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1901 serge 1
/**************************************************************************
2
 *
3
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
 /*
29
  * Authors:
30
  *   Brian Paul
31
  */
32
 
33
#include "main/imports.h"
34
#include "main/image.h"
35
#include "main/bufferobj.h"
36
#include "main/macros.h"
37
#include "main/pack.h"
38
#include "main/texformat.h"
39
#include "main/texstore.h"
40
#include "program/program.h"
41
#include "program/prog_print.h"
42
#include "program/prog_instruction.h"
43
 
44
#include "st_atom.h"
45
#include "st_atom_constbuf.h"
46
#include "st_cb_drawpixels.h"
47
#include "st_cb_readpixels.h"
48
#include "st_cb_fbo.h"
49
#include "st_context.h"
50
#include "st_debug.h"
51
#include "st_format.h"
52
#include "st_program.h"
53
#include "st_texture.h"
54
 
55
#include "pipe/p_context.h"
56
#include "pipe/p_defines.h"
57
#include "tgsi/tgsi_ureg.h"
58
#include "util/u_draw_quad.h"
59
#include "util/u_format.h"
60
#include "util/u_inlines.h"
61
#include "util/u_math.h"
62
#include "util/u_tile.h"
63
#include "cso_cache/cso_context.h"
64
 
65
 
66
#if FEATURE_drawpix
67
 
68
/**
69
 * Check if the given program is:
70
 * 0: MOVE result.color, fragment.color;
71
 * 1: END;
72
 */
73
static GLboolean
74
is_passthrough_program(const struct gl_fragment_program *prog)
75
{
76
   if (prog->Base.NumInstructions == 2) {
77
      const struct prog_instruction *inst = prog->Base.Instructions;
78
      if (inst[0].Opcode == OPCODE_MOV &&
79
          inst[1].Opcode == OPCODE_END &&
80
          inst[0].DstReg.File == PROGRAM_OUTPUT &&
81
          inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
82
          inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
83
          inst[0].SrcReg[0].File == PROGRAM_INPUT &&
84
          inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
85
          inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
86
         return GL_TRUE;
87
      }
88
   }
89
   return GL_FALSE;
90
}
91
 
92
 
93
 
94
/**
95
 * Make fragment shader for glDraw/CopyPixels.  This shader is made
96
 * by combining the pixel transfer shader with the user-defined shader.
97
 * \return pointer to Gallium driver fragment shader
98
 */
99
static void *
100
combined_drawpix_fragment_program(struct gl_context *ctx)
101
{
102
   struct st_context *st = st_context(ctx);
103
   struct st_fragment_program *stfp;
104
 
105
   if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
106
       && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
107
      /* the pixel tranfer program has not changed and the user-defined
108
       * program has not changed, so re-use the combined program.
109
       */
110
      stfp = st->pixel_xfer.combined_prog;
111
   }
112
   else {
113
      /* Concatenate the pixel transfer program with the current user-
114
       * defined program.
115
       */
116
      if (is_passthrough_program(&st->fp->Base)) {
117
         stfp = (struct st_fragment_program *)
118
            _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
119
      }
120
      else {
121
#if 0
122
         printf("Base program:\n");
123
         _mesa_print_program(&st->fp->Base.Base);
124
         printf("DrawPix program:\n");
125
         _mesa_print_program(&st->pixel_xfer.program->Base.Base);
126
#endif
127
         stfp = (struct st_fragment_program *)
128
            _mesa_combine_programs(ctx,
129
                                   &st->pixel_xfer.program->Base.Base,
130
                                   &st->fp->Base.Base);
131
      }
132
 
133
#if 0
134
      {
135
         struct gl_program *p = &stfp->Base.Base;
136
         printf("Combined DrawPixels program:\n");
137
         _mesa_print_program(p);
138
         printf("InputsRead: 0x%x\n", p->InputsRead);
139
         printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
140
         _mesa_print_parameter_list(p->Parameters);
141
      }
142
#endif
143
 
144
      /* translate to TGSI tokens */
145
      st_translate_fragment_program(st, stfp);
146
 
147
      /* save new program, update serial numbers */
148
      st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
149
      st->pixel_xfer.user_prog_sn = st->fp->serialNo;
150
      st->pixel_xfer.combined_prog_sn = stfp->serialNo;
151
      /* can't reference new program directly, already have a reference on it */
152
      st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
153
      st->pixel_xfer.combined_prog = stfp;
154
   }
155
 
156
   /* Ideally we'd have updated the pipe constants during the normal
157
    * st/atom mechanism.  But we can't since this is specific to glDrawPixels.
158
    */
159
   st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
160
 
161
   return stfp->driver_shader;
162
}
163
 
164
 
165
/**
166
 * Create fragment shader that does a TEX() instruction to get a Z and/or
167
 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
168
 * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
169
 * Pass fragment color through as-is.
170
 * \return pointer to the Gallium driver fragment shader
171
 */
172
static void *
173
make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
174
                               GLboolean write_stencil)
175
{
176
   struct gl_context *ctx = st->ctx;
177
   struct gl_program *p;
178
   struct st_fragment_program *stp;
179
   GLuint ic = 0;
180
   const GLuint shaderIndex = write_depth * 2 + write_stencil;
181
 
182
   assert(shaderIndex < Elements(st->drawpix.shaders));
183
 
184
   if (st->drawpix.shaders[shaderIndex]) {
185
      /* already have the proper shader */
186
      return st->drawpix.shaders[shaderIndex]->driver_shader;
187
   }
188
 
189
   /*
190
    * Create shader now
191
    */
192
   p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
193
   if (!p)
194
      return NULL;
195
 
