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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2009 VMware, Inc.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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#include "main/glheader.h"
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#include "st_context.h"
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#include "st_cb_viewport.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "util/u_atomic.h"
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/**
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 * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
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 * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
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 * We'll only return non-null for window system framebuffers.
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 * Note that this function may fail.
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 */
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static INLINE struct st_framebuffer *
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st_ws_framebuffer(struct gl_framebuffer *fb)
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{
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   /* FBO cannot be casted.  See st_new_framebuffer */
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   return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL);
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}
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static void st_viewport(struct gl_context * ctx, GLint x, GLint y,
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                        GLsizei width, GLsizei height)
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{
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   struct st_context *st = ctx->st;
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   struct st_framebuffer *stdraw;
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   struct st_framebuffer *stread;
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   if (!st->invalidate_on_gl_viewport)
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      return;
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   stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
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   stread = st_ws_framebuffer(st->ctx->ReadBuffer);
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   if (stdraw)
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      p_atomic_set(&stdraw->revalidate, TRUE);
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   if (stread && stread != stdraw)
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      p_atomic_set(&stread->revalidate, TRUE);
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}
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void st_init_viewport_functions(struct dd_function_table *functions)
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{
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   functions->Viewport = st_viewport;
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}