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4075 Serge 1
/**************************************************************************
2
 *
3
 * Copyright © 2008-2012 VMware, Inc., Palo Alto, CA., USA
4
 * All Rights Reserved.
5
 *
6
 * Permission is hereby granted, free of charge, to any person obtaining a
7
 * copy of this software and associated documentation files (the
8
 * "Software"), to deal in the Software without restriction, including
9
 * without limitation the rights to use, copy, modify, merge, publish,
10
 * distribute, sub license, and/or sell copies of the Software, and to
11
 * permit persons to whom the Software is furnished to do so, subject to
12
 * the following conditions:
13
 *
14
 * The above copyright notice and this permission notice (including the
15
 * next paragraph) shall be included in all copies or substantial portions
16
 * of the Software.
17
 *
18
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21
 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25
 *
26
 **************************************************************************/
27
 
28
#ifdef __KERNEL__
29
 
30
#include 
31
#define surf_size_struct struct drm_vmw_size
32
 
33
#else /* __KERNEL__ */
34
 
35
#ifndef ARRAY_SIZE
36
#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
37
#endif /* ARRAY_SIZE */
38
 
39
#define DIV_ROUND_UP(x, y)  (((x) + (y) - 1) / (y))
40
#define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
5078 serge 41
#define min_t(type, x, y)  ((x) < (y) ? (x) : (y))
4075 Serge 42
#define surf_size_struct SVGA3dSize
43
#define u32 uint32
5078 serge 44
#define u64 uint64_t
45
#define U32_MAX ((u32)~0U)
4075 Serge 46
 
47
#endif /* __KERNEL__ */
48
 
49
#include "svga3d_reg.h"
50
 
51
/*
52
 * enum svga3d_block_desc describes the active data channels in a block.
53
 *
54
 * There can be at-most four active channels in a block:
55
 *    1. Red, bump W, luminance and depth are stored in the first channel.
56
 *    2. Green, bump V and stencil are stored in the second channel.
57
 *    3. Blue and bump U are stored in the third channel.
58
 *    4. Alpha and bump Q are stored in the fourth channel.
59
 *
60
 * Block channels can be used to store compressed and buffer data:
61
 *    1. For compressed formats, only the data channel is used and its size
62
 *       is equal to that of a singular block in the compression scheme.
63
 *    2. For buffer formats, only the data channel is used and its size is
64
 *       exactly one byte in length.
65
 *    3. In each case the bit depth represent the size of a singular block.
66
 *
67
 * Note: Compressed and IEEE formats do not use the bitMask structure.
68
 */
69
 
70
enum svga3d_block_desc {
71
	SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
72
	SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel
73
						    data */
74
	SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel
75
						    data */
76
	SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video
77
						    U and V */
78
	SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel
79
						    data */
80
	SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel
81
						    data */
82
	SVGA3DBLOCKDESC_STENCIL     = 1 << 1,    /* Block with a stencil
83
						    channel */
84
	SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel
85
						    data */
86
	SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel
87
						    data */
88
	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel
89
						    data */
90
	SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance
91
						    data */
92
	SVGA3DBLOCKDESC_DEPTH       = 1 << 2,    /* Block with depth channel */
93
	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha
94
						    channel */
95
	SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel
96
						    data */
97
	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of
98
						    data */
99
	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of
100
						    data depending on the
101
						    compression method used */
102
	SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE
103
						    floating point
104
						    representation in
105
						    all channels */
106
	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store
107
						    data. */
108
	SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
109
	SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
110
	SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
111
	SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
112
	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV,
113
						    e.g., NV12. */
114
	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate
115
						    Y, U, V, e.g., YV12. */
116
 
