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31 halyavin 1
;  COLORREF.ASM - COLOR REFERENCE
2
;
3
;  Compile with FASM for Menuet
4
;
5
 
6
use32
7
         org  0x0
8
 
9
         db  'MENUET01'            ; 8 byte id
10
         dd   0x01                 ; header version
11
         dd   start                ; start of code
12
         dd   finis                ; size of image
13
         dd   0x100000             ; memory for app
14
         dd   0x7fff0              ; esp
15
         dd   0x0,0x0              ; I_Param , I_Icon
16
 
17
include 'lang.inc'
18
wide:    dd   0                    ; screen pixels width
19
mouse:   dd   0                    ; 1=right,2=left [mouse click]
20
 
21
 
22
start:
23
 
24
    mov  eax,14                    ; get screen size
25
    int  0x40
26
    shr  eax,16                    ; get width into AX
27
    inc  eax                       ; not 0 based
28
    mov  [wide],eax
29
 
30
    call draw_window
31
 
32
still:
33
    mov  eax,23                    ; wait for event w/timeout
34
    mov  ebx,5                     ; delay in hundredths
35
    int  0x40
36
 
37
    cmp  eax,1                     ; redraw request ?
38
    jne  s1
39
    jmp  red
40
s1: cmp  eax,2                     ; key in buffer ?
41
    jne  s2
42
    jmp  key
43
s2: cmp  eax,3                     ; button in buffer ?
44
    jne  s3
45
    jmp   button
46
s3: mov  eax,9                     ; process info function
47
    mov  ebx,stat_table            ; return data table
48
    mov  ecx,-1                    ; who am i
49
    int  0x40
50
    cmp  ax,[stat_table+4]         ; are we active?
51
    je   active                    ; yep
52
    jmp  still
53
 
54
  active:
55
    mov  eax,37                    ; mouse info function
56
    mov  ebx,2                     ; get buttons
57
    int  0x40
58
    cmp  eax,0                     ; mouse click?
59
    jne  click
60
    jmp  still
61
  click:
62
    mov  [mouse],eax               ; save mouse click
63
    mov  eax,37                    ; mouse info
64
    xor  ebx,ebx                   ; get screen pos for mouse
65
    int  0x40                      ; into EAX
66
    xor  ebx,ebx
67
    mov  bx,ax                     ; BX=y screen position
68
    shr  eax,16                    ; AX=x screen position
69
    xchg eax,ebx                   ; EAX=y, EBX=x
70
    dec  eax                       ; don't calc mouse scanline
71
    mov  ecx,[wide]                ; get pixels wide
72
    mul  ecx
73
    add  ebx,eax                   ; add x
74
    mov  eax,35                    ; get mouse pos pixel
75
    int  0x40                      ; EAX=mouse pixel color
76
    mov  ebx,eax                   ; EBX has color
77
    mov  esi,colors                ; color table
78
    mov  ecx,72                    ; total colors
79
    xor  edx,edx                   ; init a counter
80
  check:
81
    lodsd
82
    inc  edx                       ; update counter
83
    cmp  ebx,eax                   ; color match?
84
    je   _match                     ; yep
85
    loop check                     ; check all colors
86
    jmp still                      ; no match
87
  _match:
88
    cmp  [mouse],dword 1           ; right click?
89
    je   right                     ; yep
90
  left:
91
    cmp  [picks],edx               ; changed left color yet?
92
    jne  l1                        ; no, do it
93
    jmp  still
94
l1: mov  [picks],edx               ; update left pick color
95
    call clear                     ; erase old text
96
    call draw_picks                ; redraw colors and text
97
    jmp  still
98
  right:
99
    cmp  [picks+4],edx             ; changed right color yet?
100
    jne  r1                        ; no, do it
101
    jmp  still
102
r1: mov  [picks+4],edx             ; update right pick color
103
    call clear                     ; erase old text
104
    call draw_picks                ; redraw colors and text
105
    jmp  still
106
 
107
  red:                             ; redraw
108
    call draw_window
109
    jmp  still
110
 
