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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  6.5.3
4
 *
5
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
15
 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
/**
27
 * \file rastpos.c
28
 * Raster position operations.
29
 */
30
 
31
#include "glheader.h"
32
#include "context.h"
33
#include "feedback.h"
34
#include "macros.h"
35
#include "rastpos.h"
36
#include "state.h"
37
#include "main/dispatch.h"
38
 
39
 
40
#if FEATURE_rastpos
41
 
42
 
43
/**
44
 * Helper function for all the RasterPos functions.
45
 */
46
static void
47
rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
48
{
49
   GET_CURRENT_CONTEXT(ctx);
50
   GLfloat p[4];
51
 
52
   p[0] = x;
53
   p[1] = y;
54
   p[2] = z;
55
   p[3] = w;
56
 
57
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
58
   FLUSH_CURRENT(ctx, 0);
59
 
60
   if (ctx->NewState)
61
      _mesa_update_state( ctx );
62
 
63
   ctx->Driver.RasterPos(ctx, p);
64
}
65
 
66
 
67
static void GLAPIENTRY
68
_mesa_RasterPos2d(GLdouble x, GLdouble y)
69
{
70
   rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0);
71
}
72
 
73
static void GLAPIENTRY
74
_mesa_RasterPos2f(GLfloat x, GLfloat y)
75
{
76
   rasterpos(x, y, 0.0F, 1.0F);
77
}
78
 
79
static void GLAPIENTRY
80
_mesa_RasterPos2i(GLint x, GLint y)
81
{
82
   rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
83
}
84
 
85
static void GLAPIENTRY
86
_mesa_RasterPos2s(GLshort x, GLshort y)
87
{
88
   rasterpos(x, y, 0.0F, 1.0F);
89
}
90
 
91
static void GLAPIENTRY
92
_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
93
{
94
   rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
95
}
96
 
97
static void GLAPIENTRY
98
_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
99
{
100
   rasterpos(x, y, z, 1.0F);
101
}
102
 
103
static void GLAPIENTRY
104
_mesa_RasterPos3i(GLint x, GLint y, GLint z)
105
{
106
   rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
107
}
108
 
109
static void GLAPIENTRY
110
_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z)
111
{
112
   rasterpos(x, y, z, 1.0F);
113
}
114
 
115
static void GLAPIENTRY
116
_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
117
{
118
   rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
119
}
120
 
121
static void GLAPIENTRY
122
_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
123
{
124
   rasterpos(x, y, z, w);
125
}
126
 
127
static void GLAPIENTRY
128
_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
129
{
130
   rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
131
}
132
 
133
static void GLAPIENTRY
134
_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
135
{
136
   rasterpos(x, y, z, w);
137
}
138
 
139
static void GLAPIENTRY
140
_mesa_RasterPos2dv(const GLdouble *v)
141
{
142
   rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
143
}
144
 
145
static void GLAPIENTRY
146
_mesa_RasterPos2fv(const GLfloat *v)
147
{
148
   rasterpos(v[0], v[1], 0.0F, 1.0F);
149
}
150
 
151
static void GLAPIENTRY
152
_mesa_RasterPos2iv(const GLint *v)
153
{
154
   rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
155
}
156
 
157
static void GLAPIENTRY
158
_mesa_RasterPos2sv(const GLshort *v)
159
{
160
   rasterpos(v[0], v[1], 0.0F, 1.0F);
161
}
162
 
163
static void GLAPIENTRY
164
_mesa_RasterPos3dv(const GLdouble *v)
165
{
166
   rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
167
}
168
 
169
static void GLAPIENTRY
170
_mesa_RasterPos3fv(const GLfloat *v)
171
{
172
   rasterpos(v[0], v[1], v[2], 1.0F);
173
}
174
 
175
static void GLAPIENTRY
176
_mesa_RasterPos3iv(const GLint *v)
177
{
178
   rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
179
}
180
 
181
static void GLAPIENTRY
182
_mesa_RasterPos3sv(const GLshort *v)
183
{
184
   rasterpos(v[0], v[1], v[2], 1.0F);
185
}
186
 