117
	SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
118
	SVGA3DBLOCKDESC_GREEN,
119
	SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
120
	SVGA3DBLOCKDESC_BLUE,
121
	SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
122
	SVGA3DBLOCKDESC_SRGB,
123
	SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
124
	SVGA3DBLOCKDESC_ALPHA,
125
	SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
126
	SVGA3DBLOCKDESC_SRGB,
127
	SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
128
	SVGA3DBLOCKDESC_V,
129
	SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
130
	SVGA3DBLOCKDESC_LUMINANCE,
131
	SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
132
	SVGA3DBLOCKDESC_W,
133
	SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
134
	SVGA3DBLOCKDESC_ALPHA,
135
	SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
136
	SVGA3DBLOCKDESC_V |
137
	SVGA3DBLOCKDESC_W |
138
	SVGA3DBLOCKDESC_Q,
139
	SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
140
	SVGA3DBLOCKDESC_ALPHA,
141
	SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
142
	SVGA3DBLOCKDESC_IEEE_FP,
143
	SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
144
	SVGA3DBLOCKDESC_GREEN,
145
	SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
146
	SVGA3DBLOCKDESC_BLUE,
147
	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
148
	SVGA3DBLOCKDESC_ALPHA,
149
	SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
150
	SVGA3DBLOCKDESC_STENCIL,
151
	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
152
	SVGA3DBLOCKDESC_Y,
153
	SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
154
	SVGA3DBLOCKDESC_Y |
155
	SVGA3DBLOCKDESC_U_VIDEO |
156
	SVGA3DBLOCKDESC_V_VIDEO,
157
	SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
158
	SVGA3DBLOCKDESC_EXP,
159
	SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
160
	SVGA3DBLOCKDESC_SRGB,
161
	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
162
	SVGA3DBLOCKDESC_2PLANAR_YUV,
163
	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
164
	SVGA3DBLOCKDESC_3PLANAR_YUV,
165
};
166
 
167
/*
168
 * SVGA3dSurfaceDesc describes the actual pixel data.
169
 *
170
 * This structure provides the following information:
171
 *    1. Block description.
172
 *    2. Dimensions of a block in the surface.
173
 *    3. Size of block in bytes.
174
 *    4. Bit depth of the pixel data.
175
 *    5. Channel bit depths and masks (if applicable).
176
 */
177
#define SVGA3D_CHANNEL_DEF(type)		\
178
	struct {				\
179
		union {				\
180
			type blue;              \
181
			type u;                 \
182
			type uv_video;          \
183
			type u_video;           \
184
		};				\
185
		union {				\
186
			type green;             \
187
			type v;                 \
188
			type stencil;           \
189
			type v_video;           \
190
		};				\
191
		union {				\
192
			type red;               \
193
			type w;                 \
194
			type luminance;         \
195
			type y;                 \
196
			type depth;             \
197
			type data;              \
198
		};				\
199
		union {				\
200
			type alpha;             \
201
			type q;                 \
202
			type exp;               \
203
		};				\
204
	}
205
 
206
struct svga3d_surface_desc {
207
	enum svga3d_block_desc block_desc;
208
	surf_size_struct block_size;
209
	u32 bytes_per_block;
210
	u32 pitch_bytes_per_block;
211
 
212
	struct {
213
		u32 total;
214
		SVGA3D_CHANNEL_DEF(uint8);
215
	} bit_depth;
216
 
217
	struct {
218
		SVGA3D_CHANNEL_DEF(uint8);
219
	} bit_offset;
220
};
221
 
222
static const struct svga3d_surface_desc svga3d_surface_descs[] = {
223
	{SVGA3DBLOCKDESC_NONE,
224
	 {1, 1, 1},  0, 0, {0, {{0}, {0}, {0}, {0} } },
225
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_FORMAT_INVALID */
226
 
227
	{SVGA3DBLOCKDESC_RGB,
228
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
229
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_X8R8G8B8 */
230
 
231
	{SVGA3DBLOCKDESC_RGBA,
232
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
233
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_A8R8G8B8 */
234
 
235
	{SVGA3DBLOCKDESC_RGB,
236
	 {1, 1, 1},  2, 2, {16, {{5}, {6}, {5}, {0} } },
237
	 {{{0}, {5}, {11}, {0} } } },    /* SVGA3D_R5G6B5 */
238
 
