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Rev | Author | Line No. | Line |
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6769 | IgorA | 1 | View3ds 0.067 - XI 2016 |
2 | 1. Sizable app window. |
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3 | ----------------------------------------------------------------------------------- |
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5486 | leency | 4 | |
6769 | IgorA | 5 | View3ds 0,066 - X 2016 |
6648 | leency | 6 | 1. App window size according to current screen resolution. |
7 | 2. New emboss procedure. |
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8 | ----------------------------------------------------------------------------------- |
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9 | |||
6619 | leency | 10 | View3ds 0.065 - Feb 2015 |
11 | 1. Asc files support. |
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12 | ----------------------------------------------------------------------------------- |
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13 | |||
5486 | leency | 14 | View3ds 0.064 - Nov 2012 |
3066 | leency | 15 | 1. Bug fixes. |
16 | ----------------------------------------------------------------------------------- |
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17 | |||
18 | View3ds 0.063 - X 2012 |
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19 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
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20 | ----------------------------------------------------------------------------------- |
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21 | |||
22 | View3ds 0.062 - VII 2012. |
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23 | 1. Counter fix by Mario. |
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24 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
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25 | ----------------------------------------------------------------------------------- |
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26 | |||
2736 | leency | 27 | View3ds 0.061 - Nov 2011. |
28 | 1. Two new buttons to increase and decrease brightness. |
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29 | ----------------------------------------------------------------------------------- |
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30 | |||
2193 | leency | 31 | View3ds 0.060 - Aug 2011. |
32 | 1. Header fix by Leency. |
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33 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
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2736 | leency | 34 | ----------------------------------------------------------------------------------- |
2193 | leency | 35 | |
1979 | yogev_ezra | 36 | View3ds 0.059 - June 2011. |
37 | 1. Bump and pararell two texture mapping functions optimizations. |
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38 | (files bump_cat.inc & two_tex.inc) |
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39 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
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40 | optimizations runs preety nice. |
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41 | ----------------------------------------------------------------------------------- |
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42 | |||
43 | View3ds 0.058 - June 2011. |
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6619 | leency | 44 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
1979 | yogev_ezra | 45 | ----------------------------------------------------------------------------------- |
6619 | leency | 46 | |
1931 | yogev_ezra | 47 | View3ds 0.057 - April 2011. |
48 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
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49 | I remove this bug |
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50 | ----------------------------------------------------------------------------------- |
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51 | |||
52 | View3ds 0.056 - February 2011. |
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53 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
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54 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
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55 | 3. Bit (two instructions) improved random light generation procedure. |
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56 | ----------------------------------------------------------------------------------- |
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57 | |||
1819 | yogev_ezra | 58 | View3ds 0.055 - January 2011. |
59 | 1. SSE optimizations (file BUMP_TEX.INC). |
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60 | 2. Compiles correctly in newest FASM. |
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61 | ----------------------------------------------------------------------------------- |
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62 | |||
63 | View3ds 0.054 - December 2009 (Updated January 2010). |
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64 | 1. Skinned window by Leency. |
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65 | 2. Optimizations. |
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66 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
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67 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
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68 | house.3ds object and others objects contains less than 1000 faces and points). |
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69 | ----------------------------------------------------------------------------------- |
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70 | |||
71 | View3ds 0.053 - (?) 2009 |
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72 | 1. Optimizations. |
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73 | ----------------------------------------------------------------------------------- |
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74 | |||
75 | View3ds 0.052 - November 2007. |
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76 | 1. Memory for file is allocated dynamically. |
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77 | 2. Optimizations. |
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78 | Note: compiling correct only for KolibriOS. |
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79 | ----------------------------------------------------------------------------------- |
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80 | |||
81 | View3ds 0.051 - October 2007. |
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82 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
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83 | tex3.inc, tex_cat.inc shading models. |
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84 | 2. Predefined three, I hope, nice lights. |
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85 | ----------------------------------------------------------------------------------- |
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86 | |||
87 | View3ds 0.05 - (?) 2007 |
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88 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
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89 | 2. Bumps optionally according to texture. ( It gives so called texture with |
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90 | shifts in bumps + texture shading model. ) |
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91 | 3. Bumps depth button. |
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92 | ----------------------------------------------------------------------------------- |
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93 | |||
94 | View3ds 0.04 - March 2007. |
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95 | 1. New shading model: bump + texture. Only version with z coordinate |
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96 | interpolation. |
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97 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
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98 | ----------------------------------------------------------------------------------- |
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99 | |||
100 | View3ds 0.03 - March 2007. |
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101 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
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102 | Version only with z coordinate interpolation. |
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103 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
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6619 | leency | 104 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
1819 | yogev_ezra | 105 | back in future ). |
106 | ----------------------------------------------------------------------------------- |
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107 | |||
108 | View3ds 0.02 - December 2006. |
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109 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
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110 | and there is no easy way to implement buffer) with light attenuation (In my |
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111 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
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112 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
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113 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
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114 | carefull during `fire + embos`parallel using). |
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115 | 4. "Move" - Changes meaning of 'add vector' buttons: |
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116 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
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117 | I must make culling procedure bit advanced). |
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118 | 5. Generate button. Few objects generating (with bad normals) |
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119 | 6. Some optimizations on MMX. |
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120 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
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121 | memory in Menuet functions?) |
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122 | |||
123 | There is really much work to do and I see disorder in app code. |
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124 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
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125 | Merry Christmas and happy new year. |
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126 | ----------------------------------------------------------------------------------- |
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127 | |||
128 | App View3ds ver 0.01 - November 2006. |
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129 | 1. Object generating (for now only one). When no parameter specified or error occured |
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130 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
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131 | but, if this file exist it would be read as default. |
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132 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
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133 | depend, I demaged bit Madis' procedure.) |
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134 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
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135 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
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136 | 4. Random lights procedure. |
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137 | 5. Spherical (instead old - planar ) bump, texture mapping. |
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138 | 6. Bit improved menu. |
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139 | 7. Blur. |
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140 | ----------------------------------------------------------------------------------- |
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141 | |||
142 | App "View3ds" - it's very early, still unfinished version but I want show you it. |
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143 | Based on earlier demos. |
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144 | 1. 3ds object import as a parameter ( for now only short names supported ) |
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145 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
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146 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
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147 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
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148 | choose 3ds file ... Emulator will run View3ds with selected file. |
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149 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
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150 | don't exist on rd, app hang. |
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151 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
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152 | no light setting option. |
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153 | 3. Light buffer for grd, flat model. |