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4075 | Serge | 1 | /********************************************************** |
2 | * Copyright 1998-2009 VMware, Inc. All rights reserved. |
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3 | * |
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4 | * Permission is hereby granted, free of charge, to any person |
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5 | * obtaining a copy of this software and associated documentation |
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6 | * files (the "Software"), to deal in the Software without |
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7 | * restriction, including without limitation the rights to use, copy, |
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8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
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9 | * of the Software, and to permit persons to whom the Software is |
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10 | * furnished to do so, subject to the following conditions: |
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11 | * |
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12 | * The above copyright notice and this permission notice shall be |
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13 | * included in all copies or substantial portions of the Software. |
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14 | * |
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15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
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19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
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20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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22 | * SOFTWARE. |
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23 | * |
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24 | **********************************************************/ |
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25 | |||
26 | /* |
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27 | * svga3d_reg.h -- |
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28 | * |
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29 | * SVGA 3D hardware definitions |
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30 | */ |
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31 | |||
32 | #ifndef _SVGA3D_REG_H_ |
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33 | #define _SVGA3D_REG_H_ |
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34 | |||
35 | #include "svga_reg.h" |
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36 | |||
37 | |||
38 | /* |
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39 | * 3D Hardware Version |
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40 | * |
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41 | * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo |
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42 | * register. Is set by the host and read by the guest. This lets |
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43 | * us make new guest drivers which are backwards-compatible with old |
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44 | * SVGA hardware revisions. It does not let us support old guest |
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45 | * drivers. Good enough for now. |
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46 | * |
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47 | */ |
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48 | |||
49 | #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) |
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50 | #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) |
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51 | #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) |
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52 | |||
53 | typedef enum { |
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54 | SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), |
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55 | SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), |
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56 | SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), |
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57 | SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), |
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58 | SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), |
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59 | SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), |
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60 | SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), |
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61 | SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, |
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62 | } SVGA3dHardwareVersion; |
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63 | |||
64 | /* |
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65 | * Generic Types |
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66 | */ |
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67 | |||
68 | typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ |
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69 | #define SVGA3D_NUM_CLIPPLANES 6 |
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70 | #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8 |
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71 | #define SVGA3D_MAX_CONTEXT_IDS 256 |
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72 | #define SVGA3D_MAX_SURFACE_IDS (32 * 1024) |
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73 | |||
74 | /* |
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75 | * Surface formats. |
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76 | * |
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77 | * If you modify this list, be sure to keep GLUtil.c in sync. It |
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78 | * includes the internal format definition of each surface in |
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79 | * GLUtil_ConvertSurfaceFormat, and it contains a table of |
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80 | * human-readable names in GLUtil_GetFormatName. |
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81 | */ |
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82 | |||
83 | typedef enum SVGA3dSurfaceFormat { |
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84 | SVGA3D_FORMAT_INVALID = 0, |
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85 | |||
86 | SVGA3D_X8R8G8B8 = 1, |
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87 | SVGA3D_A8R8G8B8 = 2, |
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88 | |||
89 | SVGA3D_R5G6B5 = 3, |
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90 | SVGA3D_X1R5G5B5 = 4, |
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91 | SVGA3D_A1R5G5B5 = 5, |
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92 | SVGA3D_A4R4G4B4 = 6, |
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93 | |||
94 | SVGA3D_Z_D32 = 7, |
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95 | SVGA3D_Z_D16 = 8, |
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96 | SVGA3D_Z_D24S8 = 9, |
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97 | SVGA3D_Z_D15S1 = 10, |
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98 | |||
99 | SVGA3D_LUMINANCE8 = 11, |
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100 | SVGA3D_LUMINANCE4_ALPHA4 = 12, |
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101 | SVGA3D_LUMINANCE16 = 13, |
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102 | SVGA3D_LUMINANCE8_ALPHA8 = 14, |
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103 | |||
104 | SVGA3D_DXT1 = 15, |
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105 | SVGA3D_DXT2 = 16, |
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106 | SVGA3D_DXT3 = 17, |
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107 | SVGA3D_DXT4 = 18, |
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108 | SVGA3D_DXT5 = 19, |
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109 | |||
110 | SVGA3D_BUMPU8V8 = 20, |
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111 | SVGA3D_BUMPL6V5U5 = 21, |
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112 | SVGA3D_BUMPX8L8V8U8 = 22, |
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113 | SVGA3D_BUMPL8V8U8 = 23, |
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114 | |||
115 | SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ |
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116 | SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ |
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117 | |||
118 | SVGA3D_A2R10G10B10 = 26, |
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119 | |||
120 | /* signed formats */ |
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121 | SVGA3D_V8U8 = 27, |
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122 | SVGA3D_Q8W8V8U8 = 28, |
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123 | SVGA3D_CxV8U8 = 29, |
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124 | |||
125 | /* mixed formats */ |
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126 | SVGA3D_X8L8V8U8 = 30, |
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127 | SVGA3D_A2W10V10U10 = 31, |
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128 | |||
129 | SVGA3D_ALPHA8 = 32, |
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130 | |||
131 | /* Single- and dual-component floating point formats */ |
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132 | SVGA3D_R_S10E5 = 33, |
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133 | SVGA3D_R_S23E8 = 34, |
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134 | SVGA3D_RG_S10E5 = 35, |
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135 | SVGA3D_RG_S23E8 = 36, |
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136 | |||
137 | /* |
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138 | * Any surface can be used as a buffer object, but SVGA3D_BUFFER is |
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139 | * the most efficient format to use when creating new surfaces |
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140 | * expressly for index or vertex data. |
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141 | */ |
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142 | |||
143 | SVGA3D_BUFFER = 37, |
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144 | |||
145 | SVGA3D_Z_D24X8 = 38, |
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146 | |||
147 | SVGA3D_V16U16 = 39, |
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148 | |||
149 | SVGA3D_G16R16 = 40, |
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150 | SVGA3D_A16B16G16R16 = 41, |
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151 | |||
152 | /* Packed Video formats */ |
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153 | SVGA3D_UYVY = 42, |
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154 | SVGA3D_YUY2 = 43, |
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155 | |||
156 | /* Planar video formats */ |
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157 | SVGA3D_NV12 = 44, |
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158 | |||
159 | /* Video format with alpha */ |
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160 | SVGA3D_AYUV = 45, |
