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Rev | Author | Line No. | Line |
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8666 | dunkaist | 1 | View3ds 0.072 - tiny viewer to .3ds and .asc files with several graphics |
8014 | leency | 2 | effects implementation. |
5486 | leency | 3 | |
8014 | leency | 4 | What's new? |
8666 | dunkaist | 5 | 1. New displaying model - texturing with bilinear filtering and transparency |
6 | simultanusly. Note that filtering is done only inside polygon. To better |
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7 | quality of image there is a need to use floats coordinates of texture to pass |
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8 | as arguments to single triangle rendering proc. |
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9 | 2. Optimizations. |
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10 | 3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and |
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11 | transparented texturing with filtering rendering models are disabled. |
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8014 | leency | 12 | |
5486 | leency | 13 | Buttons description: |
6769 | IgorA | 14 | 1. rotary: choosing rotary axle: x, y, x+y. |
15 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
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16 | environment mapping, bump (bump mapping), tex (texture mapping), |
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17 | pos (position shading depend), dots (app draws only points - nodes of object), |
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18 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
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19 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
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8666 | dunkaist | 20 | mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect), |
21 | ptex (real Phong + texturing + transparency). |
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6769 | IgorA | 22 | 3. speed: idle, full. |
5486 | leency | 23 | 4,5. zoom in, out: no comment. |
8014 | leency | 24 | 6. catmull: disabled |
6769 | IgorA | 25 | 7. culling: backface culling on/ off. |
26 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
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27 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
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5486 | leency | 28 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
6619 | leency | 29 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. |
5486 | leency | 30 | 13. fire: do motion blur ( looks like fire ). |
31 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
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32 | decrease wave effect frequency and amplitude. |
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33 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
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34 | 16. bumps: random, according to texture. |
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35 | 17. bumps deep -> create bumps deeper or lighter. |
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6619 | leency | 36 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
5486 | leency | 37 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
38 | 19. bright + -> increase picture brightness. |
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39 | 20. bright - -> decrease picture brightness. |
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40 | 21. wav effect -> do effect based sine function. |
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6769 | IgorA | 41 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing |
42 | and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button |
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43 | is released apply current position. You may also decrease whole handlers count by enable culling (using |
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44 | appropriate button) - some back handlers become hidden. |
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5486 | leency | 45 | |
8666 | dunkaist | 46 | Maciej Guba III 2021 |