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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 6.2 |
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4 | * |
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5 | * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
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6 | * |
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7 | * Permission is hereby granted, free of charge, to any person obtaining a |
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8 | * copy of this software and associated documentation files (the "Software"), |
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9 | * to deal in the Software without restriction, including without limitation |
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10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | * and/or sell copies of the Software, and to permit persons to whom the |
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12 | * Software is furnished to do so, subject to the following conditions: |
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13 | * |
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14 | * The above copyright notice and this permission notice shall be included |
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15 | * in all copies or substantial portions of the Software. |
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16 | * |
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17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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20 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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21 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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23 | */ |
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24 | |||
25 | /* |
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26 | * New (3.1) transformation code written by Keith Whitwell. |
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27 | */ |
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28 | |||
29 | |||
30 | /* KW: a clever asm implementation would nestle integer versions |
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31 | * of the outcode calculation underneath the division. Gcc won't |
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32 | * do this, strangely enough, so I only do the divide in |
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33 | * the case where the cliptest passes. This isn't essential, |
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34 | * and an asm implementation needn't replicate that behaviour. |
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35 | * |
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36 | * \param clip_vec vector of incoming clip-space coords |
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37 | * \param proj_vec vector of resultant NDC-space projected coords |
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38 | * \param clipMask resulting array of clip flags |
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39 | * \param orMask bitwise-OR of clipMask values |
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40 | * \param andMask bitwise-AND of clipMask values |
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41 | * \return proj_vec pointer |
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42 | */ |
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43 | static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec, |
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44 | GLvector4f *proj_vec, |
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45 | GLubyte clipMask[], |
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46 | GLubyte *orMask, |
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47 | GLubyte *andMask, |
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48 | GLboolean viewport_z_clip ) |
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49 | { |
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50 | const GLuint stride = clip_vec->stride; |
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51 | const GLfloat *from = (GLfloat *)clip_vec->start; |
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52 | const GLuint count = clip_vec->count; |
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53 | GLuint c = 0; |
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54 | GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; |
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55 | GLubyte tmpAndMask = *andMask; |
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56 | GLubyte tmpOrMask = *orMask; |
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57 | GLuint i; |
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58 | STRIDE_LOOP { |
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59 | const GLfloat cx = from[0]; |
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60 | const GLfloat cy = from[1]; |
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61 | const GLfloat cz = from[2]; |
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62 | const GLfloat cw = from[3]; |
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63 | #if defined(macintosh) || defined(__powerpc__) |
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64 | /* on powerpc cliptest is 17% faster in this way. */ |
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65 | GLuint mask; |
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66 | mask = (((cw < cx) << CLIP_RIGHT_SHIFT)); |
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67 | mask |= (((cw < -cx) << CLIP_LEFT_SHIFT)); |
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68 | mask |= (((cw < cy) << CLIP_TOP_SHIFT)); |
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69 | mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT)); |
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70 | if (viewport_z_clip) { |
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71 | mask |= (((cw < cz) << CLIP_FAR_SHIFT)); |
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72 | mask |= (((cw < -cz) << CLIP_NEAR_SHIFT)); |
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73 | } |
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74 | #else /* !defined(macintosh)) */ |
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75 | GLubyte mask = 0; |
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76 | if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT; |
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77 | if ( cx + cw < 0) mask |= CLIP_LEFT_BIT; |
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78 | if (-cy + cw < 0) mask |= CLIP_TOP_BIT; |
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79 | if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT; |
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80 | if (viewport_z_clip) { |
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81 | if (-cz + cw < 0) mask |= CLIP_FAR_BIT; |
