Subversion Repositories Kolibri OS

Rev

Rev 8232 | Rev 8719 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
8666 dunkaist 1
View3ds 0.072 - tiny viewer to .3ds and .asc files with several graphics
8014 leency 2
                effects implementation.
5486 leency 3
 
8014 leency 4
What's new?
8666 dunkaist 5
1. New displaying model - texturing with bilinear filtering and transparency
6
    simultanusly. Note that filtering is done only inside polygon. To better
7
    quality of image there is a need to use floats coordinates of texture to pass
8
    as arguments to single triangle rendering proc.
9
2. Optimizations.
10
3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and
11
    transparented texturing with filtering rendering models are disabled.
8014 leency 12
 
5486 leency 13
Buttons description:
6769 IgorA 14
1.  rotary: choosing rotary axle: x, y, x+y.
15
2.  shd. model: choosing shading model: flat, grd (smooth), env (spherical
16
    environment mapping, bump (bump mapping), tex (texture mapping),
17
    pos (position shading depend), dots (app draws only points - nodes of object),
18
    txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
19
    environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
8666 dunkaist 20
    mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect),
21
    ptex (real Phong + texturing + transparency).
6769 IgorA 22
3.  speed: idle, full.
5486 leency 23
4,5. zoom in, out: no comment.
8014 leency 24
6.  catmull: disabled
6769 IgorA 25
7.  culling: backface culling on/ off.
26
8.  rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
27
9.  Blur: blur N times; N=0,1,2,3,4,5
5486 leency 28
10.11,12,13. loseless operations (rotary 90, 180 degrees).
6619 leency 29
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
5486 leency 30
13. fire: do motion blur ( looks like fire ).
31
14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
32
    decrease wave effect frequency and amplitude.
33
15. generate: Generates some objects: node, Thorn Crown, heart...
34
16. bumps: random, according to texture.
35
17. bumps deep -> create bumps deeper or lighter.
6619 leency 36
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
5486 leency 37
    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
38
19. bright + -> increase picture brightness.
39
20. bright - -> decrease picture brightness.
40
21. wav effect -> do effect based sine function.
6769 IgorA 41
22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
42
    and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
43
    is released apply current position. You may also decrease whole handlers count by enable culling (using
44
    appropriate button) - some back handlers become hidden.
5486 leency 45
 
8666 dunkaist 46
                         Maciej Guba             III 2021