239
	{SVGA3DBLOCKDESC_RGB,
240
	 {1, 1, 1},  2, 2, {15, {{5}, {5}, {5}, {0} } },
241
	 {{{0}, {5}, {10}, {0} } } },    /* SVGA3D_X1R5G5B5 */
242
 
243
	{SVGA3DBLOCKDESC_RGBA,
244
	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {5}, {1} } },
245
	 {{{0}, {5}, {10}, {15} } } },   /* SVGA3D_A1R5G5B5 */
246
 
247
	{SVGA3DBLOCKDESC_RGBA,
248
	 {1, 1, 1},  2, 2, {16, {{4}, {4}, {4}, {4} } },
249
	 {{{0}, {4}, {8}, {12} } } },    /* SVGA3D_A4R4G4B4 */
250
 
251
	{SVGA3DBLOCKDESC_DEPTH,
252
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
253
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D32 */
254
 
255
	{SVGA3DBLOCKDESC_DEPTH,
256
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
257
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_D16 */
258
 
259
	{SVGA3DBLOCKDESC_DS,
260
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
261
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8 */
262
 
263
	{SVGA3DBLOCKDESC_DS,
264
	 {1, 1, 1},  2, 2, {16, {{0}, {1}, {15}, {0} } },
265
	 {{{0}, {15}, {0}, {0} } } },    /* SVGA3D_Z_D15S1 */
266
 
267
	{SVGA3DBLOCKDESC_LUMINANCE,
268
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
269
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE8 */
270
 
271
	{SVGA3DBLOCKDESC_LA,
272
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {4}, {4} } },
273
	 {{{0}, {0}, {0}, {4} } } },     /* SVGA3D_LUMINANCE4_ALPHA4 */
274
 
275
	{SVGA3DBLOCKDESC_LUMINANCE,
276
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
277
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_LUMINANCE16 */
278
 
279
	{SVGA3DBLOCKDESC_LA,
280
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
281
	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_LUMINANCE8_ALPHA8 */
282
 
283
	{SVGA3DBLOCKDESC_COMPRESSED,
284
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
285
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT1 */
286
 
287
	{SVGA3DBLOCKDESC_COMPRESSED,
288
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
289
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT2 */
290
 
291
	{SVGA3DBLOCKDESC_COMPRESSED,
292
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
293
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT3 */
294
 
295
	{SVGA3DBLOCKDESC_COMPRESSED,
296
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
297
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT4 */
298
 
299
	{SVGA3DBLOCKDESC_COMPRESSED,
300
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
301
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_DXT5 */
302
 
303
	{SVGA3DBLOCKDESC_UV,
304
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {8}, {8} } },
305
	 {{{0}, {0}, {0}, {8} } } },     /* SVGA3D_BUMPU8V8 */
306
 
307
	{SVGA3DBLOCKDESC_UVL,
308
	 {1, 1, 1},  2, 2, {16, {{5}, {5}, {6}, {0} } },
309
	 {{{11}, {6}, {0}, {0} } } },    /* SVGA3D_BUMPL6V5U5 */
310
 
311
	{SVGA3DBLOCKDESC_UVL,
312
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {0} } },
313
	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPX8L8V8U8 */
314
 
315
	{SVGA3DBLOCKDESC_UVL,
316
	 {1, 1, 1},  3, 3, {24, {{8}, {8}, {8}, {0} } },
317
	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_BUMPL8V8U8 */
318
 
319
	{SVGA3DBLOCKDESC_RGBA_FP,
320
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
321
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_ARGB_S10E5 */
322
 
323
	{SVGA3DBLOCKDESC_RGBA_FP,
324
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
325
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_ARGB_S23E8 */
326
 
327
	{SVGA3DBLOCKDESC_RGBA,
328
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
329
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2R10G10B10 */
330
 
331
	{SVGA3DBLOCKDESC_UV,
332
	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
333
	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_V8U8 */
334
 
335
	{SVGA3DBLOCKDESC_UVWQ,
336
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
337
	 {{{24}, {16}, {8}, {0} } } },   /* SVGA3D_Q8W8V8U8 */
338
 