196
   p->NumInstructions = write_depth ? 2 : 1;
197
   p->NumInstructions += write_stencil ? 1 : 0;
198
 
199
   p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
200
   if (!p->Instructions) {
201
      ctx->Driver.DeleteProgram(ctx, p);
202
      return NULL;
203
   }
204
   _mesa_init_instructions(p->Instructions, p->NumInstructions);
205
 
206
   if (write_depth) {
207
      /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
208
      p->Instructions[ic].Opcode = OPCODE_TEX;
209
      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
210
      p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
211
      p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
212
      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
213
      p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
214
      p->Instructions[ic].TexSrcUnit = 0;
215
      p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
216
      ic++;
217
   }
218
 
219
   if (write_stencil) {
220
      /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */
221
      p->Instructions[ic].Opcode = OPCODE_TEX;
222
      p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
223
      p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
224
      p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
225
      p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
226
      p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
227
      p->Instructions[ic].TexSrcUnit = 1;
228
      p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
229
      ic++;
230
   }
231
 
232
   /* END; */
233
   p->Instructions[ic++].Opcode = OPCODE_END;
234
 
235
   assert(ic == p->NumInstructions);
236
 
237
   p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
238
   p->OutputsWritten = 0;
239
   if (write_depth)
240
      p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
241
   if (write_stencil)
242
      p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
243
 
244
   p->SamplersUsed =  0x1;  /* sampler 0 (bit 0) is used */
245
   if (write_stencil)
246
      p->SamplersUsed |= 1 << 1;
247
 
248
   stp = st_fragment_program((struct gl_fragment_program *) p);
249
 
250
   /* save the new shader */
251
   st->drawpix.shaders[shaderIndex] = stp;
252
 
253
   st_translate_fragment_program(st, stp);
254
 
255
   return stp->driver_shader;
256
}
257
 
258
 
259
 
260
/**
261
 * Create a simple vertex shader that just passes through the
262
 * vertex position and texcoord (and optionally, color).
263
 */
264
static void *
265
make_passthrough_vertex_shader(struct st_context *st,
266
                               GLboolean passColor)
267
{
268
   if (!st->drawpix.vert_shaders[passColor]) {
269
      struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
270
 
271
      if (ureg == NULL)
272
         return NULL;
273
 
274
      /* MOV result.pos, vertex.pos; */
275
      ureg_MOV(ureg,
276
               ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ),
277
               ureg_DECL_vs_input( ureg, 0 ));
278
 
279
      /* MOV result.texcoord0, vertex.attr[1]; */
280
      ureg_MOV(ureg,
281
               ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
282
               ureg_DECL_vs_input( ureg, 1 ));
283
 
284
      if (passColor) {
285
         /* MOV result.color0, vertex.attr[2]; */
286
         ureg_MOV(ureg,
287
                  ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ),
288
                  ureg_DECL_vs_input( ureg, 2 ));
289
      }
290
 
291
      ureg_END( ureg );
292
 
293
      st->drawpix.vert_shaders[passColor] =
294
         ureg_create_shader_and_destroy( ureg, st->pipe );
295
   }
296
 
297
   return st->drawpix.vert_shaders[passColor];
298
}
299
 
300
 
301
/**
302
 * Return a texture base format for drawing/copying an image
303
 * of the given format.
304
 */
305
static GLenum
306
base_format(GLenum format)
307
{
308
   switch (format) {
309
   case GL_DEPTH_COMPONENT:
310
      return GL_DEPTH_COMPONENT;
311
   case GL_DEPTH_STENCIL:
312
      return GL_DEPTH_STENCIL;
313
   case GL_STENCIL_INDEX:
314
      return GL_STENCIL_INDEX;
315
   default:
316
      return GL_RGBA;
317
   }
318
}
319
 
320
 
321
/**
322
 * Return a texture internalFormat for drawing/copying an image
323
 * of the given format and type.
324
 */
325
static GLenum
326
internal_format(GLenum format, GLenum type)
327
{
328
   switch (format) {
329
   case GL_DEPTH_COMPONENT:
330
      return GL_DEPTH_COMPONENT;
331
   case GL_DEPTH_STENCIL:
332
      return GL_DEPTH_STENCIL;
333
   case GL_STENCIL_INDEX:
334
      return GL_STENCIL_INDEX;
335
   default:
336
      if (_mesa_is_integer_format(format)) {
337
         switch (type) {
338
         case GL_BYTE:
339
            return GL_RGBA8I;
340
         case GL_UNSIGNED_BYTE:
341
            return GL_RGBA8UI;
342
         case GL_SHORT:
343
            return GL_RGBA16I;
344
         case GL_UNSIGNED_SHORT:
345
            return GL_RGBA16UI;
346
         case GL_INT:
347
            return GL_RGBA32I;
348
         case GL_UNSIGNED_INT:
349
            return GL_RGBA32UI;
350
         default:
351
            assert(0 && "Unexpected type in internal_format()");
352
            return GL_RGBA_INTEGER;
353
         }
354
      }
355
      else {
356
         return GL_RGBA;
357
      }
358
   }
359
}
360
 
361
 
362
/**
363
 * Create a temporary texture to hold an image of the given size.
364
 * If width, height are not POT and the driver only handles POT textures,
365
 * allocate the next larger size of texture that is POT.
366
 */
367
static struct pipe_resource *
368
alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
369
              enum pipe_format texFormat)
370
{
371
   struct pipe_resource *pt;
372
 
373
   pt = st_texture_create(st, st->internal_target, texFormat, 0,
374
                          width, height, 1, PIPE_BIND_SAMPLER_VIEW);
375
 
