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4075 Serge 1
/**********************************************************
2
 * Copyright 1998-2009 VMware, Inc.  All rights reserved.
3
 *
4
 * Permission is hereby granted, free of charge, to any person
5
 * obtaining a copy of this software and associated documentation
6
 * files (the "Software"), to deal in the Software without
7
 * restriction, including without limitation the rights to use, copy,
8
 * modify, merge, publish, distribute, sublicense, and/or sell copies
9
 * of the Software, and to permit persons to whom the Software is
10
 * furnished to do so, subject to the following conditions:
11
 *
12
 * The above copyright notice and this permission notice shall be
13
 * included in all copies or substantial portions of the Software.
14
 *
15
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
 * SOFTWARE.
23
 *
24
 **********************************************************/
25
 
26
/*
27
 * svga3d_reg.h --
28
 *
29
 *       SVGA 3D hardware definitions
30
 */
31
 
32
#ifndef _SVGA3D_REG_H_
33
#define _SVGA3D_REG_H_
34
 
35
#include "svga_reg.h"
36
 
4569 Serge 37
typedef uint32 PPN;
38
typedef __le64 PPN64;
4075 Serge 39
 
40
/*
41
 * 3D Hardware Version
42
 *
43
 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
44
 *   register.   Is set by the host and read by the guest.  This lets
45
 *   us make new guest drivers which are backwards-compatible with old
46
 *   SVGA hardware revisions.  It does not let us support old guest
47
 *   drivers.  Good enough for now.
48
 *
49
 */
50
 
51
#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
52
#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
53
#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
54
 
55
typedef enum {
56
   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
57
   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
58
   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
59
   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
60
   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
61
   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
62
   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
63
   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
64
} SVGA3dHardwareVersion;
65
 
66
/*
67
 * Generic Types
68
 */
69
 
70
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
71
#define SVGA3D_NUM_CLIPPLANES                   6
72
#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  8
73
#define SVGA3D_MAX_CONTEXT_IDS                  256
74
#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
75
 
4569 Serge 76
#define SVGA3D_NUM_TEXTURE_UNITS                32
77
#define SVGA3D_NUM_LIGHTS                       8
78
 
4075 Serge 79
/*
80
 * Surface formats.
81
 *
82
 * If you modify this list, be sure to keep GLUtil.c in sync. It
83
 * includes the internal format definition of each surface in
84
 * GLUtil_ConvertSurfaceFormat, and it contains a table of
85
 * human-readable names in GLUtil_GetFormatName.
86
 */
87
 
88
typedef enum SVGA3dSurfaceFormat {
4569 Serge 89
   SVGA3D_FORMAT_MIN                   = 0,
4075 Serge 90
   SVGA3D_FORMAT_INVALID               = 0,
91
 
92
   SVGA3D_X8R8G8B8                     = 1,
93
   SVGA3D_A8R8G8B8                     = 2,
94
 
95
   SVGA3D_R5G6B5                       = 3,
96
   SVGA3D_X1R5G5B5                     = 4,
97
   SVGA3D_A1R5G5B5                     = 5,
98
   SVGA3D_A4R4G4B4                     = 6,
99
 
100
   SVGA3D_Z_D32                        = 7,
101
   SVGA3D_Z_D16                        = 8,
102
   SVGA3D_Z_D24S8                      = 9,
103
   SVGA3D_Z_D15S1                      = 10,
104
 
105
   SVGA3D_LUMINANCE8                   = 11,
106
   SVGA3D_LUMINANCE4_ALPHA4            = 12,
107
   SVGA3D_LUMINANCE16                  = 13,
108
   SVGA3D_LUMINANCE8_ALPHA8            = 14,
109
 
110
   SVGA3D_DXT1                         = 15,
111
   SVGA3D_DXT2                         = 16,
112
   SVGA3D_DXT3                         = 17,
113
   SVGA3D_DXT4                         = 18,
114
   SVGA3D_DXT5                         = 19,
115
 
116
   SVGA3D_BUMPU8V8                     = 20,
117
   SVGA3D_BUMPL6V5U5                   = 21,
118
   SVGA3D_BUMPX8L8V8U8                 = 22,
119
   SVGA3D_BUMPL8V8U8                   = 23,
120
 
121
   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
122
   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
123
 
124
   SVGA3D_A2R10G10B10                  = 26,
125
 
126
   /* signed formats */
127
   SVGA3D_V8U8                         = 27,
128
   SVGA3D_Q8W8V8U8                     = 28,
129
   SVGA3D_CxV8U8                       = 29,
130
 
131
   /* mixed formats */
132
   SVGA3D_X8L8V8U8                     = 30,
133
   SVGA3D_A2W10V10U10                  = 31,
134
 
135
   SVGA3D_ALPHA8                       = 32,
136
 
137
   /* Single- and dual-component floating point formats */
138
   SVGA3D_R_S10E5                      = 33,
139
   SVGA3D_R_S23E8                      = 34,
140
   SVGA3D_RG_S10E5                     = 35,
141
   SVGA3D_RG_S23E8                     = 36,
142
 
143
   SVGA3D_BUFFER                       = 37,
144
 
145
   SVGA3D_Z_D24X8                      = 38,
146
 
147
   SVGA3D_V16U16                       = 39,
148
 
149
   SVGA3D_G16R16                       = 40,
150
   SVGA3D_A16B16G16R16                 = 41,
151
 
152
   /* Packed Video formats */
153
   SVGA3D_UYVY                         = 42,
154
   SVGA3D_YUY2                         = 43,
155
 
156
   /* Planar video formats */
157
   SVGA3D_NV12                         = 44,
158
 
159
   /* Video format with alpha */
160
   SVGA3D_AYUV                         = 45,
161
 
4569 Serge 162
   SVGA3D_R32G32B32A32_TYPELESS        = 46,
163
   SVGA3D_R32G32B32A32_FLOAT           = 25,
164
   SVGA3D_R32G32B32A32_UINT            = 47,
165
   SVGA3D_R32G32B32A32_SINT            = 48,
166
   SVGA3D_R32G32B32_TYPELESS           = 49,
167
   SVGA3D_R32G32B32_FLOAT              = 50,
168
   SVGA3D_R32G32B32_UINT               = 51,
169
   SVGA3D_R32G32B32_SINT               = 52,
170
   SVGA3D_R16G16B16A16_TYPELESS        = 53,
171
   SVGA3D_R16G16B16A16_FLOAT           = 24,
172
   SVGA3D_R16G16B16A16_UNORM           = 41,
173
   SVGA3D_R16G16B16A16_UINT            = 54,
174
   SVGA3D_R16G16B16A16_SNORM           = 55,
175
   SVGA3D_R16G16B16A16_SINT            = 56,
176
   SVGA3D_R32G32_TYPELESS              = 57,
177
   SVGA3D_R32G32_FLOAT                 = 36,
178
   SVGA3D_R32G32_UINT                  = 58,
179
   SVGA3D_R32G32_SINT                  = 59,
180
   SVGA3D_R32G8X24_TYPELESS            = 60,
181
   SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
182
   SVGA3D_R32_FLOAT_X8X24_TYPELESS     = 62,
183
   SVGA3D_X32_TYPELESS_G8X24_UINT      = 63,
184
   SVGA3D_R10G10B10A2_TYPELESS         = 64,
185
   SVGA3D_R10G10B10A2_UNORM            = 26,
186
   SVGA3D_R10G10B10A2_UINT             = 65,
187
   SVGA3D_R11G11B10_FLOAT              = 66,
188
   SVGA3D_R8G8B8A8_TYPELESS            = 67,
189
   SVGA3D_R8G8B8A8_UNORM               = 68,
190
   SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
191
   SVGA3D_R8G8B8A8_UINT                = 70,
192
   SVGA3D_R8G8B8A8_SNORM               = 28,
193
   SVGA3D_R8G8B8A8_SINT                = 71,
194
   SVGA3D_R16G16_TYPELESS              = 72,
195
   SVGA3D_R16G16_FLOAT                 = 35,
196
   SVGA3D_R16G16_UNORM                 = 40,
197
   SVGA3D_R16G16_UINT                  = 73,
198
   SVGA3D_R16G16_SNORM                 = 39,
199
   SVGA3D_R16G16_SINT                  = 74,
200
   SVGA3D_R32_TYPELESS                 = 75,
201
   SVGA3D_D32_FLOAT                    = 76,
202
   SVGA3D_R32_FLOAT                    = 34,
203
   SVGA3D_R32_UINT                     = 77,
204
   SVGA3D_R32_SINT                     = 78,
205
   SVGA3D_R24G8_TYPELESS               = 79,
206
   SVGA3D_D24_UNORM_S8_UINT            = 80,
207
   SVGA3D_R24_UNORM_X8_TYPELESS        = 81,
208
   SVGA3D_X24_TYPELESS_G8_UINT         = 82,
209
   SVGA3D_R8G8_TYPELESS                = 83,
210
   SVGA3D_R8G8_UNORM                   = 84,
211
   SVGA3D_R8G8_UINT                    = 85,
212
   SVGA3D_R8G8_SNORM                   = 27,
213
   SVGA3D_R8G8_SINT                    = 86,
214
   SVGA3D_R16_TYPELESS                 = 87,
215
   SVGA3D_R16_FLOAT                    = 33,
216
   SVGA3D_D16_UNORM                    = 8,
217
   SVGA3D_R16_UNORM                    = 88,
218
   SVGA3D_R16_UINT                     = 89,
219
   SVGA3D_R16_SNORM                    = 90,
220
   SVGA3D_R16_SINT                     = 91,
221
   SVGA3D_R8_TYPELESS                  = 92,
222
   SVGA3D_R8_UNORM                     = 93,
223
   SVGA3D_R8_UINT                      = 94,
224
   SVGA3D_R8_SNORM                     = 95,
225
   SVGA3D_R8_SINT                      = 96,
226
   SVGA3D_A8_UNORM                     = 32,
227
   SVGA3D_R1_UNORM                     = 97,
228
   SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
229
   SVGA3D_R8G8_B8G8_UNORM              = 99,
230
   SVGA3D_G8R8_G8B8_UNORM              = 100,
231
   SVGA3D_BC1_TYPELESS                 = 101,
232
   SVGA3D_BC1_UNORM                    = 15,
233
   SVGA3D_BC1_UNORM_SRGB               = 102,
234
   SVGA3D_BC2_TYPELESS                 = 103,
235
   SVGA3D_BC2_UNORM                    = 17,
236
   SVGA3D_BC2_UNORM_SRGB               = 104,
237
   SVGA3D_BC3_TYPELESS                 = 105,
238
   SVGA3D_BC3_UNORM                    = 19,
239
   SVGA3D_BC3_UNORM_SRGB               = 106,
240
   SVGA3D_BC4_TYPELESS                 = 107,
4075 Serge 241
   SVGA3D_BC4_UNORM                    = 108,
4569 Serge 242
   SVGA3D_BC4_SNORM                    = 109,
243
   SVGA3D_BC5_TYPELESS                 = 110,
4075 Serge 244
   SVGA3D_BC5_UNORM                    = 111,
4569 Serge 245
   SVGA3D_BC5_SNORM                    = 112,
246
   SVGA3D_B5G6R5_UNORM                 = 3,
247
   SVGA3D_B5G5R5A1_UNORM               = 5,
248
   SVGA3D_B8G8R8A8_UNORM               = 2,
249
   SVGA3D_B8G8R8X8_UNORM               = 1,
250
   SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
251
   SVGA3D_B8G8R8A8_TYPELESS            = 114,
252
   SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
253
   SVGA3D_B8G8R8X8_TYPELESS            = 116,
254
   SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
4075 Serge 255
 