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82 | if ( cz + cw < 0) mask |= CLIP_NEAR_BIT; |
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83 | } |
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84 | #endif /* defined(macintosh) */ |
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85 | |||
86 | clipMask[i] = mask; |
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87 | if (mask) { |
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88 | c++; |
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89 | tmpAndMask &= mask; |
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90 | tmpOrMask |= mask; |
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91 | vProj[i][0] = 0; |
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92 | vProj[i][1] = 0; |
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93 | vProj[i][2] = 0; |
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94 | vProj[i][3] = 1; |
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95 | } else { |
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96 | GLfloat oow = 1.0F / cw; |
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97 | vProj[i][0] = cx * oow; |
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98 | vProj[i][1] = cy * oow; |
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99 | vProj[i][2] = cz * oow; |
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100 | vProj[i][3] = oow; |
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101 | } |
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102 | } |
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103 | |||
104 | *orMask = tmpOrMask; |
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105 | *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); |
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106 | |||
107 | proj_vec->flags |= VEC_SIZE_4; |
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108 | proj_vec->size = 4; |
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109 | proj_vec->count = clip_vec->count; |
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110 | return proj_vec; |
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111 | } |
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112 | |||
113 | |||
114 | |||
115 | /* |
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116 | * \param clip_vec vector of incoming clip-space coords |
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117 | * \param proj_vec vector of resultant NDC-space projected coords |
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118 | * \param clipMask resulting array of clip flags |
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119 | * \param orMask bitwise-OR of clipMask values |
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120 | * \param andMask bitwise-AND of clipMask values |
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121 | * \return clip_vec pointer |
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122 | */ |
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123 | static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec, |
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124 | GLvector4f *proj_vec, |
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125 | GLubyte clipMask[], |
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126 | GLubyte *orMask, |
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127 | GLubyte *andMask, |
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128 | GLboolean viewport_z_clip ) |
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129 | { |
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130 | const GLuint stride = clip_vec->stride; |
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131 | const GLuint count = clip_vec->count; |
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132 | const GLfloat *from = (GLfloat *)clip_vec->start; |
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133 | GLuint c = 0; |
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134 | GLubyte tmpAndMask = *andMask; |
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135 | GLubyte tmpOrMask = *orMask; |
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136 | GLuint i; |
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137 | (void) proj_vec; |
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138 | STRIDE_LOOP { |
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139 | const GLfloat cx = from[0]; |
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140 | const GLfloat cy = from[1]; |
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141 | const GLfloat cz = from[2]; |
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142 | const GLfloat cw = from[3]; |
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143 | #if defined(macintosh) || defined(__powerpc__) |
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144 | /* on powerpc cliptest is 17% faster in this way. */ |
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145 | GLuint mask; |
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146 | mask = (((cw < cx) << CLIP_RIGHT_SHIFT)); |
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147 | mask |= (((cw < -cx) << CLIP_LEFT_SHIFT)); |
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148 | mask |= (((cw < cy) << CLIP_TOP_SHIFT)); |
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149 | mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT)); |
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150 | if (viewport_z_clip) { |
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151 | mask |= (((cw < cz) << CLIP_FAR_SHIFT)); |
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152 | mask |= (((cw < -cz) << CLIP_NEAR_SHIFT)); |
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153 | } |
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154 | #else /* !defined(macintosh)) */ |
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155 | GLubyte mask = 0; |
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156 | if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT; |
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157 | if ( cx + cw < 0) mask |= CLIP_LEFT_BIT; |
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158 | if (-cy + cw < 0) mask |= CLIP_TOP_BIT; |
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159 | if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT; |
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160 | if (viewport_z_clip) { |
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161 | if (-cz + cw < 0) mask |= CLIP_FAR_BIT; |
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162 | if ( cz + cw < 0) mask |= CLIP_NEAR_BIT; |
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163 | } |
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164 | #endif /* defined(macintosh) */ |
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165 | |||
166 | clipMask[i] = mask; |
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167 | if (mask) { |
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168 | c++; |