339
	{SVGA3DBLOCKDESC_UV,
340
	 {1, 1, 1},  2, 2, {16, {{8}, {8}, {0}, {0} } },
341
	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_CxV8U8 */
342
 
343
	{SVGA3DBLOCKDESC_UVL,
344
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
345
	 {{{16}, {8}, {0}, {0} } } },    /* SVGA3D_X8L8V8U8 */
346
 
347
	{SVGA3DBLOCKDESC_UVWA,
348
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
349
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_A2W10V10U10 */
350
 
351
	{SVGA3DBLOCKDESC_ALPHA,
352
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {0}, {8} } },
353
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_ALPHA8 */
354
 
355
	{SVGA3DBLOCKDESC_R_FP,
356
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
357
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S10E5 */
358
 
359
	{SVGA3DBLOCKDESC_R_FP,
360
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
361
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R_S23E8 */
362
 
363
	{SVGA3DBLOCKDESC_RG_FP,
364
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
365
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_RG_S10E5 */
366
 
367
	{SVGA3DBLOCKDESC_RG_FP,
368
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
369
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_RG_S23E8 */
370
 
371
	{SVGA3DBLOCKDESC_BUFFER,
372
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
373
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BUFFER */
374
 
375
	{SVGA3DBLOCKDESC_DEPTH,
376
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
377
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24X8 */
378
 
379
	{SVGA3DBLOCKDESC_UV,
380
	 {1, 1, 1},  4, 4, {32, {{16}, {16}, {0}, {0} } },
381
	 {{{16}, {0}, {0}, {0} } } },    /* SVGA3D_V16U16 */
382
 
383
	{SVGA3DBLOCKDESC_RG,
384
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
385
	 {{{0}, {0}, {16}, {0} } } },    /* SVGA3D_G16R16 */
386
 
387
	{SVGA3DBLOCKDESC_RGBA,
388
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
389
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_A16B16G16R16 */
390
 
391
	{SVGA3DBLOCKDESC_YUV,
392
	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
393
	 {{{0}, {0}, {8}, {0} } } },     /* SVGA3D_UYVY */
394
 
395
	{SVGA3DBLOCKDESC_YUV,
396
	 {1, 1, 1},  2, 2, {16, {{8}, {0}, {8}, {0} } },
397
	 {{{8}, {0}, {0}, {0} } } },     /* SVGA3D_YUY2 */
398
 
399
	{SVGA3DBLOCKDESC_NV12,
400
	 {2, 2, 1},  6, 2, {48, {{0}, {0}, {48}, {0} } },
401
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_NV12 */
402
 
403
	{SVGA3DBLOCKDESC_AYUV,
404
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
405
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_AYUV */
406
 
407
	{SVGA3DBLOCKDESC_RGBA,
408
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
409
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_TYPELESS */
410
 
411
	{SVGA3DBLOCKDESC_RGBA,
412
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
413
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_UINT */
414
 
415
	{SVGA3DBLOCKDESC_UVWQ,
416
	 {1, 1, 1},  16, 16, {128, {{32}, {32}, {32}, {32} } },
417
	 {{{64}, {32}, {0}, {96} } } },  /* SVGA3D_R32G32B32A32_SINT */
418
 
419
	{SVGA3DBLOCKDESC_RGB,
420
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
421
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_TYPELESS */
422
 
423
	{SVGA3DBLOCKDESC_RGB_FP,
424
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
425
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_FLOAT */
426
 
427
	{SVGA3DBLOCKDESC_RGB,
428
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
429
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_UINT */
430
 
431
	{SVGA3DBLOCKDESC_UVW,
432
	 {1, 1, 1},  12, 12, {96, {{32}, {32}, {32}, {0} } },
433
	 {{{64}, {32}, {0}, {0} } } },   /* SVGA3D_R32G32B32_SINT */
434
 
435
	{SVGA3DBLOCKDESC_RGBA,
436
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
437
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_TYPELESS */
438
 
439
	{SVGA3DBLOCKDESC_RGBA,
440
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
441
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_UINT */
442
 