256
   /* Advanced D3D9 depth formats. */
257
   SVGA3D_Z_DF16                       = 118,
258
   SVGA3D_Z_DF24                       = 119,
259
   SVGA3D_Z_D24S8_INT                  = 120,
260
 
4569 Serge 261
   /* Planar video formats. */
262
   SVGA3D_YV12                         = 121,
263
 
5078 serge 264
   SVGA3D_FORMAT_MAX                   = 122,
4075 Serge 265
} SVGA3dSurfaceFormat;
266
 
267
typedef uint32 SVGA3dColor; /* a, r, g, b */
268
 
269
/*
270
 * These match the D3DFORMAT_OP definitions used by Direct3D. We need
271
 * them so that we can query the host for what the supported surface
272
 * operations are (when we're using the D3D backend, in particular),
273
 * and so we can send those operations to the guest.
274
 */
275
typedef enum {
276
   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
277
   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
278
   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
279
   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
280
   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
281
   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
282
   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
283
 
284
/*
285
 * This format can be used as a render target if the current display mode
286
 * is the same depth if the alpha channel is ignored. e.g. if the device
287
 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
288
 * format op list entry for A8R8G8B8 should have this cap.
289
 */
290
   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
291
 
292
/*
293
 * This format contains DirectDraw support (including Flip).  This flag
294
 * should not to be set on alpha formats.
295
 */
296
   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
297
 
298
/*
299
 * The rasterizer can support some level of Direct3D support in this format
300
 * and implies that the driver can create a Context in this mode (for some
301
 * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
302
 * flag must also be set.
303
 */
304
   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
305
 
306
/*
307
 * This is set for a private format when the driver has put the bpp in
308
 * the structure.
309
 */
310
   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
311
 
312
/*
313
 * Indicates that this format can be converted to any RGB format for which
314
 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
315
 */
316
   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
317
 
318
/*
319
 * Indicates that this format can be used to create offscreen plain surfaces.
320
 */
321
   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
322
 
323
/*
324
 * Indicated that this format can be read as an SRGB texture (meaning that the
325
 * sampler will linearize the looked up data)
326
 */
327
   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
328
 
329
/*
330
 * Indicates that this format can be used in the bumpmap instructions
331
 */
332
   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
333
 
334
/*
335
 * Indicates that this format can be sampled by the displacement map sampler
336
 */
337
   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
338
 
339
/*
340
 * Indicates that this format cannot be used with texture filtering
341
 */
342
   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
343
 
344
/*
345
 * Indicates that format conversions are supported to this RGB format if
346
 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
347
 */
348
   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
349
 
350
/*
351
 * Indicated that this format can be written as an SRGB target (meaning that the
352
 * pixel pipe will DE-linearize data on output to format)
353
 */
354
   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
355
 
356
/*
357
 * Indicates that this format cannot be used with alpha blending
358
 */
359
   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
360
 
361
/*
362
 * Indicates that the device can auto-generated sublevels for resources
363
 * of this format
364
 */
365
   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
366
 
367
/*
368
 * Indicates that this format can be used by vertex texture sampler
369
 */
370
   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
371
 
372
/*
373
 * Indicates that this format supports neither texture coordinate wrap
374
 * modes, nor mipmapping
375
 */
376
   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
377
} SVGA3dFormatOp;
378
 
379
/*
380
 * This structure is a conversion of SVGA3DFORMAT_OP_*.
381
 * Entries must be located at the same position.
382
 */
383
typedef union {
384
   uint32 value;
385
   struct {
386
      uint32 texture : 1;
387
      uint32 volumeTexture : 1;
388
      uint32 cubeTexture : 1;
389
      uint32 offscreenRenderTarget : 1;
390
      uint32 sameFormatRenderTarget : 1;
391
      uint32 unknown1 : 1;
392
      uint32 zStencil : 1;
393
      uint32 zStencilArbitraryDepth : 1;
394
      uint32 sameFormatUpToAlpha : 1;
395
      uint32 unknown2 : 1;
396
      uint32 displayMode : 1;
397
      uint32 acceleration3d : 1;
398
      uint32 pixelSize : 1;
399
      uint32 convertToARGB : 1;
400
      uint32 offscreenPlain : 1;
401
      uint32 sRGBRead : 1;
402
      uint32 bumpMap : 1;
403
      uint32 dmap : 1;
404
      uint32 noFilter : 1;
405
      uint32 memberOfGroupARGB : 1;
406
      uint32 sRGBWrite : 1;
407
      uint32 noAlphaBlend : 1;
408
      uint32 autoGenMipMap : 1;
409
      uint32 vertexTexture : 1;
410
      uint32 noTexCoordWrapNorMip : 1;
411
   };
412
} SVGA3dSurfaceFormatCaps;
413
 
414
/*
415
 * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
416
 * must fit in a uint32.
417
 */
418
 
419
typedef enum {
420
   SVGA3D_RS_INVALID                   = 0,
421
   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
422
   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
423
   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
424
   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
425
   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
426
   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
427
   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
428
   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
429
   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
430
   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
431
   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
432
   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
433
   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
434
   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
435
   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
436
   SVGA3D_RS_FOGSTART                  = 16,    /* float */
437
   SVGA3D_RS_FOGEND                    = 17,    /* float */
438
   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
439
   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
440
   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
441
   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
442
   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
443
   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
444
   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
445
   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
446
   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
447
   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
448
   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
449
   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
450
   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
451
   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
452
   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
453
   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
454
   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
455
   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
456
   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
457
   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
458
   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
459
   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
460
   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
461
   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
462
   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
463
   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
464
   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
465
   SVGA3D_RS_ZBIAS                     = 45,    /* float */
466
   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
467
   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
468
   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
469
   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
470
   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
471
   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
472
   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
473
   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
474
   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
475
   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
476
   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
477
   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
478
   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
479
   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
480
   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
481
   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
482
   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
483
   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
484
   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
485
 
486
 
487
   /*
488
    * Output Gamma Level
489
    *
490
    * Output gamma effects the gamma curve of colors that are output from the
491
    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
492
    * value is <= 0.0, gamma correction is ignored and linear color space is
493
    * used.
494
    */
495
 
496
   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
497
   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
498
   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
499
   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
500
   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
501
   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
502
   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
503
   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
504
   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
505
   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
506
   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
507
   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
508
   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
509
   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
510
   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
511
   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
512
   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
513
   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
514
   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
515
   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
516
   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
517
   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
518
   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
519
   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
520
   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
521
   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
522
   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
523
   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
524
   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
525
   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
526
   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
527
   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
528
   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
529
   SVGA3D_RS_LINEAA                    = 98,    /* SVGA3dBool */
530
   SVGA3D_RS_LINEWIDTH                 = 99,    /* float */
531
   SVGA3D_RS_MAX
532
} SVGA3dRenderStateName;
533
 
534
typedef enum {
535
   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
536
   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
537
   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
538
   SVGA3D_TRANSPARENCYANTIALIAS_MAX
539
} SVGA3dTransparencyAntialiasType;
540
 
541
typedef enum {
542
   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
543
   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
544
   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
545
} SVGA3dVertexMaterial;
546
 
547
typedef enum {
548
   SVGA3D_FILLMODE_INVALID = 0,
549
   SVGA3D_FILLMODE_POINT   = 1,
550
   SVGA3D_FILLMODE_LINE    = 2,
551
   SVGA3D_FILLMODE_FILL    = 3,
552
   SVGA3D_FILLMODE_MAX
553
} SVGA3dFillModeType;
554
 
555
 
556
typedef
557
union {
558
   struct {
559
      uint16   mode;       /* SVGA3dFillModeType */
560
      uint16   face;       /* SVGA3dFace */
561
   };
562
   uint32 uintValue;
563
} SVGA3dFillMode;
564
 
565
typedef enum {
566
   SVGA3D_SHADEMODE_INVALID = 0,
567
   SVGA3D_SHADEMODE_FLAT    = 1,
568
   SVGA3D_SHADEMODE_SMOOTH  = 2,
569
   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
570
   SVGA3D_SHADEMODE_MAX
571
} SVGA3dShadeMode;
572
 
573
typedef
574
union {
575
   struct {
576
      uint16 repeat;
577
      uint16 pattern;
578
   };
579
   uint32 uintValue;
580
} SVGA3dLinePattern;
581
 
582
typedef enum {
583
   SVGA3D_BLENDOP_INVALID            = 0,
584
   SVGA3D_BLENDOP_ZERO               = 1,
585
   SVGA3D_BLENDOP_ONE                = 2,
586
   SVGA3D_BLENDOP_SRCCOLOR           = 3,
587
   SVGA3D_BLENDOP_INVSRCCOLOR        = 4,
588
   SVGA3D_BLENDOP_SRCALPHA           = 5,
589
   SVGA3D_BLENDOP_INVSRCALPHA        = 6,
590
   SVGA3D_BLENDOP_DESTALPHA          = 7,
591
   SVGA3D_BLENDOP_INVDESTALPHA       = 8,
592
   SVGA3D_BLENDOP_DESTCOLOR          = 9,
593
   SVGA3D_BLENDOP_INVDESTCOLOR       = 10,
594
   SVGA3D_BLENDOP_SRCALPHASAT        = 11,
595
   SVGA3D_BLENDOP_BLENDFACTOR        = 12,
596
   SVGA3D_BLENDOP_INVBLENDFACTOR     = 13,
597
   SVGA3D_BLENDOP_MAX
598
} SVGA3dBlendOp;
599
 
600
typedef enum {
601
   SVGA3D_BLENDEQ_INVALID            = 0,
602
   SVGA3D_BLENDEQ_ADD                = 1,
603
   SVGA3D_BLENDEQ_SUBTRACT           = 2,
604
   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
605
   SVGA3D_BLENDEQ_MINIMUM            = 4,
606
   SVGA3D_BLENDEQ_MAXIMUM            = 5,
607
   SVGA3D_BLENDEQ_MAX
608
} SVGA3dBlendEquation;
609
 
610
typedef enum {
611
   SVGA3D_FRONTWINDING_INVALID = 0,
612
   SVGA3D_FRONTWINDING_CW      = 1,
613
   SVGA3D_FRONTWINDING_CCW     = 2,
614
   SVGA3D_FRONTWINDING_MAX
615
} SVGA3dFrontWinding;
616
 
617
typedef enum {
618
   SVGA3D_FACE_INVALID  = 0,
619
   SVGA3D_FACE_NONE     = 1,
620
   SVGA3D_FACE_FRONT    = 2,
621
   SVGA3D_FACE_BACK     = 3,
622
   SVGA3D_FACE_FRONT_BACK = 4,
623
   SVGA3D_FACE_MAX
624
} SVGA3dFace;
625
 
626
/*
627
 * The order and the values should not be changed
628
 */
629
 
630
typedef enum {
631
   SVGA3D_CMP_INVALID              = 0,
632
   SVGA3D_CMP_NEVER                = 1,
633
   SVGA3D_CMP_LESS                 = 2,
634
   SVGA3D_CMP_EQUAL                = 3,
635
   SVGA3D_CMP_LESSEQUAL            = 4,
636
   SVGA3D_CMP_GREATER              = 5,
637
   SVGA3D_CMP_NOTEQUAL             = 6,
638
   SVGA3D_CMP_GREATEREQUAL         = 7,
639
   SVGA3D_CMP_ALWAYS               = 8,
640
   SVGA3D_CMP_MAX
641
} SVGA3dCmpFunc;
642
 
643
/*
644
 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
645
 * the fog factor to be specified in the alpha component of the specular
646
 * (a.k.a. secondary) vertex color.
647
 */
648
typedef enum {
649
   SVGA3D_FOGFUNC_INVALID          = 0,
650
   SVGA3D_FOGFUNC_EXP              = 1,
651
   SVGA3D_FOGFUNC_EXP2             = 2,
652
   SVGA3D_FOGFUNC_LINEAR           = 3,
653
   SVGA3D_FOGFUNC_PER_VERTEX       = 4
654
} SVGA3dFogFunction;
655
 