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161 | |||
162 | SVGA3D_BC4_UNORM = 108, |
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163 | SVGA3D_BC5_UNORM = 111, |
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164 | |||
165 | /* Advanced D3D9 depth formats. */ |
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166 | SVGA3D_Z_DF16 = 118, |
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167 | SVGA3D_Z_DF24 = 119, |
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168 | SVGA3D_Z_D24S8_INT = 120, |
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169 | |||
170 | SVGA3D_FORMAT_MAX |
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171 | } SVGA3dSurfaceFormat; |
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172 | |||
173 | typedef uint32 SVGA3dColor; /* a, r, g, b */ |
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174 | |||
175 | /* |
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176 | * These match the D3DFORMAT_OP definitions used by Direct3D. We need |
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177 | * them so that we can query the host for what the supported surface |
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178 | * operations are (when we're using the D3D backend, in particular), |
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179 | * and so we can send those operations to the guest. |
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180 | */ |
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181 | typedef enum { |
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182 | SVGA3DFORMAT_OP_TEXTURE = 0x00000001, |
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183 | SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, |
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184 | SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, |
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185 | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, |
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186 | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, |
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187 | SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, |
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188 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, |
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189 | |||
190 | /* |
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191 | * This format can be used as a render target if the current display mode |
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192 | * is the same depth if the alpha channel is ignored. e.g. if the device |
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193 | * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the |
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194 | * format op list entry for A8R8G8B8 should have this cap. |
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195 | */ |
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196 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, |
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197 | |||
198 | /* |
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199 | * This format contains DirectDraw support (including Flip). This flag |
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200 | * should not to be set on alpha formats. |
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201 | */ |
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202 | SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, |
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203 | |||
204 | /* |
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205 | * The rasterizer can support some level of Direct3D support in this format |
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206 | * and implies that the driver can create a Context in this mode (for some |
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207 | * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE |
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208 | * flag must also be set. |
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209 | */ |
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210 | SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, |
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211 | |||
212 | /* |
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213 | * This is set for a private format when the driver has put the bpp in |
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214 | * the structure. |
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215 | */ |
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216 | SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, |
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217 | |||
218 | /* |
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219 | * Indicates that this format can be converted to any RGB format for which |
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220 | * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified |
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221 | */ |
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222 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, |
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223 | |||
224 | /* |
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225 | * Indicates that this format can be used to create offscreen plain surfaces. |
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226 | */ |
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227 | SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, |
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228 | |||
229 | /* |
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230 | * Indicated that this format can be read as an SRGB texture (meaning that the |
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231 | * sampler will linearize the looked up data) |
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232 | */ |
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233 | SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, |
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234 | |||
235 | /* |
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236 | * Indicates that this format can be used in the bumpmap instructions |
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237 | */ |
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238 | SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, |
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239 | |||
240 | /* |
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241 | * Indicates that this format can be sampled by the displacement map sampler |
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242 | */ |
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243 | SVGA3DFORMAT_OP_DMAP = 0x00020000, |
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244 | |||
245 | /* |
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246 | * Indicates that this format cannot be used with texture filtering |
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247 | */ |
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248 | SVGA3DFORMAT_OP_NOFILTER = 0x00040000, |
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249 | |||
250 | /* |
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251 | * Indicates that format conversions are supported to this RGB format if |
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252 | * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. |
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253 | */ |
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254 | SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, |
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255 | |||
256 | /* |
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257 | * Indicated that this format can be written as an SRGB target (meaning that the |
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258 | * pixel pipe will DE-linearize data on output to format) |
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259 | */ |
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260 | SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, |
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261 | |||
262 | /* |
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263 | * Indicates that this format cannot be used with alpha blending |
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264 | */ |
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265 | SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, |
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266 | |||
267 | /* |
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268 | * Indicates that the device can auto-generated sublevels for resources |
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269 | * of this format |
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270 | */ |
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271 | SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, |
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272 | |||
273 | /* |
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274 | * Indicates that this format can be used by vertex texture sampler |
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275 | */ |
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276 | SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, |
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277 | |||
278 | /* |
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279 | * Indicates that this format supports neither texture coordinate wrap |
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280 | * modes, nor mipmapping |
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281 | */ |
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282 | SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 |
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283 | } SVGA3dFormatOp; |
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284 | |||
285 | /* |
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286 | * This structure is a conversion of SVGA3DFORMAT_OP_*. |
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287 | * Entries must be located at the same position. |
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288 | */ |
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289 | typedef union { |
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290 | uint32 value; |
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291 | struct { |
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292 | uint32 texture : 1; |
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293 | uint32 volumeTexture : 1; |
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294 | uint32 cubeTexture : 1; |
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295 | uint32 offscreenRenderTarget : 1; |
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296 | uint32 sameFormatRenderTarget : 1; |
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297 | uint32 unknown1 : 1; |
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298 | uint32 zStencil : 1; |
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299 | uint32 zStencilArbitraryDepth : 1; |
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300 | uint32 sameFormatUpToAlpha : 1; |
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301 | uint32 unknown2 : 1; |
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302 | uint32 displayMode : 1; |
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303 | uint32 acceleration3d : 1; |
