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1901 serge 1
/*
2
 * Mesa 3-D graphics library
3
 * Version:  7.1
4
 *
5
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a
8
 * copy of this software and associated documentation files (the "Software"),
9
 * to deal in the Software without restriction, including without limitation
10
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
 * and/or sell copies of the Software, and to permit persons to whom the
12
 * Software is furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included
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 * in all copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
 */
24
 
25
 
26
#include "main/glheader.h"
27
#include "main/imports.h"
28
#include "main/arrayobj.h"
29
#include "main/context.h"
30
#include "main/framebuffer.h"
31
#include "main/mipmap.h"
32
#include "main/queryobj.h"
33
#include "main/renderbuffer.h"
34
#include "main/shaderobj.h"
35
#include "main/texcompress.h"
36
#include "main/texformat.h"
37
#include "main/texgetimage.h"
38
#include "main/teximage.h"
39
#include "main/texobj.h"
40
#include "main/texstore.h"
41
#include "main/bufferobj.h"
42
#include "main/fbobject.h"
43
#include "main/texrender.h"
44
#include "main/syncobj.h"
45
#include "main/transformfeedback.h"
46
 
47
#include "program/program.h"
48
#include "tnl/tnl.h"
49
#include "swrast/swrast.h"
50
 
51
#include "driverfuncs.h"
52
#include "meta.h"
53
 
54
 
55
 
56
/**
57
 * Plug in default functions for all pointers in the dd_function_table
58
 * structure.
59
 * Device drivers should call this function and then plug in any
60
 * functions which it wants to override.
61
 * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
62
 *
63
 * \param table the dd_function_table to initialize
64
 */
65
void
66
_mesa_init_driver_functions(struct dd_function_table *driver)
67
{
68
   memset(driver, 0, sizeof(*driver));
69
 
70
   driver->GetString = NULL;  /* REQUIRED! */
71
   driver->UpdateState = NULL;  /* REQUIRED! */
72
   driver->GetBufferSize = NULL;  /* REQUIRED! */
73
   driver->ResizeBuffers = _mesa_resize_framebuffer;
74
   driver->Error = NULL;
75
 
76
   driver->Finish = NULL;
77
   driver->Flush = NULL;
78
 
79
   /* framebuffer/image functions */
80
   driver->Clear = _swrast_Clear;
81
   driver->Accum = _swrast_Accum;
82
   driver->RasterPos = _tnl_RasterPos;
83
   driver->DrawPixels = _swrast_DrawPixels;
84
   driver->ReadPixels = _swrast_ReadPixels;
85
   driver->CopyPixels = _swrast_CopyPixels;
86
   driver->Bitmap = _swrast_Bitmap;
87
 
88
   /* Texture functions */
89
   driver->ChooseTextureFormat = _mesa_choose_tex_format;
90
   driver->TexImage1D = _mesa_store_teximage1d;
91
   driver->TexImage2D = _mesa_store_teximage2d;
92
   driver->TexImage3D = _mesa_store_teximage3d;
93
   driver->TexSubImage1D = _mesa_store_texsubimage1d;
94
   driver->TexSubImage2D = _mesa_store_texsubimage2d;
95
   driver->TexSubImage3D = _mesa_store_texsubimage3d;
96
   driver->GetTexImage = _mesa_get_teximage;
97
   driver->CopyTexImage1D = _mesa_meta_CopyTexImage1D;
98
   driver->CopyTexImage2D = _mesa_meta_CopyTexImage2D;
99
   driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
100
   driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
101
   driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
102
   driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
103
   driver->TestProxyTexImage = _mesa_test_proxy_teximage;
104
   driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
105
   driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
106
   driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
107
   driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
108
   driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
109
   driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
110
   driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
111
   driver->BindTexture = NULL;
112
   driver->NewTextureObject = _mesa_new_texture_object;
113
   driver->DeleteTexture = _mesa_delete_texture_object;
114
   driver->NewTextureImage = _mesa_new_texture_image;
115
   driver->FreeTexImageData = _mesa_free_texture_image_data;
116
   driver->MapTexture = NULL;
117
   driver->UnmapTexture = NULL;
118
   driver->TextureMemCpy = memcpy;
119
   driver->IsTextureResident = NULL;
120
   driver->UpdateTexturePalette = NULL;
121
 
122
   /* imaging */
123
   driver->CopyColorTable = _mesa_meta_CopyColorTable;
124
   driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
125
 
126
   /* Vertex/fragment programs */
127
   driver->BindProgram = NULL;
128
   driver->NewProgram = _mesa_new_program;
129
   driver->DeleteProgram = _mesa_delete_program;
130
 
131
   /* simple state commands */
132
   driver->AlphaFunc = NULL;
133
   driver->BlendColor = NULL;
134
   driver->BlendEquationSeparate = NULL;
135
   driver->BlendFuncSeparate = NULL;
136
   driver->ClearColor = NULL;
137
   driver->ClearDepth = NULL;
138
   driver->ClearStencil = NULL;
139
   driver->ClipPlane = NULL;
140
   driver->ColorMask = NULL;
141
   driver->ColorMaterial = NULL;
142
   driver->CullFace = NULL;
143
   driver->DrawBuffer = NULL;
144
   driver->DrawBuffers = NULL;
145
   driver->FrontFace = NULL;
146
   driver->DepthFunc = NULL;
147
   driver->DepthMask = NULL;
148
   driver->DepthRange = NULL;
149
   driver->Enable = NULL;
150
   driver->Fogfv = NULL;
151
   driver->Hint = NULL;
152
   driver->Lightfv = NULL;
153
   driver->LightModelfv = NULL;
154
   driver->LineStipple = NULL;
155
   driver->LineWidth = NULL;
156
   driver->LogicOpcode = NULL;
157
   driver->PointParameterfv = NULL;
158
   driver->PointSize = NULL;
159
   driver->PolygonMode = NULL;
160
   driver->PolygonOffset = NULL;
161
   driver->PolygonStipple = NULL;
162
   driver->ReadBuffer = NULL;
163
   driver->RenderMode = NULL;
164
   driver->Scissor = NULL;
165
   driver->ShadeModel = NULL;
166
   driver->StencilFuncSeparate = NULL;
167
   driver->StencilOpSeparate = NULL;
168
   driver->StencilMaskSeparate = NULL;
169
   driver->TexGen = NULL;
170
   driver->TexEnv = NULL;
171
   driver->TexParameter = NULL;
172
   driver->Viewport = NULL;
173
 