656
/*
657
 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
658
 * or per-pixel basis.
659
 */
660
typedef enum {
661
   SVGA3D_FOGTYPE_INVALID          = 0,
662
   SVGA3D_FOGTYPE_VERTEX           = 1,
663
   SVGA3D_FOGTYPE_PIXEL            = 2,
664
   SVGA3D_FOGTYPE_MAX              = 3
665
} SVGA3dFogType;
666
 
667
/*
668
 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
669
 * computed using the eye Z value of each pixel (or vertex), whereas range-
670
 * based fog is computed using the actual distance (range) to the eye.
671
 */
672
typedef enum {
673
   SVGA3D_FOGBASE_INVALID          = 0,
674
   SVGA3D_FOGBASE_DEPTHBASED       = 1,
675
   SVGA3D_FOGBASE_RANGEBASED       = 2,
676
   SVGA3D_FOGBASE_MAX              = 3
677
} SVGA3dFogBase;
678
 
679
typedef enum {
680
   SVGA3D_STENCILOP_INVALID        = 0,
681
   SVGA3D_STENCILOP_KEEP           = 1,
682
   SVGA3D_STENCILOP_ZERO           = 2,
683
   SVGA3D_STENCILOP_REPLACE        = 3,
684
   SVGA3D_STENCILOP_INCRSAT        = 4,
685
   SVGA3D_STENCILOP_DECRSAT        = 5,
686
   SVGA3D_STENCILOP_INVERT         = 6,
687
   SVGA3D_STENCILOP_INCR           = 7,
688
   SVGA3D_STENCILOP_DECR           = 8,
689
   SVGA3D_STENCILOP_MAX
690
} SVGA3dStencilOp;
691
 
692
typedef enum {
693
   SVGA3D_CLIPPLANE_0              = (1 << 0),
694
   SVGA3D_CLIPPLANE_1              = (1 << 1),
695
   SVGA3D_CLIPPLANE_2              = (1 << 2),
696
   SVGA3D_CLIPPLANE_3              = (1 << 3),
697
   SVGA3D_CLIPPLANE_4              = (1 << 4),
698
   SVGA3D_CLIPPLANE_5              = (1 << 5),
699
} SVGA3dClipPlanes;
700
 
701
typedef enum {
702
   SVGA3D_CLEAR_COLOR              = 0x1,
703
   SVGA3D_CLEAR_DEPTH              = 0x2,
704
   SVGA3D_CLEAR_STENCIL            = 0x4
705
} SVGA3dClearFlag;
706
 
707
typedef enum {
708
   SVGA3D_RT_DEPTH                 = 0,
709
   SVGA3D_RT_STENCIL               = 1,
710
   SVGA3D_RT_COLOR0                = 2,
711
   SVGA3D_RT_COLOR1                = 3,
712
   SVGA3D_RT_COLOR2                = 4,
713
   SVGA3D_RT_COLOR3                = 5,
714
   SVGA3D_RT_COLOR4                = 6,
715
   SVGA3D_RT_COLOR5                = 7,
716
   SVGA3D_RT_COLOR6                = 8,
717
   SVGA3D_RT_COLOR7                = 9,
718
   SVGA3D_RT_MAX,
719
   SVGA3D_RT_INVALID               = ((uint32)-1),
720
} SVGA3dRenderTargetType;
721
 
722
#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
723
 
724
typedef
725
union {
726
   struct {
727
      uint32  red   : 1;
728
      uint32  green : 1;
729
      uint32  blue  : 1;
730
      uint32  alpha : 1;
731
   };
732
   uint32 uintValue;
733
} SVGA3dColorMask;
734
 
735
typedef enum {
736
   SVGA3D_VBLEND_DISABLE            = 0,
737
   SVGA3D_VBLEND_1WEIGHT            = 1,
738
   SVGA3D_VBLEND_2WEIGHT            = 2,
739
   SVGA3D_VBLEND_3WEIGHT            = 3,
740
} SVGA3dVertexBlendFlags;
741
 
742
typedef enum {
743
   SVGA3D_WRAPCOORD_0   = 1 << 0,
744
   SVGA3D_WRAPCOORD_1   = 1 << 1,
745
   SVGA3D_WRAPCOORD_2   = 1 << 2,
746
   SVGA3D_WRAPCOORD_3   = 1 << 3,
747
   SVGA3D_WRAPCOORD_ALL = 0xF,
748
} SVGA3dWrapFlags;
749
 
750
/*
751
 * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
752
 * must fit in a uint32.
753
 */
754
 
755
typedef enum {
756
   SVGA3D_TS_INVALID                    = 0,
757
   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
758
   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
759
   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
760
   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
761
   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
762
   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
763
   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
764
   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
765
   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
766
   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
767
   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
768
   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
769
   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
770
   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
771
   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
772
   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
773
   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
774
   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
775
   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
776
   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
777
   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
778
   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
779
   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
780
   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
781
 
782
 
783
   /*
784
    * Sampler Gamma Level
785
    *
786
    * Sampler gamma effects the color of samples taken from the sampler.  A
787
    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
788
    * gamma value is ignored and a linear space is used.
789
    */
790
 
791
   SVGA3D_TS_GAMMA                      = 25,   /* float */
792
   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
793
   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
794
   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
795
   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
796
   SVGA3D_TS_MAX
797
} SVGA3dTextureStateName;
798
 
799
typedef enum {
800
   SVGA3D_TC_INVALID                   = 0,
801
   SVGA3D_TC_DISABLE                   = 1,
802
   SVGA3D_TC_SELECTARG1                = 2,
803
   SVGA3D_TC_SELECTARG2                = 3,
804
   SVGA3D_TC_MODULATE                  = 4,
805
   SVGA3D_TC_ADD                       = 5,
806
   SVGA3D_TC_ADDSIGNED                 = 6,
807
   SVGA3D_TC_SUBTRACT                  = 7,
808
   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
809
   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
810
   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
811
   SVGA3D_TC_BLENDFACTORALPHA          = 11,
812
   SVGA3D_TC_MODULATE2X                = 12,
813
   SVGA3D_TC_MODULATE4X                = 13,
814
   SVGA3D_TC_DSDT                      = 14,
815
   SVGA3D_TC_DOTPRODUCT3               = 15,
816
   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
817
   SVGA3D_TC_ADDSIGNED2X               = 17,
818
   SVGA3D_TC_ADDSMOOTH                 = 18,
819
   SVGA3D_TC_PREMODULATE               = 19,
820
   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
821
   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
822
   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
823
   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
824
   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
825
   SVGA3D_TC_MULTIPLYADD               = 25,
826
   SVGA3D_TC_LERP                      = 26,
827
   SVGA3D_TC_MAX
828
} SVGA3dTextureCombiner;
829
 
830
#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
831
 
832
typedef enum {
833
   SVGA3D_TEX_ADDRESS_INVALID    = 0,
834
   SVGA3D_TEX_ADDRESS_WRAP       = 1,
835
   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
836
   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
837
   SVGA3D_TEX_ADDRESS_BORDER     = 4,
838
   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
839
   SVGA3D_TEX_ADDRESS_EDGE       = 6,
840
   SVGA3D_TEX_ADDRESS_MAX
841
} SVGA3dTextureAddress;
842
 
843
/*
844
 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
845
 * disabled, and the rasterizer should use the magnification filter instead.
846
 */
847
typedef enum {
848
   SVGA3D_TEX_FILTER_NONE           = 0,
849
   SVGA3D_TEX_FILTER_NEAREST        = 1,
850
   SVGA3D_TEX_FILTER_LINEAR         = 2,
851
   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
852
   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
853
   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
854
   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
855
   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
856
   SVGA3D_TEX_FILTER_MAX
857
} SVGA3dTextureFilter;
858
 
859
typedef enum {
860
   SVGA3D_TEX_TRANSFORM_OFF    = 0,
861
   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
862
   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
863
   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
864
   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
865
   SVGA3D_TEX_PROJECTED        = (1 << 15),
866
} SVGA3dTexTransformFlags;
867
 
868
typedef enum {
869
   SVGA3D_TEXCOORD_GEN_OFF              = 0,
870
   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
871
   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
872
   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
873
   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
874
   SVGA3D_TEXCOORD_GEN_MAX
875
} SVGA3dTextureCoordGen;
876
 
877
/*
878
 * Texture argument constants for texture combiner
879
 */
880
typedef enum {
881
   SVGA3D_TA_INVALID    = 0,
882
   SVGA3D_TA_CONSTANT   = 1,
883
   SVGA3D_TA_PREVIOUS   = 2,
884
   SVGA3D_TA_DIFFUSE    = 3,
885
   SVGA3D_TA_TEXTURE    = 4,
886
   SVGA3D_TA_SPECULAR   = 5,
887
   SVGA3D_TA_MAX
888
} SVGA3dTextureArgData;
889
 
890
#define SVGA3D_TM_MASK_LEN 4
891
 
892
/* Modifiers for texture argument constants defined above. */
893
typedef enum {
894
   SVGA3D_TM_NONE       = 0,
895
   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
896
   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
897
} SVGA3dTextureArgModifier;
898
 
899
#define SVGA3D_INVALID_ID         ((uint32)-1)
900
#define SVGA3D_MAX_CLIP_PLANES    6
901
 
902
/*
903
 * This is the limit to the number of fixed-function texture
904
 * transforms and texture coordinates we can support. It does *not*
905
 * correspond to the number of texture image units (samplers) we
906
 * support!
907
 */
908
#define SVGA3D_MAX_TEXTURE_COORDS 8
909
 
910
/*
911
 * Vertex declarations
912
 *
913
 * Notes:
914
 *
915
 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
916
 * draw with any POSITIONT vertex arrays, the programmable vertex
917
 * pipeline will be implicitly disabled. Drawing will take place as if
918
 * no vertex shader was bound.
919
 */
920
 
921
typedef enum {
922
   SVGA3D_DECLUSAGE_POSITION     = 0,
923
   SVGA3D_DECLUSAGE_BLENDWEIGHT,       /*  1 */
924
   SVGA3D_DECLUSAGE_BLENDINDICES,      /*  2 */
925
   SVGA3D_DECLUSAGE_NORMAL,            /*  3 */
926
   SVGA3D_DECLUSAGE_PSIZE,             /*  4 */
927
   SVGA3D_DECLUSAGE_TEXCOORD,          /*  5 */
928
   SVGA3D_DECLUSAGE_TANGENT,           /*  6 */
929
   SVGA3D_DECLUSAGE_BINORMAL,          /*  7 */
930
   SVGA3D_DECLUSAGE_TESSFACTOR,        /*  8 */
931
   SVGA3D_DECLUSAGE_POSITIONT,         /*  9 */
932
   SVGA3D_DECLUSAGE_COLOR,             /* 10 */
933
   SVGA3D_DECLUSAGE_FOG,               /* 11 */
934
   SVGA3D_DECLUSAGE_DEPTH,             /* 12 */
935
   SVGA3D_DECLUSAGE_SAMPLE,            /* 13 */
936
   SVGA3D_DECLUSAGE_MAX
937
} SVGA3dDeclUsage;
938
 
939
typedef enum {
940
   SVGA3D_DECLMETHOD_DEFAULT     = 0,
941
   SVGA3D_DECLMETHOD_PARTIALU,
942
   SVGA3D_DECLMETHOD_PARTIALV,
943
   SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
944
   SVGA3D_DECLMETHOD_UV,
945
   SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
946
   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */
947
} SVGA3dDeclMethod;
948
 
