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Rev | Author | Line No. | Line |
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7350 | leency | 1 | AppTitle "3D Cube Demo","hasta la vista" |
2 | While f$<>"1" And f$<>"2" |
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3 | f$=Input("Fullscreen (1) or Windowed? (2)") |
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4 | If f$="1" |
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5 | Graphics 320,240,16,1 |
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6 | EndIf |
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7 | If f$="2" |
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8 | Graphics 320,240,16,2 |
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9 | EndIf |
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10 | Wend |
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11 | |||
12 | SetBuffer BackBuffer() |
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13 | |||
14 | ; -- init texturemapper |
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15 | texturefile$="wall3.bmp" |
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16 | If FileType(texturefile$)=1 Then ; if it exists then load it... |
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17 | txt=LoadImage(texturefile$); use any 256*256 pixel texture |
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18 | Else |
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19 | txt=CreateImage(256,256) ; else create one on the fly |
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20 | SetBuffer ImageBuffer(txt) |
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21 | For i=0 To 255 |
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22 | Color i,255-i,0 |
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23 | Line 255-i,0,255,i |
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24 | Color 255,255-i,255-i |
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25 | Line 0,255-i,i,255 |
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26 | Next |
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27 | SetBuffer BackBuffer() |
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28 | EndIf |
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29 | Global imgtxt=ImageBuffer(txt) |
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30 | |||
31 | Dim Lefttable%(480, 2), Righttable%(480, 2) ;Scan converter tables (make shure to reserve enough) |
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32 | Dim Polypoints%(3, 1) ; Array for polygon co-ords, 4 pairs(x,y) co -ords |
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33 | Global Miny%, Maxy% |
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34 | Global Pwidth%, Pheight% |
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35 | |||
36 | |||
37 | Pwidth = 63 Shl 16 ;original picture width in pixels -1 shl 16 |
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38 | Pheight = 63 Shl 16 ;original picture height in pixels -1 shl 16 |
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39 | |||
40 | ; eo init texturemapper |
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41 | |||
42 | Dim zbuffer(10000) ; maximum of 10k Quads (don't worry, would be too slow anyway :) ) |
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43 | |||
44 | ; Read in a mesh |
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45 | Restore building |
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46 | Read anz |
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47 | Dim xwww(anz),ywww(anz),zwww(anz) |
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48 | Dim xw(anz),yw(anz),zw(anz) |
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49 | |||
50 | For i=0 To anz |
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51 | Read xwww(i) |
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52 | Read ywww(i) |
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53 | Read zwww(i) |
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54 | Next |
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55 | |||
56 | a=0 |
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57 | |||
58 | alpha=1 |
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59 | beta=1 |
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60 | gamma=1 |
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61 | |||
62 | zoom=-500 |
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63 | |||
64 | ; MMMMMMMMMMMMMMMMMMMMMMMMMmmmmmain |
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65 | |||
66 | While KeyDown(1)=0 |
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67 | |||
68 | Miny% = 32767 |
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69 | Maxy% = 0 |
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70 | |||
71 | Color 0,0,0 |
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72 | Rect 0,0,320,240,1 |
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73 | |||
74 | a=a+1.0 ; automatic rotation... |
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75 | If a>359.9 Then a=0 |
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76 | alpha=a |
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77 | beta=a |
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78 | gamma=a+a Mod 360 |
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79 | |||
80 | mausy#=0.1+(MouseY()/50.0) |
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81 | ;mausy#=2.0 |
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82 | For i=0 To anz |
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83 | xl1#=zwww(i)*Sin(gamma)+xwww(i)*Cos(gamma) |
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84 | yl1#=ywww(i) |
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85 | zl1#=zwww(i)*Cos(gamma)-xwww(i)*Sin(gamma) |
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86 | |||
87 | xl2#=xl1 |
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88 | yl2#=yl1*Cos(beta)-zl1*Sin(beta) |
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89 | zl2#=yl1*Sin(beta)+zl1*Cos(beta) |
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90 | |||
91 | xl3#=(yl2*Sin(alpha)+xl2*Cos(alpha)) |
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92 | yl3#=(yl2*Cos(alpha)-xl2*Sin(alpha)) |
