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4569 Serge 1
/**************************************************************************
2
 *
6296 serge 3
 * Copyright © 2009-2015 VMware, Inc., Palo Alto, CA., USA
4569 Serge 4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#include "vmwgfx_drv.h"
29
#include "vmwgfx_resource_priv.h"
6296 serge 30
#include "vmwgfx_binding.h"
4569 Serge 31
#include "ttm/ttm_placement.h"
32
 
5078 serge 33
#define VMW_COMPAT_SHADER_HT_ORDER 12
34
 
35
#if 0
4569 Serge 36
struct vmw_shader {
37
	struct vmw_resource res;
38
	SVGA3dShaderType type;
39
	uint32_t size;
6296 serge 40
	uint8_t num_input_sig;
41
	uint8_t num_output_sig;
4569 Serge 42
};
43
 
44
struct vmw_user_shader {
45
	struct ttm_base_object base;
46
	struct vmw_shader shader;
47
};
48
 
6296 serge 49
struct vmw_dx_shader {
50
	struct vmw_resource res;
51
	struct vmw_resource *ctx;
52
	struct vmw_resource *cotable;
53
	u32 id;
54
	bool committed;
55
	struct list_head cotable_head;
5078 serge 56
};
57
 
6296 serge 58
static uint64_t vmw_user_shader_size;
59
static uint64_t vmw_shader_size;
60
static size_t vmw_shader_dx_size;
5078 serge 61
 
4569 Serge 62
static void vmw_user_shader_free(struct vmw_resource *res);
63
static struct vmw_resource *
64
vmw_user_shader_base_to_res(struct ttm_base_object *base);
65
 
66
static int vmw_gb_shader_create(struct vmw_resource *res);
67
static int vmw_gb_shader_bind(struct vmw_resource *res,
68
			       struct ttm_validate_buffer *val_buf);
69
static int vmw_gb_shader_unbind(struct vmw_resource *res,
70
				 bool readback,
71
				 struct ttm_validate_buffer *val_buf);
72
static int vmw_gb_shader_destroy(struct vmw_resource *res);
73
 
6296 serge 74
static int vmw_dx_shader_create(struct vmw_resource *res);
75
static int vmw_dx_shader_bind(struct vmw_resource *res,
76
			       struct ttm_validate_buffer *val_buf);
77
static int vmw_dx_shader_unbind(struct vmw_resource *res,
78
				 bool readback,
79
				 struct ttm_validate_buffer *val_buf);
80
static void vmw_dx_shader_commit_notify(struct vmw_resource *res,
81
					enum vmw_cmdbuf_res_state state);
82
static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
83
static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
84
static uint64_t vmw_user_shader_size;
85
 
4569 Serge 86
static const struct vmw_user_resource_conv user_shader_conv = {
87
	.object_type = VMW_RES_SHADER,
88
	.base_obj_to_res = vmw_user_shader_base_to_res,
89
	.res_free = vmw_user_shader_free
90
};
91
 
92
const struct vmw_user_resource_conv *user_shader_converter =
93
	&user_shader_conv;
94
 
95
 
96
static const struct vmw_res_func vmw_gb_shader_func = {
97
	.res_type = vmw_res_shader,
98
	.needs_backup = true,
99
	.may_evict = true,
100
	.type_name = "guest backed shaders",
101
	.backup_placement = &vmw_mob_placement,
102
	.create = vmw_gb_shader_create,
103
	.destroy = vmw_gb_shader_destroy,
104
	.bind = vmw_gb_shader_bind,
105
	.unbind = vmw_gb_shader_unbind
106
};
107
 
6296 serge 108
static const struct vmw_res_func vmw_dx_shader_func = {
109
	.res_type = vmw_res_shader,
110
	.needs_backup = true,
111
	.may_evict = false,
112
	.type_name = "dx shaders",
113
	.backup_placement = &vmw_mob_placement,
114
	.create = vmw_dx_shader_create,
115
	/*
116
	 * The destroy callback is only called with a committed resource on
117
	 * context destroy, in which case we destroy the cotable anyway,
118
	 * so there's no need to destroy DX shaders separately.
119
	 */
120
	.destroy = NULL,
121
	.bind = vmw_dx_shader_bind,
122
	.unbind = vmw_dx_shader_unbind,
123
	.commit_notify = vmw_dx_shader_commit_notify,
124
};
125
 