949
typedef enum {
950
   SVGA3D_DECLTYPE_FLOAT1        =  0,
951
   SVGA3D_DECLTYPE_FLOAT2        =  1,
952
   SVGA3D_DECLTYPE_FLOAT3        =  2,
953
   SVGA3D_DECLTYPE_FLOAT4        =  3,
954
   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
955
   SVGA3D_DECLTYPE_UBYTE4        =  5,
956
   SVGA3D_DECLTYPE_SHORT2        =  6,
957
   SVGA3D_DECLTYPE_SHORT4        =  7,
958
   SVGA3D_DECLTYPE_UBYTE4N       =  8,
959
   SVGA3D_DECLTYPE_SHORT2N       =  9,
960
   SVGA3D_DECLTYPE_SHORT4N       = 10,
961
   SVGA3D_DECLTYPE_USHORT2N      = 11,
962
   SVGA3D_DECLTYPE_USHORT4N      = 12,
963
   SVGA3D_DECLTYPE_UDEC3         = 13,
964
   SVGA3D_DECLTYPE_DEC3N         = 14,
965
   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
966
   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
967
   SVGA3D_DECLTYPE_MAX,
968
} SVGA3dDeclType;
969
 
970
/*
971
 * This structure is used for the divisor for geometry instancing;
972
 * it's a direct translation of the Direct3D equivalent.
973
 */
974
typedef union {
975
   struct {
976
      /*
977
       * For index data, this number represents the number of instances to draw.
978
       * For instance data, this number represents the number of
979
       * instances/vertex in this stream
980
       */
981
      uint32 count : 30;
982
 
983
      /*
984
       * This is 1 if this is supposed to be the data that is repeated for
985
       * every instance.
986
       */
987
      uint32 indexedData : 1;
988
 
989
      /*
990
       * This is 1 if this is supposed to be the per-instance data.
991
       */
992
      uint32 instanceData : 1;
993
   };
994
 
995
   uint32 value;
996
} SVGA3dVertexDivisor;
997
 
998
typedef enum {
999
   SVGA3D_PRIMITIVE_INVALID                     = 0,
1000
   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
1001
   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
1002
   SVGA3D_PRIMITIVE_LINELIST                    = 3,
1003
   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
1004
   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
1005
   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
1006
   SVGA3D_PRIMITIVE_MAX
1007
} SVGA3dPrimitiveType;
1008
 
1009
typedef enum {
1010
   SVGA3D_COORDINATE_INVALID                   = 0,
1011
   SVGA3D_COORDINATE_LEFTHANDED                = 1,
1012
   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
1013
   SVGA3D_COORDINATE_MAX
1014
} SVGA3dCoordinateType;
1015
 
1016
typedef enum {
1017
   SVGA3D_TRANSFORM_INVALID                     = 0,
1018
   SVGA3D_TRANSFORM_WORLD                       = 1,
1019
   SVGA3D_TRANSFORM_VIEW                        = 2,
1020
   SVGA3D_TRANSFORM_PROJECTION                  = 3,
1021
   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
1022
   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
1023
   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
1024
   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
1025
   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
1026
   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
1027
   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
1028
   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
1029
   SVGA3D_TRANSFORM_WORLD1                      = 12,
1030
   SVGA3D_TRANSFORM_WORLD2                      = 13,
1031
   SVGA3D_TRANSFORM_WORLD3                      = 14,
1032
   SVGA3D_TRANSFORM_MAX
1033
} SVGA3dTransformType;
1034
 
1035
typedef enum {
1036
   SVGA3D_LIGHTTYPE_INVALID                     = 0,
1037
   SVGA3D_LIGHTTYPE_POINT                       = 1,
1038
   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
1039
   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
1040
   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
1041
   SVGA3D_LIGHTTYPE_MAX
1042
} SVGA3dLightType;
1043
 
1044
typedef enum {
1045
   SVGA3D_CUBEFACE_POSX                         = 0,
1046
   SVGA3D_CUBEFACE_NEGX                         = 1,
1047
   SVGA3D_CUBEFACE_POSY                         = 2,
1048
   SVGA3D_CUBEFACE_NEGY                         = 3,
1049
   SVGA3D_CUBEFACE_POSZ                         = 4,
1050
   SVGA3D_CUBEFACE_NEGZ                         = 5,
1051
} SVGA3dCubeFace;
1052
 
1053
typedef enum {
4569 Serge 1054
   SVGA3D_SHADERTYPE_INVALID                    = 0,
1055
   SVGA3D_SHADERTYPE_MIN                        = 1,
4075 Serge 1056
   SVGA3D_SHADERTYPE_VS                         = 1,
1057
   SVGA3D_SHADERTYPE_PS                         = 2,
4569 Serge 1058
   SVGA3D_SHADERTYPE_MAX                        = 3,
1059
   SVGA3D_SHADERTYPE_GS                         = 3,
4075 Serge 1060
} SVGA3dShaderType;
1061
 
4569 Serge 1062
#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1063
 
4075 Serge 1064
typedef enum {
1065
   SVGA3D_CONST_TYPE_FLOAT                      = 0,
1066
   SVGA3D_CONST_TYPE_INT                        = 1,
1067
   SVGA3D_CONST_TYPE_BOOL                       = 2,
4569 Serge 1068
   SVGA3D_CONST_TYPE_MAX
4075 Serge 1069
} SVGA3dShaderConstType;
1070
 
1071
#define SVGA3D_MAX_SURFACE_FACES                6
1072
 
1073
typedef enum {
1074
   SVGA3D_STRETCH_BLT_POINT                     = 0,
1075
   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
1076
   SVGA3D_STRETCH_BLT_MAX
1077
} SVGA3dStretchBltMode;
1078
 
1079
typedef enum {
1080
   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
1081
   SVGA3D_QUERYTYPE_MAX
1082
} SVGA3dQueryType;
1083
 
1084
typedef enum {
1085
   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Waiting on the host (set by guest) */
1086
   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully (set by host) */
1087
   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully (set by host) */
1088
   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (For guest use only) */
1089
} SVGA3dQueryState;
1090
 
1091
typedef enum {
1092
   SVGA3D_WRITE_HOST_VRAM        = 1,
1093
   SVGA3D_READ_HOST_VRAM         = 2,
1094
} SVGA3dTransferType;
1095
 
1096
/*
1097
 * The maximum number of vertex arrays we're guaranteed to support in
1098
 * SVGA_3D_CMD_DRAWPRIMITIVES.
1099
 */
1100
#define SVGA3D_MAX_VERTEX_ARRAYS   32
1101
 
1102
/*
1103
 * The maximum number of primitive ranges we're guaranteed to support
1104
 * in SVGA_3D_CMD_DRAWPRIMITIVES.
1105
 */
1106
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
1107
 
1108
/*
1109
 * Identifiers for commands in the command FIFO.
1110
 *
1111
 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
1112
 * the SVGA3D protocol and remain reserved; they should not be used in the
1113
 * future.
1114
 *
1115
 * IDs between 1040 and 1999 (inclusive) are available for use by the
1116
 * current SVGA3D protocol.
1117
 *
1118
 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
1119
 * and up.
1120
 */
1121
 
1122
#define SVGA_3D_CMD_LEGACY_BASE            1000
1123
#define SVGA_3D_CMD_BASE                   1040
1124
 
1125
#define SVGA_3D_CMD_SURFACE_DEFINE         SVGA_3D_CMD_BASE + 0     /* Deprecated */
1126
#define SVGA_3D_CMD_SURFACE_DESTROY        SVGA_3D_CMD_BASE + 1
1127
#define SVGA_3D_CMD_SURFACE_COPY           SVGA_3D_CMD_BASE + 2
1128
#define SVGA_3D_CMD_SURFACE_STRETCHBLT     SVGA_3D_CMD_BASE + 3
1129
#define SVGA_3D_CMD_SURFACE_DMA            SVGA_3D_CMD_BASE + 4
1130
#define SVGA_3D_CMD_CONTEXT_DEFINE         SVGA_3D_CMD_BASE + 5
1131
#define SVGA_3D_CMD_CONTEXT_DESTROY        SVGA_3D_CMD_BASE + 6
1132
#define SVGA_3D_CMD_SETTRANSFORM           SVGA_3D_CMD_BASE + 7
1133
#define SVGA_3D_CMD_SETZRANGE              SVGA_3D_CMD_BASE + 8
1134
#define SVGA_3D_CMD_SETRENDERSTATE         SVGA_3D_CMD_BASE + 9
1135
#define SVGA_3D_CMD_SETRENDERTARGET        SVGA_3D_CMD_BASE + 10
1136
#define SVGA_3D_CMD_SETTEXTURESTATE        SVGA_3D_CMD_BASE + 11
1137
#define SVGA_3D_CMD_SETMATERIAL            SVGA_3D_CMD_BASE + 12
1138
#define SVGA_3D_CMD_SETLIGHTDATA           SVGA_3D_CMD_BASE + 13
1139
#define SVGA_3D_CMD_SETLIGHTENABLED        SVGA_3D_CMD_BASE + 14
1140
#define SVGA_3D_CMD_SETVIEWPORT            SVGA_3D_CMD_BASE + 15
1141
#define SVGA_3D_CMD_SETCLIPPLANE           SVGA_3D_CMD_BASE + 16
1142
#define SVGA_3D_CMD_CLEAR                  SVGA_3D_CMD_BASE + 17
1143
#define SVGA_3D_CMD_PRESENT                SVGA_3D_CMD_BASE + 18    /* Deprecated */
1144
#define SVGA_3D_CMD_SHADER_DEFINE          SVGA_3D_CMD_BASE + 19
1145
#define SVGA_3D_CMD_SHADER_DESTROY         SVGA_3D_CMD_BASE + 20
1146
#define SVGA_3D_CMD_SET_SHADER             SVGA_3D_CMD_BASE + 21
1147
#define SVGA_3D_CMD_SET_SHADER_CONST       SVGA_3D_CMD_BASE + 22
1148
#define SVGA_3D_CMD_DRAW_PRIMITIVES        SVGA_3D_CMD_BASE + 23
1149
#define SVGA_3D_CMD_SETSCISSORRECT         SVGA_3D_CMD_BASE + 24
1150
#define SVGA_3D_CMD_BEGIN_QUERY            SVGA_3D_CMD_BASE + 25
1151
#define SVGA_3D_CMD_END_QUERY              SVGA_3D_CMD_BASE + 26
1152
#define SVGA_3D_CMD_WAIT_FOR_QUERY         SVGA_3D_CMD_BASE + 27
1153
#define SVGA_3D_CMD_PRESENT_READBACK       SVGA_3D_CMD_BASE + 28    /* Deprecated */
1154
#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
1155
#define SVGA_3D_CMD_SURFACE_DEFINE_V2      SVGA_3D_CMD_BASE + 30
1156
#define SVGA_3D_CMD_GENERATE_MIPMAPS       SVGA_3D_CMD_BASE + 31
1157
#define SVGA_3D_CMD_ACTIVATE_SURFACE       SVGA_3D_CMD_BASE + 40
1158
#define SVGA_3D_CMD_DEACTIVATE_SURFACE     SVGA_3D_CMD_BASE + 41
4569 Serge 1159
#define SVGA_3D_CMD_SCREEN_DMA               1082
1160
#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
1161
#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE     1084
4075 Serge 1162
 
4569 Serge 1163
#define SVGA_3D_CMD_LOGICOPS_BITBLT          1085
1164
#define SVGA_3D_CMD_LOGICOPS_TRANSBLT        1086
1165
#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT      1087
1166
#define SVGA_3D_CMD_LOGICOPS_COLORFILL       1088
1167
#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND      1089
1168
#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND  1090
4075 Serge 1169
 
4569 Serge 1170
#define SVGA_3D_CMD_SET_OTABLE_BASE          1091
1171
#define SVGA_3D_CMD_READBACK_OTABLE          1092
1172
 
