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/**************************************************************************
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 *
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 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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 * All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *
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 **************************************************************************/
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/**
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 * @file
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 *
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 * Screen, Adapter or GPU
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 *
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 * These are driver functions/facilities that are context independent.
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 */
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#ifndef P_SCREEN_H
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#define P_SCREEN_H
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#include "pipe/p_compiler.h"
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#include "pipe/p_format.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_video_enums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Opaque types */
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struct winsys_handle;
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struct pipe_fence_handle;
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struct pipe_resource;
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struct pipe_surface;
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struct pipe_transfer;
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/**
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 * Gallium screen/adapter context.  Basically everything
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 * hardware-specific that doesn't actually require a rendering
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 * context.
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 */
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struct pipe_screen {
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   void (*destroy)( struct pipe_screen * );
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   const char *(*get_name)( struct pipe_screen * );
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   const char *(*get_vendor)( struct pipe_screen * );
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   /**
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    * Query an integer-valued capability/parameter/limit
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    * \param param  one of PIPE_CAP_x
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    */
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   int (*get_param)( struct pipe_screen *, enum pipe_cap param );
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   /**
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    * Query a float-valued capability/parameter/limit
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    * \param param  one of PIPE_CAP_x
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    */
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   float (*get_paramf)( struct pipe_screen *, enum pipe_capf param );
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   /**
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    * Query a per-shader-stage integer-valued capability/parameter/limit
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    * \param param  one of PIPE_CAP_x
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    */
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   int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );
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   /**
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    * Query an integer-valued capability/parameter/limit for a codec/profile
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    * \param param  one of PIPE_VIDEO_CAP_x
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    */
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   int (*get_video_param)( struct pipe_screen *,
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			   enum pipe_video_profile profile,
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			   enum pipe_video_cap param );
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   /**
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    * Query a compute-specific capability/parameter/limit.
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    * \param param  one of PIPE_COMPUTE_CAP_x
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    * \param ret    pointer to a preallocated buffer that will be
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    *               initialized to the parameter value, or NULL.
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    * \return       size in bytes of the parameter value that would be
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    *               returned.
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    */
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   int (*get_compute_param)(struct pipe_screen *,
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			    enum pipe_compute_cap param,
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			    void *ret);
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   /**
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    * Query a timestamp in nanoseconds. The returned value should match
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    * PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
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    * wait for rendering to complete (which cannot be achieved with queries).
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    */
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   uint64_t (*get_timestamp)(struct pipe_screen *);
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   struct pipe_context * (*context_create)( struct pipe_screen *,
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					    void *priv );
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   /**
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    * Check if the given pipe_format is supported as a texture or
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    * drawing surface.
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    * \param bindings  bitmask of PIPE_BIND_*
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    */
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   boolean (*is_format_supported)( struct pipe_screen *,
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                                   enum pipe_format format,
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                                   enum pipe_texture_target target,
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                                   unsigned sample_count,
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                                   unsigned bindings );
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   /**
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    * Check if the given pipe_format is supported as output for this codec/profile.
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    * \param profile  profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN
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    */
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   boolean (*is_video_format_supported)( struct pipe_screen *,
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                                         enum pipe_format format,
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                                         enum pipe_video_profile profile );
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   /**
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    * Check if we can actually create the given resource (test the dimension,
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    * overall size, etc).  Used to implement proxy textures.
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    * \return TRUE if size is OK, FALSE if too large.
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    */
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   boolean (*can_create_resource)(struct pipe_screen *screen,
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                                  const struct pipe_resource *templat);
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   /**
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    * Create a new texture object, using the given template info.
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    */
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   struct pipe_resource * (*resource_create)(struct pipe_screen *,
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					     const struct pipe_resource *templat);
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   /**
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    * Create a texture from a winsys_handle. The handle is often created in
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    * another process by first creating a pipe texture and then calling
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    * resource_get_handle.
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    */
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   struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
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						  const struct pipe_resource *templat,
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						  struct winsys_handle *handle);
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   /**
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    * Get a winsys_handle from a texture. Some platforms/winsys requires
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    * that the texture is created with a special usage flag like
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    * DISPLAYTARGET or PRIMARY.
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    */
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   boolean (*resource_get_handle)(struct pipe_screen *,
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				  struct pipe_resource *tex,
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				  struct winsys_handle *handle);
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   void (*resource_destroy)(struct pipe_screen *,
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			    struct pipe_resource *pt);
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   /**
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    * Do any special operations to ensure frontbuffer contents are
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    * displayed, eg copy fake frontbuffer.
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    * \param winsys_drawable_handle  an opaque handle that the calling context
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    *                                gets out-of-band
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    */
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   void (*flush_frontbuffer)( struct pipe_screen *screen,
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                              struct pipe_resource *resource,
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                              unsigned level, unsigned layer,
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                              void *winsys_drawable_handle );
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   /** Set ptr = fence, with reference counting */
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   void (*fence_reference)( struct pipe_screen *screen,
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                            struct pipe_fence_handle **ptr,
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                            struct pipe_fence_handle *fence );
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   /**
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    * Checks whether the fence has been signalled.
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    */
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   boolean (*fence_signalled)( struct pipe_screen *screen,
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                               struct pipe_fence_handle *fence );
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   /**
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    * Wait for the fence to finish.
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    * \param timeout  in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
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    */
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   boolean (*fence_finish)( struct pipe_screen *screen,
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                            struct pipe_fence_handle *fence,
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                            uint64_t timeout );
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   /**
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    * Returns a driver-specific query.
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    *
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    * If \p info is NULL, the number of available queries is returned.
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    * Otherwise, the driver query at the specified \p index is returned
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    * in \p info. The function returns non-zero on success.
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    */
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   int (*get_driver_query_info)(struct pipe_screen *screen,
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                                unsigned index,
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                                struct pipe_driver_query_info *info);
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};
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#ifdef __cplusplus
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}
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#endif
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#endif /* P_SCREEN_H */