174
   /* buffer objects */
175
   _mesa_init_buffer_object_functions(driver);
176
 
177
   /* query objects */
178
   _mesa_init_query_object_functions(driver);
179
 
180
   _mesa_init_sync_object_functions(driver);
181
 
182
   driver->NewFramebuffer = _mesa_new_framebuffer;
183
   driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
184
   driver->RenderTexture = _mesa_render_texture;
185
   driver->FinishRenderTexture = _mesa_finish_render_texture;
186
   driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
187
 
188
   driver->BlitFramebuffer = _swrast_BlitFramebuffer;
189
 
190
   /* APPLE_vertex_array_object */
191
   driver->NewArrayObject = _mesa_new_array_object;
192
   driver->DeleteArrayObject = _mesa_delete_array_object;
193
   driver->BindArrayObject = NULL;
194
 
195
   _mesa_init_shader_object_functions(driver);
196
 
197
   _mesa_init_transform_feedback_functions(driver);
198
 
199
   /* T&L stuff */
200
   driver->NeedValidate = GL_FALSE;
201
   driver->ValidateTnlModule = NULL;
202
   driver->CurrentExecPrimitive = 0;
203
   driver->CurrentSavePrimitive = 0;
204
   driver->NeedFlush = 0;
205
   driver->SaveNeedFlush = 0;
206
 
207
   driver->ProgramStringNotify = _tnl_program_string;
208
   driver->FlushVertices = NULL;
209
   driver->SaveFlushVertices = NULL;
210
   driver->NotifySaveBegin = NULL;
211
   driver->LightingSpaceChange = NULL;
212
 
213
   /* display list */
214
   driver->NewList = NULL;
215
   driver->EndList = NULL;
216
   driver->BeginCallList = NULL;
217
   driver->EndCallList = NULL;
218
}
219
 
220
 
221
/**
222
 * Call the ctx->Driver.* state functions with current values to initialize
223
 * driver state.
224
 * Only the Intel drivers use this so far.
225
 */
226
void
227
_mesa_init_driver_state(struct gl_context *ctx)
228
{
229
   ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
230
 
231
   ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
232
 
233
   ctx->Driver.BlendEquationSeparate(ctx,
234
                                     ctx->Color.BlendEquationRGB,
235
                                     ctx->Color.BlendEquationA);
236
 
237
   ctx->Driver.BlendFuncSeparate(ctx,
238
                                 ctx->Color.BlendSrcRGB,
239
                                 ctx->Color.BlendDstRGB,
240
                                 ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
241
 
242
   if (ctx->Driver.ColorMaskIndexed) {
243
      GLuint i;
244
      for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
245
         ctx->Driver.ColorMaskIndexed(ctx, i,
246
                                      ctx->Color.ColorMask[0][RCOMP],
247
                                      ctx->Color.ColorMask[0][GCOMP],
248
                                      ctx->Color.ColorMask[0][BCOMP],
249
                                      ctx->Color.ColorMask[0][ACOMP]);
250
      }
251
   }
252
   else {
253
      ctx->Driver.ColorMask(ctx,
254
                            ctx->Color.ColorMask[0][RCOMP],
255
                            ctx->Color.ColorMask[0][GCOMP],
256
                            ctx->Color.ColorMask[0][BCOMP],
257
                            ctx->Color.ColorMask[0][ACOMP]);
258
   }
259
 
260
   ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
261
   ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
262
   ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
263
 
264
   ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
265
   ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
266
   ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
267
   ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
268
   ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
269
   ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
270
   ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
271
   ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
272
   ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
273
   ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
274
   ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
275
   ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
276
   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
277
   ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
278
   ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
279
   ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
280
   ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
281
   ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
282
 
283
   ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
284
   ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
285
   ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
286
   ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
287
   ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
288
 
289
   ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
290
 
291
   {
292
      GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
293
      ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
294
   }
295
 
296
   ctx->Driver.LineWidth(ctx, ctx->Line.Width);
297
   ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
298
   ctx->Driver.PointSize(ctx, ctx->Point.Size);
299
   ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
300
   ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
301
                       ctx->Scissor.Width, ctx->Scissor.Height);
302
   ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
303
   ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
304
                                   ctx->Stencil.Function[0],
305
                                   ctx->Stencil.Ref[0],
306
                                   ctx->Stencil.ValueMask[0]);
307
   ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
308
                                   ctx->Stencil.Function[1],
309
                                   ctx->Stencil.Ref[1],
310
                                   ctx->Stencil.ValueMask[1]);
311
   ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
312
   ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
313
   ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
314
                                 ctx->Stencil.FailFunc[0],
315
                                 ctx->Stencil.ZFailFunc[0],
316
                                 ctx->Stencil.ZPassFunc[0]);
317
   ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
318
                                 ctx->Stencil.FailFunc[1],
319
                                 ctx->Stencil.ZFailFunc[1],
320
                                 ctx->Stencil.ZPassFunc[1]);
321
 
322
 
323
   ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
324
}