1173
#define SVGA_3D_CMD_DEFINE_GB_MOB            1093
1174
#define SVGA_3D_CMD_DESTROY_GB_MOB           1094
1175
#define SVGA_3D_CMD_REDEFINE_GB_MOB          1095
1176
#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING    1096
1177
 
1178
#define SVGA_3D_CMD_DEFINE_GB_SURFACE        1097
1179
#define SVGA_3D_CMD_DESTROY_GB_SURFACE       1098
1180
#define SVGA_3D_CMD_BIND_GB_SURFACE          1099
1181
#define SVGA_3D_CMD_COND_BIND_GB_SURFACE     1100
1182
#define SVGA_3D_CMD_UPDATE_GB_IMAGE          1101
1183
#define SVGA_3D_CMD_UPDATE_GB_SURFACE        1102
1184
#define SVGA_3D_CMD_READBACK_GB_IMAGE        1103
1185
#define SVGA_3D_CMD_READBACK_GB_SURFACE      1104
1186
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE      1105
1187
#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE    1106
1188
 
1189
#define SVGA_3D_CMD_DEFINE_GB_CONTEXT        1107
1190
#define SVGA_3D_CMD_DESTROY_GB_CONTEXT       1108
1191
#define SVGA_3D_CMD_BIND_GB_CONTEXT          1109
1192
#define SVGA_3D_CMD_READBACK_GB_CONTEXT      1110
1193
#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT    1111
1194
 
1195
#define SVGA_3D_CMD_DEFINE_GB_SHADER         1112
1196
#define SVGA_3D_CMD_DESTROY_GB_SHADER        1113
1197
#define SVGA_3D_CMD_BIND_GB_SHADER           1114
1198
 
1199
#define SVGA_3D_CMD_SET_OTABLE_BASE64        1115
1200
 
1201
#define SVGA_3D_CMD_BEGIN_GB_QUERY           1116
1202
#define SVGA_3D_CMD_END_GB_QUERY             1117
1203
#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY        1118
1204
 
1205
#define SVGA_3D_CMD_NOP                      1119
1206
 
1207
#define SVGA_3D_CMD_ENABLE_GART              1120
1208
#define SVGA_3D_CMD_DISABLE_GART             1121
1209
#define SVGA_3D_CMD_MAP_MOB_INTO_GART        1122
1210
#define SVGA_3D_CMD_UNMAP_GART_RANGE         1123
1211
 
1212
#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET   1124
1213
#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET  1125
1214
#define SVGA_3D_CMD_BIND_GB_SCREENTARGET     1126
1215
#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET   1127
1216
 
1217
#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL   1128
1218
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
1219
 
1220
#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE  1130
5078 serge 1221
#define SVGA_3D_CMD_GB_SCREEN_DMA               1131
1222
#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH  1132
1223
#define SVGA_3D_CMD_GB_MOB_FENCE                1133
1224
#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2        1134
4569 Serge 1225
#define SVGA_3D_CMD_DEFINE_GB_MOB64          1135
1226
#define SVGA_3D_CMD_REDEFINE_GB_MOB64        1136
5078 serge 1227
#define SVGA_3D_CMD_NOP_ERROR                1137
4569 Serge 1228
 
5078 serge 1229
#define SVGA_3D_CMD_RESERVED1                1138
1230
#define SVGA_3D_CMD_RESERVED2                1139
1231
#define SVGA_3D_CMD_RESERVED3                1140
1232
#define SVGA_3D_CMD_RESERVED4                1141
1233
#define SVGA_3D_CMD_RESERVED5                1142
1234
 
4569 Serge 1235
#define SVGA_3D_CMD_MAX                      1142
1236
#define SVGA_3D_CMD_FUTURE_MAX               3000
1237
 
4075 Serge 1238
/*
1239
 * Common substructures used in multiple FIFO commands:
1240
 */
1241
 
1242
typedef struct {
1243
   union {
1244
      struct {
1245
         uint16  function;       /* SVGA3dFogFunction */
1246
         uint8   type;           /* SVGA3dFogType */
1247
         uint8   base;           /* SVGA3dFogBase */
1248
      };
1249
      uint32     uintValue;
1250
   };
1251
} SVGA3dFogMode;
1252
 
1253
/*
1254
 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1255
 * is a surface ID as well as face/mipmap indices.
1256
 */
1257
 
1258
typedef
1259
struct SVGA3dSurfaceImageId {
1260
   uint32               sid;
1261
   uint32               face;
1262
   uint32               mipmap;
1263
} SVGA3dSurfaceImageId;
1264
 
1265
typedef
1266
struct SVGA3dGuestImage {
1267
   SVGAGuestPtr         ptr;
1268
 
1269
   /*
1270
    * A note on interpretation of pitch: This value of pitch is the
1271
    * number of bytes between vertically adjacent image
1272
    * blocks. Normally this is the number of bytes between the first
1273
    * pixel of two adjacent scanlines. With compressed textures,
1274
    * however, this may represent the number of bytes between
1275
    * compression blocks rather than between rows of pixels.
1276
    *
1277
    * XXX: Compressed textures currently must be tightly packed in guest memory.
1278
    *
1279
    * If the image is 1-dimensional, pitch is ignored.
1280
    *
1281
    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
1282
    * assuming each row of blocks is tightly packed.
1283
    */
1284
   uint32 pitch;
1285
} SVGA3dGuestImage;
1286
 
1287
 
1288
/*
1289
 * FIFO command format definitions:
1290
 */
1291
 
1292
/*
1293
 * The data size header following cmdNum for every 3d command
1294
 */
1295
typedef
1296
struct {
1297
   uint32               id;
1298
   uint32               size;
1299
} SVGA3dCmdHeader;
1300
 
1301
/*
1302
 * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
1303
 * optional mipmaps and cube faces.
1304
 */
1305
 
1306
typedef
1307
struct {
1308
   uint32               width;
1309
   uint32               height;
1310
   uint32               depth;
1311
} SVGA3dSize;
1312
 
1313
typedef enum {
1314
   SVGA3D_SURFACE_CUBEMAP              = (1 << 0),
1315
   SVGA3D_SURFACE_HINT_STATIC          = (1 << 1),
1316
   SVGA3D_SURFACE_HINT_DYNAMIC         = (1 << 2),
1317
   SVGA3D_SURFACE_HINT_INDEXBUFFER     = (1 << 3),
1318
   SVGA3D_SURFACE_HINT_VERTEXBUFFER    = (1 << 4),
1319
   SVGA3D_SURFACE_HINT_TEXTURE         = (1 << 5),
1320
   SVGA3D_SURFACE_HINT_RENDERTARGET    = (1 << 6),
1321
   SVGA3D_SURFACE_HINT_DEPTHSTENCIL    = (1 << 7),
1322
   SVGA3D_SURFACE_HINT_WRITEONLY       = (1 << 8),
1323
   SVGA3D_SURFACE_MASKABLE_ANTIALIAS   = (1 << 9),
1324
   SVGA3D_SURFACE_AUTOGENMIPMAPS       = (1 << 10),
1325
} SVGA3dSurfaceFlags;
1326
 
1327
typedef
1328
struct {
1329
   uint32               numMipLevels;
1330
} SVGA3dSurfaceFace;
1331
 
1332
typedef
1333
struct {
1334
   uint32                      sid;
1335
   SVGA3dSurfaceFlags          surfaceFlags;
1336
   SVGA3dSurfaceFormat         format;
1337
   /*
1338
    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1339
    * structures must have the same value of numMipLevels field.
1340
    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1341
    * numMipLevels set to 0.
1342
    */
1343
   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
1344
   /*
1345
    * Followed by an SVGA3dSize structure for each mip level in each face.
1346
    *
1347
    * A note on surface sizes: Sizes are always specified in pixels,
1348
    * even if the true surface size is not a multiple of the minimum
1349
    * block size of the surface's format. For example, a 3x3x1 DXT1
1350
    * compressed texture would actually be stored as a 4x4x1 image in
1351
    * memory.
1352
    */
1353
} SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
1354
 
1355
typedef
1356
struct {
1357
   uint32                      sid;
1358
   SVGA3dSurfaceFlags          surfaceFlags;
1359
   SVGA3dSurfaceFormat         format;
1360
   /*
1361
    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1362
    * structures must have the same value of numMipLevels field.
1363
    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1364
    * numMipLevels set to 0.
1365
    */
1366
   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
1367
   uint32                      multisampleCount;
1368
   SVGA3dTextureFilter         autogenFilter;
1369
   /*
1370
    * Followed by an SVGA3dSize structure for each mip level in each face.
1371
    *
1372
    * A note on surface sizes: Sizes are always specified in pixels,
1373
    * even if the true surface size is not a multiple of the minimum
1374
    * block size of the surface's format. For example, a 3x3x1 DXT1
1375
    * compressed texture would actually be stored as a 4x4x1 image in
1376
    * memory.
1377
    */
1378
} SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
1379
 
1380
typedef
1381
struct {
1382
   uint32               sid;
1383
} SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
1384
 
1385
typedef
1386
struct {
1387
   uint32               cid;
1388
} SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
1389
 
1390
typedef
1391
struct {
1392
   uint32               cid;
1393
} SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
1394
 
1395
typedef
1396
struct {
1397
   uint32               cid;
1398
   SVGA3dClearFlag      clearFlag;
1399
   uint32               color;
1400
   float                depth;
1401
   uint32               stencil;
1402
   /* Followed by variable number of SVGA3dRect structures */
1403
} SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
1404
 
1405
typedef
1406
struct SVGA3dCopyRect {
1407
   uint32               x;
1408
   uint32               y;
1409
   uint32               w;
1410
   uint32               h;
1411
   uint32               srcx;
1412
   uint32               srcy;
1413
} SVGA3dCopyRect;
1414
 
1415
typedef
1416
struct SVGA3dCopyBox {
1417
   uint32               x;
1418
   uint32               y;
1419
   uint32               z;
1420
   uint32               w;
1421
   uint32               h;
1422
   uint32               d;
1423
   uint32               srcx;
1424
   uint32               srcy;
1425
   uint32               srcz;
1426
} SVGA3dCopyBox;
1427
 
1428
typedef
1429
struct {
1430
   uint32               x;
1431
   uint32               y;
1432
   uint32               w;
1433
   uint32               h;
1434
} SVGA3dRect;
1435
 
1436
typedef
1437
struct {
1438
   uint32               x;
1439
   uint32               y;
1440
   uint32               z;
1441
   uint32               w;
1442
   uint32               h;
1443
   uint32               d;
1444
} SVGA3dBox;
1445
 
1446
typedef
1447
struct {
1448
   uint32               x;
1449
   uint32               y;
1450
   uint32               z;
1451
} SVGA3dPoint;
1452
 
1453
typedef
1454
struct {
1455
   SVGA3dLightType      type;
1456
   SVGA3dBool           inWorldSpace;
1457
   float                diffuse[4];
1458
   float                specular[4];
1459
   float                ambient[4];
1460
   float                position[4];
1461
   float                direction[4];
1462
   float                range;
1463
   float                falloff;
1464
   float                attenuation0;
1465
   float                attenuation1;
1466
   float                attenuation2;
1467
   float                theta;
1468
   float                phi;
1469
} SVGA3dLightData;
1470
 
1471
typedef
1472
struct {
1473
   uint32               sid;
1474
   /* Followed by variable number of SVGA3dCopyRect structures */
1475
} SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
1476
 
1477
typedef
1478
struct {
1479
   SVGA3dRenderStateName   state;
1480
   union {
1481
      uint32               uintValue;
1482
      float                floatValue;
1483
   };
1484
} SVGA3dRenderState;
1485
 
1486
typedef
1487
struct {
1488
   uint32               cid;
1489
   /* Followed by variable number of SVGA3dRenderState structures */
1490
} SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
1491
 