187
static void GLAPIENTRY
188
_mesa_RasterPos4dv(const GLdouble *v)
189
{
190
   rasterpos((GLfloat) v[0], (GLfloat) v[1],
191
		     (GLfloat) v[2], (GLfloat) v[3]);
192
}
193
 
194
static void GLAPIENTRY
195
_mesa_RasterPos4fv(const GLfloat *v)
196
{
197
   rasterpos(v[0], v[1], v[2], v[3]);
198
}
199
 
200
static void GLAPIENTRY
201
_mesa_RasterPos4iv(const GLint *v)
202
{
203
   rasterpos((GLfloat) v[0], (GLfloat) v[1],
204
		     (GLfloat) v[2], (GLfloat) v[3]);
205
}
206
 
207
static void GLAPIENTRY
208
_mesa_RasterPos4sv(const GLshort *v)
209
{
210
   rasterpos(v[0], v[1], v[2], v[3]);
211
}
212
 
213
 
214
/**********************************************************************/
215
/***           GL_ARB_window_pos / GL_MESA_window_pos               ***/
216
/**********************************************************************/
217
 
218
 
219
/**
220
 * All glWindowPosMESA and glWindowPosARB commands call this function to
221
 * update the current raster position.
222
 */
223
static void
224
window_pos3f(GLfloat x, GLfloat y, GLfloat z)
225
{
226
   GET_CURRENT_CONTEXT(ctx);
227
   GLfloat z2;
228
 
229
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
230
   FLUSH_CURRENT(ctx, 0);
231
 
232
   z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near)
233
      + ctx->Viewport.Near;
234
 
235
   /* set raster position */
236
   ctx->Current.RasterPos[0] = x;
237
   ctx->Current.RasterPos[1] = y;
238
   ctx->Current.RasterPos[2] = z2;
239
   ctx->Current.RasterPos[3] = 1.0F;
240
 
241
   ctx->Current.RasterPosValid = GL_TRUE;
242
 
243
   if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
244
      ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
245
   else
246
      ctx->Current.RasterDistance = 0.0;
247
 
248
   /* raster color = current color or index */
249
   ctx->Current.RasterColor[0]
250
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F);
251
   ctx->Current.RasterColor[1]
252
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F);
253
   ctx->Current.RasterColor[2]
254
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F);
255
   ctx->Current.RasterColor[3]
256
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F);
257
   ctx->Current.RasterSecondaryColor[0]
258
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F);
259
   ctx->Current.RasterSecondaryColor[1]
260
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F);
261
   ctx->Current.RasterSecondaryColor[2]
262
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F);
263
   ctx->Current.RasterSecondaryColor[3]
264
      = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F);
265
 
266
   /* raster texcoord = current texcoord */
267
   {
268
      GLuint texSet;
269
      for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) {
270
         assert(texSet < Elements(ctx->Current.RasterTexCoords));
271
         COPY_4FV( ctx->Current.RasterTexCoords[texSet],
272
                  ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] );
273
      }
274
   }
275
 
276
   if (ctx->RenderMode==GL_SELECT) {
277
      _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
278
   }
279
}
280
 
281
 
282
/* This is just to support the GL_MESA_window_pos version */
283
static void
284
window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
285
{
286
   GET_CURRENT_CONTEXT(ctx);
287
   window_pos3f(x, y, z);
288
   ctx->Current.RasterPos[3] = w;
289
}
290
 
291
 
292
static void GLAPIENTRY
293
_mesa_WindowPos2dMESA(GLdouble x, GLdouble y)
294
{
295
   window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
296
}
297
 
298
static void GLAPIENTRY
299
_mesa_WindowPos2fMESA(GLfloat x, GLfloat y)
300
{
301
   window_pos4f(x, y, 0.0F, 1.0F);
302
}
303
 
304
static void GLAPIENTRY
305
_mesa_WindowPos2iMESA(GLint x, GLint y)
306
{
307
   window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
308
}
309
 