376
   return pt;
377
}
378
 
379
 
380
/**
381
 * Make texture containing an image for glDrawPixels image.
382
 * If 'pixels' is NULL, leave the texture image data undefined.
383
 */
384
static struct pipe_resource *
385
make_texture(struct st_context *st,
386
	     GLsizei width, GLsizei height, GLenum format, GLenum type,
387
	     const struct gl_pixelstore_attrib *unpack,
388
	     const GLvoid *pixels)
389
{
390
   struct gl_context *ctx = st->ctx;
391
   struct pipe_context *pipe = st->pipe;
392
   gl_format mformat;
393
   struct pipe_resource *pt;
394
   enum pipe_format pipeFormat;
395
   GLuint cpp;
396
   GLenum baseFormat, intFormat;
397
 
398
   baseFormat = base_format(format);
399
   intFormat = internal_format(format, type);
400
 
401
   mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
402
                                               format, type, GL_FALSE);
403
   assert(mformat);
404
 
405
   pipeFormat = st_mesa_format_to_pipe_format(mformat);
406
   assert(pipeFormat);
407
   cpp = util_format_get_blocksize(pipeFormat);
408
 
409
   pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
410
   if (!pixels)
411
      return NULL;
412
 
413
   /* alloc temporary texture */
414
   pt = alloc_texture(st, width, height, pipeFormat);
415
   if (!pt) {
416
      _mesa_unmap_pbo_source(ctx, unpack);
417
      return NULL;
418
   }
419
 
420
   {
421
      struct pipe_transfer *transfer;
422
      static const GLuint dstImageOffsets = 0;
423
      GLboolean success;
424
      GLubyte *dest;
425
      const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
426
 
427
      /* we'll do pixel transfer in a fragment shader */
428
      ctx->_ImageTransferState = 0x0;
429
 
430
      transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
431
                                   PIPE_TRANSFER_WRITE, 0, 0,
432
                                   width, height);
433
 
434
      /* map texture transfer */
435
      dest = pipe_transfer_map(pipe, transfer);
436
 
437
 
438
      /* Put image into texture transfer.
439
       * Note that the image is actually going to be upside down in
440
       * the texture.  We deal with that with texcoords.
441
       */
442
      success = _mesa_texstore(ctx, 2,           /* dims */
443
                               baseFormat,       /* baseInternalFormat */
444
                               mformat,          /* gl_format */
445
                               dest,             /* dest */
446
                               0, 0, 0,          /* dstX/Y/Zoffset */
447
                               transfer->stride, /* dstRowStride, bytes */
448
                               &dstImageOffsets, /* dstImageOffsets */
449
                               width, height, 1, /* size */
450
                               format, type,     /* src format/type */
451
                               pixels,           /* data source */
452
                               unpack);
453
 
454
      /* unmap */
455
      pipe_transfer_unmap(pipe, transfer);
456
      pipe->transfer_destroy(pipe, transfer);
457
 
458
      assert(success);
459
 
460
      /* restore */
461
      ctx->_ImageTransferState = imageTransferStateSave;
462
   }
463
 
464
   _mesa_unmap_pbo_source(ctx, unpack);
465
 
466
   return pt;
467
}
468
 
469
 
470
/**
471
 * Draw quad with texcoords and optional color.
472
 * Coords are gallium window coords with y=0=top.
473
 * \param color  may be null
474
 * \param invertTex  if true, flip texcoords vertically
475
 */
476
static void
477
draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
478
          GLfloat x1, GLfloat y1, const GLfloat *color,
479
          GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord)
480
{
481
   struct st_context *st = st_context(ctx);
482
   struct pipe_context *pipe = st->pipe;
483
   GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
484
 
485
   /* setup vertex data */
486
   {
487
      const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
488
      const GLfloat fb_width = (GLfloat) fb->Width;
489
      const GLfloat fb_height = (GLfloat) fb->Height;
490
      const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
491
      const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
492
      const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
493
      const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
494
      const GLfloat sLeft = 0.0f, sRight = maxXcoord;
495
      const GLfloat tTop = invertTex ? maxYcoord : 0.0f;
496
      const GLfloat tBot = invertTex ? 0.0f : maxYcoord;
497
      GLuint i;
498
 
499
      /* upper-left */
500
      verts[0][0][0] = clip_x0;    /* v[0].attr[0].x */
501
      verts[0][0][1] = clip_y0;    /* v[0].attr[0].y */
502
 
503
      /* upper-right */
504
      verts[1][0][0] = clip_x1;
505
      verts[1][0][1] = clip_y0;
506
 
507
      /* lower-right */
508
      verts[2][0][0] = clip_x1;
509
      verts[2][0][1] = clip_y1;
510
 
511
      /* lower-left */
512
      verts[3][0][0] = clip_x0;
513
      verts[3][0][1] = clip_y1;
514
 
515
      verts[0][1][0] = sLeft; /* v[0].attr[1].S */
516
      verts[0][1][1] = tTop;  /* v[0].attr[1].T */
517
      verts[1][1][0] = sRight;
518
      verts[1][1][1] = tTop;
519
      verts[2][1][0] = sRight;
520
      verts[2][1][1] = tBot;
521
      verts[3][1][0] = sLeft;
522
      verts[3][1][1] = tBot;
523
 