1492
typedef
1493
struct {
1494
   uint32                 cid;
1495
   SVGA3dRenderTargetType type;
1496
   SVGA3dSurfaceImageId   target;
1497
} SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
1498
 
1499
typedef
1500
struct {
1501
   SVGA3dSurfaceImageId  src;
1502
   SVGA3dSurfaceImageId  dest;
1503
   /* Followed by variable number of SVGA3dCopyBox structures */
1504
} SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
1505
 
1506
typedef
1507
struct {
1508
   SVGA3dSurfaceImageId  src;
1509
   SVGA3dSurfaceImageId  dest;
1510
   SVGA3dBox             boxSrc;
1511
   SVGA3dBox             boxDest;
1512
   SVGA3dStretchBltMode  mode;
1513
} SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
1514
 
1515
typedef
1516
struct {
1517
   /*
1518
    * If the discard flag is present in a surface DMA operation, the host may
1519
    * discard the contents of the current mipmap level and face of the target
1520
    * surface before applying the surface DMA contents.
1521
    */
1522
   uint32 discard : 1;
1523
 
1524
   /*
1525
    * If the unsynchronized flag is present, the host may perform this upload
1526
    * without syncing to pending reads on this surface.
1527
    */
1528
   uint32 unsynchronized : 1;
1529
 
1530
   /*
1531
    * Guests *MUST* set the reserved bits to 0 before submitting the command
1532
    * suffix as future flags may occupy these bits.
1533
    */
1534
   uint32 reserved : 30;
1535
} SVGA3dSurfaceDMAFlags;
1536
 
1537
typedef
1538
struct {
1539
   SVGA3dGuestImage      guest;
1540
   SVGA3dSurfaceImageId  host;
1541
   SVGA3dTransferType    transfer;
1542
   /*
1543
    * Followed by variable number of SVGA3dCopyBox structures. For consistency
1544
    * in all clipping logic and coordinate translation, we define the
1545
    * "source" in each copyBox as the guest image and the
1546
    * "destination" as the host image, regardless of transfer
1547
    * direction.
1548
    *
1549
    * For efficiency, the SVGA3D device is free to copy more data than
1550
    * specified. For example, it may round copy boxes outwards such
1551
    * that they lie on particular alignment boundaries.
1552
    */
1553
} SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
1554
 
1555
/*
1556
 * SVGA3dCmdSurfaceDMASuffix --
1557
 *
1558
 *    This is a command suffix that will appear after a SurfaceDMA command in
1559
 *    the FIFO.  It contains some extra information that hosts may use to
1560
 *    optimize performance or protect the guest.  This suffix exists to preserve
1561
 *    backwards compatibility while also allowing for new functionality to be
1562
 *    implemented.
1563
 */
1564
 
1565
typedef
1566
struct {
1567
   uint32 suffixSize;
1568
 
1569
   /*
1570
    * The maximum offset is used to determine the maximum offset from the
1571
    * guestPtr base address that will be accessed or written to during this
1572
    * surfaceDMA.  If the suffix is supported, the host will respect this
1573
    * boundary while performing surface DMAs.
1574
    *
1575
    * Defaults to MAX_UINT32
1576
    */
1577
   uint32 maximumOffset;
1578
 
1579
   /*
1580
    * A set of flags that describes optimizations that the host may perform
1581
    * while performing this surface DMA operation.  The guest should never rely
1582
    * on behaviour that is different when these flags are set for correctness.
1583
    *
1584
    * Defaults to 0
1585
    */
1586
   SVGA3dSurfaceDMAFlags flags;
1587
} SVGA3dCmdSurfaceDMASuffix;
1588
 
1589
/*
1590
 * SVGA_3D_CMD_DRAW_PRIMITIVES --
1591
 *
1592
 *   This command is the SVGA3D device's generic drawing entry point.
1593
 *   It can draw multiple ranges of primitives, optionally using an
1594
 *   index buffer, using an arbitrary collection of vertex buffers.
1595
 *
1596
 *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
1597
 *   during this draw call. The declarations specify which surface
1598
 *   the vertex data lives in, what that vertex data is used for,
1599
 *   and how to interpret it.
1600
 *
1601
 *   Each SVGA3dPrimitiveRange defines a collection of primitives
1602
 *   to render using the same vertex arrays. An index buffer is
1603
 *   optional.
1604
 */
1605
 
1606
typedef
1607
struct {
1608
   /*
1609
    * A range hint is an optional specification for the range of indices
1610
    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
1611
    * that the entire array will be used.
1612
    *
1613
    * These are only hints. The SVGA3D device may use them for
1614
    * performance optimization if possible, but it's also allowed to
1615
    * ignore these values.
1616
    */
1617
   uint32               first;
1618
   uint32               last;
1619
} SVGA3dArrayRangeHint;
1620
 
1621
typedef
1622
struct {
1623
   /*
1624
    * Define the origin and shape of a vertex or index array. Both
1625
    * 'offset' and 'stride' are in bytes. The provided surface will be
1626
    * reinterpreted as a flat array of bytes in the same format used
1627
    * by surface DMA operations. To avoid unnecessary conversions, the
1628
    * surface should be created with the SVGA3D_BUFFER format.
1629
    *
1630
    * Index 0 in the array starts 'offset' bytes into the surface.
1631
    * Index 1 begins at byte 'offset + stride', etc. Array indices may
1632
    * not be negative.
1633
    */
1634
   uint32               surfaceId;
1635
   uint32               offset;
1636
   uint32               stride;
1637
} SVGA3dArray;
1638
 
1639
typedef
1640
struct {
1641
   /*
1642
    * Describe a vertex array's data type, and define how it is to be
1643
    * used by the fixed function pipeline or the vertex shader. It
1644
    * isn't useful to have two VertexDecls with the same
1645
    * VertexArrayIdentity in one draw call.
1646
    */
1647
   SVGA3dDeclType       type;
1648
   SVGA3dDeclMethod     method;
1649
   SVGA3dDeclUsage      usage;
1650
   uint32               usageIndex;
1651
} SVGA3dVertexArrayIdentity;
1652
 
1653
typedef
1654
struct {
1655
   SVGA3dVertexArrayIdentity  identity;
1656
   SVGA3dArray                array;
1657
   SVGA3dArrayRangeHint       rangeHint;
1658
} SVGA3dVertexDecl;
1659
 
1660
typedef
1661
struct {
1662
   /*
1663
    * Define a group of primitives to render, from sequential indices.
1664
    *
1665
    * The value of 'primitiveType' and 'primitiveCount' imply the
1666
    * total number of vertices that will be rendered.
1667
    */
1668
   SVGA3dPrimitiveType  primType;
1669
   uint32               primitiveCount;
1670
 
1671
   /*
1672
    * Optional index buffer. If indexArray.surfaceId is
1673
    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
1674
    * without an index buffer is identical to rendering with an index
1675
    * buffer containing the sequence [0, 1, 2, 3, ...].
1676
    *
1677
    * If an index buffer is in use, indexWidth specifies the width in
1678
    * bytes of each index value. It must be less than or equal to
1679
    * indexArray.stride.
1680
    *
1681
    * (Currently, the SVGA3D device requires index buffers to be tightly
1682
    * packed. In other words, indexWidth == indexArray.stride)
1683
    */
1684
   SVGA3dArray          indexArray;
1685
   uint32               indexWidth;
1686
 
1687
   /*
1688
    * Optional index bias. This number is added to all indices from
1689
    * indexArray before they are used as vertex array indices. This
1690
    * can be used in multiple ways:
1691
    *
1692
    *  - When not using an indexArray, this bias can be used to
1693
    *    specify where in the vertex arrays to begin rendering.
1694
    *
1695
    *  - A positive number here is equivalent to increasing the
1696
    *    offset in each vertex array.
1697
    *
1698
    *  - A negative number can be used to render using a small
1699
    *    vertex array and an index buffer that contains large
1700
    *    values. This may be used by some applications that
1701
    *    crop a vertex buffer without modifying their index
1702
    *    buffer.
1703
    *
1704
    * Note that rendering with a negative bias value may be slower and
1705
    * use more memory than rendering with a positive or zero bias.
1706
    */
1707
   int32                indexBias;
1708
} SVGA3dPrimitiveRange;
1709
 
1710
typedef
1711
struct {
1712
   uint32               cid;
1713
   uint32               numVertexDecls;
1714
   uint32               numRanges;
1715
 
1716
   /*
1717
    * There are two variable size arrays after the
1718
    * SVGA3dCmdDrawPrimitives structure. In order,
1719
    * they are:
1720
    *
1721
    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
1722
    *    SVGA3D_MAX_VERTEX_ARRAYS;
1723
    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
1724
    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
1725
    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
1726
    *    the frequency divisor for the corresponding vertex decl).
1727
    */
1728
} SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
1729
 
1730
typedef
1731
struct {
1732
   uint32                   stage;
1733
   SVGA3dTextureStateName   name;
1734
   union {
1735
      uint32                value;
1736
      float                 floatValue;
1737
   };
1738
} SVGA3dTextureState;
1739
 
1740
typedef
1741
struct {
1742
   uint32               cid;
1743
   /* Followed by variable number of SVGA3dTextureState structures */
1744
} SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
1745
 
1746
typedef
1747
struct {
1748
   uint32                   cid;
1749
   SVGA3dTransformType      type;
1750
   float                    matrix[16];
1751
} SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
1752
 
1753
typedef
1754
struct {
1755
   float                min;
1756
   float                max;
1757
} SVGA3dZRange;
1758
 
1759
typedef
1760
struct {
1761
   uint32               cid;
1762
   SVGA3dZRange         zRange;
1763
} SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
1764
 
1765
typedef
1766
struct {
1767
   float                diffuse[4];
1768
   float                ambient[4];
1769
   float                specular[4];
1770
   float                emissive[4];
1771
   float                shininess;
1772
} SVGA3dMaterial;
1773
 
1774
typedef
1775
struct {
1776
   uint32               cid;
1777
   SVGA3dFace           face;
1778
   SVGA3dMaterial       material;
1779
} SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
1780
 
1781
typedef
1782
struct {
1783
   uint32               cid;
1784
   uint32               index;
1785
   SVGA3dLightData      data;
1786
} SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
1787
 
1788
typedef
1789
struct {
1790
   uint32               cid;
1791
   uint32               index;
1792
   uint32               enabled;
1793
} SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
1794
 
1795
typedef
1796
struct {
1797
   uint32               cid;
1798
   SVGA3dRect           rect;
1799
} SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
1800
 
1801
typedef
1802
struct {
1803
   uint32               cid;
1804
   SVGA3dRect           rect;
1805
} SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
1806
 
1807
typedef
1808
struct {
1809
   uint32               cid;
1810
   uint32               index;
1811
   float                plane[4];
1812
} SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
1813
 
1814
typedef
1815
struct {
1816
   uint32               cid;
1817
   uint32               shid;
1818
   SVGA3dShaderType     type;
1819
   /* Followed by variable number of DWORDs for shader bycode */
1820
} SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
1821
 
1822
typedef
1823
struct {
1824
   uint32               cid;
1825
   uint32               shid;
1826
   SVGA3dShaderType     type;
1827
} SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
1828
 
1829
typedef
1830
struct {
1831
   uint32                  cid;
1832
   uint32                  reg;     /* register number */
1833
   SVGA3dShaderType        type;
1834
   SVGA3dShaderConstType   ctype;
1835
   uint32                  values[4];
1836
} SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
1837
 
1838
typedef
1839
struct {
1840
   uint32               cid;
1841
   SVGA3dShaderType     type;
1842
   uint32               shid;
1843
} SVGA3dCmdSetShader;             /* SVGA_3D_CMD_SET_SHADER */
1844
 
1845
typedef
1846
struct {
1847
   uint32               cid;
1848
   SVGA3dQueryType      type;
1849
} SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
1850
 