4569 Serge 126
/**
127
 * Shader management:
128
 */
129
 
130
static inline struct vmw_shader *
131
vmw_res_to_shader(struct vmw_resource *res)
132
{
133
	return container_of(res, struct vmw_shader, res);
134
}
135
 
6296 serge 136
/**
137
 * vmw_res_to_dx_shader - typecast a struct vmw_resource to a
138
 * struct vmw_dx_shader
139
 *
140
 * @res: Pointer to the struct vmw_resource.
141
 */
142
static inline struct vmw_dx_shader *
143
vmw_res_to_dx_shader(struct vmw_resource *res)
144
{
145
	return container_of(res, struct vmw_dx_shader, res);
146
}
147
 
4569 Serge 148
static void vmw_hw_shader_destroy(struct vmw_resource *res)
149
{
6296 serge 150
	if (likely(res->func->destroy))
151
		(void) res->func->destroy(res);
152
	else
153
		res->id = -1;
4569 Serge 154
}
155
 
6296 serge 156
 
4569 Serge 157
static int vmw_gb_shader_init(struct vmw_private *dev_priv,
158
			      struct vmw_resource *res,
159
			      uint32_t size,
160
			      uint64_t offset,
161
			      SVGA3dShaderType type,
6296 serge 162
			      uint8_t num_input_sig,
163
			      uint8_t num_output_sig,
4569 Serge 164
			      struct vmw_dma_buffer *byte_code,
165
			      void (*res_free) (struct vmw_resource *res))
166
{
167
	struct vmw_shader *shader = vmw_res_to_shader(res);
168
	int ret;
169
 
6296 serge 170
	ret = vmw_resource_init(dev_priv, res, true, res_free,
171
				&vmw_gb_shader_func);
4569 Serge 172
 
173
	if (unlikely(ret != 0)) {
174
		if (res_free)
175
			res_free(res);
176
		else
177
			kfree(res);
178
		return ret;
179
	}
180
 
181
	res->backup_size = size;
182
	if (byte_code) {
183
		res->backup = vmw_dmabuf_reference(byte_code);
184
		res->backup_offset = offset;
185
	}
186
	shader->size = size;
187
	shader->type = type;
6296 serge 188
	shader->num_input_sig = num_input_sig;
189
	shader->num_output_sig = num_output_sig;
4569 Serge 190
 
191
	vmw_resource_activate(res, vmw_hw_shader_destroy);
192
	return 0;
193
}
194
 
6296 serge 195
/*
196
 * GB shader code:
197
 */
198
 
4569 Serge 199
static int vmw_gb_shader_create(struct vmw_resource *res)
200
{
201
	struct vmw_private *dev_priv = res->dev_priv;
202
	struct vmw_shader *shader = vmw_res_to_shader(res);
203
	int ret;
204
	struct {
205
		SVGA3dCmdHeader header;
206
		SVGA3dCmdDefineGBShader body;
207
	} *cmd;
208
 
209
	if (likely(res->id != -1))
210
		return 0;
211
 
212
	ret = vmw_resource_alloc_id(res);
213
	if (unlikely(ret != 0)) {
214
		DRM_ERROR("Failed to allocate a shader id.\n");
215
		goto out_no_id;
216
	}
217
 
218
	if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) {
219
		ret = -EBUSY;
220
		goto out_no_fifo;
221
	}
222
 
223
	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
224
	if (unlikely(cmd == NULL)) {
225
		DRM_ERROR("Failed reserving FIFO space for shader "
226
			  "creation.\n");
227
		ret = -ENOMEM;
228
		goto out_no_fifo;
229
	}
230
 
231
	cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER;
232
	cmd->header.size = sizeof(cmd->body);
233
	cmd->body.shid = res->id;
234
	cmd->body.type = shader->type;
235
	cmd->body.sizeInBytes = shader->size;
236
	vmw_fifo_commit(dev_priv, sizeof(*cmd));
6296 serge 237
	vmw_fifo_resource_inc(dev_priv);
4569 Serge 238
 
239
	return 0;
240
 
241
out_no_fifo:
242
	vmw_resource_release_id(res);
243
out_no_id:
244
	return ret;
245
}
246
 
247
static int vmw_gb_shader_bind(struct vmw_resource *res,
248
			      struct ttm_validate_buffer *val_buf)
249
{
250
	struct vmw_private *dev_priv = res->dev_priv;
251
	struct {
252
		SVGA3dCmdHeader header;
253
		SVGA3dCmdBindGBShader body;
254
	} *cmd;
255
	struct ttm_buffer_object *bo = val_buf->bo;
256
 
