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Rev | Author | Line No. | Line |
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9237 | leency | 1 | View3ds 0.073 - may 2021 |
2 | 1. I introduced procedure for searching nonredundand edges. |
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3 | 2. Writing some info about object: vertices, triangles unique edges |
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4 | count. |
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5 | ----------------------------------------------------------------------------------- |
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8232 | leency | 6 | |
8719 | leency | 7 | View3ds 0.072 - march 2021 |
8 | 1. New displaying model - texturing with bilinear filtering and transparency |
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9237 | leency | 9 | simultanusly. Note that filtering is done only inside polygon. To better |
8719 | leency | 10 | quality of image there is a need to use floats coordinates of texture to pass |
11 | as arguments to single triangle rendering proc. |
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12 | 2. Optimizations. |
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9237 | leency | 13 | 3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and |
8719 | leency | 14 | transparented texturing with filtering rendering models are disabled. |
15 | ----------------------------------------------------------------------------------- |
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16 | |||
8666 | dunkaist | 17 | View3ds 0.071 - VIII 2020 |
18 | 1. New displaying model - glass - it's two pass rendering. First pass calculates |
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19 | Z position of all front pixels, second render image with adding reflective |
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20 | component of light only for front pixels. Transparent effect by adding with saturation. |
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21 | 2. I removed bug with performing generation object after choosing 'emboss' option. |
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22 | ----------------------------------------------------------------------------------- |
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23 | |||
8232 | leency | 24 | View3ds 0.070 - VII 2020 |
25 | 1. Some keys support by Leency. |
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26 | 2. New displaying model - real Phong - real not fake normal vector interpolation, |
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27 | normalising it and calculating dot product (one for each light). |
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28 | It requires SSE3. (by me, Maciej Guba) |
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29 | ----------------------------------------------------------------------------------- |
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30 | |||
8047 | leency | 31 | View3ds 0.069 - May 2020 |
32 | 1. KPacked files support by Leency. |
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33 | 2. 32bit vertices indexes and ability to load whole RAM limited objects. |
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34 | (Above 65535 vertices and triangles), (by me). |
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35 | 3. I switch off painters algotithm mode (depth sorting). In app impelementetion it has |
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36 | limited vertices count and produce less quality image than Z buffer Catmull algo. |
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37 | In addition this switch off reduces app size, (by me). |
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38 | ----------------------------------------------------------------------------------- |
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39 | |||
7280 | leency | 40 | View3ds 0.068 - XI 2016 |
41 | 1. Editing option - new 'editor' button. |
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8014 | leency | 42 | 2. For now I disable perspective correction, to make implemtation |
43 | of editing option easier. |
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7280 | leency | 44 | ----------------------------------------------------------------------------------- |
45 | |||
6769 | IgorA | 46 | View3ds 0.067 - XI 2016 |
47 | 1. Sizable app window. |
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48 | ----------------------------------------------------------------------------------- |
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5486 | leency | 49 | |
6769 | IgorA | 50 | View3ds 0,066 - X 2016 |
6648 | leency | 51 | 1. App window size according to current screen resolution. |
52 | 2. New emboss procedure. |
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53 | ----------------------------------------------------------------------------------- |
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54 | |||
6619 | leency | 55 | View3ds 0.065 - Feb 2015 |
56 | 1. Asc files support. |
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57 | ----------------------------------------------------------------------------------- |
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58 | |||
5486 | leency | 59 | View3ds 0.064 - Nov 2012 |
3066 | leency | 60 | 1. Bug fixes. |
61 | ----------------------------------------------------------------------------------- |
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62 | |||
63 | View3ds 0.063 - X 2012 |
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64 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
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65 | ----------------------------------------------------------------------------------- |
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66 | |||
67 | View3ds 0.062 - VII 2012. |
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68 | 1. Counter fix by Mario. |
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69 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
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70 | ----------------------------------------------------------------------------------- |
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71 | |||
2736 | leency | 72 | View3ds 0.061 - Nov 2011. |
73 | 1. Two new buttons to increase and decrease brightness. |
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74 | ----------------------------------------------------------------------------------- |
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75 | |||
2193 | leency | 76 | View3ds 0.060 - Aug 2011. |
77 | 1. Header fix by Leency. |
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78 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
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2736 | leency | 79 | ----------------------------------------------------------------------------------- |
2193 | leency | 80 | |
1979 | yogev_ezra | 81 | View3ds 0.059 - June 2011. |
82 | 1. Bump and pararell two texture mapping functions optimizations. |
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83 | (files bump_cat.inc & two_tex.inc) |
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84 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
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85 | optimizations runs preety nice. |
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86 | ----------------------------------------------------------------------------------- |
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87 | |||
88 | View3ds 0.058 - June 2011. |
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6619 | leency | 89 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
1979 | yogev_ezra | 90 | ----------------------------------------------------------------------------------- |
6619 | leency | 91 | |
1931 | yogev_ezra | 92 | View3ds 0.057 - April 2011. |
93 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
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94 | I remove this bug |
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95 | ----------------------------------------------------------------------------------- |
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96 | |||
97 | View3ds 0.056 - February 2011. |
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98 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
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99 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
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100 | 3. Bit (two instructions) improved random light generation procedure. |
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101 | ----------------------------------------------------------------------------------- |
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102 | |||
1819 | yogev_ezra | 103 | View3ds 0.055 - January 2011. |
104 | 1. SSE optimizations (file BUMP_TEX.INC). |
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105 | 2. Compiles correctly in newest FASM. |
