Subversion Repositories Kolibri OS

Rev

Rev 7280 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
8014 leency 1
View3ds 0.069 - tiny viewer to .3ds and .asc files with several graphics
2
                effects implementation.
5486 leency 3
 
8014 leency 4
 
5
What's new?
6
1. KPacked files support by Leency.
7
1. 32bit vertices indexes and ability to load whole RAM limited objects.
8
   (Above 65535 vertices and triangles), (by me).
9
2. I switch off painters algotithm mode (depth sorting). In app impelementetion it has
10
   limited vertices count and produce less quality image than Z buffer Catmull algo.
11
   In addition this switch off reduces app size, (by me).
12
 
5486 leency 13
Buttons description:
6769 IgorA 14
1.  rotary: choosing rotary axle: x, y, x+y.
15
2.  shd. model: choosing shading model: flat, grd (smooth), env (spherical
16
    environment mapping, bump (bump mapping), tex (texture mapping),
17
    pos (position shading depend), dots (app draws only points - nodes of object),
18
    txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
19
    environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
20
    mapping), grdl (Gouraud lines - edges only).
21
3.  speed: idle, full.
5486 leency 22
4,5. zoom in, out: no comment.
8014 leency 23
6.  catmull: disabled
6769 IgorA 24
7.  culling: backface culling on/ off.
25
8.  rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
26
9.  Blur: blur N times; N=0,1,2,3,4,5
5486 leency 27
10.11,12,13. loseless operations (rotary 90, 180 degrees).
6619 leency 28
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
5486 leency 29
13. fire: do motion blur ( looks like fire ).
30
14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
31
    decrease wave effect frequency and amplitude.
32
15. generate: Generates some objects: node, Thorn Crown, heart...
33
16. bumps: random, according to texture.
34
17. bumps deep -> create bumps deeper or lighter.
6619 leency 35
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
5486 leency 36
    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
37
19. bright + -> increase picture brightness.
38
20. bright - -> decrease picture brightness.
39
21. wav effect -> do effect based sine function.
6769 IgorA 40
22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
41
    and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
42
    is released apply current position. You may also decrease whole handlers count by enable culling (using
43
    appropriate button) - some back handlers become hidden.
5486 leency 44
 
8014 leency 45
                         Maciej Guba             V 2020