1851
typedef
1852
struct {
1853
   uint32               cid;
1854
   SVGA3dQueryType      type;
1855
   SVGAGuestPtr         guestResult;  /* Points to an SVGA3dQueryResult structure */
1856
} SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
1857
 
1858
typedef
1859
struct {
1860
   uint32               cid;          /* Same parameters passed to END_QUERY */
1861
   SVGA3dQueryType      type;
1862
   SVGAGuestPtr         guestResult;
1863
} SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1864
 
1865
typedef
1866
struct {
1867
   uint32               totalSize;    /* Set by guest before query is ended. */
1868
   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
1869
   union {                            /* Set by host on exit from PENDING state */
1870
      uint32            result32;
1871
   };
1872
} SVGA3dQueryResult;
1873
 
1874
/*
1875
 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1876
 *
1877
 *    This is a blit from an SVGA3D surface to a Screen Object. Just
1878
 *    like GMR-to-screen blits, this blit may be directed at a
1879
 *    specific screen or to the virtual coordinate space.
1880
 *
1881
 *    The blit copies from a rectangular region of an SVGA3D surface
1882
 *    image to a rectangular region of a screen or screens.
1883
 *
1884
 *    This command takes an optional variable-length list of clipping
1885
 *    rectangles after the body of the command. If no rectangles are
1886
 *    specified, there is no clipping region. The entire destRect is
1887
 *    drawn to. If one or more rectangles are included, they describe
1888
 *    a clipping region. The clip rectangle coordinates are measured
1889
 *    relative to the top-left corner of destRect.
1890
 *
1891
 *    This clipping region serves multiple purposes:
1892
 *
1893
 *      - It can be used to perform an irregularly shaped blit more
1894
 *        efficiently than by issuing many separate blit commands.
1895
 *
1896
 *      - It is equivalent to allowing blits with non-integer
1897
 *        source coordinates. You could blit just one half-pixel
1898
 *        of a source, for example, by specifying a larger
1899
 *        destination rectangle than you need, then removing
1900
 *        part of it using a clip rectangle.
1901
 *
1902
 * Availability:
1903
 *    SVGA_FIFO_CAP_SCREEN_OBJECT
1904
 *
1905
 * Limitations:
1906
 *
1907
 *    - Currently, no backend supports blits from a mipmap or face
1908
 *      other than the first one.
1909
 */
1910
 
1911
typedef
1912
struct {
1913
   SVGA3dSurfaceImageId srcImage;
1914
   SVGASignedRect       srcRect;
1915
   uint32               destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
1916
   SVGASignedRect       destRect;     /* Supports scaling if src/rest different size */
1917
   /* Clipping: zero or more SVGASignedRects follow */
1918
} SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1919
 
1920
typedef
1921
struct {
1922
   uint32               sid;
1923
   SVGA3dTextureFilter  filter;
1924
} SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1925
 
1926
 
1927
/*
4569 Serge 1928
 * Guest-backed surface definitions.
1929
 */
1930
 
1931
typedef uint32 SVGAMobId;
1932
 
1933
typedef enum SVGAMobFormat {
1934
   SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1935
   SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1936
   SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1937
   SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1938
   SVGA3D_MOBFMT_RANGE     = 3,
1939
   SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1940
   SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1941
   SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1942
   SVGA3D_MOBFMT_MAX,
1943
} SVGAMobFormat;
1944
 
1945
/*
1946
 * Sizes of opaque types.
1947
 */
1948
 
1949
#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16
1950
#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8
1951
#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64
1952
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16
1953
#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64
1954
#define SVGA3D_CONTEXT_DATA_SIZE 16384
1955
 
1956
/*
1957
 * SVGA3dCmdSetOTableBase --
1958
 *
1959
 * This command allows the guest to specify the base PPN of the
1960
 * specified object table.
1961
 */
1962
 
1963
typedef enum {
1964
   SVGA_OTABLE_MOB           = 0,
1965
   SVGA_OTABLE_MIN           = 0,
1966
   SVGA_OTABLE_SURFACE       = 1,
1967
   SVGA_OTABLE_CONTEXT       = 2,
1968
   SVGA_OTABLE_SHADER        = 3,
1969
   SVGA_OTABLE_SCREEN_TARGET = 4,
1970
   SVGA_OTABLE_DX9_MAX       = 5,
1971
   SVGA_OTABLE_MAX           = 8
1972
} SVGAOTableType;
1973
 
1974
typedef
1975
struct {
1976
   SVGAOTableType type;
1977
   PPN baseAddress;
1978
   uint32 sizeInBytes;
1979
   uint32 validSizeInBytes;
1980
   SVGAMobFormat ptDepth;
5078 serge 1981
} __packed
4569 Serge 1982
SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
1983
 
1984
typedef
1985
struct {
1986
   SVGAOTableType type;
1987
   PPN64 baseAddress;
1988
   uint32 sizeInBytes;
1989
   uint32 validSizeInBytes;
1990
   SVGAMobFormat ptDepth;
5078 serge 1991
} __packed
4569 Serge 1992
SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1993
 
1994
typedef
1995
struct {
1996
   SVGAOTableType type;
5078 serge 1997
} __packed
4569 Serge 1998
SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
1999
 
2000
/*
2001
 * Define a memory object (Mob) in the OTable.
2002
 */
2003
 
2004
typedef
2005
struct SVGA3dCmdDefineGBMob {
2006
   SVGAMobId mobid;
2007
   SVGAMobFormat ptDepth;
2008
   PPN base;
2009
   uint32 sizeInBytes;
5078 serge 2010
} __packed
4569 Serge 2011
SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
2012
 
2013
 
2014
/*
2015
 * Destroys an object in the OTable.
2016
 */
2017
 
2018
typedef
2019
struct SVGA3dCmdDestroyGBMob {
2020
   SVGAMobId mobid;
5078 serge 2021
} __packed
4569 Serge 2022
SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
2023
 
2024
/*
2025
 * Redefine an object in the OTable.
2026
 */
2027
 
2028
typedef
2029
struct SVGA3dCmdRedefineGBMob {
2030
   SVGAMobId mobid;
2031
   SVGAMobFormat ptDepth;
2032
   PPN base;
2033
   uint32 sizeInBytes;
5078 serge 2034
} __packed
4569 Serge 2035
SVGA3dCmdRedefineGBMob;   /* SVGA_3D_CMD_REDEFINE_GB_MOB */
2036
 
2037
/*
2038
 * Define a memory object (Mob) in the OTable with a PPN64 base.
2039
 */
2040
 
2041
typedef
2042
struct SVGA3dCmdDefineGBMob64 {
2043
   SVGAMobId mobid;
2044
   SVGAMobFormat ptDepth;
2045
   PPN64 base;
2046
   uint32 sizeInBytes;
5078 serge 2047
} __packed
4569 Serge 2048
SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
2049
 
2050
/*
2051
 * Redefine an object in the OTable with PPN64 base.
2052
 */
2053
 
2054
typedef
2055
struct SVGA3dCmdRedefineGBMob64 {
2056
   SVGAMobId mobid;
2057
   SVGAMobFormat ptDepth;
2058
   PPN64 base;
2059
   uint32 sizeInBytes;
5078 serge 2060
} __packed
4569 Serge 2061
SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
2062
 
2063
/*
2064
 * Notification that the page tables have been modified.
2065
 */
2066
 
2067
typedef
2068
struct SVGA3dCmdUpdateGBMobMapping {
2069
   SVGAMobId mobid;
5078 serge 2070
} __packed
4569 Serge 2071
SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
2072
 
2073
/*
2074
 * Define a guest-backed surface.
2075
 */
2076
 
2077
typedef
2078
struct SVGA3dCmdDefineGBSurface {
2079
   uint32 sid;
2080
   SVGA3dSurfaceFlags surfaceFlags;
2081
   SVGA3dSurfaceFormat format;
2082
   uint32 numMipLevels;
2083
   uint32 multisampleCount;
2084
   SVGA3dTextureFilter autogenFilter;
2085
   SVGA3dSize size;
5078 serge 2086
} __packed
2087
SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
4569 Serge 2088
 
2089
/*
2090
 * Destroy a guest-backed surface.
2091
 */
2092
 
2093
typedef
2094
struct SVGA3dCmdDestroyGBSurface {
2095
   uint32 sid;
5078 serge 2096
} __packed
2097
SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
4569 Serge 2098
 
2099
/*
2100
 * Bind a guest-backed surface to an object.
2101
 */
2102
 
2103
typedef
2104
struct SVGA3dCmdBindGBSurface {
2105
   uint32 sid;
2106
   SVGAMobId mobid;
5078 serge 2107
} __packed
2108
SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
4569 Serge 2109
 
2110
/*
2111
 * Conditionally bind a mob to a guest backed surface if testMobid
2112
 * matches the currently bound mob.  Optionally issue a readback on
2113
 * the surface while it is still bound to the old mobid if the mobid
2114
 * is changed by this command.
2115
 */
2116
 
2117
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
2118
 
2119
typedef
2120
struct{
2121
   uint32 sid;
2122
   SVGAMobId testMobid;
2123
   SVGAMobId mobid;
2124
   uint32 flags;
5078 serge 2125
} __packed
4569 Serge 2126
SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
2127
 
2128
/*
2129
 * Update an image in a guest-backed surface.
2130
 * (Inform the device that the guest-contents have been updated.)
2131
 */
2132
 
2133
typedef
2134
struct SVGA3dCmdUpdateGBImage {
2135
   SVGA3dSurfaceImageId image;
2136
   SVGA3dBox box;
5078 serge 2137
} __packed
2138
SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
4569 Serge 2139
 
2140
/*
2141
 * Update an entire guest-backed surface.
2142
 * (Inform the device that the guest-contents have been updated.)
2143
 */
2144
 
2145
typedef
2146
struct SVGA3dCmdUpdateGBSurface {
2147
   uint32 sid;
5078 serge 2148
} __packed
2149
SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
4569 Serge 2150
 
2151
/*
2152
 * Readback an image in a guest-backed surface.
2153
 * (Request the device to flush the dirty contents into the guest.)
2154
 */
2155
 
2156
typedef
2157
struct SVGA3dCmdReadbackGBImage {
2158
   SVGA3dSurfaceImageId image;
5078 serge 2159
} __packed
2160
SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE*/
4569 Serge 2161
 
2162
/*
2163
 * Readback an entire guest-backed surface.
2164
 * (Request the device to flush the dirty contents into the guest.)
2165
 */
2166
 
2167
typedef
2168
struct SVGA3dCmdReadbackGBSurface {
2169
   uint32 sid;
5078 serge 2170
} __packed
2171
SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
4569 Serge 2172
 
2173
/*
2174
 * Readback a sub rect of an image in a guest-backed surface.  After
2175
 * issuing this command the driver is required to issue an update call
2176
 * of the same region before issuing any other commands that reference
2177
 * this surface or rendering is not guaranteed.
2178
 */
2179
 
2180
typedef
2181
struct SVGA3dCmdReadbackGBImagePartial {
2182
   SVGA3dSurfaceImageId image;
2183
   SVGA3dBox box;
2184
   uint32 invertBox;
5078 serge 2185
} __packed
4569 Serge 2186
SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
2187
 
2188
/*
2189
 * Invalidate an image in a guest-backed surface.
2190
 * (Notify the device that the contents can be lost.)
2191
 */
2192
 
2193
typedef
2194
struct SVGA3dCmdInvalidateGBImage {
2195
   SVGA3dSurfaceImageId image;
5078 serge 2196
} __packed
2197
SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
4569 Serge 2198
 
2199
/*
2200
 * Invalidate an entire guest-backed surface.
2201
 * (Notify the device that the contents if all images can be lost.)
2202
 */
2203
 