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106 | ----------------------------------------------------------------------------------- |
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107 | |||
108 | View3ds 0.054 - December 2009 (Updated January 2010). |
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109 | 1. Skinned window by Leency. |
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110 | 2. Optimizations. |
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111 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
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112 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
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113 | house.3ds object and others objects contains less than 1000 faces and points). |
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114 | ----------------------------------------------------------------------------------- |
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115 | |||
116 | View3ds 0.053 - (?) 2009 |
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117 | 1. Optimizations. |
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118 | ----------------------------------------------------------------------------------- |
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119 | |||
120 | View3ds 0.052 - November 2007. |
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121 | 1. Memory for file is allocated dynamically. |
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122 | 2. Optimizations. |
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123 | Note: compiling correct only for KolibriOS. |
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124 | ----------------------------------------------------------------------------------- |
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125 | |||
126 | View3ds 0.051 - October 2007. |
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127 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
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128 | tex3.inc, tex_cat.inc shading models. |
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129 | 2. Predefined three, I hope, nice lights. |
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130 | ----------------------------------------------------------------------------------- |
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131 | |||
132 | View3ds 0.05 - (?) 2007 |
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133 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
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134 | 2. Bumps optionally according to texture. ( It gives so called texture with |
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135 | shifts in bumps + texture shading model. ) |
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136 | 3. Bumps depth button. |
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137 | ----------------------------------------------------------------------------------- |
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138 | |||
139 | View3ds 0.04 - March 2007. |
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140 | 1. New shading model: bump + texture. Only version with z coordinate |
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141 | interpolation. |
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142 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
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143 | ----------------------------------------------------------------------------------- |
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144 | |||
145 | View3ds 0.03 - March 2007. |
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146 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
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147 | Version only with z coordinate interpolation. |
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148 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
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8047 | leency | 149 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
1819 | yogev_ezra | 150 | back in future ). |
151 | ----------------------------------------------------------------------------------- |
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152 | |||
153 | View3ds 0.02 - December 2006. |
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154 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
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155 | and there is no easy way to implement buffer) with light attenuation (In my |
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156 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
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157 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
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158 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
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159 | carefull during `fire + embos`parallel using). |
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160 | 4. "Move" - Changes meaning of 'add vector' buttons: |
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161 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
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162 | I must make culling procedure bit advanced). |
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163 | 5. Generate button. Few objects generating (with bad normals) |
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164 | 6. Some optimizations on MMX. |
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165 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
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166 | memory in Menuet functions?) |
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167 | |||
168 | There is really much work to do and I see disorder in app code. |
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169 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
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170 | Merry Christmas and happy new year. |
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171 | ----------------------------------------------------------------------------------- |
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172 | |||
173 | App View3ds ver 0.01 - November 2006. |
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174 | 1. Object generating (for now only one). When no parameter specified or error occured |
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175 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
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176 | but, if this file exist it would be read as default. |
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177 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
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178 | depend, I demaged bit Madis' procedure.) |
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179 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
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180 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
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181 | 4. Random lights procedure. |
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182 | 5. Spherical (instead old - planar ) bump, texture mapping. |
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183 | 6. Bit improved menu. |
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184 | 7. Blur. |
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185 | ----------------------------------------------------------------------------------- |
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186 | |||
187 | App "View3ds" - it's very early, still unfinished version but I want show you it. |
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188 | Based on earlier demos. |
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189 | 1. 3ds object import as a parameter ( for now only short names supported ) |
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190 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
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191 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
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192 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
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193 | choose 3ds file ... Emulator will run View3ds with selected file. |
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194 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
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195 | don't exist on rd, app hang. |
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196 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
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197 | no light setting option. |
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198 | 3. Light buffer for grd, flat model. |