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304 | uint32 pixelSize : 1; |
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305 | uint32 convertToARGB : 1; |
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306 | uint32 offscreenPlain : 1; |
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307 | uint32 sRGBRead : 1; |
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308 | uint32 bumpMap : 1; |
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309 | uint32 dmap : 1; |
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310 | uint32 noFilter : 1; |
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311 | uint32 memberOfGroupARGB : 1; |
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312 | uint32 sRGBWrite : 1; |
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313 | uint32 noAlphaBlend : 1; |
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314 | uint32 autoGenMipMap : 1; |
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315 | uint32 vertexTexture : 1; |
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316 | uint32 noTexCoordWrapNorMip : 1; |
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317 | }; |
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318 | } SVGA3dSurfaceFormatCaps; |
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319 | |||
320 | /* |
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321 | * SVGA_3D_CMD_SETRENDERSTATE Types. All value types |
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322 | * must fit in a uint32. |
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323 | */ |
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324 | |||
325 | typedef enum { |
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326 | SVGA3D_RS_INVALID = 0, |
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327 | SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ |
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328 | SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ |
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329 | SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ |
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330 | SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ |
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331 | SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ |
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332 | SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ |
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333 | SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ |
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334 | SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ |
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335 | SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ |
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336 | SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ |
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337 | SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ |
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338 | SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ |
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339 | SVGA3D_RS_STENCILREF = 13, /* uint32 */ |
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340 | SVGA3D_RS_STENCILMASK = 14, /* uint32 */ |
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341 | SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ |
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342 | SVGA3D_RS_FOGSTART = 16, /* float */ |
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343 | SVGA3D_RS_FOGEND = 17, /* float */ |
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344 | SVGA3D_RS_FOGDENSITY = 18, /* float */ |
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345 | SVGA3D_RS_POINTSIZE = 19, /* float */ |
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346 | SVGA3D_RS_POINTSIZEMIN = 20, /* float */ |
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347 | SVGA3D_RS_POINTSIZEMAX = 21, /* float */ |
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348 | SVGA3D_RS_POINTSCALE_A = 22, /* float */ |
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349 | SVGA3D_RS_POINTSCALE_B = 23, /* float */ |
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350 | SVGA3D_RS_POINTSCALE_C = 24, /* float */ |
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351 | SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ |
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352 | SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ |
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353 | SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ |
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354 | SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ |
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355 | SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ |
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356 | SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ |
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357 | SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ |
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358 | SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ |
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359 | SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ |
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360 | SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ |
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361 | SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ |
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362 | SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ |
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363 | SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ |
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364 | SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ |
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365 | SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ |
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366 | SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ |
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367 | SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ |
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368 | SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ |
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369 | SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ |
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370 | SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ |
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371 | SVGA3D_RS_ZBIAS = 45, /* float */ |
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372 | SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ |
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373 | SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ |
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374 | SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ |
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375 | SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ |
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376 | SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ |
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377 | SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ |
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378 | SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ |
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379 | SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ |
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380 | SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ |
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381 | SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ |
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382 | SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ |
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383 | SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ |
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384 | SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ |
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385 | SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ |
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386 | SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ |
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387 | SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ |
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388 | SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ |
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389 | SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ |
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390 | SVGA3D_RS_DEPTHBIAS = 64, /* float */ |
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391 | |||
392 | |||
393 | /* |
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394 | * Output Gamma Level |
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395 | * |
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396 | * Output gamma effects the gamma curve of colors that are output from the |
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397 | * rendering pipeline. A value of 1.0 specifies a linear color space. If the |
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398 | * value is <= 0.0, gamma correction is ignored and linear color space is |
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399 | * used. |
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400 | */ |
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401 | |||
402 | SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ |
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403 | SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ |
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404 | SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ |
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405 | SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ |
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406 | SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ |
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407 | SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ |
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408 | SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ |
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409 | SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ |
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410 | SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ |
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411 | SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ |
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412 | SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ |
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413 | SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ |
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414 | SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ |
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415 | SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ |
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416 | SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ |
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417 | SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ |
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418 | SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ |
