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1901 | serge | 1 | /* |
2 | * Mesa 3-D graphics library |
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3 | * Version: 7.6 |
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4 | * |
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5 | * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
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6 | * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
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7 | * |
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8 | * Permission is hereby granted, free of charge, to any person obtaining a |
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9 | * copy of this software and associated documentation files (the "Software"), |
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10 | * to deal in the Software without restriction, including without limitation |
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11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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12 | * and/or sell copies of the Software, and to permit persons to whom the |
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13 | * Software is furnished to do so, subject to the following conditions: |
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14 | * |
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15 | * The above copyright notice and this permission notice shall be included |
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16 | * in all copies or substantial portions of the Software. |
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17 | * |
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18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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19 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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21 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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22 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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23 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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24 | */ |
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25 | |||
26 | #include "glheader.h" |
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27 | #include "imports.h" |
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28 | #include "accum.h" |
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29 | #include "arrayobj.h" |
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30 | #include "attrib.h" |
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31 | #include "blend.h" |
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32 | #include "buffers.h" |
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33 | #include "bufferobj.h" |
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34 | #include "clear.h" |
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35 | #include "colormac.h" |
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36 | #include "context.h" |
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37 | #include "depth.h" |
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38 | #include "enable.h" |
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39 | #include "enums.h" |
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40 | #include "fog.h" |
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41 | #include "hint.h" |
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42 | #include "light.h" |
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43 | #include "lines.h" |
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44 | #include "macros.h" |
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45 | #include "matrix.h" |
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46 | #include "multisample.h" |
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47 | #include "points.h" |
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48 | #include "polygon.h" |
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49 | #include "scissor.h" |
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50 | #include "stencil.h" |
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51 | #include "texenv.h" |
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52 | #include "texgen.h" |
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53 | #include "texobj.h" |
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54 | #include "texparam.h" |
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55 | #include "texstate.h" |
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56 | #include "varray.h" |
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57 | #include "viewport.h" |
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58 | #include "mtypes.h" |
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59 | #include "main/dispatch.h" |
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60 | |||
61 | |||
62 | /** |
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63 | * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). |
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64 | */ |
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65 | struct gl_enable_attrib |
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66 | { |
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67 | GLboolean AlphaTest; |
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68 | GLboolean AutoNormal; |
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69 | GLboolean Blend; |
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70 | GLbitfield ClipPlanes; |
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71 | GLboolean ColorMaterial; |
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72 | GLboolean CullFace; |
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73 | GLboolean DepthClamp; |
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74 | GLboolean DepthTest; |
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75 | GLboolean Dither; |
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76 | GLboolean Fog; |
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77 | GLboolean Light[MAX_LIGHTS]; |
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78 | GLboolean Lighting; |
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79 | GLboolean LineSmooth; |
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80 | GLboolean LineStipple; |
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81 | GLboolean IndexLogicOp; |
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82 | GLboolean ColorLogicOp; |
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83 | |||
84 | GLboolean Map1Color4; |
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85 | GLboolean Map1Index; |
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86 | GLboolean Map1Normal; |
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87 | GLboolean Map1TextureCoord1; |
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88 | GLboolean Map1TextureCoord2; |
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89 | GLboolean Map1TextureCoord3; |
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90 | GLboolean Map1TextureCoord4; |
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91 | GLboolean Map1Vertex3; |
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92 | GLboolean Map1Vertex4; |
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93 | GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ |
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94 | GLboolean Map2Color4; |
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95 | GLboolean Map2Index; |
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96 | GLboolean Map2Normal; |
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97 | GLboolean Map2TextureCoord1; |
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98 | GLboolean Map2TextureCoord2; |
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99 | GLboolean Map2TextureCoord3; |
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100 | GLboolean Map2TextureCoord4; |
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101 | GLboolean Map2Vertex3; |
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102 | GLboolean Map2Vertex4; |
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103 | GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ |
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104 | |||
105 | GLboolean Normalize; |
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106 | GLboolean PixelTexture; |
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107 | GLboolean PointSmooth; |
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108 | GLboolean PolygonOffsetPoint; |
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109 | GLboolean PolygonOffsetLine; |
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110 | GLboolean PolygonOffsetFill; |
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111 | GLboolean PolygonSmooth; |
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112 | GLboolean PolygonStipple; |
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113 | GLboolean RescaleNormals; |
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114 | GLboolean Scissor; |
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115 | GLboolean Stencil; |
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116 | GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ |
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117 | GLboolean MultisampleEnabled; /* GL_ARB_multisample */ |
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118 | GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ |
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119 | GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ |
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120 | GLboolean SampleCoverage; /* GL_ARB_multisample */ |
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121 | GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ |
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122 | GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ |
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123 | |||
124 | GLbitfield Texture[MAX_TEXTURE_UNITS]; |
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125 | GLbitfield TexGen[MAX_TEXTURE_UNITS]; |
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126 | |||
127 | /* SGI_texture_color_table */ |