524
      /* same for all verts: */
525
      if (color) {
526
         for (i = 0; i < 4; i++) {
527
            verts[i][0][2] = z;         /* v[i].attr[0].z */
528
            verts[i][0][3] = 1.0f;      /* v[i].attr[0].w */
529
            verts[i][2][0] = color[0];  /* v[i].attr[2].r */
530
            verts[i][2][1] = color[1];  /* v[i].attr[2].g */
531
            verts[i][2][2] = color[2];  /* v[i].attr[2].b */
532
            verts[i][2][3] = color[3];  /* v[i].attr[2].a */
533
            verts[i][1][2] = 0.0f;      /* v[i].attr[1].R */
534
            verts[i][1][3] = 1.0f;      /* v[i].attr[1].Q */
535
         }
536
      }
537
      else {
538
         for (i = 0; i < 4; i++) {
539
            verts[i][0][2] = z;    /*Z*/
540
            verts[i][0][3] = 1.0f; /*W*/
541
            verts[i][1][2] = 0.0f; /*R*/
542
            verts[i][1][3] = 1.0f; /*Q*/
543
         }
544
      }
545
   }
546
 
547
   {
548
      struct pipe_resource *buf;
549
 
550
      /* allocate/load buffer object with vertex data */
551
      buf = pipe_buffer_create(pipe->screen,
552
			       PIPE_BIND_VERTEX_BUFFER,
553
                               sizeof(verts));
554
      pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
555
 
556
      util_draw_vertex_buffer(pipe, buf, 0,
557
                              PIPE_PRIM_QUADS,
558
                              4,  /* verts */
559
                              3); /* attribs/vert */
560
      pipe_resource_reference(&buf, NULL);
561
   }
562
}
563
 
564
 
565
 
566
static void
567
draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
568
                   GLsizei width, GLsizei height,
569
                   GLfloat zoomX, GLfloat zoomY,
570
                   struct pipe_sampler_view **sv,
571
                   int num_sampler_view,
572
                   void *driver_vp,
573
                   void *driver_fp,
574
                   const GLfloat *color,
575
                   GLboolean invertTex,
576
                   GLboolean write_depth, GLboolean write_stencil)
577
{
578
   struct st_context *st = st_context(ctx);
579
   struct pipe_context *pipe = st->pipe;
580
   struct cso_context *cso = st->cso_context;
581
   GLfloat x0, y0, x1, y1;
582
   GLsizei maxSize;
583
   boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
584
 
585
   /* limit checks */
586
   /* XXX if DrawPixels image is larger than max texture size, break
587
    * it up into chunks.
588
    */
589
   maxSize = 1 << (pipe->screen->get_param(pipe->screen,
590
                                        PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
591
   assert(width <= maxSize);
592
   assert(height <= maxSize);
593
 
594
   cso_save_rasterizer(cso);
595
   cso_save_viewport(cso);
596
   cso_save_samplers(cso);
597
   cso_save_fragment_sampler_views(cso);
598
   cso_save_fragment_shader(cso);
599
   cso_save_vertex_shader(cso);
600
   cso_save_vertex_elements(cso);
601
   if (write_stencil) {
602
      cso_save_depth_stencil_alpha(cso);
603
      cso_save_blend(cso);
604
   }
605
 
606
   /* rasterizer state: just scissor */
607
   {
608
      struct pipe_rasterizer_state rasterizer;
609
      memset(&rasterizer, 0, sizeof(rasterizer));
610
      rasterizer.gl_rasterization_rules = 1;
611
      rasterizer.scissor = ctx->Scissor.Enabled;
612
      cso_set_rasterizer(cso, &rasterizer);
613
   }
614
 
615
   if (write_stencil) {
616
      /* Stencil writing bypasses the normal fragment pipeline to
617
       * disable color writing and set stencil test to always pass.
618
       */
619
      struct pipe_depth_stencil_alpha_state dsa;
620
      struct pipe_blend_state blend;
621
 
622
      /* depth/stencil */
623
      memset(&dsa, 0, sizeof(dsa));
624
      dsa.stencil[0].enabled = 1;
625
      dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
626
      dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
627
      dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
628
      if (write_depth) {
629
         /* writing depth+stencil: depth test always passes */
630
         dsa.depth.enabled = 1;
631
         dsa.depth.writemask = ctx->Depth.Mask;
632
         dsa.depth.func = PIPE_FUNC_ALWAYS;
633
      }
634
      cso_set_depth_stencil_alpha(cso, &dsa);
635
 
636
      /* blend (colormask) */
637
      memset(&blend, 0, sizeof(blend));
638
      cso_set_blend(cso, &blend);
639
   }
640
 
641
   /* fragment shader state: TEX lookup program */
642
   cso_set_fragment_shader_handle(cso, driver_fp);
643
 
644
   /* vertex shader state: position + texcoord pass-through */
645
   cso_set_vertex_shader_handle(cso, driver_vp);
646
 
647
 
648
   /* texture sampling state: */
649
   {
650
      struct pipe_sampler_state sampler;
651
      memset(&sampler, 0, sizeof(sampler));
652
      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
653
      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
654
      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
655
      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
656
      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
657
      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
658
      sampler.normalized_coords = normalized;
659
 
660
      cso_single_sampler(cso, 0, &sampler);
661
      if (num_sampler_view > 1) {
662
         cso_single_sampler(cso, 1, &sampler);
663
      }
664
      cso_single_sampler_done(cso);
665
   }
666
 
667
   /* viewport state: viewport matching window dims */
668
   {
669
      const float w = (float) ctx->DrawBuffer->Width;
670
      const float h = (float) ctx->DrawBuffer->Height;
671
      struct pipe_viewport_state vp;
672
      vp.scale[0] =  0.5f * w;
673
      vp.scale[1] = -0.5f * h;
674
      vp.scale[2] = 0.5f;
675
      vp.scale[3] = 1.0f;
676
      vp.translate[0] = 0.5f * w;
677
      vp.translate[1] = 0.5f * h;
678
      vp.translate[2] = 0.5f;
679
      vp.translate[3] = 0.0f;
680
      cso_set_viewport(cso, &vp);
681
   }
682
 