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419 | SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ |
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420 | SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ |
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421 | SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ |
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422 | SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ |
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423 | SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ |
||
424 | SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ |
||
425 | SVGA3D_RS_TWEENFACTOR = 88, /* float */ |
||
426 | SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ |
||
427 | SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ |
||
428 | SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ |
||
429 | SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ |
||
430 | SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ |
||
431 | SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ |
||
432 | SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ |
||
433 | SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ |
||
434 | SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ |
||
435 | SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */ |
||
436 | SVGA3D_RS_LINEWIDTH = 99, /* float */ |
||
437 | SVGA3D_RS_MAX |
||
438 | } SVGA3dRenderStateName; |
||
439 | |||
440 | typedef enum { |
||
441 | SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, |
||
442 | SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, |
||
443 | SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, |
||
444 | SVGA3D_TRANSPARENCYANTIALIAS_MAX |
||
445 | } SVGA3dTransparencyAntialiasType; |
||
446 | |||
447 | typedef enum { |
||
448 | SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ |
||
449 | SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ |
||
450 | SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ |
||
451 | } SVGA3dVertexMaterial; |
||
452 | |||
453 | typedef enum { |
||
454 | SVGA3D_FILLMODE_INVALID = 0, |
||
455 | SVGA3D_FILLMODE_POINT = 1, |
||
456 | SVGA3D_FILLMODE_LINE = 2, |
||
457 | SVGA3D_FILLMODE_FILL = 3, |
||
458 | SVGA3D_FILLMODE_MAX |
||
459 | } SVGA3dFillModeType; |
||
460 | |||
461 | |||
462 | typedef |
||
463 | union { |
||
464 | struct { |
||
465 | uint16 mode; /* SVGA3dFillModeType */ |
||
466 | uint16 face; /* SVGA3dFace */ |
||
467 | }; |
||
468 | uint32 uintValue; |
||
469 | } SVGA3dFillMode; |
||
470 | |||
471 | typedef enum { |
||
472 | SVGA3D_SHADEMODE_INVALID = 0, |
||
473 | SVGA3D_SHADEMODE_FLAT = 1, |
||
474 | SVGA3D_SHADEMODE_SMOOTH = 2, |
||
475 | SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ |
||
476 | SVGA3D_SHADEMODE_MAX |
||
477 | } SVGA3dShadeMode; |
||
478 | |||
479 | typedef |
||
480 | union { |
||
481 | struct { |
||
482 | uint16 repeat; |
||
483 | uint16 pattern; |
||
484 | }; |
||
485 | uint32 uintValue; |
||
486 | } SVGA3dLinePattern; |
||
487 | |||
488 | typedef enum { |
||
489 | SVGA3D_BLENDOP_INVALID = 0, |
||
490 | SVGA3D_BLENDOP_ZERO = 1, |
||
491 | SVGA3D_BLENDOP_ONE = 2, |
||
492 | SVGA3D_BLENDOP_SRCCOLOR = 3, |
||
493 | SVGA3D_BLENDOP_INVSRCCOLOR = 4, |
||
494 | SVGA3D_BLENDOP_SRCALPHA = 5, |
||
495 | SVGA3D_BLENDOP_INVSRCALPHA = 6, |
||
496 | SVGA3D_BLENDOP_DESTALPHA = 7, |
||
497 | SVGA3D_BLENDOP_INVDESTALPHA = 8, |
||
498 | SVGA3D_BLENDOP_DESTCOLOR = 9, |
||
499 | SVGA3D_BLENDOP_INVDESTCOLOR = 10, |
||
500 | SVGA3D_BLENDOP_SRCALPHASAT = 11, |
||
501 | SVGA3D_BLENDOP_BLENDFACTOR = 12, |
||
502 | SVGA3D_BLENDOP_INVBLENDFACTOR = 13, |
||
503 | SVGA3D_BLENDOP_MAX |
||
504 | } SVGA3dBlendOp; |
||
505 | |||
506 | typedef enum { |
||
507 | SVGA3D_BLENDEQ_INVALID = 0, |
||
508 | SVGA3D_BLENDEQ_ADD = 1, |
||
509 | SVGA3D_BLENDEQ_SUBTRACT = 2, |
||
510 | SVGA3D_BLENDEQ_REVSUBTRACT = 3, |
||
511 | SVGA3D_BLENDEQ_MINIMUM = 4, |
||
512 | SVGA3D_BLENDEQ_MAXIMUM = 5, |
||
513 | SVGA3D_BLENDEQ_MAX |
||
514 | } SVGA3dBlendEquation; |
||
515 | |||
516 | typedef enum { |
||
517 | SVGA3D_FRONTWINDING_INVALID = 0, |
||
518 | SVGA3D_FRONTWINDING_CW = 1, |
||
519 | SVGA3D_FRONTWINDING_CCW = 2, |
||
520 | SVGA3D_FRONTWINDING_MAX |
||
521 | } SVGA3dFrontWinding; |
||
522 | |||
523 | typedef enum { |
||
524 | SVGA3D_FACE_INVALID = 0, |
||
525 | SVGA3D_FACE_NONE = 1, |
||
526 | SVGA3D_FACE_FRONT = 2, |
||
527 | SVGA3D_FACE_BACK = 3, |
||
528 | SVGA3D_FACE_FRONT_BACK = 4, |
||
529 | SVGA3D_FACE_MAX |
||
530 | } SVGA3dFace; |
||
531 | |||
532 | /* |
||
533 | * The order and the values should not be changed |
||
534 | */ |
||
535 | |||
536 | typedef enum { |
||
537 | SVGA3D_CMP_INVALID = 0, |
||
538 | SVGA3D_CMP_NEVER = 1, |
||
539 | SVGA3D_CMP_LESS = 2, |
||
540 | SVGA3D_CMP_EQUAL = 3, |
||
541 | SVGA3D_CMP_LESSEQUAL = 4, |
||
542 | SVGA3D_CMP_GREATER = 5, |
||
543 | SVGA3D_CMP_NOTEQUAL = 6, |
||
544 | SVGA3D_CMP_GREATEREQUAL = 7, |
||
545 | SVGA3D_CMP_ALWAYS = 8, |
||
546 | SVGA3D_CMP_MAX |
||
547 | } SVGA3dCmpFunc; |
||
548 | |||
549 | /* |
||
550 | * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows |
||
551 | * the fog factor to be specified in the alpha component of the specular |
||
552 | * (a.k.a. secondary) vertex color. |
||
553 | */ |
||
554 | typedef enum { |
||
555 | SVGA3D_FOGFUNC_INVALID = 0, |
||
556 | SVGA3D_FOGFUNC_EXP = 1, |
||
557 | SVGA3D_FOGFUNC_EXP2 = 2, |
||
558 | SVGA3D_FOGFUNC_LINEAR = 3, |
||
559 | SVGA3D_FOGFUNC_PER_VERTEX = 4 |
||
560 | } SVGA3dFogFunction; |
||
561 | |||
562 | /* |
||
563 | * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex |
||
564 | * or per-pixel basis. |
||
565 | */ |
||
566 | typedef enum { |
||
567 | SVGA3D_FOGTYPE_INVALID = 0, |
||
568 | SVGA3D_FOGTYPE_VERTEX = 1, |
||
569 | SVGA3D_FOGTYPE_PIXEL = 2, |
||
570 | SVGA3D_FOGTYPE_MAX = 3 |
||
571 | } SVGA3dFogType; |
||
572 | |||
573 | /* |
||
574 | * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is |
||
575 | * computed using the eye Z value of each pixel (or vertex), whereas range- |
||
576 | * based fog is computed using the actual distance (range) to the eye. |
||
577 | */ |
||
578 | typedef enum { |
||
579 | SVGA3D_FOGBASE_INVALID = 0, |
||
580 | SVGA3D_FOGBASE_DEPTHBASED = 1, |
||
581 | SVGA3D_FOGBASE_RANGEBASED = 2, |
||
582 | SVGA3D_FOGBASE_MAX = 3 |
||
583 | } SVGA3dFogBase; |
||
584 | |||
585 | typedef enum { |
||
586 | SVGA3D_STENCILOP_INVALID = 0, |
||
587 | SVGA3D_STENCILOP_KEEP = 1, |
||
588 | SVGA3D_STENCILOP_ZERO = 2, |
||
589 | SVGA3D_STENCILOP_REPLACE = 3, |
||
590 | SVGA3D_STENCILOP_INCRSAT = 4, |
||
591 | SVGA3D_STENCILOP_DECRSAT = 5, |
||
592 | SVGA3D_STENCILOP_INVERT = 6, |
||
593 | SVGA3D_STENCILOP_INCR = 7, |
||
594 | SVGA3D_STENCILOP_DECR = 8, |
||
595 | SVGA3D_STENCILOP_MAX |
||
596 | } SVGA3dStencilOp; |
||
597 | |||
598 | typedef enum { |
||
599 | SVGA3D_CLIPPLANE_0 = (1 << 0), |
||
600 | SVGA3D_CLIPPLANE_1 = (1 << 1), |
||
601 | SVGA3D_CLIPPLANE_2 = (1 << 2), |
||
602 | SVGA3D_CLIPPLANE_3 = (1 << 3), |
||
603 | SVGA3D_CLIPPLANE_4 = (1 << 4), |
||
604 | SVGA3D_CLIPPLANE_5 = (1 << 5), |
||
605 | } SVGA3dClipPlanes; |
||
606 | |||
607 | typedef enum { |
||
608 | SVGA3D_CLEAR_COLOR = 0x1, |
||
609 | SVGA3D_CLEAR_DEPTH = 0x2, |
||
610 | SVGA3D_CLEAR_STENCIL = 0x4 |
||
611 | } SVGA3dClearFlag; |
||
612 | |||
613 | typedef enum { |
||
614 | SVGA3D_RT_DEPTH = 0, |
||
615 | SVGA3D_RT_STENCIL = 1, |
||
616 | SVGA3D_RT_COLOR0 = 2, |
||
617 | SVGA3D_RT_COLOR1 = 3, |
||
618 | SVGA3D_RT_COLOR2 = 4, |
||
619 | SVGA3D_RT_COLOR3 = 5, |
||
620 | SVGA3D_RT_COLOR4 = 6, |
||
621 | SVGA3D_RT_COLOR5 = 7, |
||
622 | SVGA3D_RT_COLOR6 = 8, |
||
623 | SVGA3D_RT_COLOR7 = 9, |
||
624 | SVGA3D_RT_MAX, |
||
625 | SVGA3D_RT_INVALID = ((uint32)-1), |
||
626 | } SVGA3dRenderTargetType; |
||
627 | |||
628 | #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) |
||
629 | |||
630 | typedef |
||
631 | union { |
||
632 | struct { |
||
633 | uint32 red : 1; |
||
634 | uint32 green : 1; |
||
635 | uint32 blue : 1; |
||
636 | uint32 alpha : 1; |
||
637 | }; |
||
638 | uint32 uintValue; |
||
639 | } SVGA3dColorMask; |
||
640 | |||
641 | typedef enum { |
||
642 | SVGA3D_VBLEND_DISABLE = 0, |
||
643 | SVGA3D_VBLEND_1WEIGHT = 1, |
||
644 | SVGA3D_VBLEND_2WEIGHT = 2, |
||
645 | SVGA3D_VBLEND_3WEIGHT = 3, |
||
646 | } SVGA3dVertexBlendFlags; |
||
647 | |||
648 | typedef enum { |
||
649 | SVGA3D_WRAPCOORD_0 = 1 << 0, |
||
650 | SVGA3D_WRAPCOORD_1 = 1 << 1, |
||
651 | SVGA3D_WRAPCOORD_2 = 1 << 2, |
||
652 | SVGA3D_WRAPCOORD_3 = 1 << 3, |
||
653 | SVGA3D_WRAPCOORD_ALL = 0xF, |
||
654 | } SVGA3dWrapFlags; |
||
655 | |||
656 | /* |
||
657 | * SVGA_3D_CMD_TEXTURESTATE Types. All value types |
||
658 | * must fit in a uint32. |
||
659 | */ |
||
660 | |||
661 | typedef enum { |
||
662 | SVGA3D_TS_INVALID = 0, |
||
663 | SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ |
||
664 | SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ |
||
665 | SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ |
||
666 | SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ |
||
667 | SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ |
||
668 | SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ |
||
669 | SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ |
||
670 | SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ |
||
671 | SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ |
||
672 | SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ |
||
673 | SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ |
||
674 | SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ |
||
675 | SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ |
||
676 | SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ |
||
677 | SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ |
||
678 | SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ |
||
679 | SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ |
||
680 | SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ |
||
681 | SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ |
||
682 | SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ |
||
683 | SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ |
||
684 | SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ |
||
685 | SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ |
||
686 | SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ |
||
687 | |||
688 | |||
689 | /* |
||
690 | * Sampler Gamma Level |
||
691 | * |
||
692 | * Sampler gamma effects the color of samples taken from the sampler. A |
||
693 | * value of 1.0 will produce linear samples. If the value is <= 0.0 the |
||
694 | * gamma value is ignored and a linear space is used. |
||
695 | */ |
||
696 | |||
697 | SVGA3D_TS_GAMMA = 25, /* float */ |
||
698 | SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ |
||
699 | SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ |
||
700 | SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ |
||
701 | SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ |
||
702 | SVGA3D_TS_MAX |
||
703 | } SVGA3dTextureStateName; |
||
704 | |||
705 | typedef enum { |
||
706 | SVGA3D_TC_INVALID = 0, |
||
707 | SVGA3D_TC_DISABLE = 1, |
||
708 | SVGA3D_TC_SELECTARG1 = 2, |
||
709 | SVGA3D_TC_SELECTARG2 = 3, |
||
710 | SVGA3D_TC_MODULATE = 4, |
||
711 | SVGA3D_TC_ADD = 5, |
||
712 | SVGA3D_TC_ADDSIGNED = 6, |
||
713 | SVGA3D_TC_SUBTRACT = 7, |
||
714 | SVGA3D_TC_BLENDTEXTUREALPHA = 8, |
||
715 | SVGA3D_TC_BLENDDIFFUSEALPHA = 9, |
||
716 | SVGA3D_TC_BLENDCURRENTALPHA = 10, |
||
717 | SVGA3D_TC_BLENDFACTORALPHA = 11, |
||
718 | SVGA3D_TC_MODULATE2X = 12, |
||
719 | SVGA3D_TC_MODULATE4X = 13, |
||
720 | SVGA3D_TC_DSDT = 14, |
||
721 | SVGA3D_TC_DOTPRODUCT3 = 15, |
||
722 | SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, |
||