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128 | GLboolean TextureColorTable[MAX_TEXTURE_UNITS]; |
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129 | |||
130 | /* GL_ARB_vertex_program / GL_NV_vertex_program */ |
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131 | GLboolean VertexProgram; |
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132 | GLboolean VertexProgramPointSize; |
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133 | GLboolean VertexProgramTwoSide; |
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134 | |||
135 | /* GL_ARB_point_sprite / GL_NV_point_sprite */ |
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136 | GLboolean PointSprite; |
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137 | GLboolean FragmentShaderATI; |
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138 | }; |
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139 | |||
140 | |||
141 | /** |
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142 | * Node for the attribute stack. |
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143 | */ |
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144 | struct gl_attrib_node |
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145 | { |
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146 | GLbitfield kind; |
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147 | void *data; |
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148 | struct gl_attrib_node *next; |
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149 | }; |
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150 | |||
151 | |||
152 | |||
153 | /** |
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154 | * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) |
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155 | */ |
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156 | struct texture_state |
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157 | { |
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158 | struct gl_texture_attrib Texture; /**< The usual context state */ |
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159 | |||
160 | /** to save per texture object state (wrap modes, filters, etc): */ |
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161 | struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; |
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162 | |||
163 | /** |
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164 | * To save references to texture objects (so they don't get accidentally |
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165 | * deleted while saved in the attribute stack). |
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166 | */ |
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167 | struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; |
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168 | }; |
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169 | |||
170 | |||
171 | #if FEATURE_attrib_stack |
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172 | |||
173 | |||
174 | /** |
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175 | * Allocate new attribute node of given type/kind. Attach payload data. |
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176 | * Insert it into the linked list named by 'head'. |
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177 | */ |
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178 | static void |
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179 | save_attrib_data(struct gl_attrib_node **head, |
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180 | GLbitfield kind, void *payload) |
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181 | { |
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182 | struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); |
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183 | if (n) { |
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184 | n->kind = kind; |
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185 | n->data = payload; |
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186 | /* insert at head */ |
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187 | n->next = *head; |
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188 | *head = n; |
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189 | } |
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190 | else { |
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191 | /* out of memory! */ |
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192 | } |
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193 | } |
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194 | |||
195 | |||
196 | void GLAPIENTRY |
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197 | _mesa_PushAttrib(GLbitfield mask) |
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198 | { |
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199 | struct gl_attrib_node *head; |
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200 | |||
201 | GET_CURRENT_CONTEXT(ctx); |
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202 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
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203 | |||
204 | if (MESA_VERBOSE & VERBOSE_API) |
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205 | _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); |
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206 | |||
207 | if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { |
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208 | _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); |
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209 | return; |
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210 | } |
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211 | |||
212 | /* Build linked list of attribute nodes which save all attribute */ |
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213 | /* groups specified by the mask. */ |
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214 | head = NULL; |
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215 | |||
216 | if (mask & GL_ACCUM_BUFFER_BIT) { |
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217 | struct gl_accum_attrib *attr; |
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218 | attr = MALLOC_STRUCT( gl_accum_attrib ); |
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219 | memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); |
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220 | save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); |
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221 | } |
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222 | |||
223 | if (mask & GL_COLOR_BUFFER_BIT) { |
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224 | GLuint i; |
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225 | struct gl_colorbuffer_attrib *attr; |
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226 | attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); |
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227 | memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); |
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228 | /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ |
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229 | for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) |
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230 | attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; |
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231 | save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); |
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232 | } |
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233 | |||
234 | if (mask & GL_CURRENT_BIT) { |
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235 | struct gl_current_attrib *attr; |
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236 | FLUSH_CURRENT( ctx, 0 ); |
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237 | attr = MALLOC_STRUCT( gl_current_attrib ); |
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238 | memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); |
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239 | save_attrib_data(&head, GL_CURRENT_BIT, attr); |
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240 | } |
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241 | |||
242 | if (mask & GL_DEPTH_BUFFER_BIT) { |
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243 | struct gl_depthbuffer_attrib *attr; |
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244 | attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); |
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245 | memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); |
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246 | save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); |
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247 | } |
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248 | |||
249 | if (mask & GL_ENABLE_BIT) { |
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250 | struct gl_enable_attrib *attr; |
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251 | GLuint i; |
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252 | attr = MALLOC_STRUCT( gl_enable_attrib ); |
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253 | /* Copy enable flags from all other attributes into the enable struct. */ |
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254 | attr->AlphaTest = ctx->Color.AlphaEnabled; |
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255 | attr->AutoNormal = ctx->Eval.AutoNormal; |
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256 | attr->Blend = ctx->Color.BlendEnabled; |
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257 | attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; |
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258 | attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; |
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259 | attr->CullFace = ctx->Polygon.CullFlag; |
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260 | attr->DepthClamp = ctx->Transform.DepthClamp; |
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261 | attr->DepthTest = ctx->Depth.Test; |
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262 | attr->Dither = ctx->Color.DitherFlag; |
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263 | attr->Fog = ctx->Fog.Enabled; |