683
   cso_set_vertex_elements(cso, 3, st->velems_util_draw);
684
 
685
   /* texture state: */
686
   cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
687
 
688
   /* Compute Gallium window coords (y=0=top) with pixel zoom.
689
    * Recall that these coords are transformed by the current
690
    * vertex shader and viewport transformation.
691
    */
692
   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
693
      y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
694
      invertTex = !invertTex;
695
   }
696
 
697
   x0 = (GLfloat) x;
698
   x1 = x + width * ctx->Pixel.ZoomX;
699
   y0 = (GLfloat) y;
700
   y1 = y + height * ctx->Pixel.ZoomY;
701
 
702
   /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
703
   z = z * 2.0 - 1.0;
704
 
705
   draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
706
             normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width,
707
             normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height);
708
 
709
   /* restore state */
710
   cso_restore_rasterizer(cso);
711
   cso_restore_viewport(cso);
712
   cso_restore_samplers(cso);
713
   cso_restore_fragment_sampler_views(cso);
714
   cso_restore_fragment_shader(cso);
715
   cso_restore_vertex_shader(cso);
716
   cso_restore_vertex_elements(cso);
717
   if (write_stencil) {
718
      cso_restore_depth_stencil_alpha(cso);
719
      cso_restore_blend(cso);
720
   }
721
}
722
 
723
 
724
/**
725
 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
726
 * can't use a fragment shader to write stencil values.
727
 */
728
static void
729
draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
730
                    GLsizei width, GLsizei height, GLenum format, GLenum type,
731
                    const struct gl_pixelstore_attrib *unpack,
732
                    const GLvoid *pixels)
733
{
734
   struct st_context *st = st_context(ctx);
735
   struct pipe_context *pipe = st->pipe;
736
   struct st_renderbuffer *strb;
737
   enum pipe_transfer_usage usage;
738
   struct pipe_transfer *pt;
739
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
740
   GLint skipPixels;
741
   ubyte *stmap;
742
   struct gl_pixelstore_attrib clippedUnpack = *unpack;
743
 
744
   if (!zoom) {
745
      if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
746
                                 &clippedUnpack)) {
747
         /* totally clipped */
748
         return;
749
      }
750
   }
751
 
752
   strb = st_renderbuffer(ctx->DrawBuffer->
753
                          Attachment[BUFFER_STENCIL].Renderbuffer);
754
 
755
   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
756
      y = ctx->DrawBuffer->Height - y - height;
757
   }
758
 
759
   if(format != GL_DEPTH_STENCIL &&
760
      util_format_get_component_bits(strb->format,
761
                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
762
      usage = PIPE_TRANSFER_READ_WRITE;
763
   else
764
      usage = PIPE_TRANSFER_WRITE;
765
 
766
   pt = pipe_get_transfer(st_context(ctx)->pipe, strb->texture, 0, 0,
767
                                     usage, x, y,
768
                                     width, height);
769
 
770
   stmap = pipe_transfer_map(pipe, pt);
771
 
772
   pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
773
   assert(pixels);
774
 
775
   /* if width > MAX_WIDTH, have to process image in chunks */
776
   skipPixels = 0;
777
   while (skipPixels < width) {
778
      const GLint spanX = skipPixels;
779
      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
780
      GLint row;
781
      for (row = 0; row < height; row++) {
782
         GLubyte sValues[MAX_WIDTH];
783
         GLuint zValues[MAX_WIDTH];
784
         GLenum destType = GL_UNSIGNED_BYTE;
785
         const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
786
                                                      width, height,
787
                                                      format, type,
788
                                                      row, skipPixels);
789
         _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
790
                                   type, source, &clippedUnpack,
791
                                   ctx->_ImageTransferState);
792
 
793
         if (format == GL_DEPTH_STENCIL) {
794
            _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
795
                                    (1 << 24) - 1, type, source,
796
                                    &clippedUnpack);
797
         }
798
 
799
         if (zoom) {
800
            _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
801
                          "zoom not complete");
802
         }
803
 
804
         {
805
            GLint spanY;
806
 
807
            if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
808
               spanY = height - row - 1;
809
            }
810
            else {
811
               spanY = row;
812
            }
813
 
814
            /* now pack the stencil (and Z) values in the dest format */
815
            switch (pt->resource->format) {
816
            case PIPE_FORMAT_S8_USCALED:
817
               {
818
                  ubyte *dest = stmap + spanY * pt->stride + spanX;
819
                  assert(usage == PIPE_TRANSFER_WRITE);
820
                  memcpy(dest, sValues, spanWidth);
821
               }
822
               break;
823
            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
824
               if (format == GL_DEPTH_STENCIL) {
825
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
826
                  GLint k;
827
                  assert(usage == PIPE_TRANSFER_WRITE);
828
                  for (k = 0; k < spanWidth; k++) {
829
                     dest[k] = zValues[k] | (sValues[k] << 24);
830
                  }
831
               }
832
               else {
833
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
834
                  GLint k;
835
                  assert(usage == PIPE_TRANSFER_READ_WRITE);
836
                  for (k = 0; k < spanWidth; k++) {
837
                     dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
838
                  }
839
               }
840
               break;
841
            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
842
               if (format == GL_DEPTH_STENCIL) {
843
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
844
                  GLint k;
845
                  assert(usage == PIPE_TRANSFER_WRITE);
846
                  for (k = 0; k < spanWidth; k++) {
847
                     dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
848
                  }
849
               }
850
               else {
851
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
852
                  GLint k;
853
                  assert(usage == PIPE_TRANSFER_READ_WRITE);
854
                  for (k = 0; k < spanWidth; k++) {
855
                     dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
856
                  }
857
               }
858
               break;
859
            default:
860
               assert(0);
861
            }
862
         }
863
      }
864
      skipPixels += spanWidth;
865
   }
866
 