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169 | tmpAndMask &= mask; |
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170 | tmpOrMask |= mask; |
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171 | } |
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172 | } |
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173 | |||
174 | *orMask = tmpOrMask; |
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175 | *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); |
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176 | return clip_vec; |
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177 | } |
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178 | |||
179 | |||
180 | static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, |
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181 | GLvector4f *proj_vec, |
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182 | GLubyte clipMask[], |
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183 | GLubyte *orMask, |
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184 | GLubyte *andMask, |
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185 | GLboolean viewport_z_clip ) |
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186 | { |
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187 | const GLuint stride = clip_vec->stride; |
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188 | const GLuint count = clip_vec->count; |
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189 | const GLfloat *from = (GLfloat *)clip_vec->start; |
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190 | GLubyte tmpOrMask = *orMask; |
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191 | GLubyte tmpAndMask = *andMask; |
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192 | GLuint i; |
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193 | (void) proj_vec; |
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194 | STRIDE_LOOP { |
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195 | const GLfloat cx = from[0], cy = from[1], cz = from[2]; |
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196 | GLubyte mask = 0; |
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197 | if (cx > 1.0) mask |= CLIP_RIGHT_BIT; |
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198 | else if (cx < -1.0) mask |= CLIP_LEFT_BIT; |
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199 | if (cy > 1.0) mask |= CLIP_TOP_BIT; |
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200 | else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; |
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201 | if (viewport_z_clip) { |
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202 | if (cz > 1.0) mask |= CLIP_FAR_BIT; |
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203 | else if (cz < -1.0) mask |= CLIP_NEAR_BIT; |
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204 | } |
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205 | clipMask[i] = mask; |
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206 | tmpOrMask |= mask; |
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207 | tmpAndMask &= mask; |
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208 | } |
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209 | |||
210 | *orMask = tmpOrMask; |
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211 | *andMask = tmpAndMask; |
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212 | return clip_vec; |
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213 | } |
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214 | |||
215 | |||
216 | static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec, |
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217 | GLvector4f *proj_vec, |
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218 | GLubyte clipMask[], |
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219 | GLubyte *orMask, |
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220 | GLubyte *andMask, |
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221 | GLboolean viewport_z_clip ) |
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222 | { |
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223 | const GLuint stride = clip_vec->stride; |
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224 | const GLuint count = clip_vec->count; |
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225 | const GLfloat *from = (GLfloat *)clip_vec->start; |
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226 | GLubyte tmpOrMask = *orMask; |
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227 | GLubyte tmpAndMask = *andMask; |
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228 | GLuint i; |
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229 | (void) proj_vec; |
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230 | STRIDE_LOOP { |
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231 | const GLfloat cx = from[0], cy = from[1]; |
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232 | GLubyte mask = 0; |
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233 | if (cx > 1.0) mask |= CLIP_RIGHT_BIT; |
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234 | else if (cx < -1.0) mask |= CLIP_LEFT_BIT; |
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235 | if (cy > 1.0) mask |= CLIP_TOP_BIT; |
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236 | else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; |
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237 | clipMask[i] = mask; |
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238 | tmpOrMask |= mask; |
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239 | tmpAndMask &= mask; |
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240 | } |
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241 | |||
242 | *orMask = tmpOrMask; |
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243 | *andMask = tmpAndMask; |
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244 | return clip_vec; |
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245 | } |
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246 | |||
247 | |||
248 | void TAG(init_c_cliptest)( void ) |
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249 | { |
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250 | _mesa_clip_tab[4] = TAG(cliptest_points4); |
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251 | _mesa_clip_tab[3] = TAG(cliptest_points3); |
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252 | _mesa_clip_tab[2] = TAG(cliptest_points2); |
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253 | |||
254 | _mesa_clip_np_tab[4] = TAG(cliptest_np_points4); |
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255 | _mesa_clip_np_tab[3] = TAG(cliptest_points3); |
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256 | _mesa_clip_np_tab[2] = TAG(cliptest_points2); |
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257 | }>>>>>>>>>>>>><>>><>>><>>><>>><>>><>>>>>>>>>><>>><>>><>>><>>><>>><>> |