443
	{SVGA3DBLOCKDESC_UVWQ,
444
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
445
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SNORM */
446
 
447
	{SVGA3DBLOCKDESC_UVWQ,
448
	 {1, 1, 1},  8, 8, {64, {{16}, {16}, {16}, {16} } },
449
	 {{{32}, {16}, {0}, {48} } } },  /* SVGA3D_R16G16B16A16_SINT */
450
 
451
	{SVGA3DBLOCKDESC_RG,
452
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
453
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_TYPELESS */
454
 
455
	{SVGA3DBLOCKDESC_RG,
456
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
457
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_UINT */
458
 
459
	{SVGA3DBLOCKDESC_UV,
460
	 {1, 1, 1},  8, 8, {64, {{0}, {32}, {32}, {0} } },
461
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G32_SINT */
462
 
463
	{SVGA3DBLOCKDESC_RG,
464
	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
465
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_R32G8X24_TYPELESS */
466
 
467
	{SVGA3DBLOCKDESC_DS,
468
	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {32}, {0} } },
469
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_D32_FLOAT_S8X24_UINT */
470
 
471
	{SVGA3DBLOCKDESC_R_FP,
472
	 {1, 1, 1},  8, 8, {64, {{0}, {0}, {32}, {0} } },
473
	 {{{0}, {0}, {0}, {0} } } },    /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
474
 
475
	{SVGA3DBLOCKDESC_GREEN,
476
	 {1, 1, 1},  8, 8, {64, {{0}, {8}, {0}, {0} } },
477
	 {{{0}, {32}, {0}, {0} } } },    /* SVGA3D_X32_TYPELESS_G8X24_UINT */
478
 
479
	{SVGA3DBLOCKDESC_RGBA,
480
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
481
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_TYPELESS */
482
 
483
	{SVGA3DBLOCKDESC_RGBA,
484
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
485
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10A2_UINT */
486
 
487
	{SVGA3DBLOCKDESC_RGB_FP,
488
	 {1, 1, 1},  4, 4, {32, {{10}, {11}, {11}, {0} } },
489
	 {{{0}, {10}, {21}, {0} } } },  /* SVGA3D_R11G11B10_FLOAT */
490
 
491
	{SVGA3DBLOCKDESC_RGBA,
492
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
493
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_TYPELESS */
494
 
495
	{SVGA3DBLOCKDESC_RGBA,
496
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
497
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM */
498
 
499
	{SVGA3DBLOCKDESC_RGBA_SRGB,
500
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
501
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UNORM_SRGB */
502
 
503
	{SVGA3DBLOCKDESC_RGBA,
504
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
505
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_UINT */
506
 
507
	{SVGA3DBLOCKDESC_RGBA,
508
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
509
	 {{{16}, {8}, {0}, {24} } } },   /* SVGA3D_R8G8B8A8_SINT */
510
 
511
	{SVGA3DBLOCKDESC_RG,
512
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
513
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_TYPELESS */
514
 
515
	{SVGA3DBLOCKDESC_RG_FP,
516
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
517
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_UINT */
518
 
519
	{SVGA3DBLOCKDESC_UV,
520
	 {1, 1, 1},  4, 4, {32, {{0}, {16}, {16}, {0} } },
521
	 {{{0}, {16}, {0}, {0} } } },    /* SVGA3D_R16G16_SINT */
522
 
523
	{SVGA3DBLOCKDESC_RED,
524
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
525
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_TYPELESS */
526
 
527
	{SVGA3DBLOCKDESC_DEPTH,
528
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
529
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_D32_FLOAT */
530
 
531
	{SVGA3DBLOCKDESC_RED,
532
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
533
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_UINT */
534
 
535
	{SVGA3DBLOCKDESC_RED,
536
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {32}, {0} } },
537
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R32_SINT */
538
 
539
	{SVGA3DBLOCKDESC_RG,
540
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
541
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_R24G8_TYPELESS */
542
 
543
	{SVGA3DBLOCKDESC_DS,
544
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
545
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_D24_UNORM_S8_UINT */
546
 