723 | SVGA3D_TC_ADDSIGNED2X = 17, |
||
724 | SVGA3D_TC_ADDSMOOTH = 18, |
||
725 | SVGA3D_TC_PREMODULATE = 19, |
||
726 | SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, |
||
727 | SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, |
||
728 | SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, |
||
729 | SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, |
||
730 | SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, |
||
731 | SVGA3D_TC_MULTIPLYADD = 25, |
||
732 | SVGA3D_TC_LERP = 26, |
||
733 | SVGA3D_TC_MAX |
||
734 | } SVGA3dTextureCombiner; |
||
735 | |||
736 | #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) |
||
737 | |||
738 | typedef enum { |
||
739 | SVGA3D_TEX_ADDRESS_INVALID = 0, |
||
740 | SVGA3D_TEX_ADDRESS_WRAP = 1, |
||
741 | SVGA3D_TEX_ADDRESS_MIRROR = 2, |
||
742 | SVGA3D_TEX_ADDRESS_CLAMP = 3, |
||
743 | SVGA3D_TEX_ADDRESS_BORDER = 4, |
||
744 | SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, |
||
745 | SVGA3D_TEX_ADDRESS_EDGE = 6, |
||
746 | SVGA3D_TEX_ADDRESS_MAX |
||
747 | } SVGA3dTextureAddress; |
||
748 | |||
749 | /* |
||
750 | * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is |
||
751 | * disabled, and the rasterizer should use the magnification filter instead. |
||
752 | */ |
||
753 | typedef enum { |
||
754 | SVGA3D_TEX_FILTER_NONE = 0, |
||
755 | SVGA3D_TEX_FILTER_NEAREST = 1, |
||
756 | SVGA3D_TEX_FILTER_LINEAR = 2, |
||
757 | SVGA3D_TEX_FILTER_ANISOTROPIC = 3, |
||
758 | SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ |
||
759 | SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ |
||
760 | SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ |
||
761 | SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ |
||
762 | SVGA3D_TEX_FILTER_MAX |
||
763 | } SVGA3dTextureFilter; |
||
764 | |||
765 | typedef enum { |
||
766 | SVGA3D_TEX_TRANSFORM_OFF = 0, |
||
767 | SVGA3D_TEX_TRANSFORM_S = (1 << 0), |
||
768 | SVGA3D_TEX_TRANSFORM_T = (1 << 1), |
||
769 | SVGA3D_TEX_TRANSFORM_R = (1 << 2), |
||
770 | SVGA3D_TEX_TRANSFORM_Q = (1 << 3), |
||
771 | SVGA3D_TEX_PROJECTED = (1 << 15), |
||
772 | } SVGA3dTexTransformFlags; |
||
773 | |||
774 | typedef enum { |
||
775 | SVGA3D_TEXCOORD_GEN_OFF = 0, |
||
776 | SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, |
||
777 | SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, |
||
778 | SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, |
||
779 | SVGA3D_TEXCOORD_GEN_SPHERE = 4, |
||
780 | SVGA3D_TEXCOORD_GEN_MAX |
||
781 | } SVGA3dTextureCoordGen; |
||
782 | |||
783 | /* |
||
784 | * Texture argument constants for texture combiner |
||
785 | */ |
||
786 | typedef enum { |
||
787 | SVGA3D_TA_INVALID = 0, |
||
788 | SVGA3D_TA_CONSTANT = 1, |
||
789 | SVGA3D_TA_PREVIOUS = 2, |
||
790 | SVGA3D_TA_DIFFUSE = 3, |
||
791 | SVGA3D_TA_TEXTURE = 4, |
||
792 | SVGA3D_TA_SPECULAR = 5, |
||
793 | SVGA3D_TA_MAX |
||
794 | } SVGA3dTextureArgData; |
||
795 | |||
796 | #define SVGA3D_TM_MASK_LEN 4 |
||
797 | |||
798 | /* Modifiers for texture argument constants defined above. */ |
||
799 | typedef enum { |
||
800 | SVGA3D_TM_NONE = 0, |
||
801 | SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), |
||
802 | SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), |
||
803 | } SVGA3dTextureArgModifier; |
||
804 | |||
805 | #define SVGA3D_INVALID_ID ((uint32)-1) |
||
806 | #define SVGA3D_MAX_CLIP_PLANES 6 |
||
807 | |||
808 | /* |
||
809 | * This is the limit to the number of fixed-function texture |
||
810 | * transforms and texture coordinates we can support. It does *not* |
||
811 | * correspond to the number of texture image units (samplers) we |
||
812 | * support! |
||
813 | */ |
||
814 | #define SVGA3D_MAX_TEXTURE_COORDS 8 |
||
815 | |||
816 | /* |
||
817 | * Vertex declarations |
||
818 | * |
||
819 | * Notes: |
||
820 | * |
||
821 | * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you |
||
822 | * draw with any POSITIONT vertex arrays, the programmable vertex |
||
823 | * pipeline will be implicitly disabled. Drawing will take place as if |
||
824 | * no vertex shader was bound. |
||
825 | */ |
||
826 | |||
827 | typedef enum { |
||
828 | SVGA3D_DECLUSAGE_POSITION = 0, |
||
829 | SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */ |
||
830 | SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */ |
||
831 | SVGA3D_DECLUSAGE_NORMAL, /* 3 */ |
||
832 | SVGA3D_DECLUSAGE_PSIZE, /* 4 */ |
||
833 | SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */ |
||
834 | SVGA3D_DECLUSAGE_TANGENT, /* 6 */ |
||
835 | SVGA3D_DECLUSAGE_BINORMAL, /* 7 */ |
||
836 | SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */ |
||
837 | SVGA3D_DECLUSAGE_POSITIONT, /* 9 */ |
||
838 | SVGA3D_DECLUSAGE_COLOR, /* 10 */ |
||
839 | SVGA3D_DECLUSAGE_FOG, /* 11 */ |
||
840 | SVGA3D_DECLUSAGE_DEPTH, /* 12 */ |
||
841 | SVGA3D_DECLUSAGE_SAMPLE, /* 13 */ |
||
842 | SVGA3D_DECLUSAGE_MAX |
||
843 | } SVGA3dDeclUsage; |
||
844 | |||
845 | typedef enum { |
||
846 | SVGA3D_DECLMETHOD_DEFAULT = 0, |
||
847 | SVGA3D_DECLMETHOD_PARTIALU, |
||
848 | SVGA3D_DECLMETHOD_PARTIALV, |
||
849 | SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ |
||
850 | SVGA3D_DECLMETHOD_UV, |
||
851 | SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ |
||
852 | SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */ |
||
853 | } SVGA3dDeclMethod; |
||
854 | |||
855 | typedef enum { |
||
856 | SVGA3D_DECLTYPE_FLOAT1 = 0, |
||
857 | SVGA3D_DECLTYPE_FLOAT2 = 1, |
||
858 | SVGA3D_DECLTYPE_FLOAT3 = 2, |
||
859 | SVGA3D_DECLTYPE_FLOAT4 = 3, |
||
860 | SVGA3D_DECLTYPE_D3DCOLOR = 4, |
||
861 | SVGA3D_DECLTYPE_UBYTE4 = 5, |
||
862 | SVGA3D_DECLTYPE_SHORT2 = 6, |
||
863 | SVGA3D_DECLTYPE_SHORT4 = 7, |
||
864 | SVGA3D_DECLTYPE_UBYTE4N = 8, |
||
865 | SVGA3D_DECLTYPE_SHORT2N = 9, |
||
866 | SVGA3D_DECLTYPE_SHORT4N = 10, |
||
867 | SVGA3D_DECLTYPE_USHORT2N = 11, |
||
868 | SVGA3D_DECLTYPE_USHORT4N = 12, |
||
869 | SVGA3D_DECLTYPE_UDEC3 = 13, |
||
870 | SVGA3D_DECLTYPE_DEC3N = 14, |
||
871 | SVGA3D_DECLTYPE_FLOAT16_2 = 15, |
||
872 | SVGA3D_DECLTYPE_FLOAT16_4 = 16, |
||
873 | SVGA3D_DECLTYPE_MAX, |
||
874 | } SVGA3dDeclType; |
||
875 | |||
876 | /* |
||
877 | * This structure is used for the divisor for geometry instancing; |
||
878 | * it's a direct translation of the Direct3D equivalent. |
||
879 | */ |
||
880 | typedef union { |
||
881 | struct { |
||
882 | /* |
||
883 | * For index data, this number represents the number of instances to draw. |
||
884 | * For instance data, this number represents the number of |
||
885 | * instances/vertex in this stream |
||
886 | */ |
||
887 | uint32 count : 30; |
||
888 | |||
889 | /* |
||
890 | * This is 1 if this is supposed to be the data that is repeated for |
||
891 | * every instance. |
||
892 | */ |
||
893 | uint32 indexedData : 1; |
||
894 | |||
895 | /* |
||
896 | * This is 1 if this is supposed to be the per-instance data. |
||
897 | */ |
||
898 | uint32 instanceData : 1; |
||
899 | }; |
||
900 | |||
901 | uint32 value; |
||
902 | } SVGA3dVertexDivisor; |
||
903 | |||
904 | typedef enum { |
||
905 | SVGA3D_PRIMITIVE_INVALID = 0, |
||
906 | SVGA3D_PRIMITIVE_TRIANGLELIST = 1, |
||
907 | SVGA3D_PRIMITIVE_POINTLIST = 2, |
||
908 | SVGA3D_PRIMITIVE_LINELIST = 3, |
||
909 | SVGA3D_PRIMITIVE_LINESTRIP = 4, |
||
910 | SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, |
||
911 | SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, |
||
912 | SVGA3D_PRIMITIVE_MAX |
||
913 | } SVGA3dPrimitiveType; |
||
914 | |||
915 | typedef enum { |
||
916 | SVGA3D_COORDINATE_INVALID = 0, |
||
917 | SVGA3D_COORDINATE_LEFTHANDED = 1, |
||
918 | SVGA3D_COORDINATE_RIGHTHANDED = 2, |
||
919 | SVGA3D_COORDINATE_MAX |
||
920 | } SVGA3dCoordinateType; |
||
921 | |||
922 | typedef enum { |
||
923 | SVGA3D_TRANSFORM_INVALID = 0, |
||
924 | SVGA3D_TRANSFORM_WORLD = 1, |
||
925 | SVGA3D_TRANSFORM_VIEW = 2, |
||
926 | SVGA3D_TRANSFORM_PROJECTION = 3, |
||
927 | SVGA3D_TRANSFORM_TEXTURE0 = 4, |
||
928 | SVGA3D_TRANSFORM_TEXTURE1 = 5, |
||
929 | SVGA3D_TRANSFORM_TEXTURE2 = 6, |
||
930 | SVGA3D_TRANSFORM_TEXTURE3 = 7, |
||
931 | SVGA3D_TRANSFORM_TEXTURE4 = 8, |
||
932 | SVGA3D_TRANSFORM_TEXTURE5 = 9, |
||
933 | SVGA3D_TRANSFORM_TEXTURE6 = 10, |
||
934 | SVGA3D_TRANSFORM_TEXTURE7 = 11, |
||
935 | SVGA3D_TRANSFORM_WORLD1 = 12, |
||
936 | SVGA3D_TRANSFORM_WORLD2 = 13, |
||
937 | SVGA3D_TRANSFORM_WORLD3 = 14, |
||
938 | SVGA3D_TRANSFORM_MAX |
||
939 | } SVGA3dTransformType; |
||
940 | |||
941 | typedef enum { |
||
942 | SVGA3D_LIGHTTYPE_INVALID = 0, |
||
943 | SVGA3D_LIGHTTYPE_POINT = 1, |
||
944 | SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ |
||
945 | SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ |
||
946 | SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, |
||
947 | SVGA3D_LIGHTTYPE_MAX |
||
948 | } SVGA3dLightType; |
||
949 | |||
950 | typedef enum { |
||
951 | SVGA3D_CUBEFACE_POSX = 0, |
||
952 | SVGA3D_CUBEFACE_NEGX = 1, |
||
953 | SVGA3D_CUBEFACE_POSY = 2, |
||
954 | SVGA3D_CUBEFACE_NEGY = 3, |
||
955 | SVGA3D_CUBEFACE_POSZ = 4, |
||
956 | SVGA3D_CUBEFACE_NEGZ = 5, |
||
957 | } SVGA3dCubeFace; |
||
958 | |||
959 | typedef enum { |
||
960 | SVGA3D_SHADERTYPE_VS = 1, |
||
961 | SVGA3D_SHADERTYPE_PS = 2, |
||
962 | SVGA3D_SHADERTYPE_MAX |
||
963 | } SVGA3dShaderType; |
||
964 | |||
965 | typedef enum { |
||
966 | SVGA3D_CONST_TYPE_FLOAT = 0, |
||
967 | SVGA3D_CONST_TYPE_INT = 1, |
||
968 | SVGA3D_CONST_TYPE_BOOL = 2, |
||
969 | } SVGA3dShaderConstType; |
||
970 | |||
971 | #define SVGA3D_MAX_SURFACE_FACES 6 |
||
972 | |||
973 | typedef enum { |
||
974 | SVGA3D_STRETCH_BLT_POINT = 0, |
||
975 | SVGA3D_STRETCH_BLT_LINEAR = 1, |
||
976 | SVGA3D_STRETCH_BLT_MAX |
||
977 | } SVGA3dStretchBltMode; |
||
978 | |||
979 | typedef enum { |
||
980 | SVGA3D_QUERYTYPE_OCCLUSION = 0, |
||
981 | SVGA3D_QUERYTYPE_MAX |
||
982 | } SVGA3dQueryType; |
||
983 | |||
984 | typedef enum { |
||
985 | SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ |
||
986 | SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ |
||
987 | SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ |
||
988 | SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ |
||
989 | } SVGA3dQueryState; |
||
990 | |||
991 | typedef enum { |
||
992 | SVGA3D_WRITE_HOST_VRAM = 1, |
||
993 | SVGA3D_READ_HOST_VRAM = 2, |
||
994 | } SVGA3dTransferType; |
||
995 | |||
996 | /* |
||
997 | * The maximum number of vertex arrays we're guaranteed to support in |
||
998 | * SVGA_3D_CMD_DRAWPRIMITIVES. |
||
999 | */ |
||
1000 | #define SVGA3D_MAX_VERTEX_ARRAYS 32 |
||
1001 | |||
1002 | /* |
||
1003 | * The maximum number of primitive ranges we're guaranteed to support |
||
1004 | * in SVGA_3D_CMD_DRAWPRIMITIVES. |
||
1005 | */ |
||
1006 | #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 |
||
1007 | |||
1008 | /* |
||
1009 | * Identifiers for commands in the command FIFO. |
||
1010 | * |
||
1011 | * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of |
||
1012 | * the SVGA3D protocol and remain reserved; they should not be used in the |
||
1013 | * future. |
||
1014 | * |
||
1015 | * IDs between 1040 and 1999 (inclusive) are available for use by the |
||
1016 | * current SVGA3D protocol. |
||
1017 | * |
||
1018 | * FIFO clients other than SVGA3D should stay below 1000, or at 2000 |
||
1019 | * and up. |
||
1020 | */ |
||
1021 | |||
1022 | #define SVGA_3D_CMD_LEGACY_BASE 1000 |
||
1023 | #define SVGA_3D_CMD_BASE 1040 |
||
1024 | |||
1025 | #define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */ |
||
1026 | #define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1 |
||
1027 | #define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2 |
||
1028 | #define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3 |
||
1029 | #define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4 |