257
	BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
258
 
259
	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
260
	if (unlikely(cmd == NULL)) {
261
		DRM_ERROR("Failed reserving FIFO space for shader "
262
			  "binding.\n");
263
		return -ENOMEM;
264
	}
265
 
266
	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
267
	cmd->header.size = sizeof(cmd->body);
268
	cmd->body.shid = res->id;
269
	cmd->body.mobid = bo->mem.start;
6296 serge 270
	cmd->body.offsetInBytes = res->backup_offset;
4569 Serge 271
	res->backup_dirty = false;
272
	vmw_fifo_commit(dev_priv, sizeof(*cmd));
273
 
274
	return 0;
275
}
276
 
277
static int vmw_gb_shader_unbind(struct vmw_resource *res,
278
				bool readback,
279
				struct ttm_validate_buffer *val_buf)
280
{
281
	struct vmw_private *dev_priv = res->dev_priv;
282
	struct {
283
		SVGA3dCmdHeader header;
284
		SVGA3dCmdBindGBShader body;
285
	} *cmd;
286
	struct vmw_fence_obj *fence;
287
 
288
	BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
289
 
290
	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
291
	if (unlikely(cmd == NULL)) {
292
		DRM_ERROR("Failed reserving FIFO space for shader "
293
			  "unbinding.\n");
294
		return -ENOMEM;
295
	}
296
 
297
	cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
298
	cmd->header.size = sizeof(cmd->body);
299
	cmd->body.shid = res->id;
300
	cmd->body.mobid = SVGA3D_INVALID_ID;
301
	cmd->body.offsetInBytes = 0;
302
	vmw_fifo_commit(dev_priv, sizeof(*cmd));
303
 
304
	/*
305
	 * Create a fence object and fence the backup buffer.
306
	 */
307
 
308
	(void) vmw_execbuf_fence_commands(NULL, dev_priv,
309
					  &fence, NULL);
310
 
311
	vmw_fence_single_bo(val_buf->bo, fence);
312
 
313
	if (likely(fence != NULL))
314
		vmw_fence_obj_unreference(&fence);
315
 
316
	return 0;
317
}
318
 
319
static int vmw_gb_shader_destroy(struct vmw_resource *res)
320
{
321
	struct vmw_private *dev_priv = res->dev_priv;
322
	struct {
323
		SVGA3dCmdHeader header;
324
		SVGA3dCmdDestroyGBShader body;
325
	} *cmd;
326
 
327
	if (likely(res->id == -1))
328
		return 0;
329
 
330
	mutex_lock(&dev_priv->binding_mutex);
6296 serge 331
	vmw_binding_res_list_scrub(&res->binding_head);
4569 Serge 332
 
333
	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
334
	if (unlikely(cmd == NULL)) {
335
		DRM_ERROR("Failed reserving FIFO space for shader "
336
			  "destruction.\n");
337
		mutex_unlock(&dev_priv->binding_mutex);
338
		return -ENOMEM;
339
	}
340
 
341
	cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
342
	cmd->header.size = sizeof(cmd->body);
343
	cmd->body.shid = res->id;
344
	vmw_fifo_commit(dev_priv, sizeof(*cmd));
345
	mutex_unlock(&dev_priv->binding_mutex);
346
	vmw_resource_release_id(res);
6296 serge 347
	vmw_fifo_resource_dec(dev_priv);
4569 Serge 348
 
349
	return 0;
350
}
351
 
352
/**
353
 * User-space shader management:
354
 */
355
 
356
static struct vmw_resource *
357
vmw_user_shader_base_to_res(struct ttm_base_object *base)
358
{
359
	return &(container_of(base, struct vmw_user_shader, base)->
360
		 shader.res);
361
}
362
 
363
static void vmw_user_shader_free(struct vmw_resource *res)
364
{
365
	struct vmw_user_shader *ushader =
366
		container_of(res, struct vmw_user_shader, shader.res);
367
	struct vmw_private *dev_priv = res->dev_priv;
368
 
5078 serge 369
	ttm_base_object_kfree(ushader, base);
370
	ttm_mem_global_free(vmw_mem_glob(dev_priv),
371
			    vmw_user_shader_size);
4569 Serge 372
}
373
 
374
/**
375
 * This function is called when user space has no more references on the
376
 * base object. It releases the base-object's reference on the resource object.
377
 */
378
 