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93 | zl3#=(zl2) |
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94 | |||
95 | ; xl3#=xwww(i) |
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96 | ; yl3#=ywww(i) |
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97 | ; zl3#=zwww(i) |
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98 | |||
99 | If yloc# - Zoom <> 0 Then yloc = Int(yl3 ) * 200 / (zl3 - Zoom) |
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100 | If xloc# - Zoom <> 0 Then xloc = Int(xl3 ) * 200 / (zl3 - Zoom) |
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101 | |||
102 | xw(i)=((mausy#)*xloc) +160 |
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103 | yw(i)=((mausy#)*yloc) +120 |
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104 | zw(i)=(zl3+256) |
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105 | Next |
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106 | |||
107 | ; z-sorting... |
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108 | For i=0 To 10000 |
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109 | zbuffer(i)=-1 |
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110 | Next |
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111 | For i=0 To anz-3 Step 4 |
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112 | If zw(i)>=0 ; clip Quads behind Camera |
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113 | zwmax=zw(i) |
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114 | If zwmax |
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115 | If zwmax |
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116 | If zwmax |
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117 | While zbuffer(zwmax)<>-1 And zwmax<10000 |
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118 | zwmax=zwmax+1 |
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119 | Wend |
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120 | zbuffer(zwmax)=i |
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121 | EndIf |
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122 | Next |
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123 | |||
124 | LockBuffer ImageBuffer(txt) |
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125 | LockBuffer BackBuffer() |
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126 | |||
127 | For i2=10000 To 0 Step -1 ; reading quads in z-order from far to near |
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128 | i=zbuffer(i2) |
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129 | |||
130 | If i>-1 And i< anz-2 ; if it isn't -1 then it's a Quad Point 1 ID |
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131 | ; Mapping... |
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132 | GetPolygonPoints(i) |
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133 | FindSmallLargeY() |
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134 | X1% = Polypoints%(0, 0) |
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135 | Y1% = Polypoints%(0, 1) |
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136 | X2% = Polypoints%(1, 0) |
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137 | Y2% = Polypoints%(1, 1) |
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138 | ScanConvert(X1%, Y1%, X2%, Y2%, 1) ;scan top of picture |
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139 | X1% = Polypoints%(1, 0) |
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140 | Y1% = Polypoints%(1, 1) |
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141 | X2% = Polypoints%(2, 0) |
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142 | Y2% = Polypoints%(2, 1) |
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143 | ScanConvert(X1%, Y1%, X2%, Y2%, 2) ;scan Right of picture |
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144 | X1% = Polypoints%(2, 0) |
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145 | Y1% = Polypoints%(2, 1) |
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146 | X2% = Polypoints%(3, 0) |
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147 | Y2% = Polypoints%(3, 1) |
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148 | ScanConvert(X1%, Y1%, X2%, Y2%, 3) ;scan bottom of picture |
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149 | X1% = Polypoints%(3, 0) |
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150 | Y1% = Polypoints%(3, 1) |
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151 | X2% = Polypoints%(0, 0) |
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152 | Y2% = Polypoints%(0, 1) |
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153 | ScanConvert(X1%, Y1%, X2%, Y2%, 4) ;scan Left of picture |
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154 | |||
155 | TextureMap() |
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156 | EndIf |
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157 | Next |
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158 | |||
159 | UnlockBuffer BackBuffer() |
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160 | UnlockBuffer ImageBuffer(txt) |
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161 | |||
162 | Color 0,255,0 |
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163 | Text 20,20,"Move Mouse" |
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164 | |||
165 | Flip 0 |
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166 | Wend |
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167 | |||
168 | End |
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169 | |||
170 | |||
171 | |||
172 | |||
173 | |||
174 | |||
175 | ; --- texture mapping functions |
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176 | |||
177 | Function GetPolygonPoints(ilocal%) ; initially read in a rectangle |
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178 | For Count% = 0 To 3 |
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179 | Polypoints%(Count%, 0) = xw(ilocal%+Count%) |
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180 | Polypoints%(Count%, 1) = yw(ilocal%+Count%) |
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181 | Next |
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182 | End Function |
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183 | |||
184 | Function FindSmallLargeY() |
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185 | For Count% = 0 To 3 |