||
1030 | #define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5 |
||
1031 | #define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6 |
||
1032 | #define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7 |
||
1033 | #define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8 |
||
1034 | #define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9 |
||
1035 | #define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10 |
||
1036 | #define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11 |
||
1037 | #define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12 |
||
1038 | #define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13 |
||
1039 | #define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14 |
||
1040 | #define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15 |
||
1041 | #define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16 |
||
1042 | #define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17 |
||
1043 | #define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */ |
||
1044 | #define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19 |
||
1045 | #define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20 |
||
1046 | #define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21 |
||
1047 | #define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22 |
||
1048 | #define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23 |
||
1049 | #define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24 |
||
1050 | #define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25 |
||
1051 | #define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26 |
||
1052 | #define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27 |
||
1053 | #define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */ |
||
1054 | #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29 |
||
1055 | #define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30 |
||
1056 | #define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31 |
||
1057 | #define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40 |
||
1058 | #define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41 |
||
1059 | #define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42 |
||
1060 | |||
1061 | #define SVGA_3D_CMD_FUTURE_MAX 2000 |
||
1062 | |||
1063 | /* |
||
1064 | * Common substructures used in multiple FIFO commands: |
||
1065 | */ |
||
1066 | |||
1067 | typedef struct { |
||
1068 | union { |
||
1069 | struct { |
||
1070 | uint16 function; /* SVGA3dFogFunction */ |
||
1071 | uint8 type; /* SVGA3dFogType */ |
||
1072 | uint8 base; /* SVGA3dFogBase */ |
||
1073 | }; |
||
1074 | uint32 uintValue; |
||
1075 | }; |
||
1076 | } SVGA3dFogMode; |
||
1077 | |||
1078 | /* |
||
1079 | * Uniquely identify one image (a 1D/2D/3D array) from a surface. This |
||
1080 | * is a surface ID as well as face/mipmap indices. |
||
1081 | */ |
||
1082 | |||
1083 | typedef |
||
1084 | struct SVGA3dSurfaceImageId { |
||
1085 | uint32 sid; |
||
1086 | uint32 face; |
||
1087 | uint32 mipmap; |
||
1088 | } SVGA3dSurfaceImageId; |
||
1089 | |||
1090 | typedef |
||
1091 | struct SVGA3dGuestImage { |
||
1092 | SVGAGuestPtr ptr; |
||
1093 | |||
1094 | /* |
||
1095 | * A note on interpretation of pitch: This value of pitch is the |
||
1096 | * number of bytes between vertically adjacent image |
||
1097 | * blocks. Normally this is the number of bytes between the first |
||
1098 | * pixel of two adjacent scanlines. With compressed textures, |
||
1099 | * however, this may represent the number of bytes between |
||
1100 | * compression blocks rather than between rows of pixels. |
||
1101 | * |
||
1102 | * XXX: Compressed textures currently must be tightly packed in guest memory. |
||
1103 | * |
||
1104 | * If the image is 1-dimensional, pitch is ignored. |
||
1105 | * |
||
1106 | * If 'pitch' is zero, the SVGA3D device calculates a pitch value |
||
1107 | * assuming each row of blocks is tightly packed. |
||
1108 | */ |
||
1109 | uint32 pitch; |
||
1110 | } SVGA3dGuestImage; |
||
1111 | |||
1112 | |||
1113 | /* |
||
1114 | * FIFO command format definitions: |
||
1115 | */ |
||
1116 | |||
1117 | /* |
||
1118 | * The data size header following cmdNum for every 3d command |
||
1119 | */ |
||
1120 | typedef |
||
1121 | struct { |
||
1122 | uint32 id; |
||
1123 | uint32 size; |
||
1124 | } SVGA3dCmdHeader; |
||
1125 | |||
1126 | /* |
||
1127 | * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with |
||
1128 | * optional mipmaps and cube faces. |
||
1129 | */ |
||
1130 | |||
1131 | typedef |
||
1132 | struct { |
||
1133 | uint32 width; |
||
1134 | uint32 height; |
||
1135 | uint32 depth; |
||
1136 | } SVGA3dSize; |
||
1137 | |||
1138 | typedef enum { |
||
1139 | SVGA3D_SURFACE_CUBEMAP = (1 << 0), |
||
1140 | SVGA3D_SURFACE_HINT_STATIC = (1 << 1), |
||
1141 | SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), |
||
1142 | SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), |
||
1143 | SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), |
||
1144 | SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), |
||
1145 | SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), |
||
1146 | SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), |
||
1147 | SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), |
||
1148 | SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), |
||
1149 | SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), |
||
1150 | } SVGA3dSurfaceFlags; |
||
1151 | |||
1152 | typedef |
||
1153 | struct { |
||
1154 | uint32 numMipLevels; |
||
1155 | } SVGA3dSurfaceFace; |
||
1156 | |||
1157 | typedef |
||
1158 | struct { |
||
1159 | uint32 sid; |
||
1160 | SVGA3dSurfaceFlags surfaceFlags; |
||
1161 | SVGA3dSurfaceFormat format; |
||
1162 | /* |
||
1163 | * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace |
||
1164 | * structures must have the same value of numMipLevels field. |
||
1165 | * Otherwise, all but the first SVGA3dSurfaceFace structures must have the |
||
1166 | * numMipLevels set to 0. |
||
1167 | */ |
||
1168 | SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; |
||
1169 | /* |
||
1170 | * Followed by an SVGA3dSize structure for each mip level in each face. |
||
1171 | * |
||
1172 | * A note on surface sizes: Sizes are always specified in pixels, |
||
1173 | * even if the true surface size is not a multiple of the minimum |
||
1174 | * block size of the surface's format. For example, a 3x3x1 DXT1 |
||
1175 | * compressed texture would actually be stored as a 4x4x1 image in |
||
1176 | * memory. |
||
1177 | */ |
||
1178 | } SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ |
||
1179 | |||
1180 | typedef |
||
1181 | struct { |
||
1182 | uint32 sid; |
||
1183 | SVGA3dSurfaceFlags surfaceFlags; |
||
1184 | SVGA3dSurfaceFormat format; |
||
1185 | /* |
||
1186 | * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace |
||
1187 | * structures must have the same value of numMipLevels field. |
||
1188 | * Otherwise, all but the first SVGA3dSurfaceFace structures must have the |
||
1189 | * numMipLevels set to 0. |
||
1190 | */ |
||
1191 | SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; |
||
1192 | uint32 multisampleCount; |
||
1193 | SVGA3dTextureFilter autogenFilter; |
||
1194 | /* |
||
1195 | * Followed by an SVGA3dSize structure for each mip level in each face. |
||
1196 | * |
||
1197 | * A note on surface sizes: Sizes are always specified in pixels, |
||
1198 | * even if the true surface size is not a multiple of the minimum |
||
1199 | * block size of the surface's format. For example, a 3x3x1 DXT1 |
||
1200 | * compressed texture would actually be stored as a 4x4x1 image in |
||
1201 | * memory. |
||
1202 | */ |
||
1203 | } SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ |
||
1204 | |||
1205 | typedef |
||
1206 | struct { |
||
1207 | uint32 sid; |
||
1208 | } SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ |
||
1209 | |||
1210 | typedef |
||
1211 | struct { |
||
1212 | uint32 cid; |
||
1213 | } SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ |
||
1214 | |||
1215 | typedef |
||
1216 | struct { |
||
1217 | uint32 cid; |
||
1218 | } SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ |
||
1219 | |||
1220 | typedef |
||
1221 | struct { |
||
1222 | uint32 cid; |
||
1223 | SVGA3dClearFlag clearFlag; |
||
1224 | uint32 color; |
||
1225 | float depth; |
||
1226 | uint32 stencil; |
||
1227 | /* Followed by variable number of SVGA3dRect structures */ |
||
1228 | } SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ |
||
1229 | |||
1230 | typedef |
||
1231 | struct SVGA3dCopyRect { |
||
1232 | uint32 x; |
||
1233 | uint32 y; |
||
1234 | uint32 w; |
||
1235 | uint32 h; |
||
1236 | uint32 srcx; |
||
1237 | uint32 srcy; |
||
1238 | } SVGA3dCopyRect; |
||
1239 | |||
1240 | typedef |
||
1241 | struct SVGA3dCopyBox { |
||
1242 | uint32 x; |
||
1243 | uint32 y; |
||
1244 | uint32 z; |
||
1245 | uint32 w; |
||
1246 | uint32 h; |
||
1247 | uint32 d; |
||
1248 | uint32 srcx; |
||
1249 | uint32 srcy; |
||
1250 | uint32 srcz; |
||
1251 | } SVGA3dCopyBox; |
||
1252 | |||
1253 | typedef |
||
1254 | struct { |
||
1255 | uint32 x; |
||
1256 | uint32 y; |
||
1257 | uint32 w; |
||
1258 | uint32 h; |
||
1259 | } SVGA3dRect; |
||
1260 | |||
1261 | typedef |
||
1262 | struct { |
||
1263 | uint32 x; |
||
1264 | uint32 y; |
||
1265 | uint32 z; |
||
1266 | uint32 w; |
||
1267 | uint32 h; |
||
1268 | uint32 d; |
||
1269 | } SVGA3dBox; |
||
1270 | |||
1271 | typedef |
||
1272 | struct { |
||
1273 | uint32 x; |
||
1274 | uint32 y; |
||
1275 | uint32 z; |
||
1276 | } SVGA3dPoint; |
||
1277 | |||
1278 | typedef |
||
1279 | struct { |
||
1280 | SVGA3dLightType type; |
||
1281 | SVGA3dBool inWorldSpace; |
||
1282 | float diffuse[4]; |
||
1283 | float specular[4]; |
||
1284 | float ambient[4]; |
||
1285 | float position[4]; |
||
1286 | float direction[4]; |
||
1287 | float range; |
||
1288 | float falloff; |
||
1289 | float attenuation0; |
||
1290 | float attenuation1; |
||
1291 | float attenuation2; |
||
1292 | float theta; |
||
1293 | float phi; |
||
1294 | } SVGA3dLightData; |
||
1295 | |||
1296 | typedef |
||
1297 | struct { |
||
1298 | uint32 sid; |
||
1299 | /* Followed by variable number of SVGA3dCopyRect structures */ |
||
1300 | } SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ |
||
1301 | |||
1302 | typedef |
||
1303 | struct { |
||
1304 | SVGA3dRenderStateName state; |
||
1305 | union { |
||
1306 | uint32 uintValue; |
||
1307 | float floatValue; |
||
1308 | }; |
||
1309 | } SVGA3dRenderState; |
||
1310 | |||
1311 | typedef |
||
1312 | struct { |
||
1313 | uint32 cid; |
||
1314 | /* Followed by variable number of SVGA3dRenderState structures */ |
||
1315 | } SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ |
||
1316 | |||
1317 | typedef |
||
1318 | struct { |
||
1319 | uint32 cid; |
||
1320 | SVGA3dRenderTargetType type; |
||
1321 | SVGA3dSurfaceImageId target; |
||
1322 | } SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ |
||
1323 | |||
1324 | typedef |
||
1325 | struct { |
||
1326 | SVGA3dSurfaceImageId src; |
||
1327 | SVGA3dSurfaceImageId dest; |
||
1328 | /* Followed by variable number of SVGA3dCopyBox structures */ |
||
1329 | } SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ |
||
1330 | |||
1331 | typedef |
||
1332 | struct { |
||
1333 | SVGA3dSurfaceImageId src; |
||
1334 | SVGA3dSurfaceImageId dest; |
||
1335 | SVGA3dBox boxSrc; |
||
1336 | SVGA3dBox boxDest; |
||
1337 | SVGA3dStretchBltMode mode; |
||
1338 | } SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ |
||
1339 | |||
1340 | typedef |
||
1341 | struct { |
||
1342 | /* |
||
1343 | * If the discard flag is present in a surface DMA operation, the host may |