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264 | for (i = 0; i < ctx->Const.MaxLights; i++) { |
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265 | attr->Light[i] = ctx->Light.Light[i].Enabled; |
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266 | } |
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267 | attr->Lighting = ctx->Light.Enabled; |
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268 | attr->LineSmooth = ctx->Line.SmoothFlag; |
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269 | attr->LineStipple = ctx->Line.StippleFlag; |
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270 | attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; |
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271 | attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; |
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272 | attr->Map1Color4 = ctx->Eval.Map1Color4; |
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273 | attr->Map1Index = ctx->Eval.Map1Index; |
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274 | attr->Map1Normal = ctx->Eval.Map1Normal; |
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275 | attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; |
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276 | attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; |
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277 | attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; |
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278 | attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; |
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279 | attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; |
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280 | attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; |
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281 | memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); |
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282 | attr->Map2Color4 = ctx->Eval.Map2Color4; |
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283 | attr->Map2Index = ctx->Eval.Map2Index; |
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284 | attr->Map2Normal = ctx->Eval.Map2Normal; |
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285 | attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; |
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286 | attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; |
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287 | attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; |
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288 | attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; |
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289 | attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; |
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290 | attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; |
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291 | memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); |
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292 | attr->Normalize = ctx->Transform.Normalize; |
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293 | attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; |
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294 | attr->PointSmooth = ctx->Point.SmoothFlag; |
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295 | attr->PointSprite = ctx->Point.PointSprite; |
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296 | attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; |
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297 | attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; |
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298 | attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; |
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299 | attr->PolygonSmooth = ctx->Polygon.SmoothFlag; |
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300 | attr->PolygonStipple = ctx->Polygon.StippleFlag; |
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301 | attr->RescaleNormals = ctx->Transform.RescaleNormals; |
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302 | attr->Scissor = ctx->Scissor.Enabled; |
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303 | attr->Stencil = ctx->Stencil.Enabled; |
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304 | attr->StencilTwoSide = ctx->Stencil.TestTwoSide; |
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305 | attr->MultisampleEnabled = ctx->Multisample.Enabled; |
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306 | attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; |
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307 | attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; |
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308 | attr->SampleCoverage = ctx->Multisample.SampleCoverage; |
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309 | attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; |
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310 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
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311 | attr->Texture[i] = ctx->Texture.Unit[i].Enabled; |
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312 | attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; |
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313 | attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled; |
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314 | } |
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315 | /* GL_NV_vertex_program */ |
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316 | attr->VertexProgram = ctx->VertexProgram.Enabled; |
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317 | attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; |
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318 | attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; |
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319 | save_attrib_data(&head, GL_ENABLE_BIT, attr); |
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320 | } |
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321 | |||
322 | if (mask & GL_EVAL_BIT) { |
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323 | struct gl_eval_attrib *attr; |
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324 | attr = MALLOC_STRUCT( gl_eval_attrib ); |
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325 | memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); |
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326 | save_attrib_data(&head, GL_EVAL_BIT, attr); |
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327 | } |
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328 | |||
329 | if (mask & GL_FOG_BIT) { |
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330 | struct gl_fog_attrib *attr; |
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331 | attr = MALLOC_STRUCT( gl_fog_attrib ); |
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332 | memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); |
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333 | save_attrib_data(&head, GL_FOG_BIT, attr); |
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334 | } |
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335 | |||
336 | if (mask & GL_HINT_BIT) { |
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337 | struct gl_hint_attrib *attr; |
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338 | attr = MALLOC_STRUCT( gl_hint_attrib ); |
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339 | memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); |
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340 | save_attrib_data(&head, GL_HINT_BIT, attr); |
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341 | } |
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342 | |||
343 | if (mask & GL_LIGHTING_BIT) { |
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344 | struct gl_light_attrib *attr; |
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345 | FLUSH_CURRENT(ctx, 0); /* flush material changes */ |
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346 | attr = MALLOC_STRUCT( gl_light_attrib ); |
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347 | memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); |
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348 | save_attrib_data(&head, GL_LIGHTING_BIT, attr); |
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349 | } |
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350 | |||
351 | if (mask & GL_LINE_BIT) { |
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352 | struct gl_line_attrib *attr; |
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353 | attr = MALLOC_STRUCT( gl_line_attrib ); |
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354 | memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); |
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355 | save_attrib_data(&head, GL_LINE_BIT, attr); |
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356 | } |
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357 | |||
358 | if (mask & GL_LIST_BIT) { |
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359 | struct gl_list_attrib *attr; |
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360 | attr = MALLOC_STRUCT( gl_list_attrib ); |
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361 | memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); |
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362 | save_attrib_data(&head, GL_LIST_BIT, attr); |
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363 | } |
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364 | |||
365 | if (mask & GL_PIXEL_MODE_BIT) { |
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366 | struct gl_pixel_attrib *attr; |
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367 | attr = MALLOC_STRUCT( gl_pixel_attrib ); |
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368 | memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); |
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369 | /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ |
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370 | attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; |
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371 | save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); |
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372 | } |
