Subversion Repositories Kolibri OS

Rev

Rev 8014 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
8047 leency 1
View3ds 0.069 - May 2020
2
1. KPacked files support by Leency.
3
2. 32bit vertices indexes and ability to load whole RAM limited objects.
4
   (Above 65535 vertices and triangles), (by me).
5
3. I switch off painters algotithm mode (depth sorting). In app impelementetion it has
6
   limited vertices count and produce less quality image than Z buffer Catmull algo.
7
   In addition this switch off reduces app size, (by me).
8014 leency 8
 
8047 leency 9
-----------------------------------------------------------------------------------
10
 
7280 leency 11
View3ds 0.068 - XI 2016
12
1. Editing option - new 'editor' button.
8014 leency 13
2. For now I disable perspective correction, to make implemtation
14
   of editing option easier.
7280 leency 15
-----------------------------------------------------------------------------------
16
 
6769 IgorA 17
View3ds 0.067 - XI 2016
18
1. Sizable app window.
19
-----------------------------------------------------------------------------------
5486 leency 20
 
6769 IgorA 21
View3ds 0,066 - X 2016
6648 leency 22
1. App window size according to current screen resolution.
23
2. New emboss procedure.
24
-----------------------------------------------------------------------------------
25
 
6619 leency 26
View3ds 0.065 - Feb 2015
27
1. Asc files support.
28
-----------------------------------------------------------------------------------
29
 
5486 leency 30
View3ds 0.064 - Nov 2012
3066 leency 31
1. Bug fixes.
32
-----------------------------------------------------------------------------------
33
 
34
View3ds 0.063 - X 2012
35
1. Postprocessing effect - wave. Ability to change amplitude and frequency.
36
-----------------------------------------------------------------------------------
37
 
38
View3ds 0.062 - VII 2012.
39
1. Counter fix by Mario.
40
2. New drawing model - smooth shaded lines (edges only view) by me.
41
-----------------------------------------------------------------------------------
42
 
2736 leency 43
View3ds 0.061 - Nov 2011.
44
1. Two new buttons to increase and decrease brightness.
45
-----------------------------------------------------------------------------------
46
 
2193 leency 47
View3ds 0.060 - Aug 2011.
48
1. Header fix by Leency.
49
2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.)
2736 leency 50
-----------------------------------------------------------------------------------
2193 leency 51
 
1979 yogev_ezra 52
View3ds 0.059 - June 2011.
53
1. Bump and pararell two texture  mapping functions optimizations.
54
   (files bump_cat.inc & two_tex.inc)
55
   On my P4 changes are rather non visable, but on dual core in KlbrInWin
56
   optimizations runs preety nice.
57
-----------------------------------------------------------------------------------
58
 
59
View3ds 0.058 - June 2011.
6619 leency 60
1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire').
1979 yogev_ezra 61
-----------------------------------------------------------------------------------
6619 leency 62
 
1931 yogev_ezra 63
View3ds 0.057 - April 2011.
64
1. By opening file bigger then ~18 KB, and choosing env mode program terminate.
65
   I remove this bug
66
-----------------------------------------------------------------------------------
67
 
68
View3ds 0.056 - February 2011.
69
1. MMX optimizations in 2tex mode (file two_tex.inc).
70
2. Tiny SSE optimizations (file BUMP_CAT.INC).
71
3. Bit (two instructions) improved random light generation procedure.
72
-----------------------------------------------------------------------------------
73
 
1819 yogev_ezra 74
View3ds 0.055 - January 2011.
75
1. SSE optimizations (file BUMP_TEX.INC).
76
2. Compiles correctly in newest FASM.
77
-----------------------------------------------------------------------------------
78
 
79
View3ds 0.054 - December 2009 (Updated January 2010).
80
1. Skinned window by Leency.
81
2. Optimizations.
82
3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z).
83
4. Problem with too small memory to generate object fixed. (Problem ocurred with
84
   house.3ds object and others objects contains less than 1000 faces and points).
85
-----------------------------------------------------------------------------------
86
 