||
1344 | * discard the contents of the current mipmap level and face of the target |
||
1345 | * surface before applying the surface DMA contents. |
||
1346 | */ |
||
1347 | uint32 discard : 1; |
||
1348 | |||
1349 | /* |
||
1350 | * If the unsynchronized flag is present, the host may perform this upload |
||
1351 | * without syncing to pending reads on this surface. |
||
1352 | */ |
||
1353 | uint32 unsynchronized : 1; |
||
1354 | |||
1355 | /* |
||
1356 | * Guests *MUST* set the reserved bits to 0 before submitting the command |
||
1357 | * suffix as future flags may occupy these bits. |
||
1358 | */ |
||
1359 | uint32 reserved : 30; |
||
1360 | } SVGA3dSurfaceDMAFlags; |
||
1361 | |||
1362 | typedef |
||
1363 | struct { |
||
1364 | SVGA3dGuestImage guest; |
||
1365 | SVGA3dSurfaceImageId host; |
||
1366 | SVGA3dTransferType transfer; |
||
1367 | /* |
||
1368 | * Followed by variable number of SVGA3dCopyBox structures. For consistency |
||
1369 | * in all clipping logic and coordinate translation, we define the |
||
1370 | * "source" in each copyBox as the guest image and the |
||
1371 | * "destination" as the host image, regardless of transfer |
||
1372 | * direction. |
||
1373 | * |
||
1374 | * For efficiency, the SVGA3D device is free to copy more data than |
||
1375 | * specified. For example, it may round copy boxes outwards such |
||
1376 | * that they lie on particular alignment boundaries. |
||
1377 | */ |
||
1378 | } SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ |
||
1379 | |||
1380 | /* |
||
1381 | * SVGA3dCmdSurfaceDMASuffix -- |
||
1382 | * |
||
1383 | * This is a command suffix that will appear after a SurfaceDMA command in |
||
1384 | * the FIFO. It contains some extra information that hosts may use to |
||
1385 | * optimize performance or protect the guest. This suffix exists to preserve |
||
1386 | * backwards compatibility while also allowing for new functionality to be |
||
1387 | * implemented. |
||
1388 | */ |
||
1389 | |||
1390 | typedef |
||
1391 | struct { |
||
1392 | uint32 suffixSize; |
||
1393 | |||
1394 | /* |
||
1395 | * The maximum offset is used to determine the maximum offset from the |
||
1396 | * guestPtr base address that will be accessed or written to during this |
||
1397 | * surfaceDMA. If the suffix is supported, the host will respect this |
||
1398 | * boundary while performing surface DMAs. |
||
1399 | * |
||
1400 | * Defaults to MAX_UINT32 |
||
1401 | */ |
||
1402 | uint32 maximumOffset; |
||
1403 | |||
1404 | /* |
||
1405 | * A set of flags that describes optimizations that the host may perform |
||
1406 | * while performing this surface DMA operation. The guest should never rely |
||
1407 | * on behaviour that is different when these flags are set for correctness. |
||
1408 | * |
||
1409 | * Defaults to 0 |
||
1410 | */ |
||
1411 | SVGA3dSurfaceDMAFlags flags; |
||
1412 | } SVGA3dCmdSurfaceDMASuffix; |
||
1413 | |||
1414 | /* |
||
1415 | * SVGA_3D_CMD_DRAW_PRIMITIVES -- |
||
1416 | * |
||
1417 | * This command is the SVGA3D device's generic drawing entry point. |
||
1418 | * It can draw multiple ranges of primitives, optionally using an |
||
1419 | * index buffer, using an arbitrary collection of vertex buffers. |
||
1420 | * |
||
1421 | * Each SVGA3dVertexDecl defines a distinct vertex array to bind |
||
1422 | * during this draw call. The declarations specify which surface |
||
1423 | * the vertex data lives in, what that vertex data is used for, |
||
1424 | * and how to interpret it. |
||
1425 | * |
||
1426 | * Each SVGA3dPrimitiveRange defines a collection of primitives |
||
1427 | * to render using the same vertex arrays. An index buffer is |
||
1428 | * optional. |
||
1429 | */ |
||
1430 | |||
1431 | typedef |
||
1432 | struct { |
||
1433 | /* |
||
1434 | * A range hint is an optional specification for the range of indices |
||
1435 | * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed |
||
1436 | * that the entire array will be used. |
||
1437 | * |
||
1438 | * These are only hints. The SVGA3D device may use them for |
||
1439 | * performance optimization if possible, but it's also allowed to |
||
1440 | * ignore these values. |
||
1441 | */ |
||
1442 | uint32 first; |
||
1443 | uint32 last; |
||
1444 | } SVGA3dArrayRangeHint; |
||
1445 | |||
1446 | typedef |
||
1447 | struct { |
||
1448 | /* |
||
1449 | * Define the origin and shape of a vertex or index array. Both |
||
1450 | * 'offset' and 'stride' are in bytes. The provided surface will be |
||
1451 | * reinterpreted as a flat array of bytes in the same format used |
||
1452 | * by surface DMA operations. To avoid unnecessary conversions, the |
||
1453 | * surface should be created with the SVGA3D_BUFFER format. |
||
1454 | * |
||
1455 | * Index 0 in the array starts 'offset' bytes into the surface. |
||
1456 | * Index 1 begins at byte 'offset + stride', etc. Array indices may |
||
1457 | * not be negative. |
||
1458 | */ |
||
1459 | uint32 surfaceId; |
||
1460 | uint32 offset; |
||
1461 | uint32 stride; |
||
1462 | } SVGA3dArray; |
||
1463 | |||
1464 | typedef |
||
1465 | struct { |
||
1466 | /* |
||
1467 | * Describe a vertex array's data type, and define how it is to be |
||
1468 | * used by the fixed function pipeline or the vertex shader. It |
||
1469 | * isn't useful to have two VertexDecls with the same |
||
1470 | * VertexArrayIdentity in one draw call. |
||
1471 | */ |
||
1472 | SVGA3dDeclType type; |
||
1473 | SVGA3dDeclMethod method; |
||
1474 | SVGA3dDeclUsage usage; |
||
1475 | uint32 usageIndex; |
||
1476 | } SVGA3dVertexArrayIdentity; |
||
1477 | |||
1478 | typedef |
||
1479 | struct { |
||
1480 | SVGA3dVertexArrayIdentity identity; |
||
1481 | SVGA3dArray array; |
||
1482 | SVGA3dArrayRangeHint rangeHint; |
||
1483 | } SVGA3dVertexDecl; |
||
1484 | |||
1485 | typedef |
||
1486 | struct { |
||
1487 | /* |
||
1488 | * Define a group of primitives to render, from sequential indices. |
||
1489 | * |
||
1490 | * The value of 'primitiveType' and 'primitiveCount' imply the |
||
1491 | * total number of vertices that will be rendered. |
||
1492 | */ |
||
1493 | SVGA3dPrimitiveType primType; |
||
1494 | uint32 primitiveCount; |
||
1495 | |||
1496 | /* |
||
1497 | * Optional index buffer. If indexArray.surfaceId is |
||
1498 | * SVGA3D_INVALID_ID, we render without an index buffer. Rendering |
||
1499 | * without an index buffer is identical to rendering with an index |
||
1500 | * buffer containing the sequence [0, 1, 2, 3, ...]. |
||
1501 | * |
||
1502 | * If an index buffer is in use, indexWidth specifies the width in |
||
1503 | * bytes of each index value. It must be less than or equal to |
||
1504 | * indexArray.stride. |
||
1505 | * |
||
1506 | * (Currently, the SVGA3D device requires index buffers to be tightly |
||
1507 | * packed. In other words, indexWidth == indexArray.stride) |
||
1508 | */ |
||
1509 | SVGA3dArray indexArray; |
||
1510 | uint32 indexWidth; |
||
1511 | |||
1512 | /* |
||
1513 | * Optional index bias. This number is added to all indices from |
||
1514 | * indexArray before they are used as vertex array indices. This |
||
1515 | * can be used in multiple ways: |
||
1516 | * |
||
1517 | * - When not using an indexArray, this bias can be used to |
||
1518 | * specify where in the vertex arrays to begin rendering. |
||
1519 | * |
||
1520 | * - A positive number here is equivalent to increasing the |
||
1521 | * offset in each vertex array. |
||
1522 | * |
||
1523 | * - A negative number can be used to render using a small |
||
1524 | * vertex array and an index buffer that contains large |
||
1525 | * values. This may be used by some applications that |
||
1526 | * crop a vertex buffer without modifying their index |
||
1527 | * buffer. |
||
1528 | * |
||
1529 | * Note that rendering with a negative bias value may be slower and |
||
1530 | * use more memory than rendering with a positive or zero bias. |
||
1531 | */ |
||
1532 | int32 indexBias; |
||
1533 | } SVGA3dPrimitiveRange; |
||
1534 | |||
1535 | typedef |
||
1536 | struct { |
||
1537 | uint32 cid; |
||
1538 | uint32 numVertexDecls; |
||
1539 | uint32 numRanges; |
||
1540 | |||
1541 | /* |
||
1542 | * There are two variable size arrays after the |
||
1543 | * SVGA3dCmdDrawPrimitives structure. In order, |
||
1544 | * they are: |
||
1545 | * |
||
1546 | * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than |
||
1547 | * SVGA3D_MAX_VERTEX_ARRAYS; |
||
1548 | * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than |
||
1549 | * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; |
||
1550 | * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains |
||
1551 | * the frequency divisor for the corresponding vertex decl). |
||
1552 | */ |
||
1553 | } SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ |
||
1554 | |||
1555 | typedef |
||
1556 | struct { |
||
1557 | uint32 stage; |
||
1558 | SVGA3dTextureStateName name; |
||
1559 | union { |
||
1560 | uint32 value; |
||
1561 | float floatValue; |
||
1562 | }; |
||
1563 | } SVGA3dTextureState; |
||
1564 | |||
1565 | typedef |
||
1566 | struct { |
||
1567 | uint32 cid; |
||
1568 | /* Followed by variable number of SVGA3dTextureState structures */ |
||
1569 | } SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ |
||
1570 | |||
1571 | typedef |
||
1572 | struct { |
||
1573 | uint32 cid; |
||
1574 | SVGA3dTransformType type; |
||
1575 | float matrix[16]; |
||
1576 | } SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ |
||
1577 | |||
1578 | typedef |
||
1579 | struct { |
||
1580 | float min; |
||
1581 | float max; |
||
1582 | } SVGA3dZRange; |
||
1583 | |||
1584 | typedef |
||
1585 | struct { |
||
1586 | uint32 cid; |
||
1587 | SVGA3dZRange zRange; |
||
1588 | } SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ |
||
1589 | |||
1590 | typedef |
||
1591 | struct { |
||
1592 | float diffuse[4]; |
||
1593 | float ambient[4]; |
||
1594 | float specular[4]; |
||
1595 | float emissive[4]; |
||
1596 | float shininess; |
||
1597 | } SVGA3dMaterial; |
||
1598 | |||
1599 | typedef |
||
1600 | struct { |
||
1601 | uint32 cid; |
||
1602 | SVGA3dFace face; |
||
1603 | SVGA3dMaterial material; |
||
1604 | } SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ |
||
1605 | |||
1606 | typedef |
||
1607 | struct { |
||
1608 | uint32 cid; |
||
1609 | uint32 index; |
||
1610 | SVGA3dLightData data; |
||
1611 | } SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ |
||
1612 | |||
1613 | typedef |
||
1614 | struct { |
||
1615 | uint32 cid; |
||
1616 | uint32 index; |
||
1617 | uint32 enabled; |
||
1618 | } SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ |
||
1619 | |||
1620 | typedef |
||
1621 | struct { |
||
1622 | uint32 cid; |
||
1623 | SVGA3dRect rect; |
||
1624 | } SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ |
||
1625 | |||
1626 | typedef |
||
1627 | struct { |
||
1628 | uint32 cid; |
||
1629 | SVGA3dRect rect; |
||
1630 | } SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ |
||
1631 | |||
1632 | typedef |
||
1633 | struct { |
||
1634 | uint32 cid; |
||
1635 | uint32 index; |
||
1636 | float plane[4]; |
||
1637 | } SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ |
||
1638 | |||
1639 | typedef |
||
1640 | struct { |
||
1641 | uint32 cid; |
||
1642 | uint32 shid; |
||
1643 | SVGA3dShaderType type; |
||
1644 | /* Followed by variable number of DWORDs for shader bycode */ |
||
1645 | } SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ |
||
1646 | |||
1647 | typedef |
||
1648 | struct { |
||
1649 | uint32 cid; |
||
1650 | uint32 shid; |
||
1651 | SVGA3dShaderType type; |
||
1652 | } SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ |
||
1653 | |||
1654 | typedef |
||
1655 | struct { |
||
1656 | uint32 cid; |
||