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373 | |||
374 | if (mask & GL_POINT_BIT) { |
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375 | struct gl_point_attrib *attr; |
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376 | attr = MALLOC_STRUCT( gl_point_attrib ); |
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377 | memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); |
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378 | save_attrib_data(&head, GL_POINT_BIT, attr); |
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379 | } |
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380 | |||
381 | if (mask & GL_POLYGON_BIT) { |
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382 | struct gl_polygon_attrib *attr; |
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383 | attr = MALLOC_STRUCT( gl_polygon_attrib ); |
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384 | memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); |
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385 | save_attrib_data(&head, GL_POLYGON_BIT, attr); |
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386 | } |
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387 | |||
388 | if (mask & GL_POLYGON_STIPPLE_BIT) { |
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389 | GLuint *stipple; |
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390 | stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); |
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391 | memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); |
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392 | save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); |
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393 | } |
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394 | |||
395 | if (mask & GL_SCISSOR_BIT) { |
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396 | struct gl_scissor_attrib *attr; |
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397 | attr = MALLOC_STRUCT( gl_scissor_attrib ); |
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398 | memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); |
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399 | save_attrib_data(&head, GL_SCISSOR_BIT, attr); |
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400 | } |
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401 | |||
402 | if (mask & GL_STENCIL_BUFFER_BIT) { |
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403 | struct gl_stencil_attrib *attr; |
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404 | attr = MALLOC_STRUCT( gl_stencil_attrib ); |
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405 | memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); |
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406 | save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); |
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407 | } |
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408 | |||
409 | if (mask & GL_TEXTURE_BIT) { |
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410 | struct texture_state *texstate = CALLOC_STRUCT(texture_state); |
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411 | GLuint u, tex; |
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412 | |||
413 | if (!texstate) { |
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414 | _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); |
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415 | goto end; |
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416 | } |
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417 | |||
418 | _mesa_lock_context_textures(ctx); |
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419 | |||
420 | /* copy/save the bulk of texture state here */ |
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421 | memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); |
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422 | |||
423 | /* Save references to the currently bound texture objects so they don't |
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424 | * accidentally get deleted while referenced in the attribute stack. |
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425 | */ |
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426 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
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427 | for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
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428 | _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], |
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429 | ctx->Texture.Unit[u].CurrentTex[tex]); |
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430 | } |
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431 | } |
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432 | |||
433 | /* copy state/contents of the currently bound texture objects */ |
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434 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
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435 | for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
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436 | _mesa_copy_texture_object(&texstate->SavedObj[u][tex], |
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437 | ctx->Texture.Unit[u].CurrentTex[tex]); |
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438 | } |
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439 | } |
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440 | |||
441 | _mesa_unlock_context_textures(ctx); |
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442 | |||
443 | save_attrib_data(&head, GL_TEXTURE_BIT, texstate); |
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444 | } |
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445 | |||
446 | if (mask & GL_TRANSFORM_BIT) { |
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447 | struct gl_transform_attrib *attr; |
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448 | attr = MALLOC_STRUCT( gl_transform_attrib ); |
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449 | memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); |
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450 | save_attrib_data(&head, GL_TRANSFORM_BIT, attr); |
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451 | } |
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452 | |||
453 | if (mask & GL_VIEWPORT_BIT) { |
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454 | struct gl_viewport_attrib *attr; |
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455 | attr = MALLOC_STRUCT( gl_viewport_attrib ); |
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456 | memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); |
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457 | save_attrib_data(&head, GL_VIEWPORT_BIT, attr); |
||
458 | } |
||
459 | |||
460 | /* GL_ARB_multisample */ |
||
461 | if (mask & GL_MULTISAMPLE_BIT_ARB) { |
||
462 | struct gl_multisample_attrib *attr; |
||
463 | attr = MALLOC_STRUCT( gl_multisample_attrib ); |
||
464 | memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); |
||
465 | save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); |
||
466 | } |
||
467 | |||
468 | end: |
||
469 | ctx->AttribStack[ctx->AttribStackDepth] = head; |
||
470 | ctx->AttribStackDepth++; |
||
471 | } |
||
472 | |||
473 | |||
474 | |||
475 | static void |
||
476 | pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) |
||
477 | { |
||
478 | const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; |
||
479 | GLuint i; |
||
480 | |||
481 | #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ |
||
482 | if ((VALUE) != (NEWVALUE)) { \ |
||
483 | _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ |
||
484 | } |
||
485 | |||
486 | TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); |
||
487 | if (ctx->Color.BlendEnabled != enable->Blend) { |
||
488 | if (ctx->Extensions.EXT_draw_buffers2) { |
||
489 | GLuint i; |
||
490 | for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
||
491 | _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); |
||
492 | } |
||
493 | } |
||
494 | else { |
||
495 | _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); |
||
496 | } |
||
497 | } |
||
498 | |||
499 | for (i=0;i |
||
500 | const GLuint mask = 1 << i; |
||
501 | if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) |
||
502 | _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), |
||
503 | (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); |
||
504 | } |
||
505 | |||
506 | TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, |
||
507 | GL_COLOR_MATERIAL); |
||
508 | TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); |
||
509 | TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, |
||
510 | GL_DEPTH_CLAMP); |
||
511 | TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); |
||
512 | TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); |
||
513 | TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); |
||
514 | TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); |
||
515 | TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); |
||
516 | TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, |
||
517 | GL_LINE_STIPPLE); |
||
518 | TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, |
||
519 | GL_INDEX_LOGIC_OP); |
||
520 | TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, |
||
521 | GL_COLOR_LOGIC_OP); |
||
522 | |||
523 | TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); |
||
524 | TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); |
||
525 | TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); |
||
526 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, |
||
527 | GL_MAP1_TEXTURE_COORD_1); |
||
528 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, |
||
529 | GL_MAP1_TEXTURE_COORD_2); |
||
530 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, |
||
531 | GL_MAP1_TEXTURE_COORD_3); |
||
532 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, |
||
533 | GL_MAP1_TEXTURE_COORD_4); |
||
534 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, |
||
535 | GL_MAP1_VERTEX_3); |
||
536 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, |
||
537 | GL_MAP1_VERTEX_4); |
||
538 | for (i = 0; i < 16; i++) { |
||
539 | TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], |
||
540 | GL_MAP1_VERTEX_ATTRIB0_4_NV + i); |
||
541 | } |
||
542 | |||
543 | TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); |
||