547
	{SVGA3DBLOCKDESC_RED,
548
	 {1, 1, 1},  4, 4, {32, {{0}, {0}, {24}, {0} } },
549
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R24_UNORM_X8_TYPELESS */
550
 
551
	{SVGA3DBLOCKDESC_GREEN,
552
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {0}, {0} } },
553
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_X24_TYPELESS_G8_UINT */
554
 
555
	{SVGA3DBLOCKDESC_RG,
556
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
557
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_TYPELESS */
558
 
559
	{SVGA3DBLOCKDESC_RG,
560
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
561
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UNORM */
562
 
563
	{SVGA3DBLOCKDESC_RG,
564
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
565
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_UINT */
566
 
567
	{SVGA3DBLOCKDESC_UV,
568
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
569
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_SINT */
570
 
571
	{SVGA3DBLOCKDESC_RED,
572
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
573
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_TYPELESS */
574
 
575
	{SVGA3DBLOCKDESC_RED,
576
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
577
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UNORM */
578
 
579
	{SVGA3DBLOCKDESC_RED,
580
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
581
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_UINT */
582
 
583
	{SVGA3DBLOCKDESC_U,
584
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
585
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SNORM */
586
 
587
	{SVGA3DBLOCKDESC_U,
588
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
589
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R16_SINT */
590
 
591
	{SVGA3DBLOCKDESC_RED,
592
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
593
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_TYPELESS */
594
 
595
	{SVGA3DBLOCKDESC_RED,
596
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
597
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UNORM */
598
 
599
	{SVGA3DBLOCKDESC_RED,
600
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
601
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_UINT */
602
 
603
	{SVGA3DBLOCKDESC_U,
604
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
605
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SNORM */
606
 
607
	{SVGA3DBLOCKDESC_U,
608
	 {1, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
609
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R8_SINT */
610
 
611
	{SVGA3DBLOCKDESC_RED,
612
	 {8, 1, 1},  1, 1, {8, {{0}, {0}, {8}, {0} } },
613
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_R1_UNORM */
614
 
615
	{SVGA3DBLOCKDESC_RGBE,
616
	 {1, 1, 1},  4, 4, {32, {{9}, {9}, {9}, {5} } },
617
	 {{{18}, {9}, {0}, {27} } } },   /* SVGA3D_R9G9B9E5_SHAREDEXP */
618
 
619
	{SVGA3DBLOCKDESC_RG,
620
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
621
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_R8G8_B8G8_UNORM */
622
 
623
	{SVGA3DBLOCKDESC_RG,
624
	 {1, 1, 1},  2, 2, {16, {{0}, {8}, {8}, {0} } },
625
	 {{{0}, {8}, {0}, {0} } } },     /* SVGA3D_G8R8_G8B8_UNORM */
626
 
627
	{SVGA3DBLOCKDESC_COMPRESSED,
628
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
629
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_TYPELESS */
630
 
631
	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
632
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
633
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC1_UNORM_SRGB */
634
 
635
	{SVGA3DBLOCKDESC_COMPRESSED,
636
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
637
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_TYPELESS */
638
 
639
	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
640
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
641
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC2_UNORM_SRGB */
642
 
643
	{SVGA3DBLOCKDESC_COMPRESSED,
644
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
645
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_TYPELESS */
646
 
647
	{SVGA3DBLOCKDESC_COMPRESSED_SRGB,
648
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
649
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC3_UNORM_SRGB */
650
 
651
	{SVGA3DBLOCKDESC_COMPRESSED,
652
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
653
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_TYPELESS */
654
 
655
	{SVGA3DBLOCKDESC_COMPRESSED,
656
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
657
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_UNORM */
658
 
659
	{SVGA3DBLOCKDESC_COMPRESSED,
660
	 {4, 4, 1},  8, 8, {64, {{0}, {0}, {64}, {0} } },
661
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC4_SNORM */
662
 
663
	{SVGA3DBLOCKDESC_COMPRESSED,
664
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
665
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_TYPELESS */
666
 
667
	{SVGA3DBLOCKDESC_COMPRESSED,
668
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
669
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_UNORM */
670
 
