buffer);
160
 
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         vbuffers[attr].buffer = NULL;
162
         pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
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         vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
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         velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
165
      }
166
      else {
167
         /* attribute data is in user-space memory, not a VBO */
168
         uint bytes = (arrays[mesaAttr]->Size
169
                       * _mesa_sizeof_type(arrays[mesaAttr]->Type)
170
                       * (max_index + 1));
171
 
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         /* wrap user data */
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         vbuffers[attr].buffer
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            = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
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                                      bytes,
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				      PIPE_BIND_VERTEX_BUFFER);
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         vbuffers[attr].buffer_offset = 0;
178
         velements[attr].src_offset = 0;
179
      }
180
 
181
      /* common-case setup */
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      vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
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      vbuffers[attr].max_index = max_index;
184
      velements[attr].instance_divisor = 0;
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      velements[attr].vertex_buffer_index = attr;
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      velements[attr].src_format =
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         st_pipe_vertex_format(arrays[mesaAttr]->Type,
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                               arrays[mesaAttr]->Size,
189
                               arrays[mesaAttr]->Format,
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                               arrays[mesaAttr]->Normalized);
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      assert(velements[attr].src_format);
192
 
193
      /* tell draw about this attribute */
194
#if 0
195
      draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
196
#endif
197
 
198
      /* map the attrib buffer */
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      map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
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                            PIPE_TRANSFER_READ,
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			    &vb_transfer[attr]);
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      draw_set_mapped_vertex_buffer(draw, attr, map);
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   }
204
 
205
   draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
206
   draw_set_vertex_elements(draw, vp->num_inputs, velements);
207
 
208
   memset(&ibuffer, 0, sizeof(ibuffer));
209
   if (ib) {
210
      struct gl_buffer_object *bufobj = ib->obj;
211
 
212
      switch (ib->type) {
213
      case GL_UNSIGNED_INT:
214
         ibuffer.index_size = 4;
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         break;
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      case GL_UNSIGNED_SHORT:
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         ibuffer.index_size = 2;
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         break;
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      case GL_UNSIGNED_BYTE:
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         ibuffer.index_size = 1;
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         break;
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      default:
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         assert(0);
224
	 return;
225
      }
226
 
227
      if (bufobj && bufobj->Name) {
228
         struct st_buffer_object *stobj = st_buffer_object(bufobj);
229
 
230
         pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
231
         ibuffer.offset = pointer_to_offset(ib->ptr);
232
 
233
         mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
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                                          PIPE_TRANSFER_READ, &ib_transfer);
235
      }
236
      else {
237
         /* skip setting ibuffer.buffer as the draw module does not use it */
238
         mapped_indices = ib->ptr;
239
      }
240
 
241
      draw_set_index_buffer(draw, &ibuffer);
242
      draw_set_mapped_index_buffer(draw, mapped_indices);
243
   }
244
 
245
   /* map constant buffers */
246
   mapped_constants = pipe_buffer_map(pipe,
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                                      st->state.constants[PIPE_SHADER_VERTEX],
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                                      PIPE_TRANSFER_READ,
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				      &cb_transfer);
250
   draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
251
                                   mapped_constants,
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                                   st->state.constants[PIPE_SHADER_VERTEX]->width0);
253
 
254
 
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   /* draw here */
256
   for (i = 0; i < nr_prims; i++) {
257
      draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
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   }
259
 
260
 
261
   /* unmap constant buffers */
262
   pipe_buffer_unmap(pipe, st->state.constants[PIPE_SHADER_VERTEX],
263
		     cb_transfer);
264
 
265
   /*
266
    * unmap vertex/index buffers
267
    */
268
   for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
269
      if (draw->pt.vertex_buffer[i].buffer) {
270
         pipe_buffer_unmap(pipe, draw->pt.vertex_buffer[i].buffer,
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			   vb_transfer[i]);
272
         pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
273
         draw_set_mapped_vertex_buffer(draw, i, NULL);
274
      }
275
   }
276
 
277
   if (ib) {
278
      draw_set_mapped_index_buffer(draw, NULL);
279
      draw_set_index_buffer(draw, NULL);
280
 
281
      if (ib_transfer)
282
         pipe_buffer_unmap(pipe, ibuffer.buffer, ib_transfer);
283
      pipe_resource_reference(&ibuffer.buffer, NULL);
284
   }
285
}
286
 
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#endif /* FEATURE_feedback || FEATURE_rastpos */
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