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1901 | serge | 1 | |
2 | * Mesa 3-D graphics library |
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3 | * Version: 3.5 |
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4 | * |
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5 | * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | |||
26 | * New (3.1) transformation code written by Keith Whitwell. |
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27 | */ |
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28 | |||
29 | |||
30 | |||
31 | */ |
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32 | static void TAG(dotprod_vec2)( GLfloat *out, |
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33 | GLuint outstride, |
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34 | const GLvector4f *coord_vec, |
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35 | const GLfloat plane[4] ) |
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36 | { |
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37 | GLuint stride = coord_vec->stride; |
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38 | GLfloat *coord = coord_vec->start; |
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39 | GLuint count = coord_vec->count; |
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40 | |||
41 | |||
42 | |||
43 | |||
44 | |||
45 | |||
46 | *out = (coord[0] * plane0 + |
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47 | coord[1] * plane1 + |
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48 | plane3); |
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49 | } |
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50 | } |
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51 | |||
52 | |||
53 | GLuint outstride, |
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54 | const GLvector4f *coord_vec, |
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55 | const GLfloat plane[4] ) |
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56 | { |
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57 | GLuint stride = coord_vec->stride; |
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58 | GLfloat *coord = coord_vec->start; |
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59 | GLuint count = coord_vec->count; |
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60 | |||
61 | |||
62 | |||
63 | |||
64 | const GLfloat plane3 = plane[3]; |
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65 | |||
66 | |||
67 | *out = (coord[0] * plane0 + |
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68 | coord[1] * plane1 + |
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69 | coord[2] * plane2 + |
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70 | plane3); |
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71 | } |
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72 | } |
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73 | |||
74 | |||
75 | GLuint outstride, |
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76 | const GLvector4f *coord_vec, |
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77 | const GLfloat plane[4] ) |
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78 | { |
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79 | GLuint stride = coord_vec->stride; |
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80 | GLfloat *coord = coord_vec->start; |
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81 | GLuint count = coord_vec->count; |
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82 | GLuint i; |
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83 | |||
84 | |||
85 | const GLfloat plane3 = plane[3]; |
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86 | |||
87 | |||
88 | *out = (coord[0] * plane0 + |
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89 | coord[1] * plane1 + |
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90 | coord[2] * plane2 + |
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91 | coord[3] * plane3); |
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92 | } |
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93 | } |
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94 | |||
95 | |||
96 | |||
97 | { |
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98 | _mesa_dotprod_tab[2] = TAG(dotprod_vec2); |
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99 | _mesa_dotprod_tab[3] = TAG(dotprod_vec3); |
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100 | _mesa_dotprod_tab[4] = TAG(dotprod_vec4); |
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101 | } |
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102 |