867
   _mesa_unmap_pbo_source(ctx, &clippedUnpack);
868
 
869
   /* unmap the stencil buffer */
870
   pipe_transfer_unmap(pipe, pt);
871
   pipe->transfer_destroy(pipe, pt);
872
}
873
 
874
 
875
/**
876
 * Called via ctx->Driver.DrawPixels()
877
 */
878
static void
879
st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
880
              GLsizei width, GLsizei height,
881
              GLenum format, GLenum type,
882
              const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
883
{
884
   void *driver_vp, *driver_fp;
885
   struct st_context *st = st_context(ctx);
886
   const GLfloat *color;
887
   struct pipe_context *pipe = st->pipe;
888
   GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE;
889
   struct pipe_sampler_view *sv[2];
890
   int num_sampler_view = 1;
891
   enum pipe_format stencil_format = PIPE_FORMAT_NONE;
892
 
893
   if (format == GL_DEPTH_STENCIL)
894
      write_stencil = write_depth = GL_TRUE;
895
   else if (format == GL_STENCIL_INDEX)
896
      write_stencil = GL_TRUE;
897
   else if (format == GL_DEPTH_COMPONENT)
898
      write_depth = GL_TRUE;
899
 
900
   if (write_stencil) {
901
      enum pipe_format tex_format;
902
      /* can we write to stencil if not fallback */
903
      if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT))
904
	 goto stencil_fallback;
905
 
906
      tex_format = st_choose_format(st->pipe->screen, base_format(format),
907
                                    PIPE_TEXTURE_2D,
908
				    0, PIPE_BIND_SAMPLER_VIEW);
909
      if (tex_format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
910
	 stencil_format = PIPE_FORMAT_X24S8_USCALED;
911
      else if (tex_format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
912
	 stencil_format = PIPE_FORMAT_S8X24_USCALED;
913
      else
914
	 stencil_format = PIPE_FORMAT_S8_USCALED;
915
      if (stencil_format == PIPE_FORMAT_NONE)
916
	 goto stencil_fallback;
917
   }
918
 
919
   /* Mesa state should be up to date by now */
920
   assert(ctx->NewState == 0x0);
921
 
922
   st_validate_state(st);
923
 
924
   if (write_depth || write_stencil) {
925
      driver_fp = make_fragment_shader_z_stencil(st, write_depth, write_stencil);
926
      driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
927
      color = ctx->Current.RasterColor;
928
   }
929
   else {
930
      driver_fp = combined_drawpix_fragment_program(ctx);
931
      driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
932
      color = NULL;
933
      if (st->pixel_xfer.pixelmap_enabled) {
934
	  sv[1] = st->pixel_xfer.pixelmap_sampler_view;
935
	  num_sampler_view++;
936
      }
937
   }
938
 
939
   /* draw with textured quad */
940
   {
941
      struct pipe_resource *pt
942
         = make_texture(st, width, height, format, type, unpack, pixels);
943
      if (pt) {
944
         sv[0] = st_create_texture_sampler_view(st->pipe, pt);
945
 
946
         if (sv[0]) {
947
	    if (write_stencil) {
948
	       sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
949
                                                             stencil_format);
950
	       num_sampler_view++;
951
	    }
952
 
953
            draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
954
                               width, height,
955
                               ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
956
                               sv,
957
                               num_sampler_view,
958
                               driver_vp,
959
                               driver_fp,
960
                               color, GL_FALSE, write_depth, write_stencil);
961
            pipe_sampler_view_reference(&sv[0], NULL);
962
            if (num_sampler_view > 1)
963
               pipe_sampler_view_reference(&sv[1], NULL);
964
         }
965
         pipe_resource_reference(&pt, NULL);
966
      }
967
   }
968
   return;
969
 
970
stencil_fallback:
971
   draw_stencil_pixels(ctx, x, y, width, height, format, type,
972
		       unpack, pixels);
973
}
974
 
975
 
976
 
977
/**
978
 * Software fallback for glCopyPixels(GL_STENCIL).
979
 */
980
static void
981
copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
982
                    GLsizei width, GLsizei height,
983
                    GLint dstx, GLint dsty)
984
{
985
   struct st_renderbuffer *rbDraw;
986
   struct pipe_context *pipe = st_context(ctx)->pipe;
987
   enum pipe_transfer_usage usage;
988
   struct pipe_transfer *ptDraw;
989
   ubyte *drawMap;
990
   ubyte *buffer;
991
   int i;
992
 
993
   buffer = malloc(width * height * sizeof(ubyte));
994
   if (!buffer) {
995
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
996
      return;
997
   }
998
 
999
   /* Get the dest renderbuffer.  If there's a wrapper, use the
1000
    * underlying renderbuffer.
1001
    */
1002
   rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
1003
   if (rbDraw->Base.Wrapped)
1004
      rbDraw = st_renderbuffer(rbDraw->Base.Wrapped);
1005
 
1006
   /* this will do stencil pixel transfer ops */
1007
   st_read_stencil_pixels(ctx, srcx, srcy, width, height,
1008
                          GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
1009
                          &ctx->DefaultPacking, buffer);
1010
 