544 | TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); |
||
545 | TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); |
||
546 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, |
||
547 | GL_MAP2_TEXTURE_COORD_1); |
||
548 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, |
||
549 | GL_MAP2_TEXTURE_COORD_2); |
||
550 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, |
||
551 | GL_MAP2_TEXTURE_COORD_3); |
||
552 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, |
||
553 | GL_MAP2_TEXTURE_COORD_4); |
||
554 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, |
||
555 | GL_MAP2_VERTEX_3); |
||
556 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, |
||
557 | GL_MAP2_VERTEX_4); |
||
558 | for (i = 0; i < 16; i++) { |
||
559 | TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], |
||
560 | GL_MAP2_VERTEX_ATTRIB0_4_NV + i); |
||
561 | } |
||
562 | |||
563 | TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); |
||
564 | TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); |
||
565 | TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, |
||
566 | GL_RESCALE_NORMAL_EXT); |
||
567 | TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, |
||
568 | enable->RasterPositionUnclipped, |
||
569 | GL_RASTER_POSITION_UNCLIPPED_IBM); |
||
570 | TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, |
||
571 | GL_POINT_SMOOTH); |
||
572 | if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { |
||
573 | TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, |
||
574 | GL_POINT_SPRITE_NV); |
||
575 | } |
||
576 | TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, |
||
577 | GL_POLYGON_OFFSET_POINT); |
||
578 | TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, |
||
579 | GL_POLYGON_OFFSET_LINE); |
||
580 | TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, |
||
581 | GL_POLYGON_OFFSET_FILL); |
||
582 | TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, |
||
583 | GL_POLYGON_SMOOTH); |
||
584 | TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, |
||
585 | GL_POLYGON_STIPPLE); |
||
586 | TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); |
||
587 | TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); |
||
588 | if (ctx->Extensions.EXT_stencil_two_side) { |
||
589 | TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); |
||
590 | } |
||
591 | TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, |
||
592 | GL_MULTISAMPLE_ARB); |
||
593 | TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, |
||
594 | enable->SampleAlphaToCoverage, |
||
595 | GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); |
||
596 | TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, |
||
597 | enable->SampleAlphaToOne, |
||
598 | GL_SAMPLE_ALPHA_TO_ONE_ARB); |
||
599 | TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, |
||
600 | enable->SampleCoverage, |
||
601 | GL_SAMPLE_COVERAGE_ARB); |
||
602 | TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, |
||
603 | enable->SampleCoverageInvert, |
||
604 | GL_SAMPLE_COVERAGE_INVERT_ARB); |
||
605 | /* GL_ARB_vertex_program, GL_NV_vertex_program */ |
||
606 | TEST_AND_UPDATE(ctx->VertexProgram.Enabled, |
||
607 | enable->VertexProgram, |
||
608 | GL_VERTEX_PROGRAM_ARB); |
||
609 | TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, |
||
610 | enable->VertexProgramPointSize, |
||
611 | GL_VERTEX_PROGRAM_POINT_SIZE_ARB); |
||
612 | TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, |
||
613 | enable->VertexProgramTwoSide, |
||
614 | GL_VERTEX_PROGRAM_TWO_SIDE_ARB); |
||
615 | |||
616 | #undef TEST_AND_UPDATE |
||
617 | |||
618 | /* texture unit enables */ |
||
619 | for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
||
620 | const GLbitfield enabled = enable->Texture[i]; |
||
621 | const GLbitfield genEnabled = enable->TexGen[i]; |
||
622 | |||
623 | if (ctx->Texture.Unit[i].Enabled != enabled) { |
||
624 | _mesa_ActiveTextureARB(GL_TEXTURE0 + i); |
||
625 | |||
626 | _mesa_set_enable(ctx, GL_TEXTURE_1D, |
||
627 | (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); |
||
628 | _mesa_set_enable(ctx, GL_TEXTURE_2D, |
||
629 | (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); |
||
630 | _mesa_set_enable(ctx, GL_TEXTURE_3D, |
||
631 | (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); |
||
632 | if (ctx->Extensions.NV_texture_rectangle) { |
||
633 | _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, |
||
634 | (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); |
||
635 | } |
||
636 | if (ctx->Extensions.ARB_texture_cube_map) { |
||
637 | _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, |
||
638 | (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); |
||
639 | } |
||
640 | if (ctx->Extensions.MESA_texture_array) { |
||
641 | _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, |
||
642 | (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); |
||
643 | _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, |
||
644 | (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); |
||
645 | } |
||
646 | } |
||
647 | |||
648 | if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { |
||
649 | _mesa_ActiveTextureARB(GL_TEXTURE0 + i); |
||
650 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, |
||
651 | (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); |
||
652 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, |
||
653 | (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); |
||
654 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, |
||
655 | (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); |
||
656 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, |
||
657 | (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); |
||
658 | } |
||
659 | |||
660 | /* GL_SGI_texture_color_table */ |
||
661 | ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i]; |
||
662 | } |
||
663 | |||
664 | _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); |
||
665 | } |
||
666 | |||
667 | |||
668 | /** |
||
669 | * Pop/restore texture attribute/group state. |
||
670 | */ |
||
671 | static void |
||
672 | pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) |
||
673 | { |
||
674 | GLuint u; |
||
675 | |||
676 | _mesa_lock_context_textures(ctx); |
||
677 | |||
678 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
||
679 | const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; |
||
680 | GLuint tgt; |
||
681 | |||
682 | _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); |
||
683 | _mesa_set_enable(ctx, GL_TEXTURE_1D, |
||
684 | (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); |
||
685 | _mesa_set_enable(ctx, GL_TEXTURE_2D, |
||
686 | (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); |
||
687 | _mesa_set_enable(ctx, GL_TEXTURE_3D, |
||
688 | (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); |
||
689 | if (ctx->Extensions.ARB_texture_cube_map) { |
||
690 | _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, |
||
691 | (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); |
||
692 | } |
||
693 | if (ctx->Extensions.NV_texture_rectangle) { |
||
694 | _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, |
||
695 | (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); |
||
696 | } |
||
697 | if (ctx->Extensions.MESA_texture_array) { |
||
698 | _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, |
||
699 | (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); |
||
700 | _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, |
||
701 | (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); |
||
702 | } |
||
703 | |||
704 | if (ctx->Extensions.SGI_texture_color_table) { |
||
705 | _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI, |
||
706 | unit->ColorTableEnabled); |
||
707 | } |
||
708 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); |
||
709 | _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); |
||
710 | _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); |
||
711 | _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); |
||
712 | _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); |
||
713 | _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); |
||
714 | _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); |
||
715 | _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); |
||
716 | _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); |
||
717 | _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); |
||
718 | /* Eye plane done differently to avoid re-transformation */ |
||
719 | { |
||
720 | struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; |
||
721 | COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); |
||
722 | COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); |
||
723 | COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); |
||
724 | COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); |
||
725 | if (ctx->Driver.TexGen) { |
||
726 | ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); |
||
727 | ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); |
||
728 | ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); |
||
729 | ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); |
||
730 | } |
||
731 | } |
||
732 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, |
||
733 | ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); |
||
734 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, |
||
735 | ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); |
||
736 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, |
||
737 | ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); |
||
738 | _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, |
||
739 | ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); |
||
740 | if (ctx->Extensions.EXT_texture_lod_bias) { |
||
741 | _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, |
||
742 | GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); |
||
743 | } |
||
744 | if (ctx->Extensions.EXT_texture_env_combine || |
||
745 | ctx->Extensions.ARB_texture_env_combine) { |
||
746 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, |
||
747 | unit->Combine.ModeRGB); |
||
748 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, |
||
749 | unit->Combine.ModeA); |
||
750 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, |
||
751 | unit->Combine.SourceRGB[0]); |
||
752 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, |
||
753 | unit->Combine.SourceRGB[1]); |
||
754 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, |
||
755 | unit->Combine.SourceRGB[2]); |
||
756 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, |
||
757 | unit->Combine.SourceA[0]); |