1657 | uint32 reg; /* register number */ |
||
1658 | SVGA3dShaderType type; |
||
1659 | SVGA3dShaderConstType ctype; |
||
1660 | uint32 values[4]; |
||
1661 | } SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ |
||
1662 | |||
1663 | typedef |
||
1664 | struct { |
||
1665 | uint32 cid; |
||
1666 | SVGA3dShaderType type; |
||
1667 | uint32 shid; |
||
1668 | } SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ |
||
1669 | |||
1670 | typedef |
||
1671 | struct { |
||
1672 | uint32 cid; |
||
1673 | SVGA3dQueryType type; |
||
1674 | } SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ |
||
1675 | |||
1676 | typedef |
||
1677 | struct { |
||
1678 | uint32 cid; |
||
1679 | SVGA3dQueryType type; |
||
1680 | SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ |
||
1681 | } SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ |
||
1682 | |||
1683 | typedef |
||
1684 | struct { |
||
1685 | uint32 cid; /* Same parameters passed to END_QUERY */ |
||
1686 | SVGA3dQueryType type; |
||
1687 | SVGAGuestPtr guestResult; |
||
1688 | } SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ |
||
1689 | |||
1690 | typedef |
||
1691 | struct { |
||
1692 | uint32 totalSize; /* Set by guest before query is ended. */ |
||
1693 | SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ |
||
1694 | union { /* Set by host on exit from PENDING state */ |
||
1695 | uint32 result32; |
||
1696 | }; |
||
1697 | } SVGA3dQueryResult; |
||
1698 | |||
1699 | /* |
||
1700 | * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- |
||
1701 | * |
||
1702 | * This is a blit from an SVGA3D surface to a Screen Object. Just |
||
1703 | * like GMR-to-screen blits, this blit may be directed at a |
||
1704 | * specific screen or to the virtual coordinate space. |
||
1705 | * |
||
1706 | * The blit copies from a rectangular region of an SVGA3D surface |
||
1707 | * image to a rectangular region of a screen or screens. |
||
1708 | * |
||
1709 | * This command takes an optional variable-length list of clipping |
||
1710 | * rectangles after the body of the command. If no rectangles are |
||
1711 | * specified, there is no clipping region. The entire destRect is |
||
1712 | * drawn to. If one or more rectangles are included, they describe |
||
1713 | * a clipping region. The clip rectangle coordinates are measured |
||
1714 | * relative to the top-left corner of destRect. |
||
1715 | * |
||
1716 | * This clipping region serves multiple purposes: |
||
1717 | * |
||
1718 | * - It can be used to perform an irregularly shaped blit more |
||
1719 | * efficiently than by issuing many separate blit commands. |
||
1720 | * |
||
1721 | * - It is equivalent to allowing blits with non-integer |
||
1722 | * source coordinates. You could blit just one half-pixel |
||
1723 | * of a source, for example, by specifying a larger |
||
1724 | * destination rectangle than you need, then removing |
||
1725 | * part of it using a clip rectangle. |
||
1726 | * |
||
1727 | * Availability: |
||
1728 | * SVGA_FIFO_CAP_SCREEN_OBJECT |
||
1729 | * |
||
1730 | * Limitations: |
||
1731 | * |
||
1732 | * - Currently, no backend supports blits from a mipmap or face |
||
1733 | * other than the first one. |
||
1734 | */ |
||
1735 | |||
1736 | typedef |
||
1737 | struct { |
||
1738 | SVGA3dSurfaceImageId srcImage; |
||
1739 | SVGASignedRect srcRect; |
||
1740 | uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */ |
||
1741 | SVGASignedRect destRect; /* Supports scaling if src/rest different size */ |
||
1742 | /* Clipping: zero or more SVGASignedRects follow */ |
||
1743 | } SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ |
||
1744 | |||
1745 | typedef |
||
1746 | struct { |
||
1747 | uint32 sid; |
||
1748 | SVGA3dTextureFilter filter; |
||
1749 | } SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ |
||
1750 | |||
1751 | |||
1752 | /* |
||
1753 | * Capability query index. |
||
1754 | * |
||
1755 | * Notes: |
||
1756 | * |
||
1757 | * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of |
||
1758 | * fixed-function texture units available. Each of these units |
||
1759 | * work in both FFP and Shader modes, and they support texture |
||
1760 | * transforms and texture coordinates. The host may have additional |
||
1761 | * texture image units that are only usable with shaders. |
||
1762 | * |
||
1763 | * 2. The BUFFER_FORMAT capabilities are deprecated, and they always |
||
1764 | * return TRUE. Even on physical hardware that does not support |
||
1765 | * these formats natively, the SVGA3D device will provide an emulation |
||
1766 | * which should be invisible to the guest OS. |
||
1767 | * |
||
1768 | * In general, the SVGA3D device should support any operation on |
||
1769 | * any surface format, it just may perform some of these |
||
1770 | * operations in software depending on the capabilities of the |
||
1771 | * available physical hardware. |
||
1772 | * |
||
1773 | * XXX: In the future, we will add capabilities that describe in |
||
1774 | * detail what formats are supported in hardware for what kinds |
||
1775 | * of operations. |
||
1776 | */ |
||
1777 | |||
1778 | typedef enum { |
||
1779 | SVGA3D_DEVCAP_3D = 0, |
||
1780 | SVGA3D_DEVCAP_MAX_LIGHTS = 1, |
||
1781 | SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */ |
||
1782 | SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, |
||
1783 | SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, |
||
1784 | SVGA3D_DEVCAP_VERTEX_SHADER = 5, |
||
1785 | SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, |
||
1786 | SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, |
||
1787 | SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, |
||
1788 | SVGA3D_DEVCAP_S23E8_TEXTURES = 9, |
||
1789 | SVGA3D_DEVCAP_S10E5_TEXTURES = 10, |
||
1790 | SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, |
||
1791 | SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */ |
||
1792 | SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */ |
||
1793 | SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */ |
||
1794 | SVGA3D_DEVCAP_QUERY_TYPES = 15, |
||
1795 | SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, |
||
1796 | SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, |
||
1797 | SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, |
||
1798 | SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, |
||
1799 | SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, |
||
1800 | SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, |
||
1801 | SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, |
||
1802 | SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, |
||
1803 | SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, |
||
1804 | SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, |
||
1805 | SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, |
||
1806 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, |
||
1807 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, |
||
1808 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, |
||
1809 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, |
||
1810 | SVGA3D_DEVCAP_TEXTURE_OPS = 31, |
||
1811 | SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, |
||
1812 | SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, |
||
1813 | SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, |
||
1814 | SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, |
||
1815 | SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, |
||
1816 | SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, |
||
1817 | SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, |
||
1818 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, |
||
1819 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, |
||
1820 | SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, |
||
1821 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, |
||
1822 | SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, |
||
1823 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, |
||
1824 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, |
||
1825 | SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, |
||
1826 | SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, |
||
1827 | SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, |
||
1828 | SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, |
||
1829 | SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, |
||
1830 | SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, |
||
1831 | SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, |
||
1832 | SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, |
||
1833 | SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, |
||
1834 | SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, |
||
1835 | SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, |
||
1836 | SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, |
||
1837 | SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, |
||
1838 | SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, |
||
1839 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, |
||
1840 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, |
||
1841 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, |
||
1842 | |||
1843 | /* |
||
1844 | * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color |
||
1845 | * render targets. This does no include the depth or stencil targets. |
||
1846 | */ |
||
1847 | SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, |
||
1848 | |||
1849 | SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, |
||
1850 | SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, |
||
1851 | SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, |
||
1852 | SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, |
||
1853 | SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, |
||
1854 | SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, |
||
1855 | SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, |
||
1856 | SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, |
||
1857 | SVGA3D_DEVCAP_SUPERSAMPLE = 73, |
||
1858 | SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, |
||
1859 | SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, |
||
1860 | SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, |
||
1861 | |||
1862 | /* |
||
1863 | * This is the maximum number of SVGA context IDs that the guest |
||
1864 | * can define using SVGA_3D_CMD_CONTEXT_DEFINE. |
||
1865 | */ |
||
1866 | SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, |
||
1867 | |||
1868 | /* |
||
1869 | * This is the maximum number of SVGA surface IDs that the guest |
||
1870 | * can define using SVGA_3D_CMD_SURFACE_DEFINE*. |
||
1871 | */ |
||
1872 | SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, |
||
1873 | |||
1874 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, |
||
1875 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, |
||
1876 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, |
||
1877 | |||
1878 | SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82, |
||
1879 | SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83, |
||
1880 | |||
1881 | /* |
||
1882 | * Don't add new caps into the previous section; the values in this |
||
1883 | * enumeration must not change. You can put new values right before |
||
1884 | * SVGA3D_DEVCAP_MAX. |
||
1885 | */ |
||
1886 | SVGA3D_DEVCAP_MAX /* This must be the last index. */ |
||
1887 | } SVGA3dDevCapIndex; |
||
1888 | |||
1889 | typedef union { |
||
1890 | Bool b; |
||
1891 | uint32 u; |
||
1892 | int32 i; |
||
1893 | float f; |
||
1894 | } SVGA3dDevCapResult; |
||
1895 | |||
1896 | #endif /* _SVGA3D_REG_H_ */><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>><>=>><>><>><>><>><>><>><>><>><>><>=>><> |