Rev 8014 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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8047 | leency | 1 | View3ds 0.070 - tiny viewer to .3ds and .asc files with several graphics |
8014 | leency | 2 | effects implementation. |
5486 | leency | 3 | |
8014 | leency | 4 | |
5 | What's new? |
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8047 | leency | 6 | 1. Some keys support by Leency. |
7 | 2. New displaying model - real Phong - real not fake normal vector interpolation, normalising it and calculating |
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8 | dot product (one for each light). It requires SSE3. (by me) |
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8014 | leency | 9 | |
5486 | leency | 10 | Buttons description: |
6769 | IgorA | 11 | 1. rotary: choosing rotary axle: x, y, x+y. |
12 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
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13 | environment mapping, bump (bump mapping), tex (texture mapping), |
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14 | pos (position shading depend), dots (app draws only points - nodes of object), |
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15 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
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16 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
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8047 | leency | 17 | mapping), grdl (Gouraud lines - edges only), rphg (real Phong). |
6769 | IgorA | 18 | 3. speed: idle, full. |
5486 | leency | 19 | 4,5. zoom in, out: no comment. |
8014 | leency | 20 | 6. catmull: disabled |
6769 | IgorA | 21 | 7. culling: backface culling on/ off. |
22 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
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23 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
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5486 | leency | 24 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
6619 | leency | 25 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. |
5486 | leency | 26 | 13. fire: do motion blur ( looks like fire ). |
27 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
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28 | decrease wave effect frequency and amplitude. |
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29 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
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30 | 16. bumps: random, according to texture. |
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31 | 17. bumps deep -> create bumps deeper or lighter. |
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6619 | leency | 32 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
5486 | leency | 33 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
34 | 19. bright + -> increase picture brightness. |
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35 | 20. bright - -> decrease picture brightness. |
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36 | 21. wav effect -> do effect based sine function. |
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6769 | IgorA | 37 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing |
38 | and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button |
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39 | is released apply current position. You may also decrease whole handlers count by enable culling (using |
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40 | appropriate button) - some back handlers become hidden. |
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5486 | leency | 41 | |
8047 | leency | 42 | Maciej Guba VII 2020 |