310
static void GLAPIENTRY
311
_mesa_WindowPos2sMESA(GLshort x, GLshort y)
312
{
313
   window_pos4f(x, y, 0.0F, 1.0F);
314
}
315
 
316
static void GLAPIENTRY
317
_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
318
{
319
   window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
320
}
321
 
322
static void GLAPIENTRY
323
_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
324
{
325
   window_pos4f(x, y, z, 1.0F);
326
}
327
 
328
static void GLAPIENTRY
329
_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z)
330
{
331
   window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
332
}
333
 
334
static void GLAPIENTRY
335
_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
336
{
337
   window_pos4f(x, y, z, 1.0F);
338
}
339
 
340
static void GLAPIENTRY
341
_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
342
{
343
   window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
344
}
345
 
346
static void GLAPIENTRY
347
_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
348
{
349
   window_pos4f(x, y, z, w);
350
}
351
 
352
static void GLAPIENTRY
353
_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
354
{
355
   window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
356
}
357
 
358
static void GLAPIENTRY
359
_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
360
{
361
   window_pos4f(x, y, z, w);
362
}
363
 
364
static void GLAPIENTRY
365
_mesa_WindowPos2dvMESA(const GLdouble *v)
366
{
367
   window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
368
}
369
 
370
static void GLAPIENTRY
371
_mesa_WindowPos2fvMESA(const GLfloat *v)
372
{
373
   window_pos4f(v[0], v[1], 0.0F, 1.0F);
374
}
375
 
376
static void GLAPIENTRY
377
_mesa_WindowPos2ivMESA(const GLint *v)
378
{
379
   window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
380
}
381
 
382
static void GLAPIENTRY
383
_mesa_WindowPos2svMESA(const GLshort *v)
384
{
385
   window_pos4f(v[0], v[1], 0.0F, 1.0F);
386
}
387
 
388
static void GLAPIENTRY
389
_mesa_WindowPos3dvMESA(const GLdouble *v)
390
{
391
   window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
392
}
393
 
394
static void GLAPIENTRY
395
_mesa_WindowPos3fvMESA(const GLfloat *v)
396
{
397
   window_pos4f(v[0], v[1], v[2], 1.0);
398
}
399
 
400
static void GLAPIENTRY
401
_mesa_WindowPos3ivMESA(const GLint *v)
402
{
403
   window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
404
}
405
 
406
static void GLAPIENTRY
407
_mesa_WindowPos3svMESA(const GLshort *v)
408
{
409
   window_pos4f(v[0], v[1], v[2], 1.0F);
410
}
411
 
412
static void GLAPIENTRY
413
_mesa_WindowPos4dvMESA(const GLdouble *v)
414
{
415
   window_pos4f((GLfloat) v[0], (GLfloat) v[1],
416
			 (GLfloat) v[2], (GLfloat) v[3]);
417
}
418
 
419
static void GLAPIENTRY
420
_mesa_WindowPos4fvMESA(const GLfloat *v)
421
{
422
   window_pos4f(v[0], v[1], v[2], v[3]);
423
}
424
 
425
static void GLAPIENTRY
426
_mesa_WindowPos4ivMESA(const GLint *v)
427
{
428
   window_pos4f((GLfloat) v[0], (GLfloat) v[1],
429
			 (GLfloat) v[2], (GLfloat) v[3]);
430
}
431
 
432
static void GLAPIENTRY
433
_mesa_WindowPos4svMESA(const GLshort *v)
434
{
435
   window_pos4f(v[0], v[1], v[2], v[3]);
436
}
437
 
438
 
439
#if 0
440
 
441
/*
442
 * OpenGL implementation of glWindowPos*MESA()
443
 */
444
void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
445
{
446
   GLfloat fx, fy;
447
 
448
   /* Push current matrix mode and viewport attributes */
449
   glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
450
 
451
   /* Setup projection parameters */
452
   glMatrixMode( GL_PROJECTION );
453
   glPushMatrix();
454
   glLoadIdentity();
455
   glMatrixMode( GL_MODELVIEW );
456
   glPushMatrix();
457
   glLoadIdentity();
458
 