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186 | Ycoord% = Polypoints%(Count%, 1) |
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187 | If Ycoord% < Miny% Then ; is this the New lowest y co-ord? |
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188 | Miny% = Ycoord% ; Yes... |
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189 | End If |
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190 | If Ycoord% > Maxy% Then ; is this the New highest y co-ord? |
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191 | Maxy% = Ycoord% ; Yes... |
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192 | End If |
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193 | Next |
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194 | End Function |
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195 | |||
196 | Function ScanConvert (X1%, Y1%, X2%, Y2%, Pside) |
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197 | If Y2% < Y1% Then |
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198 | temp%=X1% : X1%=X2% : X2%=temp% |
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199 | temp%=Y1% : Y1%=Y2% : Y2%=temp% |
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200 | Lineheight% = (Y2% - Y1%) |
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201 | ScanLeftSide(X1%, X2%, Y1%, Lineheight%, Pside) |
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202 | Else |
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203 | Lineheight% = (Y2% - Y1%) |
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204 | ScanRightSide(X1%, X2%, Y1%, Lineheight%, Pside) |
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205 | End If |
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206 | End Function |
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207 | |||
208 | Function ScanLeftSide (X1%, X2%, Ytop%, Lineheight%, Pside) |
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209 | Lineheight% = Lineheight% + 1 ; prevent divide by zero |
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210 | Xadd = (X2% - X1%) Shl 16 |
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211 | Xadd = Xadd / Lineheight% |
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212 | |||
213 | |||
214 | If Pside = 1 Then |
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215 | Px = Pwidth% - 1 |
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216 | Py = 0 |
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217 | Pxadd = -Pwidth% / Lineheight% |
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218 | Pyadd = 0 |
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219 | End If |
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220 | If Pside = 2 Then |
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221 | Px = Pwidth% |
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222 | Py = Pheight% |
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223 | Pxadd = 0 |
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224 | Pyadd = -Pheight% / Lineheight% |
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225 | End If |
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226 | If Pside = 3 Then |
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227 | Px = 0 |
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228 | Py = Pheight% |
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229 | Pxadd = Pwidth% / Lineheight% |
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230 | Pyadd = 0 |
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231 | End If |
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232 | If Pside = 4 Then |
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233 | Px = 0 |
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234 | Py = 0 |
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235 | Pxadd = 0 |
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236 | Pyadd = Pheight% / Lineheight% |
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237 | End If |
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238 | |||
239 | x = X1% Shl 16 |
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240 | For y% = 0 To Lineheight% |
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241 | Ytopy%=Ytop%+y% |
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242 | If Ytopy%<0 Then Ytopy%=0 |
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243 | Lefttable(Ytopy%, 0) = x Sar 16 ;polygon x |
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244 | Lefttable(Ytopy%, 1) = Px ;picture x |
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245 | Lefttable(Ytopy%, 2) = Py ;picture y |
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246 | x = x + Xadd ;Next polygon x |
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247 | Px = Px + Pxadd ;Next picture x |
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248 | Py = Py + Pyadd ;Next picture y |
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249 | Next |
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250 | End Function |
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251 | |||
252 | Function ScanRightSide (X1%, X2%, Ytop%, Lineheight%, Pside) |
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253 | Lineheight% = Lineheight% + 1 ; No divide by zero |
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254 | Xadd = (X2% - X1%) Shl 16 |
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255 | Xadd = Xadd / Lineheight% |
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256 | |||
257 | If Pside = 1 Then |
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258 | Px = 0 |
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259 | Py = 0 |
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260 | Pxadd = Pwidth% / Lineheight% |
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261 | Pyadd = 0 |
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262 | End If |
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263 | If Pside = 2 Then |
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264 | Px = Pwidth% |
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265 | Py = 0 |
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266 | Pxadd = 0 |
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267 | Pyadd = Pheight% / Lineheight% |
