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1901 serge 1
/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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 /*
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  * Authors:
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  *   Keith Whitwell 
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  *   Brian Paul
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  */
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#include "main/macros.h"
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#include "st_context.h"
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#include "st_cb_texture.h"
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#include "st_format.h"
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#include "st_atom.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "cso_cache/cso_context.h"
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/**
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 * Convert GLenum texcoord wrap tokens to pipe tokens.
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 */
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static GLuint
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gl_wrap_xlate(GLenum wrap)
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{
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   switch (wrap) {
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   case GL_REPEAT:
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      return PIPE_TEX_WRAP_REPEAT;
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   case GL_CLAMP:
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      return PIPE_TEX_WRAP_CLAMP;
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   case GL_CLAMP_TO_EDGE:
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      return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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   case GL_CLAMP_TO_BORDER:
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      return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
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   case GL_MIRRORED_REPEAT:
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      return PIPE_TEX_WRAP_MIRROR_REPEAT;
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   case GL_MIRROR_CLAMP_EXT:
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      return PIPE_TEX_WRAP_MIRROR_CLAMP;
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   case GL_MIRROR_CLAMP_TO_EDGE_EXT:
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      return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
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   case GL_MIRROR_CLAMP_TO_BORDER_EXT:
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      return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
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   default:
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      assert(0);
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      return 0;
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   }
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}
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static GLuint
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gl_filter_to_mip_filter(GLenum filter)
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{
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   switch (filter) {
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   case GL_NEAREST:
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   case GL_LINEAR:
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      return PIPE_TEX_MIPFILTER_NONE;
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   case GL_NEAREST_MIPMAP_NEAREST:
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   case GL_LINEAR_MIPMAP_NEAREST:
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      return PIPE_TEX_MIPFILTER_NEAREST;
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   case GL_NEAREST_MIPMAP_LINEAR:
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   case GL_LINEAR_MIPMAP_LINEAR:
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      return PIPE_TEX_MIPFILTER_LINEAR;
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   default:
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      assert(0);
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      return PIPE_TEX_MIPFILTER_NONE;
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   }
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}
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static GLuint
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gl_filter_to_img_filter(GLenum filter)
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{
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   switch (filter) {
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   case GL_NEAREST:
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   case GL_NEAREST_MIPMAP_NEAREST:
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   case GL_NEAREST_MIPMAP_LINEAR:
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      return PIPE_TEX_FILTER_NEAREST;
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   case GL_LINEAR:
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   case GL_LINEAR_MIPMAP_NEAREST:
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   case GL_LINEAR_MIPMAP_LINEAR:
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      return PIPE_TEX_FILTER_LINEAR;
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   default:
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      assert(0);
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      return PIPE_TEX_FILTER_NEAREST;
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   }
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}
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static void
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update_samplers(struct st_context *st)
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{
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   struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
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   struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
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   const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
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                                    fprog->Base.SamplersUsed);
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   GLuint su;
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   st->state.num_samplers = 0;
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   /* loop over sampler units (aka tex image units) */
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   for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
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      struct pipe_sampler_state *sampler = st->state.samplers + su;
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      memset(sampler, 0, sizeof(*sampler));
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      if (samplersUsed & (1 << su)) {
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         struct gl_texture_object *texobj;
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         struct gl_texture_image *teximg;
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         GLuint texUnit;
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         if (fprog->Base.SamplersUsed & (1 << su))
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            texUnit = fprog->Base.SamplerUnits[su];
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         else
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            texUnit = vprog->Base.SamplerUnits[su];
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         texobj = st->ctx->Texture.Unit[texUnit]._Current;
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         if (!texobj) {
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            texobj = st_get_default_texture(st);
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         }
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         teximg = texobj->Image[0][texobj->BaseLevel];
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         sampler->wrap_s = gl_wrap_xlate(texobj->WrapS);
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         sampler->wrap_t = gl_wrap_xlate(texobj->WrapT);
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         sampler->wrap_r = gl_wrap_xlate(texobj->WrapR);
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         sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
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         sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
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         sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
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         if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
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            sampler->normalized_coords = 1;
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         sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
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         sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
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         if (sampler->min_lod < texobj->BaseLevel)
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            sampler->min_lod = texobj->BaseLevel;
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         sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel,
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                                 (texobj->MaxLod + texobj->BaseLevel));
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         if (sampler->max_lod < sampler->min_lod) {
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            /* The GL spec doesn't seem to specify what to do in this case.
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             * Swap the values.
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             */
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            float tmp = sampler->max_lod;
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            sampler->max_lod = sampler->min_lod;
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            sampler->min_lod = tmp;
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            assert(sampler->min_lod <= sampler->max_lod);
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         }
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         st_translate_color(texobj->BorderColor.f,
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                            teximg ? teximg->_BaseFormat : GL_RGBA,
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                            sampler->border_color);
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	 sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy);
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         /* only care about ARB_shadow, not SGI shadow */
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         if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
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            sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
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            sampler->compare_func
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               = st_compare_func_to_pipe(texobj->CompareFunc);
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         }
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         st->state.num_samplers = su + 1;
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         /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
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         cso_single_sampler(st->cso_context, su, sampler);
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         if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
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            cso_single_vertex_sampler(st->cso_context, su, sampler);
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         }
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      }
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      else {
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         /*printf("%s su=%u null\n", __FUNCTION__, su);*/
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         cso_single_sampler(st->cso_context, su, NULL);
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         if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
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            cso_single_vertex_sampler(st->cso_context, su, NULL);
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         }
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      }
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   }
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   cso_single_sampler_done(st->cso_context);
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   if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
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      cso_single_vertex_sampler_done(st->cso_context);
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   }
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}
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const struct st_tracked_state st_update_sampler = {
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   "st_update_sampler",					/* name */
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   {							/* dirty */
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      _NEW_TEXTURE,					/* mesa */
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      0,						/* st */
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   },
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   update_samplers					/* update */
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};