459
   glDepthRange( z, z );
460
   glViewport( (int) x - 1, (int) y - 1, 2, 2 );
461
 
462
   /* set the raster (window) position */
463
   fx = x - (int) x;
464
   fy = y - (int) y;
465
   glRasterPos4f( fx, fy, 0.0, w );
466
 
467
   /* restore matrices, viewport and matrix mode */
468
   glPopMatrix();
469
   glMatrixMode( GL_PROJECTION );
470
   glPopMatrix();
471
 
472
   glPopAttrib();
473
}
474
 
475
#endif
476
 
477
 
478
void
479
_mesa_init_rastpos_dispatch(struct _glapi_table *disp)
480
{
481
   SET_RasterPos2f(disp, _mesa_RasterPos2f);
482
   SET_RasterPos2fv(disp, _mesa_RasterPos2fv);
483
   SET_RasterPos2i(disp, _mesa_RasterPos2i);
484
   SET_RasterPos2iv(disp, _mesa_RasterPos2iv);
485
   SET_RasterPos2d(disp, _mesa_RasterPos2d);
486
   SET_RasterPos2dv(disp, _mesa_RasterPos2dv);
487
   SET_RasterPos2s(disp, _mesa_RasterPos2s);
488
   SET_RasterPos2sv(disp, _mesa_RasterPos2sv);
489
   SET_RasterPos3d(disp, _mesa_RasterPos3d);
490
   SET_RasterPos3dv(disp, _mesa_RasterPos3dv);
491
   SET_RasterPos3f(disp, _mesa_RasterPos3f);
492
   SET_RasterPos3fv(disp, _mesa_RasterPos3fv);
493
   SET_RasterPos3i(disp, _mesa_RasterPos3i);
494
   SET_RasterPos3iv(disp, _mesa_RasterPos3iv);
495
   SET_RasterPos3s(disp, _mesa_RasterPos3s);
496
   SET_RasterPos3sv(disp, _mesa_RasterPos3sv);
497
   SET_RasterPos4d(disp, _mesa_RasterPos4d);
498
   SET_RasterPos4dv(disp, _mesa_RasterPos4dv);
499
   SET_RasterPos4f(disp, _mesa_RasterPos4f);
500
   SET_RasterPos4fv(disp, _mesa_RasterPos4fv);
501
   SET_RasterPos4i(disp, _mesa_RasterPos4i);
502
   SET_RasterPos4iv(disp, _mesa_RasterPos4iv);
503
   SET_RasterPos4s(disp, _mesa_RasterPos4s);
504
   SET_RasterPos4sv(disp, _mesa_RasterPos4sv);
505
 
506
   /* 197. GL_MESA_window_pos */
507
   SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA);
508
   SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA);
509
   SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA);
510
   SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA);
511
   SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA);
512
   SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA);
513
   SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA);
514
   SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA);
515
   SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA);
516
   SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA);
517
   SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA);
518
   SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA);
519
   SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA);
520
   SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA);
521
   SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA);
522
   SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA);
523
   SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA);
524
   SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA);
525
   SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA);
526
   SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA);
527
   SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA);
528
   SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA);
529
   SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA);
530
   SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA);
531
}
532
 
533
 
534
#endif /* FEATURE_rastpos */
535
 
536
 
537
/**********************************************************************/
538
/** \name Initialization                                              */
539
/**********************************************************************/
540
/*@{*/
541
 
542
/**
543
 * Initialize the context current raster position information.
544
 *
545
 * \param ctx GL context.
546
 *
547
 * Initialize the current raster position information in
548
 * __struct gl_contextRec::Current, and adds the extension entry points to the
549
 * dispatcher.
550
 */
551
void _mesa_init_rastpos( struct gl_context * ctx )
552
{
553
   int i;
554
 
555
   ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
556
   ctx->Current.RasterDistance = 0.0;
557
   ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
558
   ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 );
559
   for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++)
560
      ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
561
   ctx->Current.RasterPosValid = GL_TRUE;
562
}
563
 
564
/*@}*/