||
758 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, |
||
759 | unit->Combine.SourceA[1]); |
||
760 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, |
||
761 | unit->Combine.SourceA[2]); |
||
762 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, |
||
763 | unit->Combine.OperandRGB[0]); |
||
764 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, |
||
765 | unit->Combine.OperandRGB[1]); |
||
766 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, |
||
767 | unit->Combine.OperandRGB[2]); |
||
768 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, |
||
769 | unit->Combine.OperandA[0]); |
||
770 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, |
||
771 | unit->Combine.OperandA[1]); |
||
772 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, |
||
773 | unit->Combine.OperandA[2]); |
||
774 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, |
||
775 | 1 << unit->Combine.ScaleShiftRGB); |
||
776 | _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, |
||
777 | 1 << unit->Combine.ScaleShiftA); |
||
778 | } |
||
779 | |||
780 | /* Restore texture object state for each target */ |
||
781 | for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |
||
782 | const struct gl_texture_object *obj = NULL; |
||
783 | GLenum target; |
||
784 | |||
785 | obj = &texstate->SavedObj[u][tgt]; |
||
786 | |||
787 | /* don't restore state for unsupported targets to prevent |
||
788 | * raising GL errors. |
||
789 | */ |
||
790 | if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && |
||
791 | !ctx->Extensions.ARB_texture_cube_map) { |
||
792 | continue; |
||
793 | } |
||
794 | else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && |
||
795 | !ctx->Extensions.NV_texture_rectangle) { |
||
796 | continue; |
||
797 | } |
||
798 | else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || |
||
799 | obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && |
||
800 | !ctx->Extensions.MESA_texture_array) { |
||
801 | continue; |
||
802 | } |
||
803 | |||
804 | target = obj->Target; |
||
805 | |||
806 | _mesa_BindTexture(target, obj->Name); |
||
807 | |||
808 | _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor.f); |
||
809 | _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); |
||
810 | _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); |
||
811 | _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); |
||
812 | _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); |
||
813 | _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, obj->MinFilter); |
||
814 | _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter); |
||
815 | _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod); |
||
816 | _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod); |
||
817 | _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias); |
||
818 | _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); |
||
819 | if (target != GL_TEXTURE_RECTANGLE_ARB) |
||
820 | _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); |
||
821 | if (ctx->Extensions.EXT_texture_filter_anisotropic) { |
||
822 | _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, |
||
823 | obj->MaxAnisotropy); |
||
824 | } |
||
825 | if (ctx->Extensions.ARB_shadow_ambient) { |
||
826 | _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, |
||
827 | obj->CompareFailValue); |
||
828 | } |
||
829 | } |
||
830 | |||
831 | /* remove saved references to the texture objects */ |
||
832 | for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |
||
833 | _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); |
||
834 | } |
||
835 | } |
||
836 | |||
837 | _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); |
||
838 | |||
839 | _mesa_unlock_context_textures(ctx); |
||
840 | } |
||
841 | |||
842 | |||
843 | /* |
||
844 | * This function is kind of long just because we have to call a lot |
||
845 | * of device driver functions to update device driver state. |
||
846 | * |
||
847 | * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions |
||
848 | * in order to restore GL state. This isn't terribly efficient but it |
||
849 | * ensures that dirty flags and any derived state gets updated correctly. |
||
850 | * We could at least check if the value to restore equals the current value |
||
851 | * and then skip the Mesa call. |
||
852 | */ |
||
853 | void GLAPIENTRY |
||
854 | _mesa_PopAttrib(void) |
||
855 | { |
||
856 | struct gl_attrib_node *attr, *next; |
||
857 | GET_CURRENT_CONTEXT(ctx); |
||
858 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
859 | |||
860 | if (ctx->AttribStackDepth == 0) { |
||
861 | _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); |
||
862 | return; |
||
863 | } |
||
864 | |||
865 | ctx->AttribStackDepth--; |
||
866 | attr = ctx->AttribStack[ctx->AttribStackDepth]; |
||
867 | |||
868 | while (attr) { |
||
869 | |||
870 | if (MESA_VERBOSE & VERBOSE_API) { |
||
871 | _mesa_debug(ctx, "glPopAttrib %s\n", |
||
872 | _mesa_lookup_enum_by_nr(attr->kind)); |
||
873 | } |
||
874 | |||
875 | switch (attr->kind) { |
||
876 | case GL_ACCUM_BUFFER_BIT: |
||
877 | { |
||
878 | const struct gl_accum_attrib *accum; |
||
879 | accum = (const struct gl_accum_attrib *) attr->data; |
||
880 | _mesa_ClearAccum(accum->ClearColor[0], |
||
881 | accum->ClearColor[1], |
||
882 | accum->ClearColor[2], |
||
883 | accum->ClearColor[3]); |
||
884 | } |
||
885 | break; |
||
886 | case GL_COLOR_BUFFER_BIT: |
||
887 | { |
||
888 | const struct gl_colorbuffer_attrib *color; |
||
889 | |||
890 | color = (const struct gl_colorbuffer_attrib *) attr->data; |
||
891 | _mesa_ClearIndex((GLfloat) color->ClearIndex); |
||
892 | _mesa_ClearColor(color->ClearColor[0], |
||
893 | color->ClearColor[1], |
||
894 | color->ClearColor[2], |
||
895 | color->ClearColor[3]); |
||
896 | _mesa_IndexMask(color->IndexMask); |
||
897 | if (!ctx->Extensions.EXT_draw_buffers2) { |
||
898 | _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), |
||
899 | (GLboolean) (color->ColorMask[0][1] != 0), |
||
900 | (GLboolean) (color->ColorMask[0][2] != 0), |
||
901 | (GLboolean) (color->ColorMask[0][3] != 0)); |
||
902 | } |
||
903 | else { |
||
904 | GLuint i; |
||
905 | for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
||
906 | _mesa_ColorMaskIndexed(i, |
||
907 | (GLboolean) (color->ColorMask[i][0] != 0), |
||
908 | (GLboolean) (color->ColorMask[i][1] != 0), |
||
909 | (GLboolean) (color->ColorMask[i][2] != 0), |
||
910 | (GLboolean) (color->ColorMask[i][3] != 0)); |
||
911 | } |
||
912 | } |
||
913 | { |
||
914 | /* Need to determine if more than one color output is |
||
915 | * specified. If so, call glDrawBuffersARB, else call |
||
916 | * glDrawBuffer(). This is a subtle, but essential point |
||
917 | * since GL_FRONT (for example) is illegal for the former |
||
918 | * function, but legal for the later. |
||
919 | */ |
||
920 | GLboolean multipleBuffers = GL_FALSE; |
||
921 | GLuint i; |
||
922 | |||
923 | for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { |
||
924 | if (color->DrawBuffer[i] != GL_NONE) { |
||
925 | multipleBuffers = GL_TRUE; |
||
926 | break; |
||
927 | } |
||
928 | } |
||
929 | /* Call the API_level functions, not _mesa_drawbuffers() |
||
930 | * since we need to do error checking on the pop'd |
||
931 | * GL_DRAW_BUFFER. |
||
932 | * Ex: if GL_FRONT were pushed, but we're popping with a |
||
933 | * user FBO bound, GL_FRONT will be illegal and we'll need |
||
934 | * to record that error. Per OpenGL ARB decision. |
||
935 | */ |
||
936 | if (multipleBuffers) |
||
937 | _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, |
||
938 | color->DrawBuffer); |
||
939 | else |
||
940 | _mesa_DrawBuffer(color->DrawBuffer[0]); |
||
941 | } |
||
942 | _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); |
||
943 | _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); |
||
944 | if (ctx->Color.BlendEnabled != color->BlendEnabled) { |
||
945 | if (ctx->Extensions.EXT_draw_buffers2) { |
||
946 | GLuint i; |
||
947 | for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
||
948 | _mesa_set_enablei(ctx, GL_BLEND, i, |
||
949 | (color->BlendEnabled >> i) & 1); |
||
950 | } |
||
951 | } |
||
952 | else { |
||
953 | _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); |
||
954 | } |
||
955 | } |
||
956 | _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB, |
||
957 | color->BlendDstRGB, |
||
958 | color->BlendSrcA, |
||
959 | color->BlendDstA); |
||
960 | /* This special case is because glBlendEquationSeparateEXT |
||
961 | * cannot take GL_LOGIC_OP as a parameter. |
||
962 | */ |
||
963 | if ( color->BlendEquationRGB == color->BlendEquationA ) { |
||
964 | _mesa_BlendEquation(color->BlendEquationRGB); |
||
965 | } |
||
966 | else { |
||
967 | _mesa_BlendEquationSeparateEXT(color->BlendEquationRGB, |
||
968 | color->BlendEquationA); |
||
969 | } |
||
970 | _mesa_BlendColor(color->BlendColor[0], |
||
971 | color->BlendColor[1], |
||
972 | color->BlendColor[2], |
||
973 | color->BlendColor[3]); |
||
974 | _mesa_LogicOp(color->LogicOp); |
||
975 | _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, |
||
976 | color->ColorLogicOpEnabled); |
||
977 | _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, |
||
978 | color->IndexLogicOpEnabled); |
||
979 | _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); |
||
980 | } |
||
981 | break; |
||
982 | case GL_CURRENT_BIT: |
||
983 | FLUSH_CURRENT( ctx, 0 ); |
||
984 | memcpy( &ctx->Current, attr->data, |
||
985 | sizeof(struct gl_current_attrib) ); |
||
986 | break; |
||
987 | case GL_DEPTH_BUFFER_BIT: |
||
988 | { |
||
989 | const struct gl_depthbuffer_attrib *depth; |
||
990 | depth = (const struct gl_depthbuffer_attrib *) attr->data; |
||
991 | _mesa_DepthFunc(depth->Func); |
||
992 | _mesa_ClearDepth(depth->Clear); |
||
993 | _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); |
||
994 | _mesa_DepthMask(depth->Mask); |
||
995 | } |
||
996 | break; |
||
997 | case GL_ENABLE_BIT: |
||
998 | { |
||
999 | const struct gl_enable_attrib *enable; |
||
1000 | enable = (const struct gl_enable_attrib *) attr->data; |
||
1001 | pop_enable_group(ctx, enable); |
||
1002 | ctx->NewState |= _NEW_ALL; |
||
1003 | } |
||
1004 | break; |
||
1005 | case GL_EVAL_BIT: |
||
1006 | memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); |
||
1007 | ctx->NewState |= _NEW_EVAL; |
||
1008 | break; |
||
1009 | case GL_FOG_BIT: |
||
1010 | { |
||
1011 | const struct gl_fog_attrib *fog; |
||
1012 | fog = (const struct gl_fog_attrib *) attr->data; |
||
1013 | _mesa_set_enable(ctx, GL_FOG, fog->Enabled); |
||
1014 | _mesa_Fogfv(GL_FOG_COLOR, fog->Color); |
||