1011
   if (0) {
1012
      /* debug code: dump stencil values */
1013
      GLint row, col;
1014
      for (row = 0; row < height; row++) {
1015
         printf("%3d: ", row);
1016
         for (col = 0; col < width; col++) {
1017
            printf("%02x ", buffer[col + row * width]);
1018
         }
1019
         printf("\n");
1020
      }
1021
   }
1022
 
1023
   if (util_format_get_component_bits(rbDraw->format,
1024
                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
1025
      usage = PIPE_TRANSFER_READ_WRITE;
1026
   else
1027
      usage = PIPE_TRANSFER_WRITE;
1028
 
1029
   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1030
      dsty = rbDraw->Base.Height - dsty - height;
1031
   }
1032
 
1033
   ptDraw = pipe_get_transfer(st_context(ctx)->pipe,
1034
                              rbDraw->texture, 0, 0,
1035
                              usage, dstx, dsty,
1036
                              width, height);
1037
 
1038
   assert(util_format_get_blockwidth(ptDraw->resource->format) == 1);
1039
   assert(util_format_get_blockheight(ptDraw->resource->format) == 1);
1040
 
1041
   /* map the stencil buffer */
1042
   drawMap = pipe_transfer_map(pipe, ptDraw);
1043
 
1044
   /* draw */
1045
   /* XXX PixelZoom not handled yet */
1046
   for (i = 0; i < height; i++) {
1047
      ubyte *dst;
1048
      const ubyte *src;
1049
      int y;
1050
 
1051
      y = i;
1052
 
1053
      if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
1054
         y = height - y - 1;
1055
      }
1056
 
1057
      dst = drawMap + y * ptDraw->stride;
1058
      src = buffer + i * width;
1059
 
1060
      switch (ptDraw->resource->format) {
1061
      case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
1062
         {
1063
            uint *dst4 = (uint *) dst;
1064
            int j;
1065
            assert(usage == PIPE_TRANSFER_READ_WRITE);
1066
            for (j = 0; j < width; j++) {
1067
               *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
1068
               dst4++;
1069
            }
1070
         }
1071
         break;
1072
      case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
1073
         {
1074
            uint *dst4 = (uint *) dst;
1075
            int j;
1076
            assert(usage == PIPE_TRANSFER_READ_WRITE);
1077
            for (j = 0; j < width; j++) {
1078
               *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff);
1079
               dst4++;
1080
            }
1081
         }
1082
         break;
1083
      case PIPE_FORMAT_S8_USCALED:
1084
         assert(usage == PIPE_TRANSFER_WRITE);
1085
         memcpy(dst, src, width);
1086
         break;
1087
      default:
1088
         assert(0);
1089
      }
1090
   }
1091
 
1092
   free(buffer);
1093
 
1094
   /* unmap the stencil buffer */
1095
   pipe_transfer_unmap(pipe, ptDraw);
1096
   pipe->transfer_destroy(pipe, ptDraw);
1097
}
1098
 
1099
 
1100
static void
1101
st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
1102
              GLsizei width, GLsizei height,
1103
              GLint dstx, GLint dsty, GLenum type)
1104
{
1105
   struct st_context *st = st_context(ctx);
1106
   struct pipe_context *pipe = st->pipe;
1107
   struct pipe_screen *screen = pipe->screen;
1108
   struct st_renderbuffer *rbRead;
1109
   void *driver_vp, *driver_fp;
1110
   struct pipe_resource *pt;
1111
   struct pipe_sampler_view *sv[2];
1112
   int num_sampler_view = 1;
1113
   GLfloat *color;
1114
   enum pipe_format srcFormat, texFormat;
1115
   GLboolean invertTex = GL_FALSE;
1116
   GLint readX, readY, readW, readH;
1117
   GLuint sample_count;
1118
   struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
1119
 
1120
   st_validate_state(st);
1121
 
1122
   if (type == GL_STENCIL) {
1123
      /* can't use texturing to do stencil */
1124
      copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
1125
      return;
1126
   }
1127
 
1128
   if (type == GL_COLOR) {
1129
      rbRead = st_get_color_read_renderbuffer(ctx);
1130
      color = NULL;
1131
      driver_fp = combined_drawpix_fragment_program(ctx);
1132
      driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
1133
      if (st->pixel_xfer.pixelmap_enabled) {
1134
	  sv[1] = st->pixel_xfer.pixelmap_sampler_view;
1135
	  num_sampler_view++;
1136
      }
1137
   }
1138
   else {
1139
      assert(type == GL_DEPTH);
1140
      rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
1141
      color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
1142
      driver_fp = make_fragment_shader_z_stencil(st, GL_TRUE, GL_FALSE);
1143
      driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
1144
   }
1145
 
1146
   if (rbRead->Base.Wrapped)
1147
      rbRead = st_renderbuffer(rbRead->Base.Wrapped);
1148
 
1149
   sample_count = rbRead->texture->nr_samples;
1150
   /* I believe this would be legal, presumably would need to do a resolve
1151
      for color, and for depth/stencil spec says to just use one of the
1152
      depth/stencil samples per pixel? Need some transfer clarifications. */
1153
   assert(sample_count < 2);
1154
 