379
static void vmw_user_shader_base_release(struct ttm_base_object **p_base)
380
{
381
	struct ttm_base_object *base = *p_base;
382
	struct vmw_resource *res = vmw_user_shader_base_to_res(base);
383
 
384
	*p_base = NULL;
385
	vmw_resource_unreference(&res);
386
}
387
 
388
int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
389
			      struct drm_file *file_priv)
390
{
391
	struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
392
	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
393
 
394
	return ttm_ref_object_base_unref(tfile, arg->handle,
395
					 TTM_REF_USAGE);
396
}
397
 
5078 serge 398
static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
6296 serge 399
				 struct vmw_dma_buffer *buffer,
400
				 size_t shader_size,
401
				 size_t offset,
402
				 SVGA3dShaderType shader_type,
403
				 uint8_t num_input_sig,
404
				 uint8_t num_output_sig,
405
				 struct ttm_object_file *tfile,
406
				 u32 *handle)
5078 serge 407
{
408
	struct vmw_user_shader *ushader;
409
	struct vmw_resource *res, *tmp;
410
	int ret;
411
 
412
	/*
413
	 * Approximate idr memory usage with 128 bytes. It will be limited
414
	 * by maximum number_of shaders anyway.
415
	 */
416
	if (unlikely(vmw_user_shader_size == 0))
417
		vmw_user_shader_size =
418
			ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;
419
 
420
	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
421
				   vmw_user_shader_size,
422
				   false, true);
423
	if (unlikely(ret != 0)) {
424
		if (ret != -ERESTARTSYS)
425
			DRM_ERROR("Out of graphics memory for shader "
426
				  "creation.\n");
427
		goto out;
428
	}
429
 
430
	ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
431
	if (unlikely(ushader == NULL)) {
432
		ttm_mem_global_free(vmw_mem_glob(dev_priv),
433
				    vmw_user_shader_size);
434
		ret = -ENOMEM;
435
		goto out;
436
	}
437
 
438
	res = &ushader->shader.res;
439
	ushader->base.shareable = false;
440
	ushader->base.tfile = NULL;
441
 
442
	/*
443
	 * From here on, the destructor takes over resource freeing.
444
	 */
445
 
446
	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
6296 serge 447
				 offset, shader_type, num_input_sig,
448
				 num_output_sig, buffer,
5078 serge 449
				 vmw_user_shader_free);
450
	if (unlikely(ret != 0))
451
		goto out;
452
 
453
	tmp = vmw_resource_reference(res);
454
	ret = ttm_base_object_init(tfile, &ushader->base, false,
455
				   VMW_RES_SHADER,
456
				   &vmw_user_shader_base_release, NULL);
457
 
458
	if (unlikely(ret != 0)) {
459
		vmw_resource_unreference(&tmp);
460
		goto out_err;
461
	}
462
 
463
	if (handle)
464
		*handle = ushader->base.hash.key;
465
out_err:
466
	vmw_resource_unreference(&res);
467
out:
468
	return ret;
469
}
470
 
471
 
6296 serge 472
static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
473
					     struct vmw_dma_buffer *buffer,
474
					     size_t shader_size,
475
					     size_t offset,
476
					     SVGA3dShaderType shader_type)
4569 Serge 477
{
6296 serge 478
	struct vmw_shader *shader;
479
	struct vmw_resource *res;
480
	int ret;
481
 
482
	/*
483
	 * Approximate idr memory usage with 128 bytes. It will be limited
484
	 * by maximum number_of shaders anyway.
485
	 */
486
	if (unlikely(vmw_shader_size == 0))
487
		vmw_shader_size =
488
			ttm_round_pot(sizeof(struct vmw_shader)) + 128;
489
 
490
	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
491
				   vmw_shader_size,
492
				   false, true);
493
	if (unlikely(ret != 0)) {
494
		if (ret != -ERESTARTSYS)
495
			DRM_ERROR("Out of graphics memory for shader "
496
				  "creation.\n");
497
		goto out_err;
498
	}
499
 
500
	shader = kzalloc(sizeof(*shader), GFP_KERNEL);
501
	if (unlikely(shader == NULL)) {
502
		ttm_mem_global_free(vmw_mem_glob(dev_priv),
503
				    vmw_shader_size);
504
		ret = -ENOMEM;
505
		goto out_err;
506
	}
507
 
