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1901 | serge | 1 | /************************************************************************** |
2 | * |
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3 | * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
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4 | * All Rights Reserved. |
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5 | * |
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6 | * Permission is hereby granted, free of charge, to any person obtaining a |
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7 | * copy of this software and associated documentation files (the |
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8 | * "Software"), to deal in the Software without restriction, including |
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9 | * without limitation the rights to use, copy, modify, merge, publish, |
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10 | * distribute, sub license, and/or sell copies of the Software, and to |
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11 | * permit persons to whom the Software is furnished to do so, subject to |
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12 | * the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice (including the |
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15 | * next paragraph) shall be included in all copies or substantial portions |
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16 | * of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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20 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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21 | * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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22 | * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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23 | * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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24 | * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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25 | * |
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26 | **************************************************************************/ |
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27 | |||
28 | /* |
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29 | * Authors: |
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30 | * Keith Whitwell |
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31 | * Brian Paul |
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32 | */ |
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33 | |||
34 | #include "main/glheader.h" |
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35 | #include "main/macros.h" |
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36 | #include "main/context.h" |
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37 | #include "st_context.h" |
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38 | #include "st_cb_bitmap.h" |
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39 | #include "st_cb_flush.h" |
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40 | #include "st_cb_clear.h" |
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41 | #include "st_cb_fbo.h" |
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42 | #include "st_manager.h" |
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43 | #include "pipe/p_context.h" |
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44 | #include "pipe/p_defines.h" |
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45 | #include "pipe/p_screen.h" |
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46 | #include "util/u_gen_mipmap.h" |
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47 | #include "util/u_blit.h" |
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48 | |||
49 | |||
50 | /** Check if we have a front color buffer and if it's been drawn to. */ |
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51 | static INLINE GLboolean |
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52 | is_front_buffer_dirty(struct st_context *st) |
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53 | { |
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54 | struct gl_framebuffer *fb = st->ctx->DrawBuffer; |
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55 | struct st_renderbuffer *strb |
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56 | = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); |
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57 | return strb && strb->defined; |
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58 | } |
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59 | |||
60 | |||
61 | /** |
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62 | * Tell the screen to display the front color buffer on-screen. |
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63 | */ |
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64 | static void |
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65 | display_front_buffer(struct st_context *st) |
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66 | { |
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67 | struct gl_framebuffer *fb = st->ctx->DrawBuffer; |
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68 | struct st_renderbuffer *strb |
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69 | = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); |
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70 | |||
71 | if (strb) { |
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72 | /* Hook for copying "fake" frontbuffer if necessary: |
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73 | */ |
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74 | st_manager_flush_frontbuffer(st); |
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75 | } |
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76 | } |
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77 | |||
78 | |||
79 | void st_flush( struct st_context *st, uint pipeFlushFlags, |
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80 | struct pipe_fence_handle **fence ) |
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81 | { |
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82 | FLUSH_CURRENT(st->ctx, 0); |
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83 | |||
84 | /* Release any vertex buffers that might potentially be accessed in |
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85 | * successive frames: |
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86 | */ |
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87 | st_flush_bitmap(st); |
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88 | st_flush_clear(st); |
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89 | util_blit_flush(st->blit); |
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90 | util_gen_mipmap_flush(st->gen_mipmap); |
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91 | |||
92 | st->pipe->flush( st->pipe, pipeFlushFlags, fence ); |
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93 | } |
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94 | |||
95 | |||
96 | /** |
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97 | * Flush, and wait for completion. |
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98 | */ |
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99 | void st_finish( struct st_context *st ) |
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100 | { |
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101 | struct pipe_fence_handle *fence = NULL; |
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102 | |||
103 | st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence); |
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104 | |||
105 | if(fence) { |
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106 | st->pipe->screen->fence_finish(st->pipe->screen, fence, 0); |
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107 | st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); |
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108 | } |
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109 | } |
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110 | |||
111 | |||
112 | |||
113 | /** |
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114 | * Called via ctx->Driver.Flush() |
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115 | */ |
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116 | static void st_glFlush(struct gl_context *ctx) |
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117 | { |
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118 | struct st_context *st = st_context(ctx); |
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119 | |||
120 | /* Don't call st_finish() here. It is not the state tracker's |
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121 | * responsibilty to inject sleeps in the hope of avoiding buffer |
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122 | * synchronization issues. Calling finish() here will just hide |
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123 | * problems that need to be fixed elsewhere. |
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124 | */ |
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125 | st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL); |
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126 | |||
127 | if (is_front_buffer_dirty(st)) { |
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128 | display_front_buffer(st); |
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129 | } |
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130 | } |
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131 | |||
132 | |||
133 | /** |
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134 | * Called via ctx->Driver.Finish() |
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135 | */ |
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136 | static void st_glFinish(struct gl_context *ctx) |
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137 | { |
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138 | struct st_context *st = st_context(ctx); |
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139 | |||
140 | st_finish(st); |
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141 | |||
142 | if (is_front_buffer_dirty(st)) { |
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143 | display_front_buffer(st); |
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144 | } |
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145 | } |
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146 | |||
147 | |||
148 | void st_init_flush_functions(struct dd_function_table *functions) |
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149 | { |
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150 | functions->Flush = st_glFlush; |
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151 | functions->Finish = st_glFinish; |
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152 | |||
153 | /* Windows opengl32.dll calls glFinish prior to every swapbuffers. |
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154 | * This is unnecessary and degrades performance. Luckily we have some |
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155 | * scope to work around this, as the externally-visible behaviour of |
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156 | * Finish() is identical to Flush() in all cases - no differences in |
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157 | * rendering or ReadPixels are visible if we opt not to wait here. |
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158 | * |
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159 | * Only set this up on windows to avoid suprise elsewhere. |
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160 | */ |
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161 | #ifdef PIPE_OS_WINDOWS |
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162 | functions->Finish = st_glFlush; |
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163 | #endif |
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164 | } |