2204
typedef
2205
struct SVGA3dCmdInvalidateGBSurface {
2206
   uint32 sid;
5078 serge 2207
} __packed
2208
SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
4569 Serge 2209
 
2210
/*
2211
 * Invalidate a sub rect of an image in a guest-backed surface.  After
2212
 * issuing this command the driver is required to issue an update call
2213
 * of the same region before issuing any other commands that reference
2214
 * this surface or rendering is not guaranteed.
2215
 */
2216
 
2217
typedef
2218
struct SVGA3dCmdInvalidateGBImagePartial {
2219
   SVGA3dSurfaceImageId image;
2220
   SVGA3dBox box;
2221
   uint32 invertBox;
5078 serge 2222
} __packed
4569 Serge 2223
SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
2224
 
2225
/*
2226
 * Define a guest-backed context.
2227
 */
2228
 
2229
typedef
2230
struct SVGA3dCmdDefineGBContext {
2231
   uint32 cid;
5078 serge 2232
} __packed
2233
SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
4569 Serge 2234
 
2235
/*
2236
 * Destroy a guest-backed context.
2237
 */
2238
 
2239
typedef
2240
struct SVGA3dCmdDestroyGBContext {
2241
   uint32 cid;
5078 serge 2242
} __packed
2243
SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
4569 Serge 2244
 
2245
/*
2246
 * Bind a guest-backed context.
2247
 *
2248
 * validContents should be set to 0 for new contexts,
2249
 * and 1 if this is an old context which is getting paged
2250
 * back on to the device.
2251
 *
2252
 * For new contexts, it is recommended that the driver
2253
 * issue commands to initialize all interesting state
2254
 * prior to rendering.
2255
 */
2256
 
2257
typedef
2258
struct SVGA3dCmdBindGBContext {
2259
   uint32 cid;
2260
   SVGAMobId mobid;
2261
   uint32 validContents;
5078 serge 2262
} __packed
2263
SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
4569 Serge 2264
 
2265
/*
2266
 * Readback a guest-backed context.
2267
 * (Request that the device flush the contents back into guest memory.)
2268
 */
2269
 
2270
typedef
2271
struct SVGA3dCmdReadbackGBContext {
2272
   uint32 cid;
5078 serge 2273
} __packed
2274
SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
4569 Serge 2275
 
2276
/*
2277
 * Invalidate a guest-backed context.
2278
 */
2279
typedef
2280
struct SVGA3dCmdInvalidateGBContext {
2281
   uint32 cid;
5078 serge 2282
} __packed
2283
SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
4569 Serge 2284
 
2285
/*
2286
 * Define a guest-backed shader.
2287
 */
2288
 
2289
typedef
2290
struct SVGA3dCmdDefineGBShader {
2291
   uint32 shid;
2292
   SVGA3dShaderType type;
2293
   uint32 sizeInBytes;
5078 serge 2294
} __packed
2295
SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
4569 Serge 2296
 
2297
/*
2298
 * Bind a guest-backed shader.
2299
 */
2300
 
2301
typedef struct SVGA3dCmdBindGBShader {
2302
   uint32 shid;
2303
   SVGAMobId mobid;
2304
   uint32 offsetInBytes;
5078 serge 2305
} __packed
2306
SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
4569 Serge 2307
 
2308
/*
2309
 * Destroy a guest-backed shader.
2310
 */
2311
 
2312
typedef struct SVGA3dCmdDestroyGBShader {
2313
   uint32 shid;
5078 serge 2314
} __packed
2315
SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
4569 Serge 2316
 
2317
typedef
2318
struct {
2319
   uint32                  cid;
2320
   uint32                  regStart;
2321
   SVGA3dShaderType        shaderType;
2322
   SVGA3dShaderConstType   constType;
2323
 
2324
   /*
2325
    * Followed by a variable number of shader constants.
2326
    *
2327
    * Note that FLOAT and INT constants are 4-dwords in length, while
2328
    * BOOL constants are 1-dword in length.
2329
    */
5078 serge 2330
} __packed
2331
SVGA3dCmdSetGBShaderConstInline;
4569 Serge 2332
/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2333
 
2334
typedef
2335
struct {
2336
   uint32               cid;
2337
   SVGA3dQueryType      type;
5078 serge 2338
} __packed
2339
SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
4569 Serge 2340
 
2341
typedef
2342
struct {
2343
   uint32               cid;
2344
   SVGA3dQueryType      type;
2345
   SVGAMobId mobid;
2346
   uint32 offset;
5078 serge 2347
} __packed
2348
SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
4569 Serge 2349
 
2350
 
2351
/*
2352
 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2353
 *
2354
 *    The semantics of this command are identical to the
2355
 *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2356
 *    to a Mob instead of a GMR.
2357
 */
2358
 
2359
typedef
2360
struct {
2361
   uint32               cid;
2362
   SVGA3dQueryType      type;
2363
   SVGAMobId mobid;
2364
   uint32 offset;
5078 serge 2365
} __packed
2366
SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
4569 Serge 2367
 
2368
typedef
2369
struct {
2370
   SVGAMobId mobid;
2371
   uint32 fbOffset;
2372
   uint32 initalized;
5078 serge 2373
} __packed
4569 Serge 2374
SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
2375
 
2376
typedef
2377
struct {
2378
   SVGAMobId mobid;
2379
   uint32 gartOffset;
5078 serge 2380
} __packed
4569 Serge 2381
SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2382
 
2383
 
2384
typedef
2385
struct {
2386
   uint32 gartOffset;
2387
   uint32 numPages;
5078 serge 2388
} __packed
4569 Serge 2389
SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2390
 
2391
 
2392
/*
2393
 * Screen Targets
2394
 */
2395
#define SVGA_STFLAG_PRIMARY (1 << 0)
2396
 
2397
typedef
2398
struct {
2399
   uint32 stid;
2400
   uint32 width;
2401
   uint32 height;
2402
   int32 xRoot;
2403
   int32 yRoot;
2404
   uint32 flags;
5078 serge 2405
} __packed
4569 Serge 2406
SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2407
 
2408
typedef
2409
struct {
2410
   uint32 stid;
5078 serge 2411
} __packed
4569 Serge 2412
SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2413
 
2414
typedef
2415
struct {
2416
   uint32 stid;
2417
   SVGA3dSurfaceImageId image;
5078 serge 2418
} __packed
4569 Serge 2419
SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2420
 
2421
typedef
2422
struct {
2423
   uint32 stid;
2424
   SVGA3dBox box;
5078 serge 2425
} __packed
4569 Serge 2426
SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2427
 
2428
/*
4075 Serge 2429
 * Capability query index.
2430
 *
2431
 * Notes:
2432
 *
2433
 *   1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
2434
 *      fixed-function texture units available. Each of these units
2435
 *      work in both FFP and Shader modes, and they support texture
2436
 *      transforms and texture coordinates. The host may have additional
2437
 *      texture image units that are only usable with shaders.
2438
 *
2439
 *   2. The BUFFER_FORMAT capabilities are deprecated, and they always
2440
 *      return TRUE. Even on physical hardware that does not support
2441
 *      these formats natively, the SVGA3D device will provide an emulation
2442
 *      which should be invisible to the guest OS.
2443
 *
2444
 *      In general, the SVGA3D device should support any operation on
2445
 *      any surface format, it just may perform some of these
2446
 *      operations in software depending on the capabilities of the
2447
 *      available physical hardware.
2448
 *
2449
 *      XXX: In the future, we will add capabilities that describe in
2450
 *      detail what formats are supported in hardware for what kinds
2451
 *      of operations.
2452
 */
2453
 
2454
typedef enum {
2455
   SVGA3D_DEVCAP_3D                                = 0,
2456
   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
2457
   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,  /* See note (1) */
2458
   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
2459
   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
2460
   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
2461
   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
2462
   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
2463
   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
2464
   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
2465
   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
2466
   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
2467
   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12, /* See note (2) */
2468
   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13, /* See note (2) */
2469
   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14, /* See note (2) */
2470
   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
2471
   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
2472
   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
2473
   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
2474
   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
2475
   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
2476
   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
2477
   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
2478
   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
2479
   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
2480
   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
2481
   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
2482
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
2483
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
2484
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
2485
   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
2486
   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
2487
   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
2488
   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
2489
   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
2490
   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
2491
   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
2492
   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
2493
   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
2494
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
2495
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
2496
   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
2497
   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
2498
   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
2499
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
2500
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
2501
   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
2502
   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
2503
   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
2504
   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
2505
   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
2506
   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
2507
   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
2508
   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
2509
   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
2510
   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
2511
   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
2512
   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
2513
   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
2514
   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
2515
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
2516
   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
2517
   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
2518
 
2519
   /*
2520
    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
2521
    * render targets.  This does no include the depth or stencil targets.
2522
    */
2523
   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
2524
 
2525
   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
2526
   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
2527
   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
2528
   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
2529
   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
2530
   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
2531
   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
2532
   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
2533
   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
2534
   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
2535
   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
2536
   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
2537
 
2538
   /*
2539
    * This is the maximum number of SVGA context IDs that the guest
2540
    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
2541
    */
2542
   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
2543
 
2544
   /*
2545
    * This is the maximum number of SVGA surface IDs that the guest
2546
    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
2547
    */
2548
   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
2549
 
2550
   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
2551
   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
2552
   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
2553
 
2554
   SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM              = 82,
2555
   SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM              = 83,
2556
 
2557
   /*
4569 Serge 2558
    * Deprecated.
4075 Serge 2559
    */
4569 Serge 2560
   SVGA3D_DEVCAP_VGPU10                            = 84,
2561
 
2562
   /*
2563
    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
2564
    * ored together, one for every type of video decoding supported.
2565
    */
2566
   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
2567
 
2568
   /*
2569
    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
2570
    * ored together, one for every type of video processing supported.
2571
    */
2572
   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
2573
 
2574
   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
2575
   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
2576
   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
2577
   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
2578
 
2579
   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
2580
 
2581
   /*
2582
    * Does the host support the SVGA logic ops commands?
2583
    */
2584
   SVGA3D_DEVCAP_LOGICOPS                          = 92,
2585
 
2586
   /*
2587
    * What support does the host have for screen targets?
2588
    *
2589
    * See the SVGA3D_SCREENTARGET_CAP bits below.
2590
    */
2591
   SVGA3D_DEVCAP_SCREENTARGETS                     = 93,
2592
 
4075 Serge 2593
   SVGA3D_DEVCAP_MAX                                  /* This must be the last index. */
2594
} SVGA3dDevCapIndex;
2595
 
2596
typedef union {
2597
   Bool   b;
2598
   uint32 u;
2599
   int32  i;
2600
   float  f;
2601
} SVGA3dDevCapResult;
2602
 
5078 serge 2603
typedef enum {
2604
   SVGA3DCAPS_RECORD_UNKNOWN        = 0,
2605
   SVGA3DCAPS_RECORD_DEVCAPS_MIN    = 0x100,
2606
   SVGA3DCAPS_RECORD_DEVCAPS        = 0x100,
2607
   SVGA3DCAPS_RECORD_DEVCAPS_MAX    = 0x1ff,
2608
} SVGA3dCapsRecordType;
2609
 
2610
typedef
2611
struct SVGA3dCapsRecordHeader {
2612
   uint32 length;
2613
   SVGA3dCapsRecordType type;
2614
}
2615
SVGA3dCapsRecordHeader;
2616
 
2617
typedef
2618
struct SVGA3dCapsRecord {
2619
   SVGA3dCapsRecordHeader header;
2620
   uint32 data[1];
2621
}
2622
SVGA3dCapsRecord;
2623
 
2624
 
2625
typedef uint32 SVGA3dCapPair[2];
2626
 
4075 Serge 2627
#endif /* _SVGA3D_REG_H_ */