508
	res = &shader->res;
509
 
510
	/*
511
	 * From here on, the destructor takes over resource freeing.
512
	 */
513
	ret = vmw_gb_shader_init(dev_priv, res, shader_size,
514
				 offset, shader_type, 0, 0, buffer,
515
				 vmw_shader_free);
516
 
517
out_err:
518
	return ret ? ERR_PTR(ret) : res;
519
}
520
 
521
 
522
static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
523
			     enum drm_vmw_shader_type shader_type_drm,
524
			     u32 buffer_handle, size_t size, size_t offset,
525
			     uint8_t num_input_sig, uint8_t num_output_sig,
526
			     uint32_t *shader_handle)
527
{
4569 Serge 528
	struct vmw_private *dev_priv = vmw_priv(dev);
529
	struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
530
	struct vmw_dma_buffer *buffer = NULL;
531
	SVGA3dShaderType shader_type;
532
	int ret;
533
 
6296 serge 534
	if (buffer_handle != SVGA3D_INVALID_ID) {
535
		ret = vmw_user_dmabuf_lookup(tfile, buffer_handle,
536
					     &buffer, NULL);
4569 Serge 537
		if (unlikely(ret != 0)) {
538
			DRM_ERROR("Could not find buffer for shader "
539
				  "creation.\n");
540
			return ret;
541
		}
542
 
543
		if ((u64)buffer->base.num_pages * PAGE_SIZE <
6296 serge 544
		    (u64)size + (u64)offset) {
4569 Serge 545
			DRM_ERROR("Illegal buffer- or shader size.\n");
546
			ret = -EINVAL;
547
			goto out_bad_arg;
548
		}
549
	}
550
 
6296 serge 551
	switch (shader_type_drm) {
4569 Serge 552
	case drm_vmw_shader_type_vs:
553
		shader_type = SVGA3D_SHADERTYPE_VS;
554
		break;
555
	case drm_vmw_shader_type_ps:
556
		shader_type = SVGA3D_SHADERTYPE_PS;
557
		break;
558
	default:
559
		DRM_ERROR("Illegal shader type.\n");
560
		ret = -EINVAL;
561
		goto out_bad_arg;
562
	}
563
 
5078 serge 564
	ret = ttm_read_lock(&dev_priv->reservation_sem, true);
565
	if (unlikely(ret != 0))
566
		goto out_bad_arg;
4569 Serge 567
 
6296 serge 568
	ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset,
569
				    shader_type, num_input_sig,
570
				    num_output_sig, tfile, shader_handle);
4569 Serge 571
 
5078 serge 572
	ttm_read_unlock(&dev_priv->reservation_sem);
573
out_bad_arg:
574
	vmw_dmabuf_unreference(&buffer);
575
	return ret;
576
}
4569 Serge 577
 
5078 serge 578
/**
6296 serge 579
 * vmw_shader_id_ok - Check whether a compat shader user key and
5078 serge 580
 * shader type are within valid bounds.
581
 *
582
 * @user_key: User space id of the shader.
583
 * @shader_type: Shader type.
584
 *
585
 * Returns true if valid false if not.
6296 serge 586
 */
587
static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
5078 serge 588
{
589
	return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
590
}
4569 Serge 591
 
5078 serge 592
/**
6296 serge 593
 * vmw_shader_key - Compute a hash key suitable for a compat shader.
5078 serge 594
 *
595
 * @user_key: User space id of the shader.
596
 * @shader_type: Shader type.
597
 *
598
 * Returns a hash key suitable for a command buffer managed resource
599
 * manager hash table.
600
 */
6296 serge 601
static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type)
5078 serge 602
{
603
	return user_key | (shader_type << 20);
604
}
4569 Serge 605
 
5078 serge 606
/**
6296 serge 607
 * vmw_shader_remove - Stage a compat shader for removal.
5078 serge 608
 *
609
 * @man: Pointer to the compat shader manager identifying the shader namespace.
610
 * @user_key: The key that is used to identify the shader. The key is
611
 * unique to the shader type.
612
 * @shader_type: Shader type.
613
 * @list: Caller's list of staged command buffer resource actions.
614
 */
6296 serge 615
int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man,
616
		      u32 user_key, SVGA3dShaderType shader_type,
617
		      struct list_head *list)
5078 serge 618
{
6296 serge 619
	struct vmw_resource *dummy;
620
 
621
	if (!vmw_shader_id_ok(user_key, shader_type))
5078 serge 622
		return -EINVAL;
4569 Serge 623
 
