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Rev | Author | Line No. | Line |
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1979 | yogev_ezra | 1 | View3ds 0.059 - tiny viewer to .3ds files. |
1245 | hidnplayr | 2 | |
3 | What's new? |
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1979 | yogev_ezra | 4 | 1. Bump and pararell two texture mapping functions optimizations. |
5 | (files bump_cat.inc & two_tex.inc) |
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6 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
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7 | optimizations runs preety nice. |
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8 | |||
1245 | hidnplayr | 9 | |
10 | Buttons description: |
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11 | 1. rotary: choosing rotary axle: x, y, x+y. |
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12 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
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13 | environment mapping, bump (bump mapping), tex (texture mapping), |
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14 | pos (position shading depend), dots (app draws only points - nodes of object), |
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15 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
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16 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
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17 | mapping). |
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18 | 3. speed: idle, full. |
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19 | 4,5. zoom in, out: no comment. |
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1776 | yogev_ezra | 20 | 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
1931 | yogev_ezra | 21 | alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
1245 | hidnplayr | 22 | 7. culling: backface culling on/ off. |
23 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
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24 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
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25 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
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26 | 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
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27 | carefull with emboss + fire - it looks annoying. |
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1931 | yogev_ezra | 28 | 13. fire: do motion blur ( looks like fire ). |
1245 | hidnplayr | 29 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. |
30 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
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31 | 16. bumps: random, according to texture. |
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1776 | yogev_ezra | 32 | 17. bumps deep -> create bumps deeper or lighter. |
33 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
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34 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
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1245 | hidnplayr | 35 | |
1979 | yogev_ezra | 36 | Macgub Jun 2011 |