671
	{SVGA3DBLOCKDESC_COMPRESSED,
672
	 {4, 4, 1},  16, 16, {128, {{0}, {0}, {128}, {0} } },
673
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_BC5_SNORM */
674
 
675
	{SVGA3DBLOCKDESC_RGBA,
676
	 {1, 1, 1},  4, 4, {32, {{10}, {10}, {10}, {2} } },
677
	 {{{0}, {10}, {20}, {30} } } },  /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
678
 
679
	{SVGA3DBLOCKDESC_RGBA,
680
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
681
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_TYPELESS */
682
 
683
	{SVGA3DBLOCKDESC_RGBA_SRGB,
684
	 {1, 1, 1},  4, 4, {32, {{8}, {8}, {8}, {8} } },
685
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8A8_UNORM_SRGB */
686
 
687
	{SVGA3DBLOCKDESC_RGB,
688
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
689
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_TYPELESS */
690
 
691
	{SVGA3DBLOCKDESC_RGB_SRGB,
692
	 {1, 1, 1},  4, 4, {24, {{8}, {8}, {8}, {0} } },
693
	 {{{0}, {8}, {16}, {24} } } },   /* SVGA3D_B8G8R8X8_UNORM_SRGB */
694
 
695
	{SVGA3DBLOCKDESC_DEPTH,
696
	 {1, 1, 1},  2, 2, {16, {{0}, {0}, {16}, {0} } },
697
	 {{{0}, {0}, {0}, {0} } } },     /* SVGA3D_Z_DF16 */
698
 
699
	{SVGA3DBLOCKDESC_DS,
700
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
701
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_DF24 */
702
 
703
	{SVGA3DBLOCKDESC_DS,
704
	 {1, 1, 1},  4, 4, {32, {{0}, {8}, {24}, {0} } },
705
	 {{{0}, {24}, {0}, {0} } } },    /* SVGA3D_Z_D24S8_INT */
706
};
707
 
708
static inline u32 clamped_umul32(u32 a, u32 b)
709
{
5078 serge 710
	u64 tmp = (u64) a*b;
711
	return (tmp > (u64) U32_MAX) ? U32_MAX : tmp;
4075 Serge 712
}
713
 
714
static inline const struct svga3d_surface_desc *
715
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
716
{
717
	if (format < ARRAY_SIZE(svga3d_surface_descs))
718
		return &svga3d_surface_descs[format];
719
 
720
	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
721
}
722
 
723
/*
724
 *----------------------------------------------------------------------
725
 *
726
 * svga3dsurface_get_mip_size --
727
 *
728
 *      Given a base level size and the mip level, compute the size of
729
 *      the mip level.
730
 *
731
 * Results:
732
 *      See above.
733
 *
734
 * Side effects:
735
 *      None.
736
 *
737
 *----------------------------------------------------------------------
738
 */
739
 
740
static inline surf_size_struct
741
svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
742
{
743
	surf_size_struct size;
744
 
745
	size.width = max_t(u32, base_level.width >> mip_level, 1);
746
	size.height = max_t(u32, base_level.height >> mip_level, 1);
747
	size.depth = max_t(u32, base_level.depth >> mip_level, 1);
748
	return size;
749
}
750
 
751
static inline void
752
svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
753
				 const surf_size_struct *pixel_size,
754
				 surf_size_struct *block_size)
755
{
756
	block_size->width = DIV_ROUND_UP(pixel_size->width,
757
					 desc->block_size.width);
758
	block_size->height = DIV_ROUND_UP(pixel_size->height,
759
					  desc->block_size.height);
760
	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
761
					 desc->block_size.depth);
762
}
763
 
764
static inline bool
765
svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
766
{
767
	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
768
}
769
 
770
static inline u32
771
svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
772
			      const surf_size_struct *size)
773
{
774
	u32 pitch;
775
	surf_size_struct blocks;
776
 