6296 serge 624
	return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader,
625
				     vmw_shader_key(user_key, shader_type),
626
				     list, &dummy);
5078 serge 627
}
628
 
629
/**
630
 * vmw_compat_shader_add - Create a compat shader and stage it for addition
631
 * as a command buffer managed resource.
632
 *
633
 * @man: Pointer to the compat shader manager identifying the shader namespace.
634
 * @user_key: The key that is used to identify the shader. The key is
635
 * unique to the shader type.
636
 * @bytecode: Pointer to the bytecode of the shader.
637
 * @shader_type: Shader type.
638
 * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
639
 * to be created with.
640
 * @list: Caller's list of staged command buffer resource actions.
641
 *
6296 serge 642
 */
5078 serge 643
int vmw_compat_shader_add(struct vmw_private *dev_priv,
644
			  struct vmw_cmdbuf_res_manager *man,
645
			  u32 user_key, const void *bytecode,
646
			  SVGA3dShaderType shader_type,
647
			  size_t size,
648
			  struct list_head *list)
649
{
650
	struct vmw_dma_buffer *buf;
651
	struct ttm_bo_kmap_obj map;
652
	bool is_iomem;
653
	int ret;
654
	struct vmw_resource *res;
4569 Serge 655
 
6296 serge 656
	if (!vmw_shader_id_ok(user_key, shader_type))
5078 serge 657
		return -EINVAL;
658
 
659
	/* Allocate and pin a DMA buffer */
660
	buf = kzalloc(sizeof(*buf), GFP_KERNEL);
661
	if (unlikely(buf == NULL))
662
		return -ENOMEM;
663
 
664
	ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement,
665
			      true, vmw_dmabuf_bo_free);
4569 Serge 666
	if (unlikely(ret != 0))
5078 serge 667
		goto out;
4569 Serge 668
 
5078 serge 669
	ret = ttm_bo_reserve(&buf->base, false, true, false, NULL);
670
	if (unlikely(ret != 0))
671
		goto no_reserve;
4569 Serge 672
 
5078 serge 673
	/* Map and copy shader bytecode. */
674
	ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
675
			  &map);
4569 Serge 676
	if (unlikely(ret != 0)) {
5078 serge 677
		ttm_bo_unreserve(&buf->base);
678
		goto no_reserve;
4569 Serge 679
	}
680
 
5078 serge 681
	memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
682
	WARN_ON(is_iomem);
683
 
684
	ttm_bo_kunmap(&map);
685
	ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true);
686
	WARN_ON(ret != 0);
687
	ttm_bo_unreserve(&buf->base);
688
 
689
	res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
690
	if (unlikely(ret != 0))
691
		goto no_reserve;
692
 
6296 serge 693
	ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader,
694
				 vmw_shader_key(user_key, shader_type),
5078 serge 695
				 res, list);
4569 Serge 696
	vmw_resource_unreference(&res);
5078 serge 697
no_reserve:
698
	vmw_dmabuf_unreference(&buf);
699
out:
4569 Serge 700
	return ret;
5078 serge 701
}
4569 Serge 702
 
5078 serge 703
/**
6296 serge 704
 * vmw_shader_lookup - Look up a compat shader
5078 serge 705
 *
706
 * @man: Pointer to the command buffer managed resource manager identifying
707
 * the shader namespace.
708
 * @user_key: The user space id of the shader.
709
 * @shader_type: The shader type.
710
 *
711
 * Returns a refcounted pointer to a struct vmw_resource if the shader was
712
 * found. An error pointer otherwise.
713
 */
714
struct vmw_resource *
6296 serge 715
vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man,
716
		  u32 user_key,
717
		  SVGA3dShaderType shader_type)
5078 serge 718
{
6296 serge 719
	if (!vmw_shader_id_ok(user_key, shader_type))
5078 serge 720
		return ERR_PTR(-EINVAL);
721
 
6296 serge 722
	return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader,
723
				     vmw_shader_key(user_key, shader_type));
4569 Serge 724
}
6296 serge 725
 
726
int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
727
			     struct drm_file *file_priv)
728
{
729
	struct drm_vmw_shader_create_arg *arg =
730
		(struct drm_vmw_shader_create_arg *)data;
731
 
732
	return vmw_shader_define(dev, file_priv, arg->shader_type,
733
				 arg->buffer_handle,
734
				 arg->size, arg->offset,
735
				 0, 0,
736
				 &arg->shader_handle);
737
}
4569 Serge 738
#endif