111
  key:                             ; key
112
    mov  eax,2                     ; just read it and ignore
113
    int  0x40
114
    cmp  al,0                      ; key in buffer?
115
    je   k1                        ; yep
116
    jmp  still
117
k1: cmp  ah,'H'                    ; cap H ?
118
    je   k2                        ; yep
119
    cmp  ah,'h'                    ; locase h ?
120
    je   k2                        ; yep
121
    jmp  still
122
k2: call help                      ; show help screen
123
    jmp  still
124
 
125
  button:                          ; button
126
    mov  eax,17                    ; get id
127
    int  0x40
128
    cmp  ah,1                      ; button id=1 ?
129
    je   close
130
    jmp  still
131
 
132
  close:
133
    mov  eax,-1                    ; close this program
134
    int  0x40
135
 
136
 
137
;   *********************************************
138
;   *******  WINDOW DEFINITIONS AND DRAW ********
139
;   *********************************************
140
 
141
 
142
draw_window:
143
 
144
    mov  eax,12                    ; tell os about windowdraw
145
    mov  ebx,1                     ; 1, start of draw
146
    int  0x40
147
 
148
    mov  eax,0                     ; DRAW WINDOW
149
    mov  ebx,1*65536+200           ; [x start] *65536 + [x size]
150
    mov  ecx,200*65536+240         ; [y start] *65536 + [y size]
151
    mov  edx,0x02000000            ; work area color (type II)
152
    mov  esi,0x82a0a0a0            ; grab bar color (w/glide)
153
    mov  edi,0x82bbbbbb            ; frame color
154
    int  0x40
155
    mov  eax,4                     ; WINDOW LABEL
156
    mov  ebx,8*65536+8             ; [x start] *65536 + [y start]
157
    mov  ecx,0xeeeeee              ; color of text (white)
158
    mov  edx,prog_name             ; pointer to header
159
    mov  esi,namelen-prog_name     ; text length
160
    int  0x40
161
    mov  eax,8                     ; CLOSE BUTTON
162
    mov  ebx,(200-19)*65536+12     ; [x start] *65536 + [x size]
163
    mov  ecx,5*65536+12            ; [y start] *65536 + [y size]
164
    mov  edx,1                     ; button id
165
    mov  esi,0xaaaaaa              ; button color (light grey)
166
    int  0x40
167
 
168
    call palette                   ; display color palette
169
 
170
    mov  eax,12                    ; tell os about windowdraw
171
    mov  ebx,2                     ; 2, end of draw
172
    int  0x40
173
 
174
    ret
175
 
176
 
177
;   *********************************************
178
;   *******  COLOR PALETTE LAYOUT ROUTINES ******
179
;   *********************************************
180
 
181
 
182
palette:
183
    mov  ebx,15*65536+18           ; LAYOUT: start x and width
184
    mov  edx,32*65536+18           ; LAYOUT: start y and depth
185
    mov  ecx,8                     ; 8 rows
186
    mov  ebp,colors                ; color table
187
p1: push ecx
188
    mov  ecx,9                     ; 9 columns
189
p2: push ecx
190
    push edx
191
    mov  ecx,edx                   ; y coord
192
    mov  edx,[ebp]                 ; color
193
    mov  eax,13                    ; draw bar function
194
    int  0x40
195
    pop  edx
196
    pop  ecx
197
    add  ebx,19*65536              ; next column
198
    add  ebp,4                     ; next color
199
p3: loop p2
200
    pop  ecx
201
    mov  ebx,15*65536+18           ; restart x
202
    add  edx,19*65536              ; next row
203
    loop p1
204
    call draw_picks
205
 