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268 | End If |
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269 | If Pside = 3 Then |
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270 | Px = Pwidth% |
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271 | Py = Pheight% |
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272 | Pxadd = -Pwidth% / Lineheight% |
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273 | Pyadd = 0 |
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274 | End If |
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275 | If Pside = 4 Then |
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276 | Px = 0 |
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277 | Py = Pheight% |
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278 | Pxadd = 0 |
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279 | Pyadd = -Pheight% / Lineheight% |
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280 | End If |
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281 | |||
282 | x = X1% Shl 16 |
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283 | For y% = 0 To Lineheight% |
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284 | Ytopy%=Ytop%+y% |
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285 | If Ytopy%<0 Then Ytopy%=0 |
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286 | Righttable(Ytopy%, 0) = x Sar 16 ;polygon x |
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287 | Righttable(Ytopy%, 1) = Px ;picture x |
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288 | Righttable(Ytopy%, 2) = Py ;picture y |
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289 | x = x + Xadd ;Next polygon x |
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290 | Px = Px + Pxadd ;Next picture x |
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291 | Py = Py + Pyadd ;Next picture y |
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292 | Next |
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293 | End Function |
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294 | |||
295 | |||
296 | |||
297 | |||
298 | |||
299 | Function TextureMap() |
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300 | For y% = Miny% To Maxy% |
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301 | If y>0 And y<=239 |
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302 | Polyx1% = Lefttable((y%), 0) |
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303 | Px1 = Lefttable(y%, 1) |
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304 | Py1 = Lefttable(y%, 2) |
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305 | |||
306 | Polyx2% = Righttable((y%), 0) |
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307 | Px2 = Righttable(y%, 1) |
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308 | Py2 = Righttable(y%, 2) |
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309 | Linewidth% = Polyx2% - Polyx1% |
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310 | Linewidth%=Linewidth% Or 1 |
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311 | Pxadd = ((Px2 - Px1)) / Linewidth% |
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312 | Pyadd = ((Py2 - Py1)) / Linewidth% |
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313 | |||
314 | For x% = Polyx1% To Polyx2% |
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315 | If x>0 And x<=319 |
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316 | Col%=ReadPixelFast((Px1 Shr 16),(Py1 Shr 16),imgtxt) |
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317 | WritePixelFast x%,y%,Col% |
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318 | EndIf |
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319 | Px1 = Px1 + Pxadd |
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320 | Py1 = Py1 + Pyadd |
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321 | Next |
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322 | EndIf |
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323 | Next |
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324 | End Function |
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325 | |||
326 | |||
327 | |||
328 | .building |
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329 | Data 23 ; number of pts -1 |
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330 | ; x y z |
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331 | |||
332 | Data -100,-100,-100 |
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333 | Data -100,100,-100 |
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334 | Data -100,100,100 |
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335 | Data -100,-100,100 |
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336 | |||
337 | Data -100,-100,-100 |
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338 | Data -100,-100,100 |
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339 | Data 100,-100, 100 |
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340 | Data 100,-100, -100 |
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341 | |||
342 | Data -100,100,-100 |
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343 | Data 100,100,-100 |
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344 | Data 100,100, 100 |
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345 | Data -100,100, 100 |
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346 | |||
347 | Data 100,-100,-100 |
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348 | Data 100,-100,100 |
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349 | Data 100,100,100 |
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350 | Data 100,100,-100 |
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351 | |||
352 | Data -100,100,100 |
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353 | Data 100,100,100 |
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354 | Data 100,-100,100 |
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355 | Data -100,-100,100 |
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356 | |||
357 | Data -100,100,-100 |
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358 | Data -100,-100,-100 |
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359 | Data 100,-100,-100 |
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360 | Data 100,100,-100=319 |