1015 | _mesa_Fogf(GL_FOG_DENSITY, fog->Density); |
||
1016 | _mesa_Fogf(GL_FOG_START, fog->Start); |
||
1017 | _mesa_Fogf(GL_FOG_END, fog->End); |
||
1018 | _mesa_Fogf(GL_FOG_INDEX, fog->Index); |
||
1019 | _mesa_Fogi(GL_FOG_MODE, fog->Mode); |
||
1020 | } |
||
1021 | break; |
||
1022 | case GL_HINT_BIT: |
||
1023 | { |
||
1024 | const struct gl_hint_attrib *hint; |
||
1025 | hint = (const struct gl_hint_attrib *) attr->data; |
||
1026 | _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, |
||
1027 | hint->PerspectiveCorrection ); |
||
1028 | _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); |
||
1029 | _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); |
||
1030 | _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); |
||
1031 | _mesa_Hint(GL_FOG_HINT, hint->Fog); |
||
1032 | _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, |
||
1033 | hint->ClipVolumeClipping); |
||
1034 | _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, |
||
1035 | hint->TextureCompression); |
||
1036 | } |
||
1037 | break; |
||
1038 | case GL_LIGHTING_BIT: |
||
1039 | { |
||
1040 | GLuint i; |
||
1041 | const struct gl_light_attrib *light; |
||
1042 | light = (const struct gl_light_attrib *) attr->data; |
||
1043 | /* lighting enable */ |
||
1044 | _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); |
||
1045 | /* per-light state */ |
||
1046 | if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) |
||
1047 | _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); |
||
1048 | |||
1049 | for (i = 0; i < ctx->Const.MaxLights; i++) { |
||
1050 | const struct gl_light *l = &light->Light[i]; |
||
1051 | _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); |
||
1052 | _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); |
||
1053 | _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); |
||
1054 | _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); |
||
1055 | _mesa_light(ctx, i, GL_POSITION, l->EyePosition); |
||
1056 | _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); |
||
1057 | { |
||
1058 | GLfloat p[4] = { 0 }; |
||
1059 | p[0] = l->SpotExponent; |
||
1060 | _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); |
||
1061 | } |
||
1062 | { |
||
1063 | GLfloat p[4] = { 0 }; |
||
1064 | p[0] = l->SpotCutoff; |
||
1065 | _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); |
||
1066 | } |
||
1067 | { |
||
1068 | GLfloat p[4] = { 0 }; |
||
1069 | p[0] = l->ConstantAttenuation; |
||
1070 | _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); |
||
1071 | } |
||
1072 | { |
||
1073 | GLfloat p[4] = { 0 }; |
||
1074 | p[0] = l->LinearAttenuation; |
||
1075 | _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); |
||
1076 | } |
||
1077 | { |
||
1078 | GLfloat p[4] = { 0 }; |
||
1079 | p[0] = l->QuadraticAttenuation; |
||
1080 | _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); |
||
1081 | } |
||
1082 | } |
||
1083 | /* light model */ |
||
1084 | _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, |
||
1085 | light->Model.Ambient); |
||
1086 | _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, |
||
1087 | (GLfloat) light->Model.LocalViewer); |
||
1088 | _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, |
||
1089 | (GLfloat) light->Model.TwoSide); |
||
1090 | _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, |
||
1091 | (GLfloat) light->Model.ColorControl); |
||
1092 | /* shade model */ |
||
1093 | _mesa_ShadeModel(light->ShadeModel); |
||
1094 | /* color material */ |
||
1095 | _mesa_ColorMaterial(light->ColorMaterialFace, |
||
1096 | light->ColorMaterialMode); |
||
1097 | _mesa_set_enable(ctx, GL_COLOR_MATERIAL, |
||
1098 | light->ColorMaterialEnabled); |
||
1099 | /* materials */ |
||
1100 | memcpy(&ctx->Light.Material, &light->Material, |
||
1101 | sizeof(struct gl_material)); |
||
1102 | } |
||
1103 | break; |
||
1104 | case GL_LINE_BIT: |
||
1105 | { |
||
1106 | const struct gl_line_attrib *line; |
||
1107 | line = (const struct gl_line_attrib *) attr->data; |
||
1108 | _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); |
||
1109 | _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); |
||
1110 | _mesa_LineStipple(line->StippleFactor, line->StipplePattern); |
||
1111 | _mesa_LineWidth(line->Width); |
||
1112 | } |
||
1113 | break; |
||
1114 | case GL_LIST_BIT: |
||
1115 | memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); |
||
1116 | break; |
||
1117 | case GL_PIXEL_MODE_BIT: |
||
1118 | memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); |
||
1119 | /* XXX what other pixel state needs to be set by function calls? */ |
||
1120 | _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); |
||
1121 | ctx->NewState |= _NEW_PIXEL; |
||
1122 | break; |
||
1123 | case GL_POINT_BIT: |
||
1124 | { |
||
1125 | const struct gl_point_attrib *point; |
||
1126 | point = (const struct gl_point_attrib *) attr->data; |
||
1127 | _mesa_PointSize(point->Size); |
||
1128 | _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); |
||
1129 | if (ctx->Extensions.EXT_point_parameters) { |
||
1130 | _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, |
||
1131 | point->Params); |
||
1132 | _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, |
||
1133 | point->MinSize); |
||
1134 | _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, |
||
1135 | point->MaxSize); |
||
1136 | _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, |
||
1137 | point->Threshold); |
||
1138 | } |
||
1139 | if (ctx->Extensions.NV_point_sprite |
||
1140 | || ctx->Extensions.ARB_point_sprite) { |
||
1141 | GLuint u; |
||
1142 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
||
1143 | _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, |
||
1144 | (GLint) point->CoordReplace[u]); |
||
1145 | } |
||
1146 | _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); |
||
1147 | if (ctx->Extensions.NV_point_sprite) |
||
1148 | _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, |
||
1149 | ctx->Point.SpriteRMode); |
||
1150 | _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, |
||
1151 | (GLfloat)ctx->Point.SpriteOrigin); |
||
1152 | } |
||
1153 | } |
||
1154 | break; |
||
1155 | case GL_POLYGON_BIT: |
||
1156 | { |
||
1157 | const struct gl_polygon_attrib *polygon; |
||
1158 | polygon = (const struct gl_polygon_attrib *) attr->data; |
||
1159 | _mesa_CullFace(polygon->CullFaceMode); |
||
1160 | _mesa_FrontFace(polygon->FrontFace); |
||
1161 | _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); |
||
1162 | _mesa_PolygonMode(GL_BACK, polygon->BackMode); |
||
1163 | _mesa_PolygonOffset(polygon->OffsetFactor, |
||
1164 | polygon->OffsetUnits); |
||
1165 | _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); |
||
1166 | _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); |
||
1167 | _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); |
||
1168 | _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, |
||
1169 | polygon->OffsetPoint); |
||
1170 | _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, |
||
1171 | polygon->OffsetLine); |
||
1172 | _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, |
||
1173 | polygon->OffsetFill); |
||
1174 | } |
||
1175 | break; |
||
1176 | case GL_POLYGON_STIPPLE_BIT: |
||
1177 | memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); |
||
1178 | ctx->NewState |= _NEW_POLYGONSTIPPLE; |
||
1179 | if (ctx->Driver.PolygonStipple) |
||
1180 | ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); |
||
1181 | break; |
||
1182 | case GL_SCISSOR_BIT: |
||
1183 | { |
||
1184 | const struct gl_scissor_attrib *scissor; |
||
1185 | scissor = (const struct gl_scissor_attrib *) attr->data; |
||
1186 | _mesa_Scissor(scissor->X, scissor->Y, |
||
1187 | scissor->Width, scissor->Height); |
||
1188 | _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); |
||
1189 | } |
||
1190 | break; |
||
1191 | case GL_STENCIL_BUFFER_BIT: |
||
1192 | { |
||
1193 | const struct gl_stencil_attrib *stencil; |
||
1194 | stencil = (const struct gl_stencil_attrib *) attr->data; |
||
1195 | _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); |
||
1196 | _mesa_ClearStencil(stencil->Clear); |
||
1197 | if (ctx->Extensions.EXT_stencil_two_side) { |
||
1198 | _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, |
||
1199 | stencil->TestTwoSide); |
||
1200 | _mesa_ActiveStencilFaceEXT(stencil->ActiveFace |
||
1201 | ? GL_BACK : GL_FRONT); |
||
1202 | } |
||
1203 | /* front state */ |
||
1204 | _mesa_StencilFuncSeparate(GL_FRONT, |
||
1205 | stencil->Function[0], |
||
1206 | stencil->Ref[0], |
||
1207 | stencil->ValueMask[0]); |
||
1208 | _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); |
||
1209 | _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], |
||
1210 | stencil->ZFailFunc[0], |
||
1211 | stencil->ZPassFunc[0]); |
||
1212 | /* back state */ |
||
1213 | _mesa_StencilFuncSeparate(GL_BACK, |
||
1214 | stencil->Function[1], |
||
1215 | stencil->Ref[1], |
||
1216 | stencil->ValueMask[1]); |
||
1217 | _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); |
||
1218 | _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], |
||
1219 | stencil->ZFailFunc[1], |
||
1220 | stencil->ZPassFunc[1]); |
||
1221 | } |
||
1222 | break; |
||
1223 | case GL_TRANSFORM_BIT: |
||
1224 | { |
||
1225 | GLuint i; |
||
1226 | const struct gl_transform_attrib *xform; |
||
1227 | xform = (const struct gl_transform_attrib *) attr->data; |
||
1228 | _mesa_MatrixMode(xform->MatrixMode); |
||
1229 | if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) |
||
1230 | _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); |
||
1231 | |||
1232 | /* restore clip planes */ |
||
1233 | for (i = 0; i < MAX_CLIP_PLANES; i++) { |
||
1234 | const GLuint mask = 1 << i; |
||
1235 | const GLfloat *eyePlane = xform->EyeUserPlane[i]; |
||
1236 | COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); |
||
1237 | if (xform->ClipPlanesEnabled & mask) { |
||
1238 | _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); |
||
1239 | } |
||
1240 | else { |
||
1241 | _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); |
||
1242 | } |
||
1243 | if (ctx->Driver.ClipPlane) |
||
1244 | ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); |
||
1245 | } |
||
1246 | |||
1247 | /* normalize/rescale */ |
||
1248 | if (xform->Normalize != ctx->Transform.Normalize) |
||
1249 | _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); |
||
1250 | if (xform->RescaleNormals != ctx->Transform.RescaleNormals) |
||
1251 | _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, |
||
1252 | ctx->Transform.RescaleNormals); |
||
1253 | if (xform->DepthClamp != ctx->Transform.DepthClamp) |
