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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  *   Brian Paul
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  */
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "main/context.h"
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#include "st_context.h"
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#include "st_cb_bitmap.h"
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#include "st_cb_flush.h"
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#include "st_cb_clear.h"
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#include "st_cb_fbo.h"
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#include "st_manager.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "util/u_gen_mipmap.h"
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#include "util/u_blit.h"
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/** Check if we have a front color buffer and if it's been drawn to. */
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static INLINE GLboolean
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is_front_buffer_dirty(struct st_context *st)
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{
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   struct gl_framebuffer *fb = st->ctx->DrawBuffer;
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   struct st_renderbuffer *strb
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      = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
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   return strb && strb->defined;
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}
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/**
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 * Tell the screen to display the front color buffer on-screen.
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 */
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static void
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display_front_buffer(struct st_context *st)
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{
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   struct gl_framebuffer *fb = st->ctx->DrawBuffer;
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   struct st_renderbuffer *strb
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      = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
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   if (strb) {
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      /* Hook for copying "fake" frontbuffer if necessary:
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       */
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      st_manager_flush_frontbuffer(st);
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   }
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}
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void st_flush( struct st_context *st, uint pipeFlushFlags,
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               struct pipe_fence_handle **fence )
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{
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   FLUSH_CURRENT(st->ctx, 0);
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   /* Release any vertex buffers that might potentially be accessed in
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    * successive frames:
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    */
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   st_flush_bitmap(st);
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   st_flush_clear(st);
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   util_blit_flush(st->blit);
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   util_gen_mipmap_flush(st->gen_mipmap);
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   st->pipe->flush( st->pipe, pipeFlushFlags, fence );
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}
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/**
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 * Flush, and wait for completion.
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 */
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void st_finish( struct st_context *st )
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{
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   struct pipe_fence_handle *fence = NULL;
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   st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
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   if(fence) {
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      st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
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      st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
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   }
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}
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/**
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 * Called via ctx->Driver.Flush()
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 */
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static void st_glFlush(struct gl_context *ctx)
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{
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   struct st_context *st = st_context(ctx);
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   /* Don't call st_finish() here.  It is not the state tracker's
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    * responsibilty to inject sleeps in the hope of avoiding buffer
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    * synchronization issues.  Calling finish() here will just hide
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    * problems that need to be fixed elsewhere.
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    */
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   st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
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   if (is_front_buffer_dirty(st)) {
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      display_front_buffer(st);
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   }
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}
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/**
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 * Called via ctx->Driver.Finish()
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 */
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static void st_glFinish(struct gl_context *ctx)
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{
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   struct st_context *st = st_context(ctx);
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   st_finish(st);
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   if (is_front_buffer_dirty(st)) {
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      display_front_buffer(st);
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   }
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}
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void st_init_flush_functions(struct dd_function_table *functions)
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{
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   functions->Flush = st_glFlush;
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   functions->Finish = st_glFinish;
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   /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
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    * This is unnecessary and degrades performance.  Luckily we have some
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    * scope to work around this, as the externally-visible behaviour of
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    * Finish() is identical to Flush() in all cases - no differences in
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    * rendering or ReadPixels are visible if we opt not to wait here.
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    *
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    * Only set this up on windows to avoid suprise elsewhere.
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    */
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#ifdef PIPE_OS_WINDOWS
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   functions->Finish = st_glFlush;
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#endif
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}