206
    ret
207
 
208
draw_picks:
209
    mov  ebx,64*65536+24           ; draw x and width
210
    mov  ecx,188*65536+42          ; draw y and depth
211
    mov  edx,0xc0c0c0              ; color grey
212
    mov  eax,13                    ; draw bar function
213
    int  0x40
214
    mov  eax,[picks]               ; first picked color
215
    mov  esi,22*65536+196          ; print at x and y
216
    call do_hex                    ; print color number
217
    mov  eax,[picks+4]             ; second picked color
218
    mov  esi,22*65536+215          ; print at x and y
219
    call do_hex                    ; print color number
220
    mov  eax,[picks]               ; first picked color
221
    mov  ebx,67*65536+18           ; x and width
222
    mov  esi,191*65536+18          ; y and depth
223
    call do_color                  ; paint color 1 square
224
    mov  eax,[picks+4]             ; second picked color
225
    mov  ebx,67*65536+18           ; x and width
226
    mov  esi,209*65536+18          ; y and depth
227
    call do_color                  ; paint color 2 square
228
    mov  eax,[picks]               ; first picked color
229
    mov  ebx,96*65536+196          ; x and y
230
    call do_name                   ; print color's name
231
    mov  eax,[picks+4]             ; second picked color
232
    mov  ebx,96*65536+215          ; x and y
233
    call do_name                   ; print color's name
234
 
235
    ret
236
 
237
do_hex:
238
    dec  eax                       ; use 0 base
239
    mov  ecx,4                     ; dword length
240
    mul  ecx                       ; calc pointer
241
    mov  edi,colors                ; color table
242
    add  edi,eax                   ; add offset
243
    mov  ecx,[edi]                 ; save color 1
244
    mov  ebx,0x60100               ; print 6 hex digits
245
    mov  edx,esi                   ; copy color
246
    mov  esi,0xe1e1e1              ; use white
247
    mov  eax,47                    ; print number function
248
    int  0x40
249
 
250
    ret
251
 
252
do_color:
253
    dec  eax                       ; use 0 base
254
    mov  ecx,4                     ; dword length
255
    mul  ecx                       ; calc pointer
256
    mov  edi,colors                ; color table
257
    add  edi,eax                   ; add offset
258
    mov  edx,[edi]                 ; color
259
    mov  ecx,esi                   ; recover y an depth
260
    mov  eax,13                    ; draw bar function
261
    int  0x40
262
 
263
    ret
264
 
265
do_name:
266
    dec  eax                       ; use 0 base
267
    mov  ecx,15                    ; string length
268
    mul  ecx                       ; calc pointer
269
    mov  edx,names                 ; color table
270
    add  edx,eax                   ; add offset
271
    mov  ecx,0xe1e1e1              ; color
272
    mov  esi,15
273
    mov  eax,4                     ; print text function
274
    int  0x40
275
 
276
    ret
277
 
278
clear:
279
    mov  ebx,22*65536+36           ; x and width
280
    mov  ecx,196*65536+26          ; y and depth
281
    mov  edx,0x000000              ; color
282
    mov  eax,13                    ; draw bar funx
283
    int  0x40
284
    mov  ebx,96*65536+90           ; x and width
285
    mov  ecx,196*65536+26          ; y and depth
286
    mov  edx,0x000000              ; color
287
    mov  eax,13                    ; draw bar funx
288
    int  0x40
289
 
290
    ret
291
 
292
help:
293
    mov  ebx,4*65536+192           ; x and width
294
    mov  ecx,20*65536+216          ; y and depth
295
    mov  edx,0x465e8f              ; dark denim color
296
    mov  eax,13                    ; write text funx
297
    int  0x40
298
    mov  ebx,20*65536+40           ; starting x and y
299
    mov  edx,text                  ; start of text
300
    mov  esi,27                    ; width of text
301
    mov  ecx,14                    ; 14 text lines to do
302
    mov  eax,4                     ; write text funx
303
h1: push ecx
304
    sub  ebx,65537                 ; drop shadow x and y
305
    mov  ecx,0x000000              ; black shadow
306
    int  0x40
307
    add  ebx,65537                 ; original x and y
308
    mov  ecx,0xefefef              ; white text
309
    int  0x40
310
    add  edx,27                    ; next line of text
311
    add  bx,12                     ; next row
312
    pop  ecx
313
    loop h1
314
    mov  eax,10                    ; wait on event
315
    int  0x40
316
    cmp  eax,2                     ; got a key?
317
    jne  h2                        ; nope
318
    mov  eax,2                     ; yep, burn it
319
    int  0x40
320
h2: mov  ebx,4*65536+192           ; y and width
321
    mov  ecx,20*65536+216          ; x and depth
322
    mov  edx,0x00000               ; restore black bkg
323
    mov  eax,13                    ; draw bar funx
324
    int  0x40
325
    call palette                   ; redraw color palette
326
 
