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Rev | Author | Line No. | Line |
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3770 | Serge | 1 | |
2 | * quad polygon stipple stage |
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3 | */ |
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4 | |||
5 | |||
6 | #include "sp_quad.h" |
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7 | #include "sp_quad_pipe.h" |
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8 | #include "pipe/p_defines.h" |
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9 | #include "util/u_memory.h" |
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10 | |||
11 | |||
12 | |||
13 | * Apply polygon stipple to quads produced by triangle rasterization |
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14 | */ |
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15 | static void |
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16 | stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) |
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17 | { |
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18 | static const uint bit31 = 1 << 31; |
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19 | static const uint bit30 = 1 << 30; |
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20 | unsigned pass = nr; |
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21 | |||
22 | |||
23 | unsigned q; |
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24 | |||
25 | |||
26 | |||
27 | |||
28 | struct quad_header *quad = quads[q]; |
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29 | |||
30 | |||
31 | const int y0 = quad->input.y0; |
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32 | const int y1 = y0 + 1; |
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33 | const uint stipple0 = softpipe->poly_stipple.stipple[y0 % 32]; |
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34 | const uint stipple1 = softpipe->poly_stipple.stipple[y1 % 32]; |
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35 | |||
36 | |||
37 | if ((stipple0 & (bit31 >> col0)) == 0) |
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38 | quad->inout.mask &= ~MASK_TOP_LEFT; |
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39 | |||
40 | |||
41 | quad->inout.mask &= ~MASK_TOP_RIGHT; |
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42 | |||
43 | |||
44 | quad->inout.mask &= ~MASK_BOTTOM_LEFT; |
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45 | |||
46 | |||
47 | quad->inout.mask &= ~MASK_BOTTOM_RIGHT; |
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48 | |||
49 | |||
50 | quads[pass++] = quad; |
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51 | } |
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52 | |||
53 | |||
54 | } |
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55 | |||
56 | |||
57 | |||
58 | { |
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59 | qs->next->begin(qs->next); |
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60 | } |
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61 | |||
62 | |||
63 | |||
64 | { |
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65 | FREE( qs ); |
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66 | } |
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67 | |||
68 | |||
69 | |||
70 | sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe ) |
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71 | { |
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72 | struct quad_stage *stage = CALLOC_STRUCT(quad_stage); |
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73 | |||
74 | |||
75 | stage->begin = stipple_begin; |
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76 | stage->run = stipple_quad; |
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77 | stage->destroy = stipple_destroy; |
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78 | |||
79 | |||
80 | }>><>><> |
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81 |