Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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7280 | leency | 1 | View3ds 0.068b - tiny viewer to .3ds and .asc files with several graphics |
6619 | leency | 2 | effects implementation. |
5486 | leency | 3 | |
4 | Buttons description: |
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6769 | IgorA | 5 | 1. rotary: choosing rotary axle: x, y, x+y. |
6 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
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7 | environment mapping, bump (bump mapping), tex (texture mapping), |
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8 | pos (position shading depend), dots (app draws only points - nodes of object), |
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9 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
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10 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
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11 | mapping), grdl (Gouraud lines - edges only). |
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12 | 3. speed: idle, full. |
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5486 | leency | 13 | 4,5. zoom in, out: no comment. |
6769 | IgorA | 14 | 6. catmull: on -> use z buffer ( z coordinate interpolation), off -> depth sorting, painters |
15 | alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
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16 | 7. culling: backface culling on/ off. |
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17 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
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18 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
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5486 | leency | 19 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
6619 | leency | 20 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. |
5486 | leency | 21 | 13. fire: do motion blur ( looks like fire ). |
22 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
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23 | decrease wave effect frequency and amplitude. |
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24 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
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25 | 16. bumps: random, according to texture. |
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26 | 17. bumps deep -> create bumps deeper or lighter. |
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6619 | leency | 27 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
5486 | leency | 28 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
29 | 19. bright + -> increase picture brightness. |
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30 | 20. bright - -> decrease picture brightness. |
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31 | 21. wav effect -> do effect based sine function. |
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6769 | IgorA | 32 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing |
33 | and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button |
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34 | is released apply current position. You may also decrease whole handlers count by enable culling (using |
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35 | appropriate button) - some back handlers become hidden. |
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5486 | leency | 36 | |
6648 | leency | 37 | Maciej Guba XI 2016 |