||
1254 | _mesa_set_enable(ctx, GL_DEPTH_CLAMP, |
||
1255 | ctx->Transform.DepthClamp); |
||
1256 | } |
||
1257 | break; |
||
1258 | case GL_TEXTURE_BIT: |
||
1259 | /* Take care of texture object reference counters */ |
||
1260 | { |
||
1261 | struct texture_state *texstate |
||
1262 | = (struct texture_state *) attr->data; |
||
1263 | pop_texture_group(ctx, texstate); |
||
1264 | ctx->NewState |= _NEW_TEXTURE; |
||
1265 | } |
||
1266 | break; |
||
1267 | case GL_VIEWPORT_BIT: |
||
1268 | { |
||
1269 | const struct gl_viewport_attrib *vp; |
||
1270 | vp = (const struct gl_viewport_attrib *) attr->data; |
||
1271 | _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); |
||
1272 | _mesa_DepthRange(vp->Near, vp->Far); |
||
1273 | } |
||
1274 | break; |
||
1275 | case GL_MULTISAMPLE_BIT_ARB: |
||
1276 | { |
||
1277 | const struct gl_multisample_attrib *ms; |
||
1278 | ms = (const struct gl_multisample_attrib *) attr->data; |
||
1279 | _mesa_SampleCoverageARB(ms->SampleCoverageValue, |
||
1280 | ms->SampleCoverageInvert); |
||
1281 | } |
||
1282 | break; |
||
1283 | |||
1284 | default: |
||
1285 | _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); |
||
1286 | break; |
||
1287 | } |
||
1288 | |||
1289 | next = attr->next; |
||
1290 | FREE( attr->data ); |
||
1291 | FREE( attr ); |
||
1292 | attr = next; |
||
1293 | } |
||
1294 | } |
||
1295 | |||
1296 | |||
1297 | /** |
||
1298 | * Helper for incrementing/decrementing vertex buffer object reference |
||
1299 | * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. |
||
1300 | */ |
||
1301 | static void |
||
1302 | adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) |
||
1303 | { |
||
1304 | GLuint i; |
||
1305 | |||
1306 | arrayObj->Vertex.BufferObj->RefCount += step; |
||
1307 | arrayObj->Weight.BufferObj->RefCount += step; |
||
1308 | arrayObj->Normal.BufferObj->RefCount += step; |
||
1309 | arrayObj->Color.BufferObj->RefCount += step; |
||
1310 | arrayObj->SecondaryColor.BufferObj->RefCount += step; |
||
1311 | arrayObj->FogCoord.BufferObj->RefCount += step; |
||
1312 | arrayObj->Index.BufferObj->RefCount += step; |
||
1313 | arrayObj->EdgeFlag.BufferObj->RefCount += step; |
||
1314 | for (i = 0; i < Elements(arrayObj->TexCoord); i++) |
||
1315 | arrayObj->TexCoord[i].BufferObj->RefCount += step; |
||
1316 | for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) |
||
1317 | arrayObj->VertexAttrib[i].BufferObj->RefCount += step; |
||
1318 | } |
||
1319 | |||
1320 | |||
1321 | /** |
||
1322 | * Copy gl_pixelstore_attrib from src to dst, updating buffer |
||
1323 | * object refcounts. |
||
1324 | */ |
||
1325 | static void |
||
1326 | copy_pixelstore(struct gl_context *ctx, |
||
1327 | struct gl_pixelstore_attrib *dst, |
||
1328 | const struct gl_pixelstore_attrib *src) |
||
1329 | { |
||
1330 | dst->Alignment = src->Alignment; |
||
1331 | dst->RowLength = src->RowLength; |
||
1332 | dst->SkipPixels = src->SkipPixels; |
||
1333 | dst->SkipRows = src->SkipRows; |
||
1334 | dst->ImageHeight = src->ImageHeight; |
||
1335 | dst->SkipImages = src->SkipImages; |
||
1336 | dst->SwapBytes = src->SwapBytes; |
||
1337 | dst->LsbFirst = src->LsbFirst; |
||
1338 | dst->ClientStorage = src->ClientStorage; |
||
1339 | dst->Invert = src->Invert; |
||
1340 | _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); |
||
1341 | } |
||
1342 | |||
1343 | |||
1344 | #define GL_CLIENT_PACK_BIT (1<<20) |
||
1345 | #define GL_CLIENT_UNPACK_BIT (1<<21) |
||
1346 | |||
1347 | |||
1348 | void GLAPIENTRY |
||
1349 | _mesa_PushClientAttrib(GLbitfield mask) |
||
1350 | { |
||
1351 | struct gl_attrib_node *head; |
||
1352 | |||
1353 | GET_CURRENT_CONTEXT(ctx); |
||
1354 | ASSERT_OUTSIDE_BEGIN_END(ctx); |
||
1355 | |||
1356 | if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { |
||
1357 | _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); |
||
1358 | return; |
||
1359 | } |
||
1360 | |||
1361 | /* Build linked list of attribute nodes which save all attribute |
||
1362 | * groups specified by the mask. |
||
1363 | */ |
||
1364 | head = NULL; |
||
1365 | |||
1366 | if (mask & GL_CLIENT_PIXEL_STORE_BIT) { |
||
1367 | struct gl_pixelstore_attrib *attr; |
||
1368 | /* packing attribs */ |
||
1369 | attr = CALLOC_STRUCT( gl_pixelstore_attrib ); |
||
1370 | copy_pixelstore(ctx, attr, &ctx->Pack); |
||
1371 | save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); |
||
1372 | /* unpacking attribs */ |
||
1373 | attr = CALLOC_STRUCT( gl_pixelstore_attrib ); |
||
1374 | copy_pixelstore(ctx, attr, &ctx->Unpack); |
||
1375 | save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); |
||
1376 | } |
||
1377 | |||
1378 | if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { |
||
1379 | struct gl_array_attrib *attr; |
||
1380 | struct gl_array_object *obj; |
||
1381 | |||
1382 | attr = MALLOC_STRUCT( gl_array_attrib ); |
||
1383 | obj = MALLOC_STRUCT( gl_array_object ); |
||
1384 | |||
1385 | #if FEATURE_ARB_vertex_buffer_object |
||
1386 | /* increment ref counts since we're copying pointers to these objects */ |
||
1387 | ctx->Array.ArrayBufferObj->RefCount++; |
||
1388 | ctx->Array.ElementArrayBufferObj->RefCount++; |
||
1389 | #endif |
||
1390 | |||
1391 | memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); |
||
1392 | memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); |
||
1393 | |||
1394 | attr->ArrayObj = obj; |
||
1395 | |||
1396 | save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); |
||
1397 | |||
1398 | /* bump reference counts on buffer objects */ |
||
1399 | adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); |
||
1400 | } |
||
1401 | |||
1402 | ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; |
||
1403 | ctx->ClientAttribStackDepth++; |
||
1404 | } |
||
1405 | |||
1406 | |||
1407 | |||
1408 | |||
1409 | void GLAPIENTRY |
||
1410 | _mesa_PopClientAttrib(void) |
||
1411 | { |
||
1412 | struct gl_attrib_node *node, *next; |
||
1413 | |||
1414 | GET_CURRENT_CONTEXT(ctx); |
||
1415 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
||
1416 | |||
1417 | if (ctx->ClientAttribStackDepth == 0) { |
||
1418 | _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); |
||
1419 | return; |
||
1420 | } |
||
1421 | |||
1422 | ctx->ClientAttribStackDepth--; |
||
1423 | node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; |
||
1424 | |||
1425 | while (node) { |
||
1426 | switch (node->kind) { |
||
1427 | case GL_CLIENT_PACK_BIT: |
||
1428 | { |
||
1429 | struct gl_pixelstore_attrib *store = |
||
1430 | (struct gl_pixelstore_attrib *) node->data; |
||
1431 | copy_pixelstore(ctx, &ctx->Pack, store); |
||
1432 | _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); |
||
1433 | } |
||
1434 | ctx->NewState |= _NEW_PACKUNPACK; |
||
1435 | break; |
||
1436 | case GL_CLIENT_UNPACK_BIT: |
||
1437 | { |
||
1438 | struct gl_pixelstore_attrib *store = |
||
1439 | (struct gl_pixelstore_attrib *) node->data; |
||
1440 | copy_pixelstore(ctx, &ctx->Unpack, store); |
||
1441 | _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); |
||
1442 | } |
||
1443 | ctx->NewState |= _NEW_PACKUNPACK; |
||
1444 | break; |
||
1445 | case GL_CLIENT_VERTEX_ARRAY_BIT: { |
||
1446 | struct gl_array_attrib * data = |
||
1447 | (struct gl_array_attrib *) node->data; |
||
1448 | |||
1449 | adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); |
||
1450 | |||
1451 | ctx->Array.ActiveTexture = data->ActiveTexture; |
||
1452 | if (data->LockCount != 0) |
||
1453 | _mesa_LockArraysEXT(data->LockFirst, data->LockCount); |
||
1454 | else if (ctx->Array.LockCount) |
||
1455 | _mesa_UnlockArraysEXT(); |
||
1456 | |||
1457 | _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); |
||
1458 | |||
1459 | #if FEATURE_ARB_vertex_buffer_object |
||
1460 | _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, |
||
1461 | data->ArrayBufferObj->Name); |
||
1462 | _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, |
||
1463 | data->ElementArrayBufferObj->Name); |
||
1464 | #endif |
||
1465 | |||
1466 | memcpy( ctx->Array.ArrayObj, data->ArrayObj, |
||
1467 | sizeof( struct gl_array_object ) ); |
||
1468 | |||
1469 | FREE( data->ArrayObj ); |
||
1470 | |||
1471 | /* FIXME: Should some bits in ctx->Array->NewState also be set |
||
1472 | * FIXME: here? It seems like it should be set to inclusive-or |
||
1473 | * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. |
||
1474 | */ |
||
1475 | |||
1476 | ctx->NewState |= _NEW_ARRAY; |
||
1477 | break; |
||
1478 | } |
||
1479 | default: |
||
1480 | _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); |
||
1481 | break; |
||
1482 | } |
||
1483 | |||
1484 | next = node->next; |
||
1485 | FREE( node->data ); |
||
1486 | FREE( node ); |
||
1487 | node = next; |
||
1488 | } |
||
1489 | } |
||
1490 | |||
1491 | |||
1492 | void |
||
1493 | _mesa_init_attrib_dispatch(struct _glapi_table *disp) |
||
1494 | { |
||
1495 | SET_PopAttrib(disp, _mesa_PopAttrib); |
||
1496 | SET_PushAttrib(disp, _mesa_PushAttrib); |
||
1497 | SET_PopClientAttrib(disp, _mesa_PopClientAttrib); |
||
1498 | SET_PushClientAttrib(disp, _mesa_PushClientAttrib); |
||
1499 | } |
||
1500 | |||
1501 | |||
1502 | #endif /* FEATURE_attrib_stack */ |
||
1503 | |||
1504 | |||
1505 | /** |
||
1506 | * Free any attribute state data that might be attached to the context. |
||
1507 | */ |
||
1508 | void |
||
1509 | _mesa_free_attrib_data(struct gl_context *ctx) |
||
1510 | { |
||
1511 | while (ctx->AttribStackDepth > 0) { |
||
1512 | struct gl_attrib_node *attr, *next; |
||
1513 | |||
1514 | ctx->AttribStackDepth--; |
||
1515 | attr = ctx->AttribStack[ctx->AttribStackDepth]; |
||
1516 | |||
1517 | while (attr) { |
||
1518 | if (attr->kind == GL_TEXTURE_BIT) { |
||
1519 | struct texture_state *texstate = (struct texture_state*)attr->data; |
||
1520 | GLuint u, tgt; |
||
1521 | /* clear references to the saved texture objects */ |
||
1522 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
||
1523 | for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |
||
1524 | _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); |
||
1525 | } |
||
1526 | } |
||
1527 | } |
||
1528 | else { |
||
1529 | /* any other chunks of state that requires special handling? */ |
||
1530 | } |
||
1531 | |||
1532 | next = attr->next; |
||
1533 | free(attr->data); |
||
1534 | free(attr); |
||
1535 | attr = next; |
||
1536 | } |
||
1537 | } |
||
1538 | } |
||
1539 | |||
1540 | |||
1541 | void _mesa_init_attrib( struct gl_context *ctx ) |
||
1542 | { |
||
1543 | /* Renderer and client attribute stacks */ |
||
1544 | ctx->AttribStackDepth = 0; |
||
1545 | ctx->ClientAttribStackDepth = 0; |
||
1546 | }>>21) |