327
    ret
328
 
329
 
330
;   *********************************************
331
;   **********  DATA DEFINITIONS AREA ***********
332
;   *********************************************
333
 
334
prog_name:
335
    db   'COLOR REFERENCE     H>HELP'
336
namelen:
337
 
338
picks:
339
    dd   31,2           ; selected top/bot colors
340
 
341
colors:
342
    dd   0xe0e0e0       ; white
343
    dd   0xe7e6a0       ; pale yellow
344
    dd   0xe7e05a       ; lemon yellow
345
    dd   0xe7c750       ; mustard
346
    dd   0xe7b850       ; cadium yellow
347
    dd   0xbfa461       ; yellow ocre
348
    dd   0xe0c090       ; cream
349
    dd   0xe0b27b       ; peach
350
    dd   0xe2986d       ; dark peach
351
    dd   0xebb2c0       ; pink
352
    dd   0xe0b0a0       ; flesh
353
    dd   0xc79790       ; artificial arm
354
    dd   0xb88688       ; deep blush
355
    dd   0xc4a077       ; washed khaki
356
    dd   0xb69269       ; khaki
357
    dd   0xa8845b       ; dark khaki
358
    dd   0xab937a       ; beige
359
    dd   0xa39370       ; poupon
360
    dd   0x988c00       ; camouflage
361
    dd   0x98a024       ; pale olive
362
    dd   0x838b00       ; olive
363
    dd   0x6d7600       ; dark olive
364
    dd   0x5b6200       ; black olive
365
    dd   0x94946a       ; washed army
366
    dd   0x74744a       ; army
367
    dd   0x66a696       ; pale teal
368
    dd   0x409b90       ; faded teal
369
    dd   0x008d8d       ; pastel teal
370
    dd   0x007c7c       ; teal
371
    dd   0x006464       ; dark teal
372
    dd   0x00b8ca       ; light turquoise
373
    dd   0x00a0b2       ; turquoise
374
    dd   0x00889a       ; dark turquoise
375
    dd   0x575f8c       ; medium cobalt
376
    dd   0x4e4e7c       ; cobalt
377
    dd   0x00459a       ; ultramarine
378
    dd   0x400088       ; navy blue
379
    dd   0x4e00e7       ; true blue
380
    dd   0x508cec       ; sky blue
381
    dd   0x6a73d0       ; mountain blue
382
    dd   0x677ab0       ; faded jeans
383
    dd   0x576fa0       ; denim
384
    dd   0xd048c8       ; fuschia
385
    dd   0xb800e7       ; lavendar
386
    dd   0xa800a8       ; light violet
387
    dd   0x780078       ; violet
388
    dd   0x520064       ; purple
389
    dd   0xb800b8       ; magenta
390
    dd   0xa4307a       ; rose
391
    dd   0x90207f       ; mauve
392
    dd   0xe76e83       ; salmon
393
    dd   0xea7a7d       ; pastel orange
394
    dd   0xe26830       ; orange
395
    dd   0xac5800       ; burnt sienna
396
    dd   0xcc0000       ; red orange
397
    dd   0xac0000       ; cadium red
398
    dd   0x880040       ; brick red
399
    dd   0x780000       ; rust
400
    dd   0x683020       ; terra cotta
401
    dd   0x7f4658       ; light maroon
402
    dd   0x702050       ; maroon
403
    dd   0x7a5b5f       ; umber blush
404
    dd   0x584838       ; burnt umber
405
    dd   0x8a5d1a       ; cigar brown
406
    dd   0x64504a       ; ice brown
407
    dd   0x564242       ; dark chocolate
408
    dd   0x00aa66       ; celery stalk
409
    dd   0x107a30       ; forest green
410
    dd   0x365800       ; hooker's green
411
    dd   0x8beb88       ; pastel lime
412
    dd   0x7bbb64       ; lime
413
    dd   0x4ba010       ; dark lime
414
 