777
	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
778
 
779
	pitch = blocks.width * desc->pitch_bytes_per_block;
780
 
781
	return pitch;
782
}
783
 
784
/*
785
 *-----------------------------------------------------------------------------
786
 *
787
 * svga3dsurface_get_image_buffer_size --
788
 *
789
 *      Return the number of bytes of buffer space required to store
790
 *      one image of a surface, optionally using the specified pitch.
791
 *
792
 *      If pitch is zero, it is assumed that rows are tightly packed.
793
 *
794
 *      This function is overflow-safe. If the result would have
795
 *      overflowed, instead we return MAX_UINT32.
796
 *
797
 * Results:
798
 *      Byte count.
799
 *
800
 * Side effects:
801
 *      None.
802
 *
803
 *-----------------------------------------------------------------------------
804
 */
805
 
806
static inline u32
807
svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
808
				    const surf_size_struct *size,
809
				    u32 pitch)
810
{
811
	surf_size_struct image_blocks;
812
	u32 slice_size, total_size;
813
 
814
	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
815
 
816
	if (svga3dsurface_is_planar_surface(desc)) {
817
		total_size = clamped_umul32(image_blocks.width,
818
					    image_blocks.height);
819
		total_size = clamped_umul32(total_size, image_blocks.depth);
820
		total_size = clamped_umul32(total_size, desc->bytes_per_block);
821
		return total_size;
822
	}
823
 
824
	if (pitch == 0)
825
		pitch = svga3dsurface_calculate_pitch(desc, size);
826
 
827
	slice_size = clamped_umul32(image_blocks.height, pitch);
828
	total_size = clamped_umul32(slice_size, image_blocks.depth);
829
 
830
	return total_size;
831
}
832
 
833
static inline u32
834
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
835
				  surf_size_struct base_level_size,
836
				  u32 num_mip_levels,
837
				  bool cubemap)
838
{
839
	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
5078 serge 840
	u64 total_size = 0;
4075 Serge 841
	u32 mip;
842
 
843
	for (mip = 0; mip < num_mip_levels; mip++) {
844
		surf_size_struct size =
845
			svga3dsurface_get_mip_size(base_level_size, mip);
846
		total_size += svga3dsurface_get_image_buffer_size(desc,
847
								  &size, 0);
848
	}
849
 
850
	if (cubemap)
851
		total_size *= SVGA3D_MAX_SURFACE_FACES;
852
 
5078 serge 853
	return (u32) min_t(u64, total_size, (u64) U32_MAX);
4075 Serge 854
}
855
 
856
 
857
/**
858
 * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
859
 * in an image (or volume).
860
 *
861
 * @width: The image width in pixels.
862
 * @height: The image height in pixels
863
 */
864
static inline u32
865
svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
866
			       u32 width, u32 height,
867
			       u32 x, u32 y, u32 z)
868
{
869
	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
870
	const u32 bw = desc->block_size.width, bh = desc->block_size.height;
871
	const u32 bd = desc->block_size.depth;
872
	const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
873
	const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
874
	const u32 offset = (z / bd * imgstride +
875
			    y / bh * rowstride +
876
			    x / bw * desc->bytes_per_block);
877
	return offset;
878
}
879
 
880
 
881
static inline u32
882
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
883
			       surf_size_struct baseLevelSize,
884
			       u32 numMipLevels,
885
			       u32 face,
886
			       u32 mip)
887
 
888
{
889
	u32 offset;
890
	u32 mipChainBytes;
891
	u32 mipChainBytesToLevel;
892
	u32 i;
893
	const struct svga3d_surface_desc *desc;
894
	surf_size_struct mipSize;
895
	u32 bytes;
896
 
897
	desc = svga3dsurface_get_desc(format);
898
 
899
	mipChainBytes = 0;
900
	mipChainBytesToLevel = 0;
901
	for (i = 0; i < numMipLevels; i++) {
902
		mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
903
		bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
904
		mipChainBytes += bytes;
905
		if (i < mip)
906
			mipChainBytesToLevel += bytes;
907
	}
908
 
909
	offset = mipChainBytes * face + mipChainBytesToLevel;
910
 
911
	return offset;
912
}