87
View3ds 0.053 - (?) 2009
88
1. Optimizations.
89
-----------------------------------------------------------------------------------
90
 
91
View3ds 0.052 - November 2007.
92
1. Memory for file is allocated dynamically.
93
2. Optimizations.
94
Note: compiling correct only for KolibriOS.
95
-----------------------------------------------------------------------------------
96
 
97
View3ds 0.051 - October 2007.
98
1. More smooth texture mapping in tex and txgr shading model and others based on
99
   tex3.inc, tex_cat.inc shading models.
100
2. Predefined three, I hope, nice lights.
101
-----------------------------------------------------------------------------------
102
 
103
View3ds 0.05 - (?) 2007
104
1. New shading model: cubic environment mapping with 1.5 kb light buffer.
105
2. Bumps optionally according to texture. ( It gives so called texture with
106
   shifts in bumps + texture shading model. )
107
3. Bumps depth button.
108
-----------------------------------------------------------------------------------
109
 
110
View3ds 0.04 - March 2007.
111
1. New shading model: bump + texture.  Only version with z coordinate
112
   interpolation.
113
2. SSE optimizations ( files: two_tex.inc and bump_tex.inc )
114
-----------------------------------------------------------------------------------
115
 
116
View3ds 0.03 - March 2007.
117
1. Two shading models: smooth + texture, spherical environment mapping + texture.
118
   Version only with z coordinate interpolation.
119
2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication )
8047 leency 120
3. Color position depend drawing model  instead spot light ( I hope,spot light come
1819 yogev_ezra 121
   back in future ).
122
-----------------------------------------------------------------------------------
123
 
124
View3ds 0.02 - December 2006.
125
1. New shading models - "spot" - spot light (only one, it's very CPU hungry model,
126
   and there is no easy way to implement buffer) with light attenuation (In my
127
   implmentation works not perfect); "dots" - app draws only points (with no culling).
128
2. Some loseless operations "mirror": according to each axis, rotary 90 degrees.
129
3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be
130
   carefull during `fire + embos`parallel using).
131
4. "Move" -  Changes meaning of 'add vector' buttons:
132
   used "obj"  move  object, "camr" move camera (in this option use culling = 'off'
133
   I must make culling procedure bit advanced).
134
5. Generate button. Few objects generating (with bad normals)
135
6. Some optimizations on MMX.
136
7. I took an attempt to memory managing functions, but it decreased speed (no aligned
137
   memory in Menuet functions?)
138
 
139
There is really much work to do and I see disorder in app code.
140
Greetings for all, especially Madis Kalme for .3ds files support and good vibrations.  ;)
141
Merry Christmas and happy new year.
142
-----------------------------------------------------------------------------------
143
 
144
App View3ds ver 0.01 - November 2006.
145
1. Object generating (for now only one). When no parameter specified or error occured
146
   during reading file from disk, app generate object. No teapot.3ds needed on ramdrive,
147
   but, if this file exist it would be read as default.
148
2. Bug in read_from_file procedure fixed. (In  May, when I made shading light vector
149
   depend, I demaged bit Madis' procedure.)
150
3. Backface culling on/off option. (Some objects need culling off - they have mismatched
151
   normal vectors. Example: iron.3ds, sink.3ds, the generated one.)
152
4. Random lights procedure.
153
5. Spherical (instead old - planar ) bump, texture mapping.
154
6. Bit improved menu.
155
7. Blur.
156
-----------------------------------------------------------------------------------
157
 
158
App "View3ds" - it's very early, still unfinished version but I want show you it.
159
Based on earlier demos.
160
1. 3ds object import as a parameter ( for now only short names supported )
161
   I updated Kfar app - it can run view3ds with parameter. You must copy it on
162
   ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin,
163
   before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds",
164
   choose 3ds file ... Emulator will run View3ds with selected file.
165
   If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds
166
   don't exist on rd, app hang.
167
2. Many lights. Every light - unlinear model ( Phong illumination ). For now
168
   no light setting option.
169
3. Light buffer for grd, flat model.