415
names:
416
    db   'WHITE          '
417
    db   'PALE YELLOW    '
418
    db   'LEMON YELLOW   '
419
    db   'MUSTARD        '
420
    db   'CADIUM YELLOW  '
421
    db   'YELLOW OCRE    '
422
    db   'CREAM          '
423
    db   'PEACH          '
424
    db   'DARK PEACH     '
425
    db   'PINK           '
426
    db   'FLESH          '
427
    db   'ARTIFICIAL ARM '
428
    db   'DEEP BLUSH     '
429
    db   'WASHED KHAKI   '
430
    db   'KHAKI          '
431
    db   'DARK KHAKI     '
432
    db   'BEIGE          '
433
    db   'POUPON         '
434
    db   'CAMOUFLAGE     '
435
    db   'PALE OLIVE     '
436
    db   'OLIVE          '
437
    db   'DARK OLIVE     '
438
    db   'BLACK OLIVE    '
439
    db   'WASHED ARMY    '
440
    db   'ARMY           '
441
    db   'PALE TEAL      '
442
    db   'FADED TEAL     '
443
    db   'PASTEL TEAL    '
444
    db   'TEAL           '
445
    db   'DARK TEAL      '
446
    db   'LIGHT TURQUOISE'
447
    db   'TURQUOISE      '
448
    db   'DARK TURQUOISE '
449
    db   'MEDIUM COBALT  '
450
    db   'COBALT         '
451
    db   'ULTRAMARINE    '
452
    db   'NAVY BLUE      '
453
    db   'TRUE BLUE      '
454
    db   'SKY BLUE       '
455
    db   'MOUNTAIN BLUE  '
456
    db   'FADED JEANS    '
457
    db   'DENIM          '
458
    db   'FUSHIA         '
459
    db   'LAVENDAR       '
460
    db   'LIGHT VIOLET   '
461
    db   'VIOLET         '
462
    db   'PURPLE         '
463
    db   'MAGENTA        '
464
    db   'ROSE           '
465
    db   'MAUVE          '
466
    db   'SALMON         '
467
    db   'PASTEL ORANGE  '
468
    db   'ORANGE         '
469
    db   'BURNT SIENNA   '
470
    db   'RED ORANGE     '
471
    db   'CADIUM RED     '
472
    db   'BRICK RED      '
473
    db   'RUST           '
474
    db   'TERRA COTTA    '
475
    db   'LIGHT MAROON   '
476
    db   'MAROON         '
477
    db   'UMBER BLUSH    '
478
    db   'BURNT UMBER    '
479
    db   'CIGAR BROWN    '
480
    db   'ICE BROWN      '
481
    db   'DARK CHOCOLATE '
482
    db   'CELERY STALK   '
483
    db   'FOREST GREEN   '
484
    db   "HOOKER'S GREEN "
485
    db   'PASTEL LIME    '
486
    db   'LIME           '
487
    db   'DARK LIME      '
488
 
489
 
490
text:
491
    db   'TO SEE HOW COLORS COMPARE  '
492
    db   'TO ONE ANOTHER, LEFT CLICK '
493
    db   'THE FIRST COLOR AND RIGHT  '
494
    db   'CLICK THE SECOND. TO GET   '
495
    db   "A SENSE OF A COLOR'S TRUE  "
496
    db   'HUE, RIGHT AND LEFT CLICK  '
497
    db   'THE SAME COLOR TO SEE IT   '
498
    db   'ON THE NEUTRAL BACKGROUND. '
499
    db   'TO USE A LIGHTER OR DARKER '
500
    db   'VALUE OF A COLOR, ADD OR   '
501
    db   'SUBTRACT 0x10 OR 0x20 FROM '
502
    db   'EACH BYTE OF ITS HEX VALUE.'
503
    db   '                           '
504
    db   '       ANY KEY ...         '
505
 
506
stat_table:
507
 
508
 
509
finis: