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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "main/imports.h"
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#include "main/context.h"
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#include "main/shaderobj.h"
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#include "program/prog_cache.h"
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#include "vbo/vbo.h"
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#include "glapi/glapi.h"
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#include "st_context.h"
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#include "st_debug.h"
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#include "st_cb_accum.h"
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#include "st_cb_bitmap.h"
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#include "st_cb_blit.h"
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#include "st_cb_bufferobjects.h"
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#include "st_cb_clear.h"
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#include "st_cb_condrender.h"
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#include "st_cb_drawpixels.h"
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#include "st_cb_rasterpos.h"
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#include "st_cb_drawtex.h"
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#include "st_cb_eglimage.h"
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#include "st_cb_fbo.h"
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#include "st_cb_feedback.h"
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#include "st_cb_program.h"
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#include "st_cb_queryobj.h"
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#include "st_cb_readpixels.h"
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#include "st_cb_texture.h"
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#include "st_cb_xformfb.h"
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#include "st_cb_flush.h"
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#include "st_cb_strings.h"
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#include "st_cb_viewport.h"
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#include "st_atom.h"
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#include "st_draw.h"
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#include "st_extensions.h"
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#include "st_gen_mipmap.h"
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#include "st_program.h"
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#include "pipe/p_context.h"
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#include "util/u_inlines.h"
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#include "cso_cache/cso_context.h"
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DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
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/**
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 * Called via ctx->Driver.UpdateState()
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 */
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void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
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{
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   struct st_context *st = st_context(ctx);
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   st->dirty.mesa |= new_state;
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   st->dirty.st |= ST_NEW_MESA;
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   /* This is the only core Mesa module we depend upon.
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    * No longer use swrast, swsetup, tnl.
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    */
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   _vbo_InvalidateState(ctx, new_state);
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}
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/**
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 * Check for multisample env var override.
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 */
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int
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st_get_msaa(void)
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{
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   const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
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   if (msaa)
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      return atoi(msaa);
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   return 0;
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}
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static struct st_context *
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st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
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{
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   uint i;
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   struct st_context *st = ST_CALLOC_STRUCT( st_context );
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   ctx->st = st;
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   st->ctx = ctx;
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   st->pipe = pipe;
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   /* XXX: this is one-off, per-screen init: */
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   st_debug_init();
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   /* state tracker needs the VBO module */
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   _vbo_CreateContext(ctx);
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   st->dirty.mesa = ~0;
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   st->dirty.st = ~0;
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   st->cso_context = cso_create_context(pipe);
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   st_init_atoms( st );
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   st_init_bitmap(st);
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   st_init_clear(st);
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   st_init_draw( st );
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   st_init_generate_mipmap(st);
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   st_init_blit(st);
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   if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
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      st->internal_target = PIPE_TEXTURE_2D;
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   else
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      st->internal_target = PIPE_TEXTURE_RECT;
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   for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
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      st->state.sampler_list[i] = &st->state.samplers[i];
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   for (i = 0; i < 3; i++) {
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      memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
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      st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
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      st->velems_util_draw[i].instance_divisor = 0;
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      st->velems_util_draw[i].vertex_buffer_index = 0;
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      st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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   }
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   /* we want all vertex data to be placed in buffer objects */
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   vbo_use_buffer_objects(ctx);
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   /* Need these flags:
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    */
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   st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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   st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
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   st->pixel_xfer.cache = _mesa_new_program_cache();
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   st->force_msaa = st_get_msaa();
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   /* GL limits and extensions */
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   st_init_limits(st);
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   st_init_extensions(st);
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   return st;
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}
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struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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                                     const struct gl_config *visual,
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                                     struct st_context *share)
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{
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   struct gl_context *ctx;
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   struct gl_context *shareCtx = share ? share->ctx : NULL;
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   struct dd_function_table funcs;
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   /* Sanity checks */
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   assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
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   assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
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   assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
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   memset(&funcs, 0, sizeof(funcs));
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   st_init_driver_functions(&funcs);
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   ctx = _mesa_create_context_for_api(api, visual, shareCtx, &funcs, NULL);
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183
   /* XXX: need a capability bit in gallium to query if the pipe
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    * driver prefers DP4 or MUL/MAD for vertex transformation.
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    */
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   if (debug_get_option_mesa_mvp_dp4())
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      _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
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189
   return st_create_context_priv(ctx, pipe);
190
}
191
 
192
 
193
static void st_destroy_context_priv( struct st_context *st )
194
{
195
   uint i;
196
 
197
   st_destroy_atoms( st );
198
   st_destroy_draw( st );
199
   st_destroy_generate_mipmap(st);
200
   st_destroy_blit(st);
201
   st_destroy_clear(st);
202
   st_destroy_bitmap(st);
203
   st_destroy_drawpix(st);
204
   st_destroy_drawtex(st);
205
 
206
   for (i = 0; i < Elements(st->state.sampler_views); i++) {
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      pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
208
   }
209
 
210
   for (i = 0; i < Elements(st->state.constants); i++) {
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      if (st->state.constants[i]) {
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         pipe_resource_reference(&st->state.constants[i], NULL);
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      }
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   }
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216
   if (st->default_texture) {
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      st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
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      st->default_texture = NULL;
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   }
220
 
221
   free( st );
222
}
223
 
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void st_destroy_context( struct st_context *st )
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{
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   struct pipe_context *pipe = st->pipe;
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   struct cso_context *cso = st->cso_context;
229
   struct gl_context *ctx = st->ctx;
230
   GLuint i;
231
 
232
   /* need to unbind and destroy CSO objects before anything else */
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   cso_release_all(st->cso_context);
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235
   st_reference_fragprog(st, &st->fp, NULL);
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   st_reference_vertprog(st, &st->vp, NULL);
237
 
238
   /* release framebuffer surfaces */
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   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
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      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
241
   }
242
   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
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   pipe->set_index_buffer(pipe, NULL);
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246
   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
247
      pipe->set_constant_buffer(pipe, i, 0, NULL);
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      pipe_resource_reference(&st->state.constants[i], NULL);
249
   }
250
 
251
   _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
252
 
253
   _vbo_DestroyContext(st->ctx);
254
 
255
   _mesa_free_context_data(ctx);
256
 
257
   st_destroy_context_priv(st);
258
 
259
   cso_destroy_context(cso);
260
 
261
   pipe->destroy( pipe );
262
 
263
   free(ctx);
264
}
265
 
266
 
267
void st_init_driver_functions(struct dd_function_table *functions)
268
{
269
   _mesa_init_shader_object_functions(functions);
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271
   st_init_accum_functions(functions);
272
   st_init_blit_functions(functions);
273
   st_init_bufferobject_functions(functions);
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   st_init_clear_functions(functions);
275
   st_init_bitmap_functions(functions);
276
   st_init_drawpixels_functions(functions);
277
   st_init_rasterpos_functions(functions);
278
 
279
   st_init_drawtex_functions(functions);
280
 
281
   st_init_eglimage_functions(functions);
282
 
283
   st_init_fbo_functions(functions);
284
   st_init_feedback_functions(functions);
285
   st_init_program_functions(functions);
286
   st_init_query_functions(functions);
287
   st_init_cond_render_functions(functions);
288
   st_init_readpixels_functions(functions);
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   st_init_texture_functions(functions);
290
   st_init_flush_functions(functions);
291
   st_init_string_functions(functions);
292
   st_init_viewport_functions(functions);
293
 
294
   st_init_xformfb_functions(functions);
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   functions->UpdateState = st_invalidate_state;
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}