1155
   srcFormat = rbRead->texture->format;
1156
 
1157
   if (screen->is_format_supported(screen, srcFormat, st->internal_target,
1158
                                   sample_count,
1159
                                   PIPE_BIND_SAMPLER_VIEW, 0)) {
1160
      texFormat = srcFormat;
1161
   }
1162
   else {
1163
      /* srcFormat can't be used as a texture format */
1164
      if (type == GL_DEPTH) {
1165
         texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
1166
                                      st->internal_target, sample_count,
1167
                                      PIPE_BIND_DEPTH_STENCIL);
1168
         assert(texFormat != PIPE_FORMAT_NONE);
1169
      }
1170
      else {
1171
         /* default color format */
1172
         texFormat = st_choose_format(screen, GL_RGBA, st->internal_target,
1173
                                      sample_count, PIPE_BIND_SAMPLER_VIEW);
1174
         assert(texFormat != PIPE_FORMAT_NONE);
1175
      }
1176
   }
1177
 
1178
   /* Invert src region if needed */
1179
   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1180
      srcy = ctx->ReadBuffer->Height - srcy - height;
1181
      invertTex = !invertTex;
1182
   }
1183
 
1184
   /* Clip the read region against the src buffer bounds.
1185
    * We'll still allocate a temporary buffer/texture for the original
1186
    * src region size but we'll only read the region which is on-screen.
1187
    * This may mean that we draw garbage pixels into the dest region, but
1188
    * that's expected.
1189
    */
1190
   readX = srcx;
1191
   readY = srcy;
1192
   readW = width;
1193
   readH = height;
1194
   _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack);
1195
   readW = MAX2(0, readW);
1196
   readH = MAX2(0, readH);
1197
 
1198
   /* alloc temporary texture */
1199
   pt = alloc_texture(st, width, height, texFormat);
1200
   if (!pt)
1201
      return;
1202
 
1203
   sv[0] = st_create_texture_sampler_view(st->pipe, pt);
1204
   if (!sv[0]) {
1205
      pipe_resource_reference(&pt, NULL);
1206
      return;
1207
   }
1208
 
1209
   /* Make temporary texture which is a copy of the src region.
1210
    */
1211
   if (srcFormat == texFormat) {
1212
      struct pipe_box src_box;
1213
      u_box_2d(readX, readY, readW, readH, &src_box);
1214
    /* copy source framebuffer surface into mipmap/texture */
1215
      pipe->resource_copy_region(pipe,
1216
                                 pt,                                /* dest tex */
1217
                                 0,
1218
                                 pack.SkipPixels, pack.SkipRows, 0, /* dest pos */
1219
                                 rbRead->texture,                   /* src tex */
1220
                                 0,
1221
                                 &src_box);
1222
 
1223
   }
1224
   else {
1225
      /* CPU-based fallback/conversion */
1226
      struct pipe_transfer *ptRead =
1227
         pipe_get_transfer(st->pipe, rbRead->texture,
1228
                           0, 0, /* level, layer */
1229
                           PIPE_TRANSFER_READ,
1230
                           readX, readY, readW, readH);
1231
      struct pipe_transfer *ptTex;
1232
      enum pipe_transfer_usage transfer_usage;
1233
 
1234
      if (ST_DEBUG & DEBUG_FALLBACK)
1235
         debug_printf("%s: fallback processing\n", __FUNCTION__);
1236
 
1237
      if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format))
1238
         transfer_usage = PIPE_TRANSFER_READ_WRITE;
1239
      else
1240
         transfer_usage = PIPE_TRANSFER_WRITE;
1241
 
1242
      ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage,
1243
                                0, 0, width, height);
1244
 
1245
      /* copy image from ptRead surface to ptTex surface */
1246
      if (type == GL_COLOR) {
1247
         /* alternate path using get/put_tile() */
1248
         GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
1249
         pipe_get_tile_rgba(pipe, ptRead, 0, 0, readW, readH, buf);
1250
         pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1251
                            readW, readH, buf);
1252
         free(buf);
1253
      }
1254
      else {
1255
         /* GL_DEPTH */
1256
         GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
1257
         pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
1258
         pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
1259
                         readW, readH, buf);
1260
         free(buf);
1261
      }
1262
 
1263
      pipe->transfer_destroy(pipe, ptRead);
1264
      pipe->transfer_destroy(pipe, ptTex);
1265
   }
1266
 
1267
   /* OK, the texture 'pt' contains the src image/pixels.  Now draw a
1268
    * textured quad with that texture.
1269
    */
1270
   draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
1271
                      width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
1272
                      sv,
1273
                      num_sampler_view,
1274
                      driver_vp,
1275
                      driver_fp,
1276
                      color, invertTex, GL_FALSE, GL_FALSE);
1277
 
1278
   pipe_resource_reference(&pt, NULL);
1279
   pipe_sampler_view_reference(&sv[0], NULL);
1280
}
1281
 
1282
 
1283
 
1284
void st_init_drawpixels_functions(struct dd_function_table *functions)
1285
{
1286
   functions->DrawPixels = st_DrawPixels;
1287
   functions->CopyPixels = st_CopyPixels;
1288
}
1289
 
1290
 
1291
void
1292
st_destroy_drawpix(struct st_context *st)
1293
{
1294
   GLuint i;
1295
 
1296
   for (i = 0; i < Elements(st->drawpix.shaders); i++) {
1297
      if (st->drawpix.shaders[i])
1298
         st_reference_fragprog(st, &st->drawpix.shaders[i], NULL);
1299
   }
1300
 
1301
   st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
1302
   if (st->drawpix.vert_shaders[0])
1303
      ureg_free_tokens(st->drawpix.vert_shaders[0]);
1304
   if (st->drawpix.vert_shaders[1])
1305
      ureg_free_tokens(st->drawpix.vert_shaders[1]);
1306
}
1307
